Tanks running BAFs. READ ME NOW!!!
Lately I have been doing a lot of iTrials with a heavily IOed and incarnated out Fire/Elec tank. Electric Briquette gets warnings ALL the time. I have been sequestered 5 times in a BAF, 2 of them stacked by the AVs. On this particular run, I didn't get anyone else stuck in my rings because I would leap to the other side of the AVs on the tennis court or I would retreat to the opposite side of the tennis netting.
It doesn't seem to matter, I do decent damage, I have, apparently a 9,000,000,000% threat level, and when I see another person get that second warning, I taunt the AV onto myself.
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I have this problem on my DA/WM. When I get my first warning, I shut off all 3 taunt auras. Second warning, I stop attacking and back out a short distance away and out of range of teammates. Most of the time, I still get sequestered.
Lately I have been doing a lot of iTrials with a heavily IOed and incarnated out Fire/Elec tank. Electric Briquette gets warnings ALL the time. I have been sequestered 5 times in a BAF, 2 of them stacked by the AVs. On this particular run, I didn't get anyone else stuck in my rings because I would leap to the other side of the AVs on the tennis court or I would retreat to the opposite side of the tennis netting.
It doesn't seem to matter, I do decent damage, I have, apparently a 9,000,000,000% threat level, and when I see another person get that second warning, I taunt the AV onto myself. |
On the other hand, when another tank is on their second sequester, I can snap it off them near instantly most of the time.
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Last night on my human form only PB I had the same problem with Nightstar repeatedly. As soon as I even started walking towards her I started getting warnings and had to spend the BAF using my ranged attacks. That was with a tank on our team (we were doing the gotta keep em separated badge). First time that has ever happened again and again and again. Very frustrating and yes, a good ole common at the end.
The AVs seem to be really variable in the time it takes to get the rings, which can make it hard to avoid. On a trial earlier this week, I had moved out to let the rings fade. Then I queued Knockout Blow on Siege and jumped back in. Before it finished animating, I had 2 warnings, right after it hit, I was sequestered.
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I have noticed this behavior a few times.
Last night on my human form only PB I had the same problem with Nightstar repeatedly. As soon as I even started walking towards her I started getting warnings and had to spend the BAF using my ranged attacks. That was with a tank on our team (we were doing the gotta keep em separated badge). First time that has ever happened again and again and again. Very frustrating and yes, a good ole common at the end.
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This sort of 'stuck' aggro is part of why I always carry a few breakies on the BAF: They help if you're door camping, and they can help you break out of the rings WAY faster. If you are the sole significant aggro generator on a BAF (not that hard to do) then this will let you single-tank all the way, with some issues.
More annoying by far is when the towers get 'stuck'. I've seen this when fighting at the adds spawn, and for Nightstar when doing the separated thing. I will gain aggro from a laser tower. As soon as I see the red flying off me, I hop to the blind corner, either in the corner of the helipad or against the corner of Nightstar's bunker. I wait for the tower to shoot somebody else. I hop out....and as soon as I give the tower line of site, I get obliterated by a massive swarm of tower shots.
It's like the game 'stores up' the damage I would have taken if I did not break LOS, and as soon as I pop out, ZAP.
It is annoying.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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