Making CoX F2P: How would you do it?
Quote:
From your point of a view it may be a "Weimarian" wreck, but I haven't seen any hard data or references stating it is
The economy in CoH is already Weimarian wreck*. Inf farmers would have a field day if Paragon opened the doors to F2Pers, precisely because it's so easy. Moreover, any F2P model that incorporated in-game currency transactions would have to be put on hold until the devs figure out how to address the current issues of inflation and market manipulation as well.
|

The market is fine - it's a free market. It's volatile. It fluctuates. It can't be predicated. The resources are infinite and are only limited by how many are being sold and how much is in demand. I used to have to pay 750k for every Luckcharm I wanted buy - now I see them hovering at 250k (last I checked.) That would be deflation.

The Devs don't need to do a single darn thing with the market. People should consider lowballing their bids since someone and waiting for someone to put an item for auction in that range. Patience is a virtue.

I've finally broke a billion inf on my toon by selling IO recipes to Quartermasters and landing a lucky uber rare purple - is the market broke? No. Will inf farmers somehow destroy the economy in game? Don't see how, since the most you can have in pocket (not counting GloMail) is 2 billion (if I recall correctly.)
Quote:
They don't really need to right now, any more than they need to fix PVP. As I said, the game's still quite fun (and even an indifferent n00b marketeer like myself can regularly achieve a 99.95% profit margin on the right investment with a modicum of patience). But any proposals for an F2P model for CoH will have to include some plan for rebalancing the economy* and/or imposing the draconian limits on F2P accounts similar to those that other F2P-converted MMORPGs have had to adopt to hold back the hordes of gold farmers.
The Devs don't need to do a single darn thing with the market. People should consider lowballing their bids since someone and waiting for someone to put an item for auction in that range. Patience is a virtue.
![]() |
And that's just one of the numerous headaches that would arise in converting CoH to any kind of F2P system but that I haven't seen addressed in this starry-eyed thread.
* Taking into account the proliferation of "currencies" the game has experienced lately.
(Forgive my acerbicness on this topic. I and my MMORPG-ing friends have been through F2P conversion experiences before and did not find them very pleasant - and it looks like I'm going to be going through another one in a different game.)
Looking at some of the COH: Freedom stuff. I guess you can thank me and this thread for it all
Quote:
Looking at some of the COH: Freedom stuff. I guess you can thank me and this thread for it all
![]() |

My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

Amazing what the devs can do in thirty days when they really put their minds to it, and relax the workplace drug use restrictions.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
They had to say they had been working on it for a year to avoid paying me royalties. (and yes i was being flipant)
Win
* Amazingly, this hasn't really affected how fun the game is.