Incarnate Cooldown Timer
All cooldowns are 5 minutes, and that is per slot I believe.
Sometimes zoning "resets" the timer, but I have found this to be inconsistent.
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Can you post a paragonwiki link? I couldn't find anything about the timers and whether it was one or all.
Can you post a paragonwiki link? I couldn't find anything about the timers and whether it was one or all.
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View the detail page for each ability for details.
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Keep in mind you cant change out a power if its stilll recharging. So that might be your issue. If the powers arent recharging I find that dying also resets the timer as well.
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There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.
I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying.
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There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.
I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying. |
Also keep in mind that you can't change them at all in certain zones. Pocket D and Ouroboros, for example, have zone-wide effects that prevent it. They're not specifically targeting Incarnate powers, but they count as being in combat.
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There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.
I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying. |
Funny, I've changed incarnate powers in Pocket D recently. It might be a combination of the above problem.


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Was this in the main area or the hallways? The main area has the teleport suppression field, which is considered a 'combat effect'. Unless, of course, this was recently (and stealthily) changed.
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I did it twice tonight by DJ. Zero.
You can even change the power -in mission- if you get the league leader to put you off on a team by your own then move you back after you've changed the slotting. Players have been able to do this for as long as leagues existed.
The "combat effect" you are witnessing is your team messing you up by activating a combat related power.


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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
The "combat effect" you are witnessing is your team messing you up by activating a combat related power.
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I also recall that Ouroboros was borking teleportation for a time. I wonder if there was any connection.
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I've been playing the LGTF this week daily. During one of my runs, we had problems with the Hami and I needed to extend the duration of my holds. I changed an alpha but I noticed I wasn't able to change any of the other slots (J, I, L, D).
Opened a trouble ticket but I referred back to the forums for this one. We have so many slots now. I thought the timers were different for each slot. My question is:
1. What is the cooldown time? 10, 15, 20 minutes? I just can't remember.
2. Does this timer apply to all the slots or does each one have it's own timer? We will have 10 slots shortly but if the timer applies to all of them then I need to think about whether I really need to fill out my character incarnate slots. If each slot should have it's own timer then I need to open a ticket.