So what do you think of the new Trials?


Chad Gulzow-Man

 

Posted

People are debating in one of the beta forums if the rewards table is random or contribution based. I do rather wish the devs would say one way or the other, but it sure seems random from what I have seen people commenting on. My reward tables have been all over the place on GP... a few uncommons, two or three commons, and a rare... and I'm always on the same AT and doing the same stuff with him, or I have had a higher drop on times when I did "less" than with other attempts.


Masque, I wouldn't worry too much about the IXP stuff. As long as people know about it and do their best to split things up well, that's about all you can do.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by MedievalPower View Post
How about getting 8% versus 64%?
That might be an issue. I think the lowest I've ever gotten on a run was 12% on a BAF, and that's because we failed miserably. (This was early on and it was a PUG run started from the LFG queue.)


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
People are debating in one of the beta forums if the rewards table is random or contribution based. I do rather wish the devs would say one way or the other, but it sure seems random from what I have seen people commenting on. My reward tables have been all over the place on GP... a few uncommons, two or three commons, and a rare... and I'm always on the same AT and doing the same stuff with him, or I have had a higher drop on times when I did "less" than with other attempts.
For it to NOT be random that would mean the Dev team had to invent some criteria to make it non-random, and, for these two trials only, program that criteria into the events without messing up the code for other events.

I've received a Very Rare on a run where I spent most of the time in the hospital on a low damage team and I've received commons where I received almost 50% XP needed to unlock a slot. Those two results alone should skew the whole argument.

I choose to take the path of Occam's Razor, which in this case suggests that random results are random.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by The_Masque View Post
Do you like the new trials?

If you aren't leading do they seem brainless/too easy like the CoP?

How long should we hold spots for people who disappear when forming?
I really enjoy the new trials. I've led a BAF only once early on, and from a team leader's star as I wasn't sure I understood the League controls. People still seemed to listen to me, though. It was before I knew about the paths strategy, but we still succeeded and I was very proud. I've only been a follower since. I think that one thing that is under-appreciated is the value of good team leadership within the overall league. When a team leader is able to help manage the folks within their team via teamchat, that can be very helpful for both the leader of the league and also for the team members who might have difficulty paying attention to everything.

I don't find the trials brainless or too easy, though they definitely have become easier than they were. I do appreciate that even failure brings rewards. (Now, only ever having been on one CoP, and one that failed at that, I don't find that a valid comparison. I hope someday CoP ends up being run more often, I want that badge!)

You can only hold spots for a couple of minutes max, I think. The most frustrating aspect of doing the trials is the wait beforehand.

The second most frustrating aspect of doing the trials is leaders (and there aren't many who do this) who lay out complicated instructions for which teams (and tops and bottoms of teams) do which tasks before we zone into the event. Inevitably the teams and team members all shift around when zoning in and no one really knows what they were supposed to do any more. I don't know if locking the teams can prevent that, but long detailed instructions for all the trial's tasks before entering are baffling, especially when interspersed with normal chatter within the league channel.

(I do want to thank everyone who's ever organized or lead a trial I've been on. It's not an easy task, especially early on when we were all trying to figure out what to do. I gave what turned out to be really bad advice to Madame Pistachio when she was leading a BAF, she followed that advice despite her own misgivings, the BAF failed, and everyone was decent about it. Herding 23 cats is not an easy thing to do. Luckily most folks seem to recognize that.)


 

Posted

Waited 30 minutes to get Lambda Sector.. 15 ppl! WOOT!... someone said 'reform we got 3 more' and they all leave.... WTF

There needs to be a punishment for ditching.


 

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Quote:
Originally Posted by Defenestrator View Post
For it to NOT be random that would mean the Dev team had to invent some criteria to make it non-random, and, for these two trials only, program that criteria into the events without messing up the code for other events.

I've received a Very Rare on a run where I spent most of the time in the hospital on a low damage team and I've received commons where I received almost 50% XP needed to unlock a slot. Those two results alone should skew the whole argument.

I choose to take the path of Occam's Razor, which in this case suggests that random results are random.
I would say it's random as well, and the more people post in that thread, the more it confirms it. My experience matches yours, but then people come in (like a recent poster) and say it has to be contribution based because they usually have tons of connection issues and only received the ten thread table seven times. On the eighth when they were there most of the time, uncommon or something. Like that proves it... I told him to look up odds and randomness... if you test coin tosses, you're usually not going to end up 50/50 between the two sides.

Random is random, and people forget you can get odd streaks with that or pocket cases from anecdotal evidence.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
My experience matches yours, but then people come in (like a recent poster) and say it has to be contribution based because they usually have tons of connection issues and only received the ten thread table seven times.
We also have those that get a higher than typical number of rares/very rares that insist it's performance based on the grounds that they must be being rewarded for being extra awesome.


_________
@Inquisitor

 

Posted

Message to the world...
BaF Trial. Do not turn off the guard towers.
Ever. It's rude.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Message to the world...
BaF Trial. Do not turn off the guard towers.
Ever. It's rude.
Just make sure you tell the team not to touch those things ahead of time.

Some people don't know.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Regarding Lambda and the Portals - Do the mobs spawn right there or do they aggro with the AV (or vice versa)?

Have only been doing the normal route for this of clearing portals ASAP. Curious if the mobs could be farmed if you only keep X number of portals opened, for fun once in awhile.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Regarding Lambda and the Portals - Do the mobs spawn right there or do they aggro with the AV (or vice versa)?

Have only been doing the normal route for this of clearing portals ASAP. Curious if the mobs could be farmed if you only keep X number of portals opened, for fun once in awhile.
They actually do come out of the portals and run over to Marauder. The horrifying problem is that if you aggro them even when they're across the map, you will aggro Marauder. If the team is trying to destroy a canister to get another acid, things can go wrong quickly if one of the reinforcement mobs runs through that area.

This also works on the BAF. You can aggro and pull both Nightstar and Siege by attacking the reinforcements as they run across the compound.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Defenestrator View Post
They actually do come out of the portals and run over to Marauder. The horrifying problem is that if you aggro them even when they're across the map, you will aggro Marauder. If the team is trying to destroy a canister to get another acid, things can go wrong quickly if one of the reinforcement mobs runs through that area.

This also works on the BAF. You can aggro and pull both Nightstar and Siege by attacking the reinforcements as they run across the compound.
So the same mechanic as the BAF and the ambush spawn door; with the inevitable last Acid temp power mysteriously not had by anyone in the league , split the teams to camp one portal (preferrably a decent ways away from the AV and restock spawns) while the rest of the people whittle way or at least keep the Big Dawg occupied for as long as you want.

In theory anyway. I'm sure it's already been done to death in practice.

Can also really milk the mobs from the temp power maps as well but most go for the extra Astral merit.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
So the same mechanic as the BAF and the ambush spawn door; with the inevitable last Acid temp power mysteriously not had by anyone in the league , split the teams to camp one portal (preferrably a decent ways away from the AV and restock spawns) while the rest of the people whittle way or at least keep the Big Dawg occupied for as long as you want.

In theory anyway. I'm sure it's already been done to death in practice.

Can also really milk the mobs from the temp power maps as well but most go for the extra Astral merit.
Part of the league trying to keep Marauder occupied usually results in:

On the ground again?
On the ground again?
On the ground again?

SPAM

He's such a griefer.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

At the risk of always living on HYN time, I would like to share personal opinions of the new trials:

Overall: Interesting. I will admit that running one of these takes serious talent and I would gladly die at the feet of those who run ANY massive team effort and still make it fun for support peeps like me. Masque, MP, and scores of others who I can't remember all the names, I toast you with the finest cognac and bow down to your skillz!

Lambda: Granted, the very first time I tried this was on the day the content was released. My thoughts were "never again until people can start actively communicating and thinking in a total team mind set." Since my usual co-horts in crime and I use Skype, we vented to each other about our own issues/ideas and how long we would wait to try this again. After reading posts and wiki about this lovely trial, I was kinda interested in joining the trial again. Last night's Lambda was a success (after fearing I might have not been a good teammate) and feel reasonably confident in sharing what i've learned with my little family in COX.

BAF: This too was quite interesting and after the first day, and failing both trials, I was a bit brain scrambled. I read the boards/wiki and started researching (*key) to help my COX family out. Once I was on a BAF with strong leadership, I understood some tactics and explained to those on Skype. Thank you to those who put your skillz to the test and stated what your tactics were! Infintely helpful for us who follow your wisdom. I enjoy being on a BAF and seeing the different ideas put into play for different attempts at what ever badge. I like the idea that we have to work as a total unit to make sure the escapees stay put. Been saying that it's not who gets the kill shot, it's how the kill happens. (although the points should be spread across the league, not just the team or individual imho)

My two cents: any multi-player-multi-team effort requires intense communication and 100% listening. For those who lead and are effective leaders, thank you is not enough. For those who lead and your expectation is that everyone already knows what to do, not everyone is an every night player. I step up and let those I know who have not been on that trial what is coming down the wire and try to help them along (because I refuse to let a friend/family run into something solo unless they really really want to).
As i have recently learned, there is more than one specific way to do anything (ITF is the example-glitch, fight, rooftop, etc etc.) and am open to new ideas of accomplishing the task. All I ask is a little bit of patience and a little understanding for those who are the true casual player.

Okie. I'm done for now and retreat to my lurking again. Until later, see you all in game!


PVE~* @Sunnysprite *~PVP *~SHI~Victory~JI~*Hawaiian Built*Ainokea*DaKine*H.I.C.*T&C

 

Posted

Quote:
Originally Posted by Elegost View Post
Message to the world...
BaF Trial. Do not turn off the guard towers.
Ever. It's rude.
I haven't been on many of the runs, but couldn't it be helpful when going for the "separated" badge? One run had both meatshields get cut down by towers, then the squishy who got Siege aggro ran for the hills and pulled him away from the spawn point. Badge failed.

Siege's target is supposed to be the tower target. Turning some off should keep people who are less likely to flee alive.

But in the runs going for the badge, is my above scenario an outlier? Do the towers really not make much of a difference? IMO, one astral merit in exchange for another one isn't that big of a risk - and really, 4 threads "wasted" is not much when trying for a badge.


 

Posted

One neat thing I noticed on a couple of the Lambda runs...

Hitting the crates or cylinders with ranged attacks and out of perception range of the MOBs guarding it = no aggro.

Of course, there's tons of patrols running around some parts of the map, but this does give hope that a blaster or corrupter or defender can sneak in and take out a crate. (Still more efficient if the team sticks together, but we know how those runs can go at times.)


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I would say it's random as well, and the more people post in that thread, the more it confirms it. My experience matches yours, but then people come in (like a recent poster) and say it has to be contribution based because they usually have tons of connection issues and only received the ten thread table seven times. On the eighth when they were there most of the time, uncommon or something. Like that proves it... I told him to look up odds and randomness... if you test coin tosses, you're usually not going to end up 50/50 between the two sides.

Random is random, and people forget you can get odd streaks with that or pocket cases from anecdotal evidence.
Well...not that this has been settled.

http://boards.cityofheroes.com/showt...03#post3592303

Quote:
Reward System
Last, but certainly not least, we have been paying attention to your feedback and questions concerning the rewards from Incarnate Trials. Particularly, we understand the curiosity surrounding the way in which the Incarnate Trial Reward Tables are awarded. While we’re not going to give away the keys to the castle, here’s a few points we wanted to share with you:
As Second Measure previously said, the system rewards participation.
The Trials are a group effort, so working together to complete the objectives of the event will provide a more rewarding experience for all members of the league.
While there is an element of randomness, the system is not completely random.
Don’t forget that higher tier rewards can be broken down into lower tier components.
We are actively monitoring the reward system to ensure it continues to reward players for their participation as fairly and equitably as possible.
When a part of our community shows concern, such as Masterminds have, we will investigate the rewards and make tweaks as needed. In fact, you can expect to see some changes from the first round of metrics and feedback in an upcoming patch.


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Posted

Des, thanks for posting that. About time they said something... probably should have had these notes from the start. It'd be nice to know how it works a little more so we can report on any issues, but oh well.

I did wonder at times if it required some participation but was also random to some extent. I haven't ever had the ten thread table, and am usually uncommon or up (to the point where I have everything I need almost for uncommons and rares, but not enough commons when I unlock things), but I did seem to get rewards all over that did not reflect my participation.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory