Two questions I been wondering


Calvin-

 

Posted

Ok so for question one
Battle axe
And
War mace
What's the difference other then onces and axe and ones a mace
The powers seem pretty much the same one gets a attack the swoops them up and the other gives u you simple hit
Or is there something I'm missing big time!.?????


Ok for the 2nd question
Yes I know tbat tanks get better def and res states comparing to brutes
Buuuuttttt Does brutes deal more Dmg because of there fury bar!.???


 

Posted

Quote:
Originally Posted by Calvin- View Post
Ok so for question one
Battle axe
And
War mace
What's the difference other then onces and axe and ones a mace
The powers seem pretty much the same one gets a attack the swoops them up and the other gives u you simple hit
Or is there something I'm missing big time!.?????
Just a bit of history.

Way back before Issue 11 there was no such thing as power customization: http://www.cityofheroes.com/news/pat...es_112807.html

Back then, if you wanted to have an Axe instead of a Mace, you needed a completely new power set that featured an Axe instead of a mace. The Cross-over between Axe and Mace can also be seen in Broadsword / Katana. At some point they were the same power-set with different animations.

Over the years the developers have implemented changes to each set to try and make each set different. However, those changes are limited by the cottage rule: http://paragonwiki.com/wiki/Cottage_Rule


Quote:
Ok for the 2nd question
Yes I know tbat tanks get better def and res states comparing to brutes
Do Does brutes deal more Dmg because of there fury bar!.???
... yes. they do.

According to various forum posters Brutes only need to generate 63% fury to do the same average damage as a scrapper... a less than trivial task since the major buff Brute's received to Fury Generation: http://paragonwiki.com/wiki/Patch_No...0-08-16#Brutes

This means that in casual play a Brute can average more damage than a scrapper.

In team play, the situation changes: http://paragonwiki.com/wiki/Damage_Cap#Damage

Brutes have a maximum damage cap of 775%
Scrappers have a maximum damage cap of 500%

However, Scrappers can critical, which gives them a 2X modifier, meaning scrappers can turn in 500x2% damage... which means an impressive 1000% damage increase.

This creates the teaming situation where Scrappers can easily out-damage brutes. In practical effect, Scrappers gain a larger benefit from Damage Buffs because of their Critical Capability.

The only class that can do more damage than a Scrapper is the Stalker, which has the best burst DPS... however that DPS is all-front-loaded due to Assassin's strike.

Right now the Archtypes largely line up as:

Stalkers: highest burst dps - front loaded, lowest survivability
Scrappers: highest sustained dps - average delivery, average survivability
Brutes: High Sustained DPS - ramped delivery, higher survivability
Tanks: Medium Sustained DPS - average delivery, highest survivability

To directly answer the question you did not ask, no, a Tanker's Bruise effect is not enough to make up the single target damage difference compared to the other archetypes.


 

Posted

They also do two different types of mitigation. Mace does stuns, Axe does knockdown.

One of them has a wider cone on a higher tier attack and can affect more targets, but I don't recall which. (I think Mace's tier 8 has a wider cone then Axe's tier 8, but don't quote me.)

Subtle differences in some ways, but enough to set them apart depending on player preferences.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
They also do two different types of mitigation. Mace does stuns, Axe does knockdown.

One of them has a wider cone on a higher tier attack and can affect more targets, but I don't recall which. (I think Mace's tier 8 has a wider cone then Axe's tier 8, but don't quote me.)

Subtle differences in some ways, but enough to set them apart depending on player preferences.
Well, Mace does a combination of Stuns and knockdowns. Whirling Mace and Clobber do the stunning. Crowd Control, and Jawbreaker do the knockdowns.

Another bit of history, War Mace attacks used to do knockback level knockdown. Which made it quite incompatable with some secondaries that rely on melee proximity for defense, tohit,..ie Invul. It was quite a challenge to be an Invul/WM tank from issue 4 (when ED was implemented, I believe, up until WM got its buff (around issue 12, I think)


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by Largo View Post
Well, Mace does a combination of Stuns and knockdowns. Whirling Mace and Clobber do the stunning. Crowd Control, and Jawbreaker do the knockdowns.)
Shatter also does knockdown; all the Mace attacks other than the three KD/KU attacks have a chance to stun, though it's a relatively low chance in the T1 and T2 attacks.

Some other differences are that Mace's highest damaging attack (Clobber) does significantly more damage than Axe's highest damaging attack, (Cleave) though the Axe attack is a narrow cone and could conceivably hit more than one target.

The T8 and T9 attacks in the set are very similar, but the Axe attacks do slightly more damage than the Mace attacks. However, the T8 Mace attack's cone is twice as wide as the T8 Axe, and the T9 Mace attack can hit twice as many targets as the T9 Axe. (10 vs 5)

Quote:
Another bit of history, War Mace attacks used to do knockback level knockdown. Which made it quite incompatable with some secondaries that rely on melee proximity for defense, tohit,..ie Invul. It was quite a challenge to be an Invul/WM tank from issue 4 (when ED was implemented, I believe, up until WM got its buff (around issue 12, I think)
Yes, those were dark times. Not only did both Shatter and Crowd Control do KB--huge KB in Shatter's case--but Clobber was purely a stun attack like Stun in EM, instead of doing the superior damage it does now.

As someone who leveled a Mace tank to 50 pre-buff, Castle will always be my hero for doing such a good job buffing Mace.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Largo View Post
Well, Mace does a combination of Stuns and knockdowns. Whirling Mace and Clobber do the stunning. Crowd Control, and Jawbreaker do the knockdowns.

Another bit of history, War Mace attacks used to do knockback level knockdown. Which made it quite incompatable with some secondaries that rely on melee proximity for defense, tohit,..ie Invul. It was quite a challenge to be an Invul/WM tank from issue 4 (when ED was implemented, I believe, up until WM got its buff (around issue 12, I think)
HEY!

I said "Don't quote me"!!!!


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

All right thanks for you guys answers that helped