Holdy McHoldenson


Ace_of_Hearts

 

Posted

I've been working on a build and I'm not sure if I have the math right. Basically I'm interested in the best chain for stacking as much hold mag as possible on a target. Right now it looks like char, seismic, char, ice arrow, char. I've got force feedback procs in both fissure and bonfire but I've not played with bonfire enough to see how reliable it would be.

EMP arrow and cinders can be slotted into the chain but I'm more focused on single AV's and the -end on EMP makes me sad if I can't run away after using it.

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Posted

That's funny, I just had created a char (AR/EM) named "Shooty McShoot" ... great minds .....


 

Posted

That's not the actual name of the toon, just the way I want people to think of it.

More than 50 mag will not go to waste! I want to get as close to 200 as possible since the target I have in mind cuts the duration of status effects by 50%


 

Posted

..Wow, you have a LOT of recharge!

If your ONLY concern is Hold mag, you can also swap out a damage IO in your attacks for a Decimation: Chance to hold proc. Short of that I think you're going to have all the Hold mag you can get.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

I'd go for grav over fire, mostly because singy will stack even more mag for you.


 

Posted

Hmm. Hadn't thought of singularity. Mostly my end goal is to get as close to holding Lord Recluse with his 100 mag protection and 50% resistance to hold duration as possible. Which is why I'm trying to work out the optimal hold chain. Fire was as due to the fastest animation time of all the single target holds as it was the extra damage capability. No need to worry about how to set off the oil slick, either.


 

Posted

You may want to consider building hasten into your build somehow. It would be a far more reliable form of increasing your recharge than relying on the force feedback proc which may or may not fire when you need it to. If you dropped grant invisibility and invisibility in favour of hasten and hover (or even Maneuvers) you could still have a home for that third LOTG and increase your recharge at the same time. That way if the force feedback proc does fire its a bonus.

Are you trying to perma-hold Recluse solo or in a team at the end of the STF?


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

I've had a couple more thoughts.

As EmperorSteele said you could swap a damage IO for a devastation: chance to hold proc and if I were you I would also swap the other damage IO for lockdown: chance for +2 mag hold. Also see if you can free up a spare slot for ice arrow for another lockdown proc. Theres also the gravitational anchor chance for hold proc which could go in fire cages.

Have you considered primal forces as an APP over Earth Mastery? You've got Power Blast and energy torrent - both of which will accept the force feedback proc, conserve power for endurance discount and most importantly for you power boost which will significantly increase the duration of your holds which will allow for more stacking.

Even with all that I am still not certain if that would be enough for Recluse and it is possible we are entering the rhelms of build-gimping! You may be able to perma-hold an AV but you may not be able to do much else!

One more thing just check to see if the +recharge proc in force feedback stacks. I'm not certain that it does.

Best of luck with it. If you get it done please let us know!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Solo-hold most AVs through the PToD, yes. I wouldn't dream of being able to hold Recluse on my own. That would lead to a one-trick pony that would be useless for much of anything else. All I'm trying to do is get to the point where one other well built controller or two decently built will be able to keep him held full time. Side bonus of being able to hold any two of his first team out front that way as well if whoever is doing the pulls slips up.

I'll definitely look into meriting out some of those procs. The damage IOs are mostly for those times when I solo to help bring the targets down rather than waiting five minutes for a spawn to tick to death. It's two-thirds of the reason I like seismic smash so much as it combines a heavy punch with a hold powerful enough to zap a boss with one go.

On the other hand, Grav may indeed be the better way to go since in addition to the singularity, it also has an intangible power to lock out one of the towers with that wouldn't rely on a team member taking the power and remembering to use it for something other than griefing the team. Does anyone have numbers on how well that pet can stack hold mag? I'm also worried that it would waste cycles on whatever tower Recluse is being held on.

I'm not certain at all if the +recharge procs stack. I'm betting that they don't and only look at the recharge total with one turned on at a time to get my numbers. I have two in only for the better chance that one of them will go off.


 

Posted

Just a note, your bonus recharge from bonfire is essentially a 3% recharge bonus, and from fissure about 11%. That is if you use it every time it is up. Using Hasten would be a much better way of maintaining recharge.

edit: actually it would be much lower, as those were based on the max recharge down time.


 

Posted

Unfortunately Force Feedback doesnt work well in Bonfire, because the power is a psuedo pet.

IMO if your only main criteria is stacking hold Mag, a Dominator would suit you better. Mind Control on a Dominator probably has the best odds (but could solo most standard AVs better with stacked Confusion instead). Mind/Earth specifically has Seismic Smash and Power Boost. If you are just stretching out an existing character, I think there are other build decisions that would probably suit you better unless this a concept build.

BTW I agree with the previous poster who said Hasten should be a high priority.


 

Posted

I might be a bit biased here, because my main is fire/rad, but I would say if you want to get as much mag as possible to go with /rad instead. CC slooted as Local_Man suggests will get you about 4-5 mag always on and with Seismic, you'll already be in melee range. Then I would use Ring of Fire with a Grav Anchor hold proc and Decimation proc on it to fill in gaps in your attack chain now that Ice Arrow is gone. I didn't check the build you had posted, but make sure you find room for a lockdown proc in SS as well if you want max hold. Powerboost was on one of my old builds and it's great for bosses, but I think over time, Seismic Smash will be better.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
I might be a bit biased here, because my main is fire/rad, but I would say if you want to get as much mag as possible to go with /rad instead. CC slooted as Local_Man suggests will get you about 4-5 mag always on and with Seismic, you'll already be in melee range. Then I would use Ring of Fire with a Grav Anchor hold proc and Decimation proc on it to fill in gaps in your attack chain now that Ice Arrow is gone. I didn't check the build you had posted, but make sure you find room for a lockdown proc in SS as well if you want max hold. Powerboost was on one of my old builds and it's great for bosses, but I think over time, Seismic Smash will be better.
Some nice ideas here, as I have found that Seismic Smash's hold is very effective and the power recharges pretty quickly. But I would suggest putting the Grav Anchor Chance for Hold in Fire Cages where it will be more effective overall. Then you can put the Devastation Chance for Hold in Ring of Fire since it takes Ranged Damage sets.

Don't forget that Rad also has EM Pulse in addition to Choking Cloud, allowing another hold power (and it fires off fast but has a long recharge). It also has the defense debuff in Radiation Infection, helping your holds hit more frequently.

If you are not stuck on Fire, another option would be Earth. Fossilize is like other single target holds, but with Defense Debuffs in Earth to help your other powers hit. Volcanic Gasses is the key . . . it can stack holds all by itself (it creates psuedopet geysers and lasts a while) enough to hold a boss. And then Rocky has Seismic Smash for another hold. You can put that Force Feedback proc in Earthquake. So if you really wanted to build for maximum hold, Earth/Rad/Earth could be a great choice. Grav Anchor Chance for Hold in Stone Cages and Devastation Chance for Hold in Stone Prison.

Plus, Rad has AM for 30% Recharge. Add Hasten for 70%. With all that, you don't need those Force Feedback procs much.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

A Mind/Earth Dominator in Domination mode can stack 18 mag hold in about 3.73 seconds with Dominate > Telekinesis > Seismic Smash. That's if you really want to try to team up and hold Lord Recluse. I'm still not sure that's possible even with two Dominators but I'm often proven wrong.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
A Mind/Earth Dominator in Domination mode can stack 18 mag hold in about 3.73 seconds with Dominate > Telekinesis > Seismic Smash. That's if you really want to try to team up and hold Lord Recluse. I'm still not sure that's possible even with two Dominators but I'm often proven wrong.
Add to that Total Dom (with the hold proc) and Hold procs in Mes, Lev, and Dom (both hold procs) and you could theoretically get higher after chaining attacks for a bit.

Heck, I'll be honest, if your goal is ONLY stacking ST hold mag, you might even want to go for a TA/Ice Defender/Corruptor. TA has 2 holds and an immob to take a hold proc, Ice has a few attacks to take hold procs and 2 holds itself, and you can debuff your opponent at the same time to make damage-dealing a little easier. And then you can take electric mastery which also has a hold (albeit on a slightly long-ish recharge). I started working on a Mids build but got bored, might post it later.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

While I do like /Rad as an excellent set, in my experience the endurance drain from it is enormous and difficult for me to deal with on a fast paced team unless I'm lucky enough to team with a kin or a cold who understands that not just the melee blokes need a blue bar to function. I'm trying to avoid making a build that will only function well on single targets. Being able to lock down half a spawn with single target holds is of as much value to me as being able to put a mag 6 hold on one target for a minute and a half with the click of a single button.

There have been very interesting points made regarding pets. I hadn't really thought of them before this discussion as they seem to be fairly unreliable in my own experience. A good quarter of the time they seem to hold back until the fight is mostly over or go after a completely different target than the one you're trying to engage.

I am starting to think that TA may not be the best set even tho' EMP arrow makes a good mule for another basilisk 4 piece bonus. The build is in progress and transferring the enhancements will take effort but is doable.

Thank you very much for the information on force feedback. I'm going to have to think long and hard about it. I've been trying to avoid hasten as the endurance crash that comes with it has killed me a few times when I wasn't being careful but it may now be unavoidable.


 

Posted

Quote:
Originally Posted by David_Yanakov View Post
While I do like /Rad as an excellent set, in my experience the endurance drain from it is enormous and difficult for me to deal with on a fast paced team unless I'm lucky enough to team with a kin or a cold who understands that not just the melee blokes need a blue bar to function. I'm trying to avoid making a build that will only function well on single targets. Being able to lock down half a spawn with single target holds is of as much value to me as being able to put a mag 6 hold on one target for a minute and a half with the click of a single button.
Hmmm, I have Ill/Rad, Earth/Rad, 2 Fire/Rad, Plant/Rad at 50 and an Elec/Rad at 45. I've not had the kind of problems that you describe. Many of them hit 50 before IOs were available. With IOs, it is fairly easy to get enough EndRdx and Recovery bonuses to easily handle the endurance demands of Radiation. I don't use EM Pulse all that often, but even the Recovery stoppage (not endurance drain . . . it stops your Recovery) can be covered with a blue Insp.

Quote:
There have been very interesting points made regarding pets. I hadn't really thought of them before this discussion as they seem to be fairly unreliable in my own experience. A good quarter of the time they seem to hold back until the fight is mostly over or go after a completely different target than the one you're trying to engage.
Animate Stone a/k/a Rocky is one of the best behaved pets in the game. He generally throws a rock from range, and then runs in to cycle his attacks. He uses Seismic Smash pretty regularly.

Quote:
I am starting to think that TA may not be the best set even tho' EMP arrow makes a good mule for another basilisk 4 piece bonus. The build is in progress and transferring the enhancements will take effort but is doable.

Thank you very much for the information on force feedback. I'm going to have to think long and hard about it. I've been trying to avoid hasten as the endurance crash that comes with it has killed me a few times when I wasn't being careful but it may now be unavoidable.
TA is a fun set. I wouldn't be afraid of the -Recovery from EM Pulse Arrow. Just like Rad's EM Pulse, the Arrow has a fairly short time (15 sec.) where you can't recover endurance but that can be made up for with a Blue Insp.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control