Interface procs and attack chains.
Yes and yes.
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So I was fighting Requiem and I started thinking to myself, "self, why do you have Greater Fire Sword? You can't run the top attack chain anyway, and of course you haven't done the math, but wouldn't the cheap and easy Scorch>Incinerate>Scorch>Cremate be better for fury building anyway, since Scorch animates so quickly, and GFS is kinda slow? And self, you will be getting an Interface proc one day...wouldn't the faster attacks get more benefit from those as well?"
So my question is twofold. One, should I ditch Greater Fire Sword and just stick with the basic attack chain on my Fire Melee Brute (no, I don't have Gloom, and I will never have Gloom), and two, when you factor in Interface procs, will we be rethinking some of the "best" attack chains? |
2) Most likely.
1. Not enough knowledge to tell you, although given my opinion on two, I'd say go with your gut.
2. Definitely. My guess is that buzzsaws will come back in some slightly greater than minor way.
I'm assuming interface procs last about 10 seconds, max 4 regardless of source. I've not double checked this assumption.
With that in mind, 5 attacks every 10 seconds will saturate the T4 75% chance of Fire Dot half, While you'll need 16 Attacks to Saturate the 25% chance of -res half.
For the T3 Variants it would be 8 or more attacks per 10 seconds.
Optimal will simply be anything at or above 5 attacks per 10 seconds, since 16 will never happen and the Fire half appears to be considerably better than the -res half.
So most likely Yes and Yes, but It never hurts to check the numbers.
I'm assuming interface procs last about 10 seconds, max 4 regardless of source. I've not double checked this assumption.
With that in mind, 5 attacks every 10 seconds will saturate the T4 75% chance of Fire Dot half, While you'll need 16 Attacks to Saturate the 25% chance of -res half. For the T3 Variants it would be 8 or more attacks per 10 seconds. Optimal will simply be anything at or above 5 attacks per 10 seconds, since 16 will never happen and the Fire half appears to be considerably better than the -res half. So most likely Yes and Yes, but It never hurts to check the numbers. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I really should sit down and do the math (it would be a good exercise for me), but I already have the sense that on my scrapper Incin > scorch > creamate (I think I run that) 150% recharge with hecatomb in Incin with T4 interface 75%/25% fire/-dam is really rocking ST attack chain. I dont like the sword animations anyway, and at this point I dont care if its the *best.*
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Reactive appears to do damage every time it procs, or renews the stack of DoTs. Dropping a Burn patch on a pylon (or any other fast-attacking power) is the easiest way to see this. Your combat log will fill up with almost as many Reactive damage ticks as your other damage ticks. If the debuff had to fade before another could be applied, there would be noticeable gaps in the proc damage frequency.
The only advantage the OP's attack chain has is the faster animation times of the set. DoT effects do not trigger the Interface procs because they are not counted as separate attacks. Burn and other patch effects are different because the pseudopet "attacks" several times per second.
I do not believe the faster animation times are enough to make a lesser attack chain catch up to a top attack chain. It is only about 10 damage and the other attack chain would be triggering procs with only slightly less frequency.
Reactive appears to do damage every time it procs, or renews the stack of DoTs.
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I think what was in question was how many times the -resistance portion will stack.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The cap is 10% resistance, which is a stack of four. I believe that is the same for all of the other proc effects.
While this is slightly off topic, what IS considered the top DPS chain for Fiery Melee? I was lead to believe it's Incinerate -> Cremate -> Greater Fire Sword (provided you have enough recharage to run it seelmessly, of course).
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So I was fighting Requiem and I started thinking to myself, "self, why do you have Greater Fire Sword? You can't run the top attack chain anyway, and of course you haven't done the math, but wouldn't the cheap and easy Scorch>Incinerate>Scorch>Cremate be better for fury building anyway, since Scorch animates so quickly, and GFS is kinda slow? And self, you will be getting an Interface proc one day...wouldn't the faster attacks get more benefit from those as well?"
So my question is twofold. One, should I ditch Greater Fire Sword and just stick with the basic attack chain on my Fire Melee Brute (no, I don't have Gloom, and I will never have Gloom), and two, when you factor in Interface procs, will we be rethinking some of the "best" attack chains?
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