Incarnate Cooldown Timer


Eric Nelson

 

Posted

I've been playing the LGTF this week daily. During one of my runs, we had problems with the Hami and I needed to extend the duration of my holds. I changed an alpha but I noticed I wasn't able to change any of the other slots (J, I, L, D).

Opened a trouble ticket but I referred back to the forums for this one. We have so many slots now. I thought the timers were different for each slot. My question is:

1. What is the cooldown time? 10, 15, 20 minutes? I just can't remember.
2. Does this timer apply to all the slots or does each one have it's own timer? We will have 10 slots shortly but if the timer applies to all of them then I need to think about whether I really need to fill out my character incarnate slots. If each slot should have it's own timer then I need to open a ticket.


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
and that is per slot I believe.
Then I need to open a ticket. Thanks


 

Posted

Can you post a paragonwiki link? I couldn't find anything about the timers and whether it was one or all.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Can you post a paragonwiki link? I couldn't find anything about the timers and whether it was one or all.
http://paragonwiki.com/wiki/Incarnate_System

View the detail page for each ability for details.


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Posted

Keep in mind you cant change out a power if its stilll recharging. So that might be your issue. If the powers arent recharging I find that dying also resets the timer as well.


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Posted

Quote:
Originally Posted by EvilRyu View Post
Keep in mind you cant change out a power if its stilll recharging. So that might be your issue. If the powers arent recharging I find that dying also resets the timer as well.
I changed an alpha slot and used it. Should that prevent me from changing a judgement slot?


 

Posted

There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.

I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying.


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Posted

Quote:
Originally Posted by Paladin View Post
There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.

I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying.
This would explain why sometimes I can't even change my powers...because someone else did it.


 

Posted

Also keep in mind that you can't change them at all in certain zones. Pocket D and Ouroboros, for example, have zone-wide effects that prevent it. They're not specifically targeting Incarnate powers, but they count as being in combat.


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Posted

Quote:
Originally Posted by Paladin View Post
There's a "feature" that extends the timer reset trigger to your teammates, not just you. So your whole team can't activate any powers during the window in order for your to swap out incarnate abilities.

I don't know if this has been said to be working as intended or confirmed as a bug, but it's annoying.
Actually it isn't teammates changing incarnate powers, but teammates activating any combat power that disturbs your timer. I think I've heard that it was a bug, but you can work around this on a league by getting put on a team by yourself, then returned after you've slotted it. On a single team, your best bet is to exit the map and change.

Quote:
Originally Posted by Ironblade View Post
Also keep in mind that you can't change them at all in certain zones. Pocket D and Ouroboros, for example, have zone-wide effects that prevent it. They're not specifically targeting Incarnate powers, but they count as being in combat.
Funny, I've changed incarnate powers in Pocket D recently. It might be a combination of the above problem.




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Posted

Quote:
Originally Posted by Residentx10 View Post
Did I say cooldown timers or incarnate powers?
Did you bother reading what I directed you to (i.e., the individual powers' description pages, that expressly cites the cooldown timers being 5 minutes on each one)?


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Posted

Quote:
Originally Posted by Snow Globe View Post
Funny, I've changed incarnate powers in Pocket D recently. It might be a combination of the above problem.
Was this in the main area or the hallways? The main area has the teleport suppression field, which is considered a 'combat effect'. Unless, of course, this was recently (and stealthily) changed.


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Posted

Quote:
Originally Posted by Ironblade View Post
Was this in the main area or the hallways? The main area has the teleport suppression field, which is considered a 'combat effect'. Unless, of course, this was recently (and stealthily) changed.
I've been able to change it in the main area for as long as I can remember. You just have to do it as a "solo" member of a league (so no teammates interfere with your changing), or just plain solo.

I did it twice tonight by DJ. Zero.

You can even change the power -in mission- if you get the league leader to put you off on a team by your own then move you back after you've changed the slotting. Players have been able to do this for as long as leagues existed.

The "combat effect" you are witnessing is your team messing you up by activating a combat related power.




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Posted

Quote:
Originally Posted by Eric Nelson View Post
Did you bother reading what I directed you to (i.e., the individual powers' description pages, that expressly cites the cooldown timers being 5 minutes on each one)?
That isn't entirely true. I was able to test this tonight. Within 1 minute of a league leader moving me off the team to a "solo" team in the league I was able to upgrade and slot an interface power and be returned to the team.




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Posted

Quote:
Originally Posted by Snow Globe View Post
That isn't entirely true. I was able to test this tonight. Within 1 minute of a league leader moving me off the team to a "solo" team in the league I was able to upgrade and slot an interface power and be returned to the team.
Yes, and I mentioned in my original response that there were inconsistencies in the "standard" cooldown.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Yes, and I mentioned in my original response that there were inconsistencies in the "standard" cooldown.
It's not a big deal, I opened a ticket on this yesterday. I just wanted to confirm if this was a real or imagined problem.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
The "combat effect" you are witnessing is your team messing you up by activating a combat related power.
No. It wasn't that. I never checked Pocket D personally, but was informed by others who MAY have been mistaken. I personally know that Ouroboros used to interfere with slotting Incarnate powers. I just checked both locations and both work fine NOW.

I also recall that Ouroboros was borking teleportation for a time. I wonder if there was any connection.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Did you bother reading what I directed you to (i.e., the individual powers' description pages, that expressly cites the cooldown timers being 5 minutes on each one)?
It wasn't on the page that you referenced. It was in a sub link. I need to get a professional opinion on how these cooldowns work not the oddities.