critique my plant/storms


Draggynn

 

Posted

Please critique my plant storms build. I am currently running with hurricane and spirit tree and I almost never use them, so i know their uses and have decided for my playstyle I don't really care for them. I will mostly only farm with this toon and I am going cardiac with my incarnate. I hope I got the mids export deal correct this is my first time posting a build.


Hero Plan by Mids' Hero Designer 1.91
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Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Basilisk's Gaze - Chance for Recharge Slow
Level 1: Gale
  • (A) Empty
Level 2: Roots
  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (11) Gravitational Anchor - Immobilize/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 4: Snow Storm
  • (A) Endurance Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 8: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 10: Seeds of Confusion
  • (A) Coercive Persuasion - Confused
  • (15) Coercive Persuasion - Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Confused/Recharge
  • (17) Coercive Persuasion - Accuracy/Recharge
  • (17) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Contagious Confusion
Level 12: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
Level 14: Assault
  • (A) Endurance Reduction IO
Level 16: Freezing Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Chance of Damage(Energy)
Level 18: Vines
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (23) Unbreakable Constraint - Hold/Recharge
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge
  • (33) Unbreakable Constraint - Endurance/Hold
Level 20: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 24: Boxing
  • (A) Empty
Level 26: Carrion Creepers
  • (A) HamiO:Nucleolus Exposure
  • (34) Recharge Reduction IO
  • (37) HamiO:Nucleolus Exposure
  • (37) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance
  • (40) Aegis - Psionic/Status Resistance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Recharge
Level 35: Tornado
  • (A) Shield Breaker - Chance for Lethal Damage
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (45) Explosive Strike - Chance for Smashing Damage
  • (45) Explosive Strike - Damage/Knockback
Level 38: Lightning Storm
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Accuracy/Damage/Recharge
  • (40) Devastation - Chance of Hold
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (48) Devastation - Damage/Endurance
  • (48) Devastation - Damage/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 44: Temp Invulnerability
  • (A) Impervium Armor - Resistance
  • (46) Impervium Armor - Resistance/Endurance
Level 47: Energy Torrent
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Regenerative Tissue - +Regeneration
  • (33) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Efficacy Adaptor - EndMod
  • (25) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.563% Defense(Energy)
  • 9.563% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 12.38% Defense(Ranged)
  • 3% Defense(AoE)
  • 97.5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 54% Enhancement(Accuracy)
  • 10% FlySpeed
  • 76.3 HP (7.503%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 7.5%
  • 30.5% (0.509 End/sec) Recovery
  • 62% (2.633 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 19.14% Resistance(Fire)
  • 19.14% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 13.13% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 10% RunSpeed

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Posted

The Data Link is broken in your post. Please export the Data Chunk.

What I can tell you right off the bat is that this build doesn't have nearly enough defense to make farming anything worth your while. I cant tell without the data but it also looks your endurance would be unsustainable as well.


 

Posted

I don't have Mid's available at the moment, so the lack of a link isn't a problem. I see a few suggestions I could make. My general view of Controllers is that I focus more on Control than Defense -- an occasional faceplant is an OK price to pay for providing better control for a team. Please note that my view of */Storm is that Hurricane provides a lot of protection with its Repel and large -ToHit. I don't think your Defense numbers are all that great, so I probably wouldn't focus much on Defense. Debuffing and control are more important, but Damage helps. However, if you are going to go for Defense then really go for Defense -- take the Ice or Earth APP for the S/L Defensive Shields. (I prefer Ice for this combo.)

I don't see Plant/Storm as a great farmer -- sure you can do it better than most controller combos, but that's not what I build for, so take that into account. (The few times I do a farming run, I use my Elec/Shield scrapper. I find farming to be boring.) If you really want to build for farming, then really build for S/L defense with some Kin Combat sets and other S/L defense.

Strangler: Stick with 4 Baz Gaze, and replace the proc and maybe the triple with an Acc/Dam Hami-O and a common Damage . . . or if you want more hold, a Dam/Mez Hami-O.

Gale: Throw an Acc in the default slot, and it can be used once in a while as a "get out of my face" power.

Roots: The Grav Anchor set is great for other AoE Immobs . . . but not Roots, which does twice the damage of other AoE Immobs. Slot it with 5 Posi-Blast (or the purple set), with a Recharge in the 6th slot, or a Grav Anchor Chance for Hold if you have enough Global Recharge.

Snow Storm: I prefer 2 EndRdx if you are going to use it much. The -Recharge is nice.

Hasten: I prefer 3 Recharge unless I have enough global Recharge to keep it perma with 2.

Leadership uses a lot of endurance in this endurance-expensive build. It provides some nice things, but I'm not sure it is worth the power picks for the end cost.

Seeds: Getting this back fast is key. I would replace the Conf/End with a common Recharge. You lose the ranged defense. (and move it to 8, not that it makes much difference.)

Steamy: If you can spare a slot, this is a nice place for either the Steadfast or Karma -Knockback.

I like Super Speed on a */Stormie for the Stealth and maneuverability, but you have a stealth proc in Sprint which works for the stealth.

Freezing Rain: This is not a very good damage power -- it provides large debuffs, so you want it up as much as possible. All those "-1" damage you see are actually just a small fraction of 1. Slot for Recharge first, then the Achilles Chance for Resist Debuff proc, then the Lady Gray and/or Posi-Blast proc. I think the procs actually do more damage in the long run than slotting for damage.

Similar to Leadership, I'm not a fan of the Fighting Pool. I would rather have other powers like O2 Boost (to heal your pet and help teammates), Hurricane, or even Spore Burst (good for handling adds when Seeds is recharging).

Tornado does a ton of damage when slotted for Damage. Your Roots has -Knockback to turn Tornado into a damage power -- and it is auto hit on hard targets. Slot it for Damage, EndRdx and Recharge. I think that will do more damage than the procs.

I like the Ice APP for Plant/Storm. Hibernate works as a self-heal and for Recovery, too. (Storm lacks either.) The fast single target blast helps your single target damage. (You could add Entangle slotted for Damage for more single-target damage.) A S/L Defense shield. A choice of two AoE damage powers -- I like Frost Breath because you're already in position for a cone (seeds). Plus, Cold damage is rarely resisted. My Plant/Kin went with Earth, as Seismic Smash really helps the single target damage (which plant is weak on).

Health: a Numina's Heal IO will net you more Regen than that Regen Tissue proc . . . you can see it in Mids.

Stamina: Why the single Efficacy Adapter? Why not a common?


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

ok i imported the data chunk on the old build and i will tweak build tonite at work and repost in the morning


 

Posted

As others have already said, if you're intending on farming, you really do need to build more heavily for defense. If you take hurricane you can go for ranged defense and rely on hurricane for melee defense. The only real advantage with that route over S/L defense is that you don't need to take an epic with a smash/lethal shield then and ranged bonuses are easier to come by. In general though it's easiest just to go the S/L route.

Quote:
Originally Posted by Local_Man View Post
Freezing Rain: This is not a very good damage power -- it provides large debuffs, so you want it up as much as possible. All those "-1" damage you see are actually just a small fraction of 1. Slot for Recharge first, then the Achilles Chance for Resist Debuff proc, then the Lady Gray and/or Posi-Blast proc. I think the procs actually do more damage in the long run than slotting for damage.
You absolutely are better off with procs if you want FR to deal damage. See the link in my sig if you want all the numbers (Guide is for defenders but troller numbers are comparable). Gimping Freezing Rain with Positron Blasts is not worth the 6.25% defense bonus.

Quote:
Tornado does a ton of damage when slotted for Damage. Your Roots has -Knockback to turn Tornado into a damage power -- and it is auto hit on hard targets. Slot it for Damage, EndRdx and Recharge. I think that will do more damage than the procs.
Again, Local is right (no one's surprised I hope). Remember that the procs fire every 10 secconds in Tornado, regardless of whether there are enemies close or not, so it's possible for the procs to fire and not hit anything. Although hopefully you will be locking down all of the enemies so that Tornado won't be chasing things when tehe procs fire and will instead be on top of enemies.

A proc in Tornado will have a chance to fire 4 times (might be 3, but we'll give it the benefit of the doubt and say 4). that's 4*74*.2 = 57.6 damage extra damage per cast. Tornado normally does 6.67*60 = 400 damage. Thus a damage proc in Tornado is only a 14% damage increaase. Thus if you would get more than a 14% damage bonus in Tornado you are better off slotting for damage. (Granted this assumes that tornado will be in contact with enemies throughout its duration, but if it's not in contact with enemies then you get 0 damage from the procs as well).


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Creepers needs more procs imho. What works well is the targeted AOE ones. I have studied the frequencies of the procs in creepers and found that the targeted AOE ones proc as often as the slow. So, there are two procs to put in there, posi and javelin, in addition to the slow. You could put more, but the immob and knockback ones just don't proc very often.

I don't remember the amount of damage enhancement I have in mine (at least one dam/rech maybe two), but proc damage outweighs normal 2 to 1. I even buff my vines with FS (which is very tricky BTW).

I think optimal would be something like 3 procs plus two dam/rech and one acc/rech or one dam/rech and two acc/rech (still researching how much acc/rech helps).


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Quote:
Originally Posted by Prophetsrage View Post
ok i imported the data chunk on the old build and i will tweak build tonite at work and repost in the morning
A quick note about Ranged DEF and Hurricane.

The main advantage that Ranged DEF has over S/L DEF is that many of the mezzs in game have a Ranged component to them. This extends protection in a way that S/L DEF does not. Beware of AoEs however.

Hurricane is a power I kept even though I don't run it often. Not only is it a powerful debuff its a great positioning and herding tool. For that reason alone I would recommend keeping Hurricane. Its great at forming tight clusters where Lightning Storm and Tornado can decimate several foes at a time. Efficiency at its best.

As far as your build, its not a terrible start. In addition to the other posters' comments, the only real heartburn from my end is no Hurricane, too many toggles that are killing your recovery, and your choice of Epic. I'll reserve further comment on your build until we see the new spec.

Hopefully Mezzosoprano will post some comments here. He's reported a strong 70% effectiveness when compared to the current top tier in game farm build: SS/FA Brute. Not bad....not bad at all.


 

Posted

A couple questions concerning my plant/storm build.

I have the following in creepers:
2 Nucleolus, Posi Dmg Proc, Impeded Swiftness Proc, and 2 recharge IOs.

Would you replace the impeded swiftness or one of the recharges with the Javelin proc?


2nd question is regarding roots. I currently have a full set of enfeebled operation slotted - which has some very sweet defense bonuses. Just wondering about the pros/cons of losing that defense for some additional damage via the Posi Blast set.


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Posted

Quote:
Originally Posted by Hercules View Post
A couple questions concerning my plant/storm build.

I have the following in creepers:
2 Nucleolus, Posi Dmg Proc, Impeded Swiftness Proc, and 2 recharge IOs.

Would you replace the impeded swiftness or one of the recharges with the Javelin proc?


2nd question is regarding roots. I currently have a full set of enfeebled operation slotted - which has some very sweet defense bonuses. Just wondering about the pros/cons of losing that defense for some additional damage via the Posi Blast set.
1. You want Creepers up as much as possible, so unless you have a TON of global Recharge, stick with your current slotting. Creepers is a control power first, then a damage power. As a control power, you want it available.

2. Roots is the one place where I think that a control power is actually a damage power. This is one of those trade-offs. To me, Roots is a key damage power -- the AoE damage from Roots is one of the main benefits of a Plant controller. (But then, I'm less of a fan of Defense on controllers than some people.) Others may recommend keeping the Defense.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Hercules View Post
A couple questions concerning my plant/storm build.

I have the following in creepers:
2 Nucleolus, Posi Dmg Proc, Impeded Swiftness Proc, and 2 recharge IOs.

Would you replace the impeded swiftness or one of the recharges with the Javelin proc?


2nd question is regarding roots. I currently have a full set of enfeebled operation slotted - which has some very sweet defense bonuses. Just wondering about the pros/cons of losing that defense for some additional damage via the Posi Blast set.
I would not replace the swiftness proc with the jav proc. They fire with same frequency so there is no benefit to having one or the other.

The best solution is it to have all three which I do. Heck, I also had the immob and the knockback one as well but soon discovered they did not improve damage as much.

True that you need to have creepers up as often as possible, but if you do have some decent recharge, then I would say it is ok to lose one of the recharge IOs. You don't need to cast patch on top of patch (although it is a nice damage boost with double the vines).

I play differently though, so take what I say with a grain of salt. Creepers is my damage power. I have found that I can destroy an entire spawn of +0 X8 with one cast of creepers and using no other powers. Literally, just standing there doing nothing (need def for that though).


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

ok I have almost completely redisigned my build trying to take all opinions into consideration I took hurricane with hopes that the changes I made will allow me to keep it up all the time. I will use it to mitigate the melee damage I receive and go for ranged defense it looks like I will have it at about 33%. my damage output is at 198 ish % and my recharge is only at 75% which I would really like to see higher. I know someone was saying that plant/storms is not good for farming but he is my favorite toon to do it with so far and I crush mobs faster with this toon than I do with my spine/fire scrapper I usually do ambush missions in which it is about 7 minutes of pure unadulterated pandemonium at +2 x 8 with bosses on with a build that I personnaly don't think is put together very well. Mainly though I like plant/storms as my farmer because I find him fun to play and I am completely content to only farm and only rarely group so things like stuns don't really concern me because I farm mobs that don't have that. That being said do I still need to focus on defense or just go crazy on damage and recharge and let the chips fall where they may on defense relying mainly on vines and confusion to tank for me maybe throw in a Hurricane for melee prot and try to bulldoze?

Also will have the ranged defense oriented template up in about 6 hours and am looking forward to you guys responses.


 

Posted

Quote:
Originally Posted by Prophetsrage View Post
ok I have almost completely redisigned my build trying to take all opinions into consideration I took hurricane with hopes that the changes I made will allow me to keep it up all the time.
I have no familiarity with particular farm missions, but I suspect that you won't need to keep hurricane up all the time. Using roots you should be able to eliminate much of the incoming melee damage just by immobolizing enemies at range.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

ok this is my new build geared towards ranged defense I don't like the way my ancillary power looks so I am open to any suggestions on it.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Gale
  • (A) Accuracy IO
Level 2: Roots
  • (A) Ragnarok - Damage
  • (5) Ragnarok - Damage/Recharge
  • (7) Ragnarok - Accuracy/Damage/Recharge
  • (7) Ragnarok - Accuracy/Recharge
  • (9) Ragnarok - Damage/Endurance
  • (9) Positron's Blast - Chance of Damage(Energy)
Level 4: Snow Storm
  • (A) Endurance Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused
  • (13) Coercive Persuasion - Contagious Confusion
  • (17) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Confused/Endurance
Level 10: Steamy Mist
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense
  • (23) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Endurance/Recharge
Level 12: Assault
  • (A) Endurance Reduction IO
Level 14: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
Level 16: Freezing Rain
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (31) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Endurance
Level 18: Vines
  • (A) Unbreakable Constraint - Hold
  • (33) Unbreakable Constraint - Hold/Recharge
  • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (34) Unbreakable Constraint - Chance for Smashing Damage
  • (34) Unbreakable Constraint - Accuracy/Recharge
Level 20: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (34) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (36) Dark Watcher's Despair - Chance for Recharge Slow
  • (36) Dark Watcher's Despair - Recharge/Endurance
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: O2 Boost
  • (A) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Endurance/Recharge
  • (40) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
  • (40) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 26: Carrion Creepers
  • (A) HamiO:Nucleolus Exposure
  • (42) HamiO:Nucleolus Exposure
  • (43) Impeded Swiftness - Chance of Damage(Smashing)
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Recharge
  • (45) Recharge Reduction IO
Level 28: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Blood Mandate - Accuracy/Damage
  • (45) Blood Mandate - Damage/Endurance
  • (45) Blood Mandate - Accuracy/Endurance
  • (46) Blood Mandate - Accuracy/Damage/Endurance
  • (46) Blood Mandate - Accuracy
  • (46) Blood Mandate - Damage
Level 35: Tornado
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 38: Lightning Storm
  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
Level 41: Hibernate
  • (A) Healing IO
Level 44: Frozen Armor
  • (A) Aegis - Psionic/Status Resistance
Level 47: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
Level 49: Ice Storm
  • (A) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Chance of Damage(Energy)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
  • (13) Miracle - +Recovery
  • (15) Miracle - Heal
Level 2: Stamina
  • (A) Endurance Modification IO
  • (15) Endurance Modification IO
  • (17) Endurance Modification IO
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 15.31% Defense(Energy)
  • 15.31% Defense(Negative)
  • 2.5% Defense(Melee)
  • 23.13% Defense(Ranged)
  • 7.188% Defense(AoE)
  • 4% Enhancement(Confused)
  • 82.5% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 64.86 HP (6.377%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.15%
  • MezResist(Terrorized) 2.5%
  • 30% (0.501 End/sec) Recovery
  • 32% (1.359 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 17.88% Resistance(Fire)
  • 17.88% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 5% RunSpeed

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Here's my Plant/Storm/Stone build. With the Incarnate powers (Cardiac Alpha, -RES/DOT Interface, +REC Destiny) I run AE ambush farms at +4/x8/0.

I capped S/L Defense and added a metric ton of recharge. Damage procs account for roughly 40% of my total damage in most AOE-centric situations.


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!
Fumina Hara: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:

Level 1: Entangle

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (5) Gravitational Anchor - Immobilize/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: Strangler
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Roots
  • (A) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (13) Trap of the Hunter - Chance of Damage(Lethal)
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (15) Fortunata Hypnosis - Sleep/Recharge
  • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (17) Fortunata Hypnosis - Accuracy/Recharge
  • (17) Fortunata Hypnosis - Sleep/Endurance
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Confused/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Defense Buff IO
Level 12: Boxing
  • (A) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (27) Absolute Amazement - Endurance/Stun
  • (27) Absolute Amazement - Chance for ToHit Debuff
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Defense Buff IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
Level 24: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Chance for Recharge Slow
Level 26: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Carrion Creepers
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Recharge
  • (37) Trap of the Hunter - Chance of Damage(Lethal)
  • (37) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Explosive Strike - Chance for Smashing Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Damage
  • (39) Call to Arms - Damage/Endurance
  • (39) Call to Arms - Accuracy/Damage/Recharge
  • (40) Call to Arms - Endurance/Damage/Recharge
Level 35: Tornado
  • (A) Call to Arms - Accuracy/Recharge
  • (40) Call to Arms - Damage/Endurance
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (42) Call to Arms - Endurance/Damage/Recharge
Level 38: Lightning Storm
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 41: Fissure
  • (A) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Hecatomb - Damage/Endurance
  • (46) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Accuracy/Damage/Recharge
  • (48) Hecatomb - Damage
  • (48) Hecatomb - Damage/Recharge
Level 47: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Defense Buff IO
Level 49: Assault
  • (A) Endurance Reduction IO
------------


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Endurance Modification IO
Level 1: Containment

Level 4: Ninja Run
------------

Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 133.75% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 41.97 HP (4.126%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 2.75%
  • 36.5% (0.61 End/sec) Recovery
  • 50% (2.123 HP/sec) Regeneration
  • 13.23% Resistance(Fire)
  • 13.23% Resistance(Cold)


Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
Code:
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Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B

 

Posted

Mezzo,

Is sleep just a place to put Fortunata? Also could I take and get rid of Super Jump and get steath instead for a place to stick another LotG 7.5%. I don't really use the travel powers I just use sprint/ninja to get around it does what I need it to. One more thing I am running with the ice ancillary now and the ice rain (can't remember the name of the power) is way sexier than I thought it does great ae damage and is up for almost every mob is fissure like that? If so I could do stone mastery, I assume you took it to help you with single target damage, which my build is clearly lacking.


 

Posted

ok ok I used mezzo's build and twinked it some I will repost in the morning if anyone's interested I went ice mastery instead of earth because I just can't handle the look of earth armor, and I lost about 2-3% S/L but I did pick up an extra 28ish % resistance to fire which is the damage type the daemons I mainly farm use. I got Hibernate which I love mainly for quick end recovery while my creepers eat face. Frost breathe and Ice Rain for even more Aoe damage. I also added another slot to stamina in hopes I might one day be able to go muscalature instead cardiac


 

Posted

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Rageprophet: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Entangle

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (5) Gravitational Anchor - Immobilize/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: Strangler
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Roots
  • (A) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (13) Trap of the Hunter - Chance of Damage(Lethal)
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (15) Fortunata Hypnosis - Sleep/Recharge
  • (15) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (17) Fortunata Hypnosis - Accuracy/Recharge
  • (17) Fortunata Hypnosis - Sleep/Endurance
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Confused/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Defense Buff IO
Level 12: Boxing
  • (A) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (27) Absolute Amazement - Endurance/Stun
  • (27) Absolute Amazement - Chance for ToHit Debuff
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Defense Buff IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
Level 24: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Chance for Recharge Slow
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (43) Defense Buff IO
Level 28: Carrion Creepers
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Recharge
  • (37) Trap of the Hunter - Chance of Damage(Lethal)
  • (37) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Explosive Strike - Chance for Smashing Damage
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Damage
  • (39) Call to Arms - Damage/Endurance
  • (39) Call to Arms - Accuracy/Damage/Recharge
  • (40) Call to Arms - Endurance/Damage/Recharge
Level 35: Tornado
  • (A) Call to Arms - Accuracy/Recharge
  • (40) Call to Arms - Damage/Endurance
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (42) Call to Arms - Endurance/Damage/Recharge
Level 38: Hurricane
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Dark Watcher's Despair - Recharge/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 41: Hibernate
  • (A) Endurance Modification IO
Level 44: Frost Breath
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Ice Storm
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Endurance Modification IO
  • (46) Endurance Modification IO
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 78% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 132.5% Enhancement(RechargeTime)
  • 45.78 HP (4.502%) HitPoints
  • 36.5% (0.61 End/sec) Recovery
  • 50% (2.123 HP/sec) Regeneration
  • 13.23% Resistance(Fire)
  • 13.23% Resistance(Cold)

Code:
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one of my main concerns is whether I should keep it like this with hurricane or go with thunderstorm. I chose hurricane because I don't plan on being in any one spot long enough for thunderstorm to be effective.


 

Posted

I suggest you try playing the set before making decisions on a final build. Both Lightning Storm and Hurricane are powers that I would take in any */Storm build. Try playing the set and see if you need to spend (waste) all those power choices on Defense. I didn't build for Defense on any of my 3 level 50 */Storm controllers. Between your controls and the Repel/ToHit Debuff in Hurricane and all the knockback, I never felt that I needed to build for Defense at the cost of my Storm powers.

Lightning Storm is one of the key powers in */Storm that folks look forward to getting. It is a stationary pet that appears over your head, and then stays in the same spot if you go other places. It does good damage, has a pretty long ranges and is one of the reasons that folks looking for some damage from their secondary choose Storm. You can run in, to a strategic location and cast Lightning Storm. Then you can run out if you want to. Lightning Storm has Knockback, and some people reduce the amount of knockback by jumping up to cast Lightning Storm, hoping to turn the Knockback into Knockdown.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

This is my main I have been playing with this toon as a level 50 for over a year now, this is the only toon I play, I am very familiar with thunderstorm and I know it is a great power to have however right now I have it and I almost never use it except when I am grouped for tf's and I can always use a secondary build for groups this build is for farming and solo play which is what I like to do and I simply do not use thunderstorm for that I am running through the mobs way to fast to even bother casting it, that goes for tornado as well but at least if I cast it the tornado will follow me. The build I am running right now has 32% ranged defense and I get creamed when I try and do purple bosses (from their ranged attacks) so I think for farming I need defense. It seems I would get more use from hurricane than thunderstorm for my playstyle and the slotting works better for my build.


 

Posted

Interesting that you swapped out to Ice epic -- after reading a few threads raving about Ice Storm, I also switched. :-)

Here's my current build on live, which is pretty similar to what you just posted:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Fumina Hara: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:

Level 1: Entangle

  • (A) Gravitational Anchor - Immobilize
  • (3) Gravitational Anchor - Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Recharge
  • (5) Gravitational Anchor - Immobilize/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: Strangler
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (7) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Roots
  • (A) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (15) Trap of the Hunter - Chance of Damage(Lethal)
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (17) Fortunata Hypnosis - Sleep/Recharge
  • (17) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (19) Fortunata Hypnosis - Accuracy/Recharge
  • (19) Fortunata Hypnosis - Sleep/Endurance
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (21) Coercive Persuasion - Accuracy/Confused/Recharge
  • (21) Coercive Persuasion - Accuracy/Recharge
  • (23) Coercive Persuasion - Confused/Endurance
  • (23) Coercive Persuasion - Contagious Confusion
Level 10: Steamy Mist
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Resist Damage IO
Level 12: Boxing
  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (29) Absolute Amazement - Chance for ToHit Debuff
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Freezing Rain
  • (A) Achilles' Heel - Chance for Res Debuff
  • (31) Impeded Swiftness - Chance of Damage(Smashing)
  • (31) Touch of Lady Grey - Chance for Negative Damage
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Unbounded Leap - +Stealth
Level 24: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Chance for Recharge Slow
Level 26: Carrion Creepers
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Damage/Recharge
  • (37) Trap of the Hunter - Chance of Damage(Lethal)
  • (39) Impeded Swiftness - Chance of Damage(Smashing)
  • (39) Explosive Strike - Chance for Smashing Damage
Level 28: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Damage
  • (40) Call to Arms - Damage/Endurance
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (40) Call to Arms - Endurance/Damage/Recharge
Level 35: Tornado
  • (A) Call to Arms - Accuracy/Recharge
  • (42) Call to Arms - Damage/Endurance
  • (42) Call to Arms - Accuracy/Damage/Recharge
  • (42) Call to Arms - Endurance/Damage/Recharge
Level 38: Lightning Storm
  • (A) Decimation - Accuracy/Damage
  • (43) Decimation - Damage/Endurance
  • (43) Decimation - Damage/Recharge
  • (43) Decimation - Accuracy/Endurance/Recharge
  • (45) Decimation - Accuracy/Damage/Recharge
Level 41: Ice Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Chance of Damage(Negative)
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (50) Resist Damage IO
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Recharge Reduction IO
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Assault
  • (A) Endurance Reduction IO
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Endurance Modification IO
Level 1: Containment
Level 4: Ninja Run

Code:
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With this build, I can farm various fire ambush missions at +4/x8/with bosses. The T4 reactive interface does insane amounts of damage in freezing rain, creepers, and ice storm.

I use both Lightning Storm and Tornado for farming -- in an ambush farm the bad guys come to you, so the fact that it cannot move is mostly moot.


Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B

 

Posted

Yeah I really like the Ice Ancillary, I like that new build and I concede to your point about TS and ambushes thats all I used to run and that power is perfect for that but lately all I have been running is daemon farm so I am running from one mob to the next, however I think I might get out of hurricane and get back into TS because I might start doing AE again. That said do you tend to make more money in AE than say demon farming?


 

Posted

With reactive T4 proc on ice storm, freezing rain, and the various creeper attacks, I've managed 3M inf/min in AE ambushes recently. I haven't tried the demons recently, but I don't know if I can do as well against them.


Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B

 

Posted

Good grief. That is insane. Do you find yourself using the ice blast or is it just a place to store your Apocalypse? Also does the AE mission number make a diffrence or just any front loaded AE ambush mission will do?


 

Posted

I do find myself using ice blast for finishing off bosses. Swapping that out for hibernate might be a good trade, and might free up some slots for other powers.

The aoe sleep is really just a mule for the purple set -- I almost never use it. Looking over the build now, I could juggle powers around and swap spore burst for spirit tree, hurricane, or snow storm. Spirit Tree would add nicely to my survivability, and slotting with Doctored Wounds would only cost me a net 5% recharge. Hmmm...


Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu
- SS/WP B

 

Posted

yeah there is certainly a lot of good options, I used to not like hurricane at all but the more I use it the more I am liking it even in AE just clicking it and slowly moving forward makes everyone start hugging all over each other and then it starts raining ice and friggin vines start growing out of the ground and eating them while the beat on each other ... I can feel the love.