Best Fire melee attack chain
With Gloom: Gloom/Incinerate/Greater Fire Sword
Without Gloom: Incinerate/Cremate/Greater Fire Sword
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Also, if you don't have much enough recharge:
Incinerate-Gloom-Cremate-GFS
does more DPS than the non-gloom chain but slightly less than the non cremate, but only needs like 50% global recharge
Cheapest on recharge for high damage output is Incinerate-scorch-cremate-scorch. You can run that with no global recharge and it does solid damage.
Then the next step up is Incinerate-firesword-scorch. Uses a bit more recharge, a lot more endurance, and does moderately more damage.
Big jumps in recharge are needed to hit the two highest chains, which Auroxis already posted. They are only a bit more damage though.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Would not Incinerate -> Gloom -> Cremate be better than any of those?
Unless I'm miscalculating something, Greater Fire Sword is lower damage-per-activation-time than any of those three, even if one takes Arcanatime into account - so why use GFS over Cremate?
(I also calculate this chain as requiring about 50% global recharge, which should be easy enough to acquire. GFS does appear to be the next-best attack to add in if you're low on recharge, or don't have Gloom, though.)
Would not Incinerate -> Gloom -> Cremate be better than any of those?
Unless I'm miscalculating something, Greater Fire Sword is lower damage-per-activation-time than any of those three, even if one takes Arcanatime into account - so why use GFS over Cremate? (I also calculate this chain as requiring about 50% global recharge, which should be easy enough to acquire. GFS does appear to be the next-best attack to add in if you're low on recharge, or don't have Gloom, though.) |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Going by the in-game listing of average damage for the powers in question, my analysis was correct. However, on a closer look, I'm not sure that's actually giving me the right number for GFS.
It's listed as (at level 50):
41.71 lethal damage
60.06 fire damage
5 ticks of 80% chance for 8.34 fire damage
-20% chance of 5 ticks of 3.75 fire damage
...Which makes no sense. How can you have a -20% chance of dealing damage? What does that even mean?
If I assume that's actually a zero percent chance, then GFS deals (at level 50) about 15 more damage per hit than its listed average damage, and ends up with a higher DPS than cremate.
If, on the other hand, that's actually a 20% chance of dealing less damage, then... huh, then the in-game numbers are still off. I wonder how it's calculating that average damage? Bizarre.
(Incidentally, the recharge value I quoted is correct for that sequence; total arcanatime for those three attacks is 4.884 seconds, and the longest recharge among them is gloom, at 12 seconds. Which means you need 145.7% recharge in gloom, or about 50% global recharge, assuming you slot for 95% recharge in gloom itself. No need for hasten or spiritual alpha. Edit: again, assuming I didn't mess up on my math somewhere, or otherwise look at the wrong numbers...)
(Incidentally, the recharge value I quoted is correct for that sequence; total arcanatime for those three attacks is 4.884 seconds, and the longest recharge among them is gloom, at 12 seconds. Which means you need 145.7% recharge in gloom, or about 50% global recharge, assuming you slot for 95% recharge in gloom itself. No need for hasten or spiritual alpha.)
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Ah. Fair enough; been a while since I've run numbers for this sort of thing - which is why I've been making sure to qualify my posts with the thought that I may be miscalculating something. Thanks for the clarification there. Any insight on GFS damage, though? That still seems rather bizarre...
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Since the normal DoT has an 80% chance to go off, the devs made the Fiery Embrace component -20% instead of the usual 0%.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Lesson learned: don't trust any number that the game calculates; I knew it got DPS wrong (thanks to arcanatime); I hadn't been aware that it got average damage wrong too. (Well, sometimes wrong, at least; all the powers I had double-checked in the past came out right, I just hadn't double-checked GFS...)
Looks like you were right on both counts. Sorry about that, and thanks for the corrections. >.< (Hm. And I should see about suggesting that paragonwiki might want to, in its page on recharge, include the note that recharge doesn't start until the power is done activating. That would've been nice to be able to learn without having to look stupid first.)
Sorry for the thread necromancy, but I want to take advantage of FM's lack of redraw and compensate for its lack of mitigation by working Air Superiority into a chain. Would AS -> Incinerate -> Cremate -> AS -> Greater Fire Sword be any good? Also, it seems like hitting someone with AS when they've just been knocked down doesn't always work - is there some window of time that they're invulnerable to knockup that I should allow them to get up?
When fighting groups, do you guys just hit Fire Sword Circle every time it's up then return to your spot in the ST attack chain or what?
Whats the best possible damage output attack chain for fire melee?
I have a fire/wp brute. Im just wondering if taking scorch better than taking incinerate as far as activation time vs damage output. i kinda dont like the long animation on incinerate.
my rech is 112% with hasten and took the spiritual T4 alpha.