Why no SS/SD brutes?


Achilles6

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
doh. wrong AT values.

And here I was hoping you were about to lobby for those values for Brutes.


 

Posted

Its not Footstomp that makes SS/fire so good. It is double stacked rage.

Still in an ideal ambush farm with inspiration combining binds where both claws and SS are sitting at dmg cap, claws would win if Billz's dmg and rech numbers are correct.


 

Posted

Quote:
Its not Footstomp that makes SS/fire so good. It is double stacked rage.
I keep reading this but my own experience with my SS/Fire brute had me sitting there questioning how anyone can deal with 10 seconds of either no damage before IOs or nothing but proc damage after IOs every minute.

Wait one... I've gotten this wrong before.

Doublestacked rage means that it fires off every minute and lasts two minutes, right?

Rage fires
1 min w/ 80% buff
Rage fires
1min w/ 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Repeat? Is this correct?

I just don't get how that extra 80% buff for 50 seconds overcomes doing little to no damage 1/6th of the time.


Be well, people of CoH.

 

Posted

IMO, its all about the footstomp.

That friggin AOE is better than any other melee sets AOE suite combined.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I just don't get how that extra 80% buff for 50 seconds overcomes doing little to no damage 1/6th of the time.
I think the same thing, but it's not a pure 0% damage during the crash. You can hit your inspcombine binds, Healing Flames, Consume, Fiery Embrace or temp powers without any reduced effect. So you're using that time to for utility powers and maybe some weaker damage (Sands of Mu, but probably also Plasma Taser or Hand Grenades). That said, I absolutely hate sitting through a rage crash on my SS/FA when only a couple enemies are left.

It'd be easier to go Claws or DB. Your self-buff is built into your attacks, so you just keep popping reds and attacking like crazy. Elec has better AOEs, though you'd need to click Build Up a lot. With any of those options, you'd be able to farm extremely quickly. Maybe not quite as quickly as an SS/Fire on its best day, but certainly good enough.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I keep reading this but my own experience with my SS/Fire brute had me sitting there questioning how anyone can deal with 10 seconds of either no damage before IOs or nothing but proc damage after IOs every minute.

Wait one... I've gotten this wrong before.

Doublestacked rage means that it fires off every minute and lasts two minutes, right?

Rage fires
1 min w/ 80% buff
Rage fires
1min w/ 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Rage fires
10 seconds -10000% damage
50 seconds 160% buff
Repeat? Is this correct?

I just don't get how that extra 80% buff for 50 seconds overcomes doing little to no damage 1/6th of the time.
But you are done before you ever get to that first rage crash. So what I do during rage crash is reset the mission and buy insp. But if you don't finish, I use Judgement, Consume and then pop some insp.

Also you can't put the Force Feedback proc in Spin.


 

Posted

Quote:
Originally Posted by MajorTractor View Post
But you are done before you ever get to that first rage crash. So what I do during rage crash is reset the mission and buy insp. But if you don't finish, I use Judgement, Consume and then pop some insp.

Also you can't put the Force Feedback proc in Spin.
I'm obviously using the wrong map. Maybe a little help on that front please?


Be well, people of CoH.

 

Posted

Any Frontloaded Fire map will work. Just keep an eye on your tickets and when you get about 700 grab a glowie and get out.

We are splitting hairs here anyways. Anything /fire played properly is going to be pretty close to the same.

Gotta love that FF proc in footstomp though.


 

Posted

Quote:
Originally Posted by MajorTractor View Post
Also you can't put the Force Feedback proc in Spin.
Don't take this as "SS is more uber than Claws" because I'm not by any means banging that drum, but I just wanted to say that I flippin' love that Force Feedback proc. When at the aggro cap it's virtually guaranteed to fire and with high recharge on Footstomp you get that +100% recharge buff quite often.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by MajorTractor View Post
Any Frontloaded Fire map will work. Just keep an eye on your tickets and when you get about 700 grab a glowie and get out.
Ahh, gotcha, not clearing at all, just maxing ticket intake.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Ahh, gotcha, not clearing at all, just maxing ticket intake.
why run to the mobs when they can come to you?


"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner

 

Posted

Quote:
Originally Posted by James_Donner View Post
why run to the mobs when they can come to you?
You can cap tickets before clearing all the ambushes.

Anyways, stacked Rage is overrated in both regular gameplay and farming.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Good information here thanks guys! Sorry I never chimed back in I went on my off days so I was playing CoH and not so much on the forums. Thanks Bill Z you talked me into claws\fire instead of ss/sd and I am loving it even with redraw and all I just like claws. One of the biggest things I saw with shield was I had found 2 sets (I think one was footstomp) to put that +rech proc.

P.S. claws = much cheaper than shield build 8)


 

Posted

I'll have a thread up soon on my SS/SD Brute build, but I think you see less of them because of cost. It's easier to undertake a good SS/FA Brute build than to perform a /Shield build correctly.

But, SS/SD are just under SS/FA Brute in terms of team/solo/farmer/mission/TF strength. It's a fanstatic combo that often leads to me pulling AV aggro from any other Brute or Scrapper on the team once my AAO + Double Stacked Rage + Team buffed Knockout Blow starts hitting for 2k + chunks of AV health.

Its downright lethal if you have the correct build and smarts to play a /Shield Brute effectively, especially in mishes where it's +4x8.

I'd say only undertake a SS/SD Brute if you have billions of influence and purple IO's to burn through, and you accept that you will have to take the Cardiac Alpha slot. The killing power gets really nast once you have multiple Incarnate trees maxed.

If not, I would say it's not worth the time or influence when you can have just as much fun on other toons that approach SS/SD levels- or in the case of SS/FA - surpass it with AOE capability.


Ping me at @Psion or Psion2.