Incarnates: Should I try to perma?


Arbegla

 

Posted

I have a 50 Stone Melee/Elec Armor brute I'm wanting to run through the trails.

Back before Incarnates were around, Elec Armor Brutes got a small boost in the form of Energize. I tried to create an IO build that would minimize the powers downtime, but I ended up having to sacrifice a lot more than I would have liked in order to get the most out of the power.

Well, Incarnates have rolled around and we now have more ways to improve recharge time.
So, I guess the question is: Is it worth not increasing my resists using incarnates in order to get better recharge?


 

Posted

If you want to get more healing power, you'll be much better off taking the Rebirth +Regen path.

Ageless will make your best attacks (Tremor, Seismic Smash) recharge faster, and you won't have to use Power Sink in those long AV battles either. So more damage there.

IMO Barrier is inferior to Rebirth in mitigation, simply because the +Regen numbers from Rebirth are so significant.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I have to disagree that rebirth is better than barrier. Healing/regen is one of the worst forms for dmg mit.
But it really depends on the toon I guess, i think barrier is more useful for the toons with moderate res/def numbers that are in the thick of the fight and it’s really useful when you have 0 DDR.
But of something like SD, SR, or even a squishy at the soft cap i think rebirth is better because it can keep your HP full so oneshot law saves you. And of course, rebirth pwns during the marauder fight for that reason.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
I have to disagree that rebirth is better than barrier. Healing/regen is one of the worst forms for dmg mit.
But it really depends on the toon I guess, i think barrier is more useful for the toons with moderate res/def numbers that are in the thick of the fight and it’s really useful when you have 0 DDR.
But of something like SD, SR, or even a squishy at the soft cap i think rebirth is better because it can keep your HP full so oneshot law saves you. And of course, rebirth pwns during the marauder fight for that reason.
The thing is, when comparing the t4 Rebirth to the t4 barrier (so the both have a perma boost on you) the t4 rebirth with +regen pulls MUCH further a head. t4 rebirth gives 200% +regen prema, with bursts of up to 1600% regen, t4 barrier gives 5%res/5% def perma, with bursts of up to 95% res/95%def.

Unless your a tanker or a brute, that resistance on barrier is mostly wasted (past 75%) and that extra defense is mostly overkill (anything over 59% is a waste, agaisnt the incarnate mobs, 45% agaisnt normal mobs) where that +regen is useful at all times, on any AT, PLUS you have that massive heal you can use which can really help out resistance based sets.


 

Posted

Yea I agree with rebirth. Perma 200% is an amazing increase of hps, and that's just for a minute, the other minute even more regen and plus on teaming mostly everyone will have barrier


 

Posted

Quote:
Originally Posted by Arbegla View Post
Unless your a tanker or a brute, that resistance on barrier is mostly wasted (past 75%) and that extra defense is mostly overkill (anything over 59% is a waste, agaisnt the incarnate mobs, 45% agaisnt normal mobs)
This is the Brute forums. I think we can assume we are discussing Brutes.

The "extra" defense, while overkill, is enough to bring you from negative defense back to the (incarnate) softcap - if you aren't already dead - it's also amazing for your squishes (a lot of whom seem to be packing rebirth).


And multiple Barriers has not yet seemed to be a problem on any league I am on.

6 smart players with this power can effectively make the entire team invincible for one full minute.


I'm not hating on Rebirth, Rebirth is amazing - and is my first choice for several secondaries and my second choice for others.

But Barrier is insane, it will allow almost any well-built Brute to run wild in incarnate content without fear of any kind for a full 30s.

I'm not convinced that the 20s of 600% Regen is equally as powerful as 20s of 32% DEF/RES.


Now to answer the OP's question.

Quote:
Originally Posted by RockCraig
So, I guess the question is: Is it worth not increasing my resists using incarnates in order to get better recharge?
We would need to see the build, but if you're asking if you should go Cardiac on an Ela Brute over Spiritual - my gut reaction is no.


 

Posted

Interesting that no one is bringing up Ageless in this discussion yet.

I'm torn between that and rebirth. Barrier seems common enough on teams and redundant enough on /SD that I haven't given it much thought.

Ageless though, the end management seems like overkill (except for my wm/sd brute that runs spiritual instead of cardiac - and is considering a move to musc depending on how ageless pans out), but I'm more interested in the debuff resistance that it affords. Which is heavy, and to everything, and unless I'm mistaken, perma at a decent amount on the T4.

Thoughts?


 

Posted

Okay, here's my build. It's not pretty... I did it right after the game went auto-stamina and never really gave it a second look. Feel free to provide any advice if you happen to think of anything.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Grounded Wire Staminaless: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Stone Mallet

  • (A) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (15) Touch of Death - Chance of Damage(Negative)
Level 1: Charged Armor
  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Endurance/Recharge
Level 2: Heavy Mallet
  • (A) Mako's Bite - Accuracy/Damage
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Chance of Damage(Lethal)
Level 4: Conductive Shield
  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Endurance/Recharge
Level 6: Kick
  • (A) Accuracy IO
Level 8: Fault
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (9) Razzle Dazzle - Endurance/Stun
  • (9) Razzle Dazzle - Accuracy/Endurance
  • (11) Razzle Dazzle - Stun/Range
  • (11) Razzle Dazzle - Accuracy/Stun/Recharge
  • (13) Razzle Dazzle - Chance of Immobilize
Level 10: Static Shield
  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Endurance/Recharge
  • (48) Aegis - Resistance/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Endurance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge
Level 16: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Seismic Smash
  • (A) Lockdown - Accuracy/Hold
  • (37) Lockdown - Accuracy/Recharge
  • (37) Lockdown - Recharge/Hold
  • (37) Lockdown - Endurance/Recharge/Hold
  • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (39) Lockdown - Chance for +2 Mag Hold
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Endurance/Recharge
Level 22: Lightning Field
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Taunt
  • (A) Accuracy IO
Level 28: Energize
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
  • (31) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - +Regeneration/+Recovery
Level 30: Aid Other
  • (A) Interrupt Reduction IO
Level 32: Tremor
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 38: Aid Self
  • (A) Interrupt Reduction IO
  • (42) Miracle - Heal/Endurance
  • (42) Miracle - Endurance/Recharge
  • (43) Miracle - Heal/Recharge
  • (43) Miracle - Heal/Endurance/Recharge
  • (43) Miracle - Heal
Level 41: Superior Conditioning
  • (A) Endurance Modification IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Miracle - +Recovery
Level 47: Hurl Boulder
  • (A) Thunderstrike - Accuracy/Damage
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
Level 49: Lightning Reflexes
  • (A) Run Speed IO
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 3: Swift
  • (A) Run Speed IO
Level 3: Hurdle
  • (A) Jumping IO
Level 3: Health
  • (A) Regenerative Tissue - +Regeneration
Level 3: Stamina
  • (A) Endurance Modification IO
------------
Set Bonus Totals:
  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 24.25% Defense(Fire)
  • 24.25% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.5% Defense(Melee)
  • 19.25% Defense(Ranged)
  • 26.75% Defense(AoE)
  • 11% Enhancement(Heal)
  • 2% Enhancement(Stun)
  • 2.5% Enhancement(Held)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 224.89 HP (15%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 11.55%
  • MezResist(Immobilize) 6.05%
  • MezResist(Stun) 2.2%
  • 14% (0.234 End/sec) Recovery
  • 22% (1.377 HP/sec) Regeneration
  • 35% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1392;681;1362;HEX;|
|78DA6D935B6F124114C767B94829B485424B2950B05AA0AD6CC1FA6CA396564C49A|
|AF5927823085318A54BB3BBD4F6CDCFE0F5C94463AF7E24F52B7879F17EC1B3E78C|
|0D096E607E33FF39F33F7376668B9BF35EC61ECC31C573AE51368CD259BD65F29E6|
|2CB2C9BA2A98517F5664BABF26AE29AD07962C52CAF09ADDCE086E1628C8530B854|
|E40DCED515B3A9C97E94F479BECA3583ABF906AF98BAA894CEE86B4DDD5FD0EA5CE|
|79AA9FEEBF42D379B0D7541D4EAA6D06A5E1C2DF1F23A0C68AAC8ABA22234EEC751|
|41DB1086B8231AC2DC0AE7D74545CD6B5CAF6D958A65C3E4FA16953002FB4BC23FA|
|C30F9B49DEC3A20C51C37083711476E116E23FA4B8857D6025CD9B6B12C7472ECC4|
|2C62E624625491F360ABAC324BF2D50875C4A020DC4504EF2176A0B54B5BFBFF6C6|
|DF05A9D64CB9CA3B8260A132E99C965C020C67A4C420BD1BB41B88FF06E227621DE|
|2D33B965264A31430987C1D323033C6F6C96E47D8BE87F87B043409F0CE823870C3|
|964C8610FA60628800D8430EB18B47EB957FF67B439FE85F095F00D91FC4EF88170|
|40A680CC14F0A1773048990611DB30354401CEA187B866F811E13122F184F01471F|
|41922022B427233A11D9446B609BB88D13DC23E227A8088C1AAB03C81309DC001B4|
|116914B9883B8A5E428CAD102E13AE201257113197F546C8281641A3044CC4A551F|
|C27EDF517E137E2D81F429BC0EC165E43FC385EB6B6739CAA4F52F529AA3E45D5A7|
|A8FA49AA3E0EE92764AE89085EEAC9BC8258404C2D12CE130A08379C5E5A9E693A8|
|19BF682344D92324D52EE0206C7A15529854D7D4E332F082F11FBD066A55B3643B7|
|D971F839C20F1EB6D4A52C3B0EBF2DA6A0B2E038FC1CDB6E1FB3DE0BF6DFF732669|
|3096C94E043A79446E963A7741A2FEAA74E898ACA76659DEA52725DCAA92E65B64B|
|990B58FEB4E3BF56D1EAAD|
|-------------------------------------------------------------------|