Reactive: Core or Radial for a Controller?


Amy_Amp

 

Posted

So which would benefit a controller more, Core or Radial? I'm stuck in the 1st tier and can't decide...


 

Posted

Which controller?


 

Posted

Yeah, more information would really help.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Lessay a controller with pets, ie. fire/kin or an ill/rad...

Edit: Actually my two controllers are those two types... I'm leaning towards Radial but need advice from experienced ppls. Thanks!


 

Posted

Well here's the thing... the damage ticks will interupt sleeps and notify mobs. So if you're on a Mind controller and hit Mesmerize, the enemy might wake back up and thus negate your control.

Also, i hear the damage ticks are kinda low. You'll do more damage debuffing a foe's resistance, i would think.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Given that a fire/kin will probably be at capped damage, -resist will be nice as you'll be doing more damage over the cap.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Whatever one you can get the very rare to first.

However, status protection pets are probably best for controllers.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

I decided to go with the reactive radial on my ill/rad. The reason being is... with perma PA and phantasm and my own attacks even at 25% chance to apply the -res I'm reasonably able to keep the debuff stacked anyways... but the -res isn't very high even when stacked x4 so that % gain on my attacks (and my pets) isn't necessarily going to be very high whereas the dot damage isn't based on my damage output at all so I believe I get more dps out of the dot being up on everything with more regularity.

I went the opposite way on my mind/psi dom cause the -res would have a higher impact on his dps imo than the dot would and since he has no pets to help stack the debuff I wanted the highest chance possible to keep it up on my own.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Also, i hear the damage ticks are kinda low. You'll do more damage debuffing a foe's resistance, i would think.
I'm not certain what the damage numbers are on reactive(but I just tested them, so see the next paragraph), but I can tell you that the -resistance debuff is 2.5% for 8 seconds and that it can stack 4 times for 10% -resistance. (And with fire imps attacking, hitting that 10% value should be relatively easy).

And after a little testing, it looks like it's two tics of 15 damage from reactive against even con enemies. so that's 30 damage. This means that in order for the -res to be better than the -damage, you (meaning you and your team) must deal 1200 damage in 8 seconds. So...if you deal 1200 damage in 8 seconds go core, otherwise, go radial. This also means that against enemies with less than 1200 hit points, the damage is always better.

However, things improve with level. The damage is subjected to the purple patch, but the resistance isn't. So if you are level 51 fighting level 54 enemies, the damage is only 9.75 per tic, but the -resistance is still 2.5% so you only need to deal 780 damage in 8 seconds for the -res to be better.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

More specifically, the DoT has an 80% chance of doing damage each tick. If you are very lucky, you could get 4 or 5 damage ticks, for 60+ damage; if you're less lucky, you'll see more like 30 damage. What this means is that most characters will do better with the DoT than the small amount of -res, especially those with rain powers.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Quote:
Originally Posted by Doctor_Kumquat View Post
More specifically, the DoT has an 80% chance of doing damage each tick. If you are very lucky, you could get 4 or 5 damage ticks, for 60+ damage; if you're less lucky, you'll see more like 30 damage. What this means is that most characters will do better with the DoT than the small amount of -res, especially those with rain powers.
Actually it looks like this is wrong, the chance to tic according to Dispari's testing appears to be related to the chance to fire of the proc. So if you have the 50% chance to fire, then each tic has 50% chance to fire, rather than all being 80% tics. (This suggests that it gets MUCH more powerful at higher levels). Now I just need to finish reading through the thread and make sure there weren't any new revelations that contradict this.
http://boards.cityofheroes.com/showp...1&postcount=41


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by MentalMaden View Post
Given that a fire/kin will probably be at capped damage, -resist will be nice as you'll be doing more damage over the cap.
The DoT will be damage over the cap too. It will really crank up the damage output of both Fire Cages and Flashfire, making them useful as damage powers as well as Containment setup for your Hot Feet.

Plus the DoT will trigger on your little psychos' attacks as well.

The -resistance caps pretty low for Reactive, so you'll end up getting more damage out of the DoT than you will the -res.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

A relatively low damage AT should go radial IMO. The damage boost is significant even for high damage ATs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I've noticed the damage proc popping from around 16 to 20 on trials, which of course doesn't take into account for any and all -res debuffs that are surely flying. The damage out of Hot feet and Cages is absolutely beastly, and the Lt Escapees that try to run through my Bonfires may not get KB'd, but they do get soundly roasted.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Radial. The damage adds up.


 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
I've noticed the damage proc popping from around 16 to 20 on trials, which of course doesn't take into account for any and all -res debuffs that are surely flying. The damage out of Hot feet and Cages is absolutely beastly, and the Lt Escapees that try to run through my Bonfires may not get KB'd, but they do get soundly roasted.
Note though that in a power like Hot Feet, the proc currently has a chance to fire on every damage tic, not 10 seconds like procs from enhancements and this is almost certainly not WaI and likely to get fixed soon.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here