Taunt enhancements?


BigBoss Eyepatch

 

Posted

Hi everybody,

for my tankers I usually put one taunt enhancement into each of the attacks in my attack chain. A few days ago a friend of mine suggested some improvements to one of my characters, and he seemed to be surprised that I even used those enhancements.

Would you say the inherent gauntlet taunt is sufficient for a tanker to function properly, so taunt enhancements are indeed not needed except for actual provoke powers? Could this be dependent on the powerset? For example, I've heard that dual-blade tanks have a slightly harder time keeping aggro than other thanks...

Basically my question is, if I use just regular damage IO-sets and no taunt enhancements for my tanker's attacks, will his aggro-keeping abilities suffer noticeably?

Thanks for any information on this,

10joy


 

Posted

Quote:
Originally Posted by Tenjoy View Post
Hi everybody,

for my tankers I usually put one taunt enhancement into each of the attacks in my attack chain. A few days ago a friend of mine suggested some improvements to one of my characters, and he seemed to be surprised that I even used those enhancements.

Would you say the inherent gauntlet taunt is sufficient for a tanker to function properly, so taunt enhancements are indeed not needed except for actual provoke powers? Could this be dependent on the powerset? For example, I've heard that dual-blade tanks have a slightly harder time keeping aggro than other thanks...

Basically my question is, if I use just regular damage IO-sets and no taunt enhancements for my tanker's attacks, will his aggro-keeping abilities suffer noticeably?

Thanks for any information on this,

10joy
Adding taunt to your attacks is a waste of time; between your aura (unless you're WP), Taunt (IMO mandatory on any tanker who intends to tank) and the Gauntlet component of your attacks you'll have little trouble maintaining the attention of the aggro cap (17 mobs) if you apply yourself.

All taunt IO's do in your attacks is to marginally increase the length of time the taunt effect lasts, if you're attacking the mobs are almost certainly already under the effect of your aura (14-17 second duration taunt depending on the primary unless you're WP, then just over 1 second).

Now there is some logic to slotting a taunt IO into your aura if you have a free slot, depending on your primary. On any mob that's in melee range of you your aura is doing the majority of the aggro control.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I have never slotted taunt enhancements in an 'attack'. I put it in quotes because I did slot taunt in Energy Absorption on my ice tank - I wanted a little extra AoE aggro-gathering since he is my only tank who skipped the Taunt power.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
I have never slotted taunt enhancements in an 'attack'. I put it in quotes because I did slot taunt in Energy Absorption on my ice tank - I wanted a little extra AoE aggro-gathering since he is my only tank who skipped the Taunt power.
Ice is perhaps the sole exception to my thought about every tanker needing Taunt and even there it's useful as a ranged attention getter. I will admit that an Ice tank seldom has any problem getting an iron lock on aggro of anything it gets close to.

I see the logic in a taunt IO in EA; I may think about that on my own Icer if I find another slot.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
All taunt IO's do in your attacks is to marginally increase the length of time the taunt effect lasts, if you're attacking the mobs are almost certainly already under the effect of your aura (14-17 second duration taunt depending on the primary unless you're WP, then just over 1 second).
Hm... did the developers ever say why the willpower aura is that much weaker than the other taunt auras?

I assume it was already determined that this is not a bug?


10joy


 

Posted

Quote:
Originally Posted by Tenjoy View Post
Hm... did the developers ever say why the willpower aura is that much weaker than the other taunt auras?

I assume it was already determined that this is not a bug?


10joy
I don't know that we've gotten a definitive answer beyond the fact that it's working as intended; the rumor mill has it that the Dev's thought the pathetic aura balanced the set from being too strong. Personally I don't buy it but after all this time it's unlikely to change.

Then again I'd have said the same about inherent Fitness in issue 18 and before so you never know.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I wouldn't bother putting taunt enhancements in your attacks personally. I mean, they are just not required and take up space for something that could be more beneficial to you.

Between gauntlet and your taunt power itself. Chances are you are going to be fine. If your secondary is something like Electric melee which IMO is ideal for a tanking tanker you can hit multiple foes at the same time and thus taunting them. Gauntlet is great because for every foe you hit, it taunts them, and all other foes in melee range.

Now imagine a successful AOE where you hit everything, you taunt them all for multiple points with one blow. On something like Electric melee, and Super Strength for its footstomp, you can do some serious taunting without even triggering your taunt power. Often, I just run into the mob ony my invul / ss, stomp and stand there, the mobs just converge on me automatically. the only time I use my taunt power these days is literally to pick up stragglers.


 

Posted

Quote:
Originally Posted by BigBoss Eyepatch View Post
I wouldn't bother putting taunt enhancements in your attacks personally. I mean, they are just not required and take up space for something that could be more beneficial to you.

Between gauntlet and your taunt power itself. Chances are you are going to be fine. If your secondary is something like Electric melee which IMO is ideal for a tanking tanker you can hit multiple foes at the same time and thus taunting them. Gauntlet is great because for every foe you hit, it taunts them, and all other foes in melee range.

Now imagine a successful AOE where you hit everything, you taunt them all for multiple points with one blow. On something like Electric melee, and Super Strength for its footstomp, you can do some serious taunting without even triggering your taunt power. Often, I just run into the mob ony my invul / ss, stomp and stand there, the mobs just converge on me automatically. the only time I use my taunt power these days is literally to pick up stragglers.
You forgot fire attacks lot of AoE with that one.


 

Posted

I'm not 100% sure how you mean your initial question, so I may disagree with some of the others, or may agree with them.

If you mean you slot a generic Taut IO into your attack powers, I agree with everyone else entirely.

But, I do use the taunt sets in attacks once in a while. For example, if I drop 4 kin combats into a melee attack power a Mocking Berate or a Perfect Zinger Acc/Recharge is often a nice choice for a 5th slot if I don't happen to be getting a lot of global Acc or if I think I may exempt low enough to lose my global Acc. Kin Com alone is rather weak on the Acc front, and more recharge is always good in attacks.

So, if you meant taunt set IOs, I can see it being situationally very smart.


 

Posted

Between the damage aura, and Chilling Embrace, do you need additional aggro management for an Ice/* tanker? Even without Taunt, I've never had a problem on my Ice/Ice (of course, he's only mid 30s, so that's not necessarily a great indicatoer)


 

Posted

Quote:
Originally Posted by Cainus View Post
Between the damage aura, and Chilling Embrace, do you need additional aggro management for an Ice/* tanker? Even without Taunt, I've never had a problem on my Ice/Ice (of course, he's only mid 30s, so that's not necessarily a great indicatoer)
It's very often useful to have a ranged attention getter. For example, you're holding a group nicely bunched around you and either a patrol/ambush wanders by or someone accidentally aggros something. Do you run over and punch the new mobs, while at the same time tending to scatter your current group or do you simply toss a Taunt on the newcomers and welcome them to your private party?

In my opinion that's the primary purpose of Taunt. No, it doesn't happen every mob but it happens often enough that it's a valuable tool in your tanking toolbox.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
It's very often useful to have a ranged attention getter. For example, you're holding a group nicely bunched around you and either a patrol/ambush wanders by or someone accidentally aggros something. Do you run over and punch the new mobs, while at the same time tending to scatter your current group or do you simply toss a Taunt on the newcomers and welcome them to your private party?

In my opinion that's the primary purpose of Taunt. No, it doesn't happen every mob but it happens often enough that it's a valuable tool in your tanking toolbox.
Taunt is NEVER a poor addition to any tank. It always opens up your choices.. It may not be *needed* by every tank, but it always makes a tank better..