Thoughts about claws brute?
Claws for Brutes is an extremely well-rounded set. The ST damage is pretty good and it has great AoE potential. The fast recharging powers ensure that you always have an attack ready to go and the set just feels fast. Personally I'm going with fire because I can squeeze 3 Spins into a single Fiery Embrace for massive AoE damage.
But pretty much any Brute secondary will work. I'd say go with whatever tickles your fancy.
Claws/WP is a very popular combo.
Claws/Invuln is the only one I'd stay away from as the knocks in claws will reduce your benefits from invulnerability. But even then it's not a big deal.
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Claws works less well on Brutes than scrappers because Brutes dmg buff from Follow-Up is less. However, Brutes get heavier damage out of Spin (and maybe 1-2 other attacks that might have been adjusted).
What this means is that for high-end DPS builds using FU-Focus-Slash or some variant thereof, you will be better off on a Scrapper. Which I learned the hard way with my tricked-out Claws/SR. But otherwise you should have a fun ride with a claws brute if that's not your goal (top DPS).
Claws/sr I still think is the ideal pairing, but I'm going with Claws/dark just because it can be a beast later on.
Claws/WP is a very popular combo.
Claws/Invuln is the only one I'd stay away from as the knocks in claws will reduce your benefits from invulnerability. But even then it's not a big deal. |
Claws/inv on a brute is a fantastic combo. invuln toughness, and claws damage.
The key is simple:
DON'T TAKE THE KNOCKBACK POWER.
You totally don't need it.
My advice would be the exact opposite:
Claws/inv on a brute is a fantastic combo. invuln toughness, and claws damage. The key is simple: DON'T TAKE THE KNOCKBACK POWER. You totally don't need it. |
I'm playing through a Claws/Dark and it is an absolute beast. I use Shockwave to keep my enemies where I want them. On their backs and in a tight group for my damage aura and Spin.
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I just don't get it. Knocked back enemies aren't doing damage to you anyway, so who cares whether they contribute to your defense?
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Jump away from the group for a second, knock them all in the same direction, and jump back. |
THINK OF THE ANGELS. (weeps)
I'm playing through a Claws/Dark and it is an absolute beast. I use Shockwave to keep my enemies where I want them. On their backs and in a tight group for my damage aura and Spin. |
Focus, followup, spin, and one lowby filler attack is all that a claw/inv needs. Truly.
I'm siding with mauk2 on this one. On a blaster, defender or other ranged AT knockback is awesome. On a melee toon, not so much. I was teaming not to long ago with a player's MA/ Scrapper who used Crane Kick. ALOT. On the guy my Tank was smashing. Needless to say it was annoying, particularly since this was an Inv/Fire toon with two AoEs I loved hitting everyone with.
Nuts.
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If you have a decent amount of +Jump(CJ and Hurdle), you can jump up in the air in the middle of a mob and use Shockwave, minimizing the scatter effect.
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Ok thanks for the hints, I started leveling my Claws/Wp brute.
So I take that claws doesn't need that much +rech?
Sup,
I've got a low level Claws/WP brute that I was thinking of starting to level up. However I haven't played claws since issue 4 and I was just wondering if claws are any good on brute later on? Also what other secondaries go with claws?