MoLambda Question
Well, the normal tactic seems to be to focus on the containers and leave loads of mobs wandering around. If you are only working on one side, I would think you should trash anything that moves.
Paragon City Search And Rescue
The Mentor Project
Quote:
Once the fix for the badge goes in on tomorrows patch you are going to have to make 3 runs to get the MO badge.
Well, the normal tactic seems to be to focus on the containers and leave loads of mobs wandering around. If you are only working on one side, I would think you should trash anything that moves.
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On one run you get all of the acids and 0 of the grenades while using no temps to beat Marauder.
On another run you get all grenades and 0 of the acids while using none on Marauder.
Then the last run you get all 20 temps and still use none.
On two of those runs your going to have time left over that you have to wait out before Marauder spawns.
If you do nothing for that time your killing your participation rating and trapping yourself into a thread table just for the badge.
I know that right now on live you just go to town and get all the temps don't have to worry bout the timer running down because after 10 seconds the exit port happens and Marauder shows up but once the fix is made your going to have time left over that you have to wait out
So I am more wondering what teams are planning to do in the future than what they do now.
Global: @Kelig
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Nothing different from what they're doing now, they'll just have to defeat Marauder 2 separate times without Pacification Grenades. That's all
So I am more wondering what teams are planning to do in the future than what they do now.
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I know all those things and I just TOLD you what teams could do differently: treat the side area as 'defeat all' rather than 'collect 10 glowies'.
Once the fix for the badge goes in on tomorrows patch you are going to have to make 3 runs to get the MO badge.
On one run you get all of the acids and 0 of the grenades while using no temps to beat Marauder. On another run you get all grenades and 0 of the acids while using none on Marauder. Then the last run you get all 20 temps and still use none. On two of those runs your going to have time left over that you have to wait out before Marauder spawns. If you do nothing for that time your killing your participation rating and trapping yourself into a thread table just for the badge. I know that right now on live you just go to town and get all the temps don't have to worry bout the timer running down because after 10 seconds the exit port happens and Marauder shows up but once the fix is made your going to have time left over that you have to wait out So I am more wondering what teams are planning to do in the future than what they do now. |
And, realistically, if people are actually running Lambda three times in this 'aberrant' fashion to get these annoying badges, I doubt that the salvage drops are their highest priority.
Paragon City Search And Rescue
The Mentor Project
Quote:
Fair enough. I don't think even killing all on one side is going to run the timer down with 16 people doing it together.
I know all those things and I just TOLD you what teams could do differently: treat the side area as 'defeat all' rather than 'collect 10 glowies'.
And, realistically, if people are actually running Lambda three times in this 'aberrant' fashion to get these annoying badges, I doubt that the salvage drops are their highest priority. |
I will concede though that people wanting to run it 3 times in this manner are probably uncaring as to what drop they pull at the end.
Global: @Kelig
Got a common with my MoLambda badge. Didn't care.

That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
Have we gotten confirmation that the patch on test really contains the fix to this, or is it yet to come? I didn't see anything in the notes about it.
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I really hope not, seeing as how I don't have them yet. I've tried and failed 3 times, and I don't want to have to run it 3 times successfully.
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
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I noticed that. No mention when it was on Test; no mention in the patch notes going live. It's possible (hope hope) that they realized this would be an onerous change and decided not to go through with it.
Paragon City Search And Rescue
The Mentor Project
I don't know, they might see the current (if it hasn't been fixed) bug as an exploit, which they have said in the past that they do not provide patch notes for. So until I hear confirmation one way or the other, I'm worried they may have "fixed" it without telling us.
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
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Official Naturalized Citizen of Justice since 2007
Quote:
THREE times. Why do people keep saying two?
Nothing different from what they're doing now, they'll just have to defeat Marauder 2 separate times without Pacification Grenades. That's all
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As stated before: Once where you get all the acids and no grenades, and use nothing. Once where you get all the grenades and no acids, and use nothing. Once where you get all the temps, and use nothing. If you get any temp powers from the deliveries during the final fight, the badge attempt fails. That means that you cannot use ANY grenades or acids for three runs if you want the Master badge.
See here if you don't believe me.
Quote:
Badges There have been a few questions about the Well-Stocked, Antacid and Lambda Looter badges and how they are acquired. The hints for these particular badges don't go far enough in explaining the details. There’s additional confusion due to a bug where one of the badges is improperly awarding the other two. Both of these issues will be rectified soon, but until then here's a quick guide on how these badges are intended to work so you can be prepared when the bug is fixed: * If your league is working on the Antacid or Well-Stocked badges, the objectives are: o The league gathers all 10 of one type of power without acquiring any of the other. The league can enter the other area, but cannot actually destroy any of the power-granting targets there. o After the Sabotage phase, the league does not use any of the gathered powers. o Also, during the final battle, the league does not make use of the Shipments to acquire any powers. o More succinctly: the league gathers all the powers in one area only within 5 minutes and then completes the event without using any of the gathered powers. * If your league is working on the Lambda Looter Badge, the objectives are: o The league gathers all powers during the Sabotage phase (all 10 Acids and all 10 Grenades). o After the Sabotage phase, the league does not use any of the gathered powers. o Also, during the final battle, the league does not make use of the Shipments to acquire any powers. o More succinctly: the league gathers all the powers in one area within 15 minutes and then completes the event without using any of the gathered powers. * If the league gathers one of both powers, the intention is that your league can only attempt the Lambda Looter badge. The Antacid and Well-Stocked badges are actually the harder pair of the three, since both have the same basic requirements of Lambda Looter, but also feature an additional time pressure of gathering 10 powers in one area within 5 minutes. |
@Roderick
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He said two separate times....I think he meant in addition to getting the "grab all grenades" badge.
THREE times. Why do people keep saying two?
As stated before: Once where you get all the acids and no grenades, and use nothing. Once where you get all the grenades and no acids, and use nothing. Once where you get all the temps, and use nothing. If you get any temp powers from the deliveries during the final fight, the badge attempt fails. That means that you cannot use ANY grenades or acids for three runs if you want the Master badge. See here if you don't believe me. |
Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
Yep, that's what I meant, sorry wasn't a bit more clearer on this.
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Sorry for getting snarky about it. In a couple of the global channels I hang out in, a few misinformed individuals have convinced a lot of people that you can use the shipments to get the temps for the badge you're not attempting, or even grab temps from both sides of the facility and use only one to get the opposite badge. Since one of the channels in question is a Badging channel, I've attempted to correct people who spread this, but it's an uphill battle.
@Roderick
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Sometimes, the best way to deal with people like that is wait for them to complain in said golabl channels about not being awarded the badge, then tell them what they did wrong. It may suck for them, having spent the time and effort, but at that point people tend to actually listen.
In a couple of the global channels I hang out in, a few misinformed individuals have convinced a lot of people that you can use the shipments to get the temps for the badge you're not attempting, or even grab temps from both sides of the facility and use only one to get the opposite badge. Since one of the channels in question is a Badging channel, I've attempted to correct people who spread this, but it's an uphill battle.
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Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG
Official Naturalized Citizen of Justice since 2007
So with the fix to MoLambda coming soon does anyone have any thoughts on the two runs that require you to get all of one temp and none of the other?
As I see it your going to get done with gathering the 10 temps in about 2.5 minutes with all 16 in the league working on one set of temps.
That leaves 2.5 minutes that your going to have to wait for Marauder to show up.
As we know from the dev response to Incarnate rewards just doing nothing is not a good way to insure you reach the minimum required participation level so standing around for 2.5 minutes doesn't seem like a good plan to get above the threads only table.
what seems like the best way to kill this time?
I can see either leaving the courtyard mobs or one half of the courtyard mobs to have something to and be in position to move in fast on Marauder when he shows up.
I can also see just moving to the otherside and attacking mobs there and avoiding the crates/containers until the timer runs out.
Global: @Kelig