Feature Request - Improve interaction of Group Fly wrt other fly powers


Atilla_The_Pun

 

Posted

Problem: Some of your team aren't able to fly, and there is a tactical benefit to provide them with flight (i.e., Group Fly). However, for others that have Fly, they'll often have it slotted they way they prefer it and dislike being defaulted to whatever the group fly is slotted for. Likewise, tanker effectiveness can often require them to be grounded, so not good to have group fly forced on them.

Solution: Provide an opt-in dialog (similar to when being teleported) that allows person to accept the Group Fly. The dialog also needs a checkbox to save your choice as default.

-Johnny


 

Posted

I'm pretty sure Group Fly just stacks with other Flight powers. What are you seeing that leads you to believe otherwise?


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Warning: This poster likes to play Devil's Advocate.

 

Posted

Preparing for the Shadow Shard, Johnny?


 

Posted

It's more than just "tanker effectiveness."

- Assassin's Strike will be interrupted when someone with Group Fly pops into range.
- Stalagmites and other powers won't fire off.
- Grounded (status/kb protection) is ineffective if too high off the ground.

Just for a few times off the top of my head where I've been bitten by someone using it *poorly.* It just does not play nice with several powers/powersets.

Group fly in general needs a buff - bump up its fly speed and have it apply to everyone affected by it equally, and yes - have it able to be refused.


 

Posted

Quote:
Originally Posted by Johnny_Taxibot View Post
Solution: Provide an opt-in dialog (similar to when being teleported) that allows person to accept the Group Fly. The dialog also needs a checkbox to save your choice as default.
This is only one of maybe a dozen different things that need to be done to Group Fly to make it more "acceptable" to use.


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Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
Preparing for the Shadow Shard, Johnny?
Ha ha, no I actually slot my Recall Friend for range to ensure that I can pull people across those huge zones to the mission site.


Quote:
Originally Posted by Vanden View Post
I'm pretty sure Group Fly just stacks with other Flight powers. What are you seeing that leads you to believe otherwise?
It definitely does not stack, though that would be nice (and make a bit of sense). In a recent example, we were doing a city tour and I was trying to help the fares that definitely didn't have fly. However, others were complaining that the group fly was slowing them down.


Quote:
Originally Posted by Lothic View Post
This is only one of maybe a dozen different things that need to be done to Group Fly to make it more "acceptable" to use.
Hey Lothic, can you run off a quick list of improvements, or provide link to previous notes? Another thing I felt odd was how if you were already flying, then you will drop for a couple seconds when toggling on the group fly, which just feels awkward.

-Johnny


 

Posted

Now that I have a Lore pet, I realize another problem. It's going to be the case that I want to use Group Fly to help my pets keep up with me. However, using Group Fly is simply going to annoy teammates.

-Johnny


 

Posted

I use group fly only to move my team(mercs) and not my teammates. I probably will remove it during my next respec. It causes more problems than it fixes. Most are never ready to use fly when I use it and by telling them puts me behind. Right now I can use it only for specific situations and in general my teammates hate it. Reading Bill's comments, I will work harder to not use it at all now.

For example, with mercs they appear next to me no matter what at 179 feet or greater. Why do I need group fly? I have used it only when I had to move vertically up quickly during attacks or in the Shadow Shards.


 

Posted

Quote:
Originally Posted by Johnny_Taxibot View Post
Problem: Some of your team aren't able to fly, and there is a tactical benefit to provide them with flight (i.e., Group Fly). However, for others that have Fly, they'll often have it slotted they way they prefer it and dislike being defaulted to whatever the group fly is slotted for. Likewise, tanker effectiveness can often require them to be grounded, so not good to have group fly forced on them.

Solution: Provide an opt-in dialog (similar to when being teleported) that allows person to accept the Group Fly. The dialog also needs a checkbox to save your choice as default.

-Johnny
Instead of that solution it should grant you a temp power of flight for the duration that you and your team are on that map or mission.


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Posted

Honestly, there's one "simple (standard code rant applies)" change that could be made to Group Fly and fix most, if not all, of the complaints about it.

Change it to a single target "Grant Flight" power just like "Grant Invisibility" is.


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Posted

Quote:
Originally Posted by Soulwind View Post
Honestly, there's one "simple (standard code rant applies)" change that could be made to Group Fly and fix most, if not all, of the complaints about it.

Change it to a single target "Grant Flight" power just like "Grant Invisibility" is.

No, not unless you make it last a really, really long time and give a prompt like Recall Friend. I am, of course, tipping my hat to Masterminds. Actually, just make Group Flight an option you can turn on and off. Make it an automatic thing without a prompt, but a toggle option.


 

Posted

Then you've still got the problems of it being a continuous AoE around you.

You flying faster than everyone else [note: with the recent changes to base flight speed, I don't know if this still applies anymore], and watching teammates and pets suddenly fall from the sky.

There's the clunky MM pet workaround (following your pets and doing "goto" commands), but it's a cludge at best.

Meh. Maybe there's just no real "good" solution to Group Fly.

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Posted

Quote:
Originally Posted by Soulwind View Post
Honestly, there's one "simple (standard code rant applies)" change that could be made to Group Fly and fix most, if not all, of the complaints about it.

Change it to a single target "Grant Flight" power just like "Grant Invisibility" is.
Group flight has use but "granting" it to others would take too long. This is not a solution. I think prompting the user to accept the power like a TP would be better


 

Posted

Group fly sooo needs these changes. The devs have tpo be aware it is now officially the least used power in the game.

Mainly because its annoying. I have it for concept reasons as last power on my stporm defender. But never use it. The fly speed should match the caster.. and a prompt should go off like recall friend. That is the only way to make this power useful again.


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Posted

Does the -50% Acc still apply to Group Fly?

My Bots MM has it for concept and convenience, but daaaaang the bots can't keep up. So I pause every 50 yds or so to let them catch up.

It'd be nice to see it fixed.

For MMs it'd be nice to give the pets a lesser version of the same travel the MM has, just for theme's sake. I mean the henchies already get SJ of sorts (though they never use it for non-vertical travel), why not just expand on that?


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Posted

Personally, I feel that Group Fly shouldn't be a buff at all, but rather grant people a temporary power with a short duration, say 60 seconds to 2 minutes. As long as you stay inside the range of Group Fly, your temporary power keeps getting renewed to its full capacity. As soon as you leave, it starts timing out whether you're using it or not.

This allows people to choose whether to fly or not but still makes them dependent on the host of the Group Fly power. Yes, it does add an extra level of complexity and may be problematic when dealing with NPCs, but at the very least it stops people from wanting to kill the Group Fly host.


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Posted

Quote:
Originally Posted by Atilla_The_Pun View Post
Does the -50% Acc still apply to Group Fly?

My Bots MM has it for concept and convenience, but daaaaang the bots can't keep up. So I pause every 50 yds or so to let them catch up.
It's -25% ACC (I was looking at it the other day), which reminds me of the other hassle that is somewhat contrary to being accepted. It can be often the case that Group Fly is being used to help the team over terrain, though under fire. The team can be doing quite well, though there will always be someone that complains about the Group Fly on account of the ACC hit.

-Johnny


 

Posted

Quote:
Originally Posted by Johnny_Taxibot View Post
It's -25% ACC (I was looking at it the other day), which reminds me of the other hassle that is somewhat contrary to being accepted. It can be often the case that Group Fly is being used to help the team over terrain, though under fire. The team can be doing quite well, though there will always be someone that complains about the Group Fly on account of the ACC hit.

-Johnny
Hit the hammer on the head of the nail here. I played last weekend with a guy who swore by it. He didn't know that his minions will appear next to him at 179 feet automatically. I told him this but he keep using it. I finally told him it reduces accuracy but he just didn't get it...so I kicked him. Group fly is like a beautiful woman. It looks sexy until you start to interact with it. Group fly is for the inexperienced.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Hit the hammer on the head of the nail here. I played last weekend with a guy who swore by it. He didn't know that his minions will appear next to him at 179 feet automatically. I told him this but he keep using it. I finally told him it reduces accuracy but he just didn't get it...so I kicked him. Group fly is like a beautiful woman. It looks sexy until you start to interact with it. Group fly is for the inexperienced.
Which is the whole point of this thread. Group Fly needs to be fixed.

If Group Fliers flew faster than the caster this would be a good start. Much less chance of them dropping out of GF, especially if NPCs get a "follow ahead" algorithm to where they attempt to stay 15 ft (approx 3 m.) in front of the caster. This would have to be written to supersede normal following behavior.

Next dump the ACC penalty, it's not needed with Suppression.

3rd, make it declinable.


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