MY Sword//regen...Help


Amy_Amp

 

Posted

It may held to have both of our builds open at once while reading the comparison so that you get a visual to directly compare what he's saying versus what you did. It can go both ways. Just having a build, or just having a wall of text, can largely become rather confusing and overwhelming if you can't see how and why it all fits together the way it does.

That is, if you have enough monitor space to place them side-by-side or be able to flip between the builds and the forums :P


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

True and that's why after work today ii will open up two mid hero designs and then take my build that ii have and then take the other one load up the same build but then put in what has been said by you two wondering people who are helping me love and learn the game even more and see the states and how I got them and from what and see how to slot things better for further toons ii will be making soonish Example
Wanna make a stone armor dark melee tank I think he would be amazing for farming and soloing and stuff like that because of the two PBAoEs that Dark has and then the great res and def that grant armor gives off
Oooooorrrrrr is that not such a good build !.?


 

Posted

for farming? No, not much out of that. For being an extremely hard tank to kill, yes. That would be a very good build. Lots of defense, resistance, hp, regen, self-heal, endurance management, and fair ST damage (for a tank, pretty good I'd say). The only thing you would lack would be AoE damage. mu mastery could help with that (TAoE and a cone).


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

yeahh thats what ii thought to but then again thought maybe take one of the new powers that came out like the incarnates and stuff buttt then again going with mu would help alot to


 

Posted

Listen to Werner.

He said pretty much everything I would have said already. I might do a few things slightly differently, but his advice will get you in good shape.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Your right I'm 100% gonna listen to Werner he explains things the best to the point were ii can understand him and he doesn't make things to hard to find out like example
Told me what I should change and why and told me an example
Like he didn't have to he could have been just like oh this build sucks u need more of this n that and that's it but nope he explained why I needed this AMD that and why I would use this and that which is the best part I think next time ii need some build help Prob ask him if he can help me out


 

Posted

Yeah, I'm pretty good with builds myself at this point, but if I get stuck with something Werner is still one of the first people I'll ask.

He is wise and knows the numbers behind everything MUCH better than I do.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

All right heads up for you guys and girls who have been helping me alot I've been little busy with my stone//will tank but it's time to kick that sword regen back in order so tomorrow after I'm done playing baseball it's time to whip the build into action I'll re build it with what I've learned from my tank build to and this stuff as ii re read it tomorrow but hopefully I'll have a great winner this time


 

Posted

Sorry took so long to get back onto this one been kinda busy
but heres my new build of sword regen but heres the thing YES!!! ii understand that parry does help ALOT with your def but heres what im trying to aim for...A build that doesnt have to have parry into it because i love the build but i dont like the idea of all ways having to use parry once its all ways up like i would am doing it now in the game but ii want to see if ii can get away without having it soooo heres what ii came up with so far


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Cmaster: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/EndRdx(13)
Level 6: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(48)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), ToHit-I(19), RechRdx-I(21)
Level 10: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27)
Level 18: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 20: Resilience -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), S'fstPrt-ResDam/Def+(34)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), M'Strk-Acc/EndRdx(45)
Level 35: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(46)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A)
Level 44: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 47: Dark Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 49: Shadow Meld -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(50), LkGmblr-Rchg+(50)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Heal(A), Numna-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(48)

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Posted

a lot of things going on here...
are you slotting for melee or s/l? because I'm seeing sets for both, and it's wasteful if you're doing it for just one or the other.

You slotted FH for more regen than Integration, while the latter gives more regen at base, you're short-sticking yourself.

5 reactive armors? Totally unnecessary. If you're building for s/l, 4 is fine, no need for more.

Hasten could use more slots, as always.

Your powers with doctored wounds and crushing impacts do not need all 6 enhancements (recon, DP, disembowel).

MoG needs more recharge enhancements.

~~~

On the parry, thing... Parry is not required to fire every time it's up, if you just make it part of your attack chain it will do its work while you still murder away. It's really the only mitigation you have that's closer to passive than active.
It's honestly one of the few things that makes regen still compete with the other secondaries we have access to. If you really want to *not* have it, though... meh, I guess I can't stop you. I'd just advise against it.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I would never roll a BS/regen and skip Parry. You would in a sense be rolling a gimped Axe/regen.


 

Posted

Well ii guess its back to the drawing broad and ii dont think theres such a thing as axe//regen there buddy =)


 

Posted

"you would in a sense" ~ Meaning that's basically what you'd be building if you didn't take parry (which is fairly accurate). AA did not mean something like "you might as well roll an axe/regen,"


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

lol ii know just bugging AA


 

Posted

oh and for the whole what am ii slotting for Well there i was just trying to slot things ii thought would work but all ii would be using the toon for would be like uhmm PvE TF type stuff ii guess


 

Posted

Quote:
Originally Posted by Calvin- View Post
oh and for the whole what am ii slotting for Well there i was just trying to slot things ii thought would work but all ii would be using the toon for would be like uhmm PvE TF type stuff ii guess
The best strategy I find for using Mids to make strong builds is to think in terms of threshold targets. Most strong builds try to get at least X of something, and then as much of something else as possible. For example, if you are making a defensive build, the goal is usually to try to reach a little more than the soft-cap - 45% defense, and then get as much something else as possible: recharge for an offensively minded build or something with click defenses, or regeneration if you're going for a very strong defensive build say.

If you find you cannot reach the target you pick, you scale the target back and try again: if you have a mitigation set that does not specialize in defense but you want as much avoidance as possible, you might try building for 45% defense to some types of attacks - all melee attacks, or all smash/lethal attacks for example. Alternatively, you might decide to aim for 32.5% defense to all types, thinking that one small purple inspiration will then get you to the soft cap (small luck inspirations are +12.5% defense).

It can be overwhelming to try to get as much bonuses as possible in every direction. Try to focus on what you want the build to be good at, and then slowly add capability to that core specialty. It takes practice, but that's what Mids is good for: practice.


Its also useful to know what the powersets are known for. I think most people familiar with the swords know that Parry from Broadsword (and Divine Avalanche from Katana, its kissing cousin) are incredibly powerful powers: they can single-handedly keep you alive in a lot of otherwise hairy circumstances. And most people know that the best way to improve Regen's survivability is to try to wrap a lot of defense or resistance around it. Thus, Parry and Regen are a match made in heaven: taking Sword/Regen and not taking Parry or DA is a huge opportunity lost for survivability synergy. Its a lost opportunity bigger than anything the invention system itself can give you.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
It can be overwhelming to try to get as much bonuses as possible in every direction. Try to focus on what you want the build to be good at, and then slowly add capability to that core specialty. It takes practice, but that's what Mids is good for: practice.
As an extention to this note, something that helped me a few times.. Work to hit your first goal and then see what other things you ALSO picked up along the way. You can use one of those to decide what to do for a secondary objective.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

I love this thread; there is some great general build advice happening along with some nice insight to how some of the more elite builders approach the process (Thanks Werner, Arcana, et all for sharing)

Quote:
Originally Posted by Void_Huntress View Post
As an extention to this note, something that helped me a few times.. Work to hit your first goal and then see what other things you ALSO picked up along the way. You can use one of those to decide what to do for a secondary objective.
Another great tidbit above.

I'm not sure if this helps you or not Calvin, but MIDS will let you setup alternate slotting for a given power. Then you can flip between the two and check out the different effects. I'd like to think this helps me in some way.

Like Werner's suggestion for swapping Doctored Wounds for Numinas, or for deciding what peices give you the nicest enhancement without regards to set bonuses. Say for example you are only slotting 3 or 4 pieces of a set. With alternate slotting in MIDS you can see the different enchancement numbers for different combinations.


 

Posted

Quote:
Originally Posted by Elegost View Post

I prefer katana/regen over bs/regen myself, but this build is more or less identical to the general build I use for soul mastery sword/regen builds. (I actually use leviathan mastery instead of soul myself, but the difference isn't much).

<snip>

The real reason you're a sword/regen: Parry. That is the single power that really makes /regens not "meh" compared to most other scrapper secondaries (these days).

Get it. love it.

<snip>

Here's a build that's not too expensive - only using one purple set. I didn't even include enzymes (Like I normally do), so that should save some cash as well.
<snipped the build to save space>

The build does not have an alpha boost slotted, I would highly recommend a spiritual core, however (recharge and healing are exactly what you need more of)

The to-hit versus +4s isn't perfect, but it's pretty close.

With 1 parry, you're just over 45% melee defense, and you're passively over 23% ranged and AoE.

Shadow Meld will put you over 45% defense all (even psi), for when you need even more added protection.

With accolades, you'll easily be at hp cap, and should have plenty of endurance at all times.
Performance shifter procs are perfect for QR and Stamina. They are the equivalent of .2end/sec mathematically, so since you have 2 of them, your net end gain is 4.06 + .4 = 4.46 - 1.02 = 3.44e/s. Which should be enough, even for a BS scrapper.
(should be: I've not actually done an EPS calculation to verify, I'm generalizing).

~Does that all make sense?
If you remember nothing else, remember:
Regen: Recharge, recharge, defense, moar recharge.
I had a long-retired PVP BS/Regen that had all the blue-side accolades. He was my main for many years before I left the game. So with the inf I have from farming, I pulled my BS/Regen out of mothballs and did a respec into the EXACT build you posted. Before I did that, I unlocked his alpha slot and did a dozen or so i-Trials to get a feel for how he played with his old powers. He was carrying about 30 HO's on that build (this was pre-IO build) and had the "old" powerpool choice of Fitness, along with Focused Accuracy from the epic pools. For the time, it was considered a great PVP build (and he was darn near unkillable against blue-side critters and in PVP could massacre any +DEF based toons, even Elude). But that was years ago.

The HO build held its own, my To-Hit against +4's (eventually +3's before I stopped to respec) was fine. But my survivability outside of IH was rather poor. I was popping purples a ton to survive. Others had advised me here that MOG is now definitely worth taking so I wanted to respec into that anyways.

So, after respec into your build, here's what I've noticed:

1) Critters whiff FAR more than they did. I'm at 21% passive +DEF or greater vs. most common stuff. In the i-Trials, I still can get chewed up when soloing a chamber or a crate during the gathering phase. I'm careful to not double-stack MOG with Shadowmeld, and I use Parry in every attack chain, usually double-stacking it (except when MOG is up). The net result is that even with "only" ~21% DEF vs S/L, on a Regen, this feels MORE than sufficient. Would I like it soft-capped? Absolutely, as I've done that with my aforementioned Brute. But with Parry, MOG and Shadowmeld, you totally mitigate this at the expense of having to click for your defense. Which holds up true for your second bit of advice.

2) Recharge is essential to making this work. Even with all the LOTG's I've crammed in here and Spiritual T3, I'm still not perma-hasten. I've not yet managed to slot the fifth Hecatomb yet so hopefully that will help there. But without Recharge, you'll have gaps in your defense. Against some PVE critters (Longbow and Arachnos come to mind on +4 mode) you'll feel it. I've not faceplanted yet in such situations, but had to resort to popping greens and purples to survive. Which leads me to END use.

3) I really didn't have to click Conserve Power on my old build very often other than versus AV's. Even running FA + Tactics + Maneuvers + Tough + Weave, I just didn't have any END issues. On this build you'll be running Tough+Weave+Maneuvers with 1-slotted Stamina and 3-slotted Quick Recovery AND have insane recharge so you'll be swinging that big chunk of steel and clicking MOG and Shadowmeld constantly. So while END is MOSTLY ok, you'll find yourself in trouble fighting anything that robs END and is getting through your defenses to do so. Its not wroth going the Cardiac route but I'd say you may still need to carry some blues with you as emergency reserves. BS is just an END-heavy attack chain and with the high recharge you'll be sporting with this build, both Headsplitter and Disembowel are up all the time. During the prisoner escape phase of the BAF, for example, I was getting very low on END every minute or so, having to pause to recover. This is with TWO PerfShifter +Chance for +END slotted per the build plan posted, plus the Miracle +Recovery, Numina +Rcvry, all kinds of +Rcvry set bonuses, etc. As Uncle Ben sez, "With great power comes great END use Son."

So all in all, a GREAT build, just have to be fast on the clicking and learn how to alternate between MOG, Shadowmeld and stacking Parry. Frankly, if I didn't have Parry, I think I'd not even bother with this build.

Since the respec, I've run another dozen iTrials, several WTF's (including a few where I exemp'd down to my 30's), countless lvl 50 +4/x8 door missions, the entire Villain to Rogue to Hero Tips arcs (had to get back from redside villain after going there to get Shadowmeld from Ghostwidow's arc) and even a little bit of PVP. It plays far better than my old HO'd build (as expected) but feels highly survivable. The clicking will keep you on your toes which is actually fun for me (not for all). And, most importantly, the high +RCHG of the build means slow, heavy Broadsword feels far more nimble than it once did.

Last point...I sort of had to laugh at your comment of "not too expensive." Not counting the Hecatomb and Achille's, this is already a ~1.5Billion inf build (the LOTG's are running about 200M each, thats the bulk of it). The Hecatomb set +Achille's proc are running almost ANOTHER 2.5B with current market prices ("only" about 2B if you go all recipe's, but then you've got salvage to buy). I had three of those recipes from drops on other alts already, so only had to buy two more. I'd not consider a ~4B build "not too expensive" when compared to performance for similar IO'd builds, but I realize that is totally relative. Fortunately, I had a ton of HO's I could dump after the respec to help fund this. Membranes and Ribo's are worth a bit right now. I also had a bunch of Golgi's and tried a mid-way build based on your template using them liberally but the set bonuses from DocWounds won out there handily.

-IF- money is an issue to you but you otherwise want this build, save for the Hecatomb/Achille's (or buy via merits) and while doing so slot in a set of Touch of Death's in Hack. You won't get the hefty +10% recharge bonus, but you will get another +3.75% to your Melee and +1.875% S/L defense. You can always respec again to swap out for the Hecatomb set and sell these back on the market. With this change, however, Hasten is still down for 13-14 seconds. Not a deal breaker but a way to save a billion or so or defer it for later. 127.5% (without the Hecatombs but with T3 Spiritual) versus 137.5% recharge is still pretty darn good. But as the brits say on the train, "mind the gap" as that's where things can hurt you. I've not yet noticed the loss that the +15% ACC brings from the Hecatomb set and I'm mostly vs. +4's. The Kismet is actually +To-Hit, although the description says +ACC (or so I've been told).

You could also just throw 5 Crushing Impacts in there and get 5% +RCHGE and 7% +ACC for a poor-man's Hecatomb. Might still want to slot the 6th with that Achille's proc, however.

Just wanted to give you some feedback on how your build plays, I'm very happy with it! Thanks for posting it!