Powerset Idea: Clowns


afocks

 

Posted

Nothin' feels better than a good hardy-har-har, right boys and girls?

CLOWNS (Mastermind) - You can summon an army of clowns and pranksters to overwhelm your enemies. Though they may seem joyful and harmless at first, their viciousness in battle belies their bright makeup and colourful clothing. Clowns are naturally very resistant to mez effects and have high hit points, but have little resist and defense.

1: Cream Pie - Ranged, Minor DMG(Smashing), Foe -To Hit, -Perception, 80 feet
You toss a cream pie at the face of a single enemy, dealing Smashing damage and blinding them. Damage: Minor, Recharge: Fast (4 seconds)

1: Summon Charlatans - Summon 1-3 Charlatans
Summons one to three Charlatans to cause mischief and havoc. Your first Charlatan is obtained at level 1, the second at level 6, and the third at level 18. Charlatans have fast attacks that can be upgraded to slower, more powerful attacks, and have the ability to reduce your enemies' Resistance to further attacks.

2: Joy Buzzer - Melee, Moderate DMG(Energy), Foe Hold
You reach out and shake the hand of one of your enemies, activating your electrified Joy Buzzer. They are left writhing in agony as the electricity discharges into them. Damage: Moderate, Recharge: Moderate (8 seconds)

6: Party Favors - Ranged, Equip Clowns
You equip your Clowns with various Party Favours, giving them a couple extra abilities to entertain your opponents.

8: Exploding Cigar - Targeted AoE (10 feet, 8 targets), Moderate DMG(Smashing/Fire), Foe KD, 80 feet
You light an exploding cigar and toss it to an enemy. Upon impact, it explodes violently, damaging all enemies in a small radius around the poor sap and knocking them down. Damage: Moderate, Recharge: Slow (12 seconds)

12: Summon Pranksters - Summon 1-2 Pranksters
You can call one or two Pranksters to your side. Pranksters don't do as much damage as Charlatans or Harlequins, but they are excellent at controlling your enemies. The first Prankster will Immobilize and Disorient your foes, and the second Prankster will Hold them and put them to Sleep.

18: Carnival of Carnage - Summon 10 Clowns
The Carnival has come to town. A merry band of ten jokesters, jesters and funmakers will rush to your aid, assailing your enemies with cream pies and various bludgeoning instruments. You cannot control them directly, but they will stick with you for a few minutes before leaving to go entertain elsewhere. Recharge: Very Slow (10 minutes)

26: Summon Harlequin - Summon 1 Harlequin
You summon a single Harlequin to annihilate all that stand against you. The Harlequin's small size and stature belies her incredible offensive power. Like all other Clowns, she has low resist, but high hitpoints and massive damage output.

32: Hilarity Ensues - Ranged, Upgrade Clowns
Hilarity Ensues as all your clowns are empowered with even more abilities to amuse (and possibly obliterate) your enemies.


 

Posted

One problem...

Positron absolutely hates Clowns, for realz.


(at least thats the reason I remember being given when I suggested a clown summoning set years back. Though honestly, it's probably just to limited in overall appeal.)

I just figured they could throw together a bunch of Carnival npcs and call it a day.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Want.


 

Posted

The last thing I need in City of Heroes is people walking around looking like this:


 

Posted

I like the name of the level 32 power.

Also, Masterminds don't get melee attacks as a general rule. How about replacing Joy Buzzer with a squirting lapel flower?

Edit: Also, with the name of the level 18 power, I presume someone is an ICP fan?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Also, Masterminds don't get melee attacks as a general rule.
You expect clowns to follow the rules? :S

It's not like anyone's going to take the attack powers anyway, because 90% of MMs pretend that all they have to do is order their pets to attack and AFK with their AoE heal on autopower.


 

Posted

Quote:
Originally Posted by MondoCool View Post
You expect clowns to follow the rules? :S

It's not like anyone's going to take the attack powers anyway, because 90% of MMs pretend that all they have to do is order their pets to attack and AFK with their AoE heal on autopower.
I like to actually have the ability to attack alongside my pets. Especially if I'm playing a fire and forget secondary like Force Field. I'd rather not have to go into melee to do that, since melee range is about the LAST place I want a mastermind to be.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I like to actually have the ability to attack alongside my pets. Especially if I'm playing a fire and forget secondary like Force Field. I'd rather not have to go into melee to do that, since melee range is about the LAST place I want a mastermind to be.
I guess you must not like Demon Summoning, what with one melee ST attack and a melee cone.


 

Posted

This is still an awesome idea, and needs to be implemented. Get on it, devs.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
They already can and do.
They can even juggle.


 

Posted

Quote:
Originally Posted by Navy Spider View Post
They can even juggle.
Sorry, I generally like to avoid the scary clowns who offer me ballons and to team in sewer map missions.


 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
Sorry, I generally like to avoid the scary clowns who offer me ballons and to team in sewer map missions.
Yeah, I see how It can be scary.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
This is still an awesome idea, and needs to be implemented. Get on it, devs.
No, really, this:
Quote:
Originally Posted by MaestroMavius View Post
Positron absolutely hates Clowns, for realz.
This idea has been around since the beginning. and Posi hates clowns, so no go so far.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
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Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

FTW.

Why not add a destiny power 'Coulrophobia'? Maybe it would paralyse up to 40 foes for an extended time and/or debuff fear resist?