MY Sword//regen...Help
Not sure why you did a lot of things you did... like a stun proc in an auto... that's... silly.
I think I'd rather explain another build, and why I did what I did, rather than tell you what you probably shouldn't have done in yours. There are a lot of silly things going on there, like very small hp set bonuses. You wouldn't need those if you got Dull Pain to being permanent (which is easy).
I prefer katana/regen over bs/regen myself, but this build is more or less identical to the general build I use for soul mastery sword/regen builds. (I actually use leviathan mastery instead of soul myself, but the difference isn't much).
BTW: Your link was broken and you didn't provide a chunk. I didn't take the time to re-make your specific build in mids, but it looks like you didn't have hardly any defense, and more importantly, you skipped probably the most important power. The real reason you're a sword/regen: Parry. That is the single power that really makes /regens not "meh" compared to most other scrapper secondaries (these days).
Get it. love it.
Also, body mastery on a regen scrapper isn't a good idea. You're already swimming in regen and recovery, it's better to build for other means of survivability that that which you already have. From personal experience, I can promise that you will be better off *not* trying to get a huge regen percentage. It doesn't really mean much when you get into those big mobs.
The order of importance for a /regen is:
Recharge, recharge, defense, moar recharge.
You live by the clickies, you need them to be up as much as possible :]
Here's a build that's not too expensive - only using one purple set. I didn't even include enzymes (Like I normally do), so that should save some cash as well.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(46), Heal-I(48)
Level 2: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(50)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx(23), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(33)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 8: Parry -- HO:Nucle(A), HO:Lyso(9), LkGmblr-Rchg+(9), Dmg-I(15), C'ngImp-Dmg/Rchg(15)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(50)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-End%(42), P'Shift-EndMod(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A), ResDam-I(25)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(45), Ksmt-ToHit+(46)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45), HO:Membr(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;701;1402;HEX;| |78DA65945B6F125110C7676111A1D0165B0ABD406FB4502EDB127DD1989A28AD6D0| |5C5527D502BD9C22910C92E5930DA373F832F7E01AF1FC34F63BCB4FA68A2156767| |4E090D1BC8EFECDCCECC7FF76CE165CE07F0EA0628C3B79A7ABB5D2E552CBDD5129| |6774F54EA86D9346B47E00680A93347B9209A4268372D53AF964B2F4CAB1AE9B972| |E250186DA1ED8A9A3084A5771AA611D836EAC21246473B5BF88AA6D9D4F2426F358| |C9A9F6E361BB57A07EFBC74576A09511D398BAA0AAB5D6FB426375A8D8A56EAE8CD| |67B853C97CDE2C17F476475847616C2F89FFB2DD275D5D17C41D00597024182B043| |5C948112E7C468C41CECE5228CB013BB88843669BB01A033B4E774B3F9655BE624E| |04E6BF31BE13167F1062C784EC096103B39C9CA53AEF2976A18922E30E215C20CCD| |D251C60B84B6EE27ACBFDBD238CBF27CC7D607C24CC7F225430CBAD28B489FB3A42| |75C2C5AB92412A3C1CA121860F08B731C1C3C3AA1EEECACB5D79F3041F77E5E3AE2| |6307C88C36188EB85D0E4E746C13FEDB44D5B681AE128D7C8438A1A7DC0B84FB8B4| |CB2811C6F70802B30272E200CB1A6359632CEB32CB1A3F27EB26668DC9A73536473| |3ADBC212D565E13140C08CAFE825DBCC0899610A728A17516279CA6D443744DCA1E| |261F81FDD0A71E339E1066F6194F09D1326107B3A6E5A39D6611A32C6294454CB38| |8591651C5F008EFEF8CB088F1718E1B25644EC11EAD8671B3B299D93F344CFC2F8F| |764A48FE63741940E22F60D68214642145532D9E431E0396B8AC6389B75F668FC41| |7AC93908A2548B1DFF84948C994D435562C2D99910C60594DEEAB71D9559E6A95A7| |DAC68035F9EEACD9FA476046ED1D50FCD93BCDAABDC3D74D0E78D7062CD901CBE50| |1CB95014B7EC052547B671A14B278467BE7B57BEC45AF6C5DC990483FFB4DEB34CD| |49BF294151BFFA4DFC5A1E78EDF78EEBEA7DEBFDBE75B16F4DD77F9F38F70B| |-------------------------------------------------------------------|
The to-hit versus +4s isn't perfect, but it's pretty close.
With 1 parry, you're just over 45% melee defense, and you're passively over 23% ranged and AoE.
Shadow Meld will put you over 45% defense all (even psi), for when you need even more added protection.
With accolades, you'll easily be at hp cap, and should have plenty of endurance at all times.
Performance shifter procs are perfect for QR and Stamina. They are the equivalent of .2end/sec mathematically, so since you have 2 of them, your net end gain is 4.06 + .4 = 4.46 - 1.02 = 3.44e/s. Which should be enough, even for a BS scrapper.
(should be: I've not actually done an EPS calculation to verify, I'm generalizing).
~Does that all make sense?
If you remember nothing else, remember:
Regen: Recharge, recharge, defense, moar recharge.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
mkays thanks so much ill have a peek-a-boo at the build uu made for me and see what ii can do
idk ive never slotted IOs before so didnt know much of what ii should get so just thought maybe lots of recharge and hp stuff
Thanks tho
OMG!!!!! ii looked at the build u made....holy crap....im sooooo lost on everything hahahaha:c onfused:
OMG!!!!! ii looked at the build u made....holy crap....im sooooo lost on everything hahahaha:c onfused:
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The Parry slotting may be a bit non-standard (standard might be a full Mako's Bite set or Crushing Impacts with a Luck of the Gambler global), but I'm more and more a fan of adding more defense to Parry these days, so would probably recommend something more like this. I have some similar frankenslotting on my Katana/Dark, also using only five slots. The idea here is that you want to get yourself to the melee (and ideally lethal) soft cap (45%) with just a single hit of Parry.
Hmmm, maybe you don't understand what the defense soft cap is. Basically, most enemies you'll face have a standard to-hit of 50%. Defense is subtracted from that, and the game stops at a minimum of 5% to hit. THEN accuracy modifiers are applied, so their actual chance to hit you can be significantly higher, but more defense wouldn't help at all. More defense only helps when enemies have higher than normal to-hit (becoming less rare these days) and as a buffer against defense debuffs (also relatively common).
So the idea is that you jump into combat using Parry as your first attack. As long as it hits, most melee attacks will have the minimum possible chance of hitting you. Then, if it were me, I'd double stack it as a buffer against defense debuffs.
Defense is also non-linear in its effect on survivability. The more you get, the more each additional point increases survivability. So there's really not much "close enough" to the soft cap. If you're close, you really want to close that gap. On that note, the 42% lethal defense makes me squirm a little, as an alpha strike with machine guns could pry open your defense, but hopefully it would be closed with the second Parry. Still, if I were putting effort into the build, it might be there.
He mentioned permanent Dull Pain, which this build has. Basically, Dull Pain is always recharged before the last one ends. That does NOT mean that you should immediately hit it when it comes up, as that's a big waste of the heal. Wait until you're injured again before hitting it. But any time you need it (getting injured badly), that means you'll have Dull Pain up, and be at the hit point cap. So further hit point set bonuses do you almost no good whatsoever. That's why you don't focus on them.
The Achilles' Heel proc in Hack is fairly important for DPS over a fairly extended time scale, basically when fighting bosses and up. It's great vs. archvillains. OK, "great" in this case might be something like +8% DPS or something, but that's still a big help, particularly given how much they regenerate (though that's kind of meaningless on a team).
Why you want so very much recharge was already explained I believe - you depend on a whole lot of click powers for your survival, and the faster they recharge, the better. The only thing competitive with that on a build like this is defense, which is why that's been the secondary goal. Mid 20s on Ranged and AoE is probably a pretty common point to aim for. I'm sure more is possible these days, but I'm not sure about on a mid-budget build, and I'm not sure what the compromises are (it's been too long since I've put one of these together).
The Soul Mastery epic was taken for Shadow Meld. That's a fast recharging defensive boost. As he said, it takes you over 45% defense when it's up, and you can have it up about 1/3 of the time, which is significant. That's also a good way to help fix defense debuffs before they cascade and kill you, at least if you're fast with it. Shadow Meld and stack Parry until you're out of danger. Moment of Glory is even better in that regard, so it's a matter of knowing which to hit when.
Ummm, Head Splitter, Hack and Disembowel are you big hitters, so that's why they're there. Parry is necessary for your defense. Slice and Whirling Sword are your AoEs. I skipped Slice (well, Katana's equivalent) when I put my build together a long time ago, but these days, there are some really nice AoE sets. Eradication is just what the doctor called for here, so it's nice to have that extra AoE attack, even beyond its own utility.
I agree with his recommendation of Spiritual Core for this build. Recharge is what you need, and the extra healing doesn't hurt. It does, however, put you way over the hit point cap with Dull Pain up, and you were already over the hit point cap without Spiritual, so perhaps there's a way to trade some hit points for something else of use. Oh, if you DO go Spiritual Core, I'd only put two recharges in Hasten. The third loses 85% of its benefit to enhancement diversification effects.
Your attack chain should be Parry -> Head Splitter -> Parry -> Disembowel -> Hack. Some might argue for a single-Parry chain, but I'm a fan of survivability first, damage second.
Hmmm, running out of things to comment on. Any specific questions?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Wow well that explains alot and thanks
And ii guess what ii dot really understand is like ii didn't know ii needed all the defense stuff I thought all I had to focus on was healing and recharge and then all the little recovery stuff from the sets I had
I've never put together a IOed to because I've NEVER had the money to intill ii lucked out and got 1.2 bill from a guy and well the only thing ii really remember about building is what ii sow on my friends toon about a year n half ago
I stopped playing CoH for a little while and came back a year n half later soo kinda forgot alot so when I sow his build I was more like uhmm we don't have lots of set bonus and why are we using hami enhanecments and not the set bonus so very lost there
And I'll fix the mids hero thing so you guys can see the build better ASAP
We slot Hamios typically to reduce the slotting requirements of powers that can't give us the set bonuses we want, which frees up slots for powers which CAN give us the set bonuses we want. Defense sets' set bonuses, for instance, generally aren't giving us the recharge or extra defense we're after. Red Fortune is an exception, and one or two sets of that often make it into a build, but not in this case, and that's fine. The Luck of the Gambler global could be called an exception as well, which is why it's sprinkled about liberally. But outside of that, defense sets aren't really giving us what we want, while Hamios let us build up a lot of defense with minimal use of slots.
As for why defense instead of healing, visualize your survivability as a rectangle. The width is your damage mitgation - defense and resistance. The height is your damage recovery - regeneration and healing. The Regeneration secondary is SWIMMING in regeneration and healing, so your rectangle is very high. But it has very little defense or resistance, so your rectangle is very narrow. You'll get a much bigger rectangle if you work on increasing its width than if you continue to increase its height. Recharge is a different animal. You have both damage mitigation clicks (Moment of Glory, Shadow Meld) and damage recovery clicks (Reconstruction, Dull Pain, Instant Healing). So improving recharge is giving you BOTH more height and more width to your rectangle, which is the perfect way to improve your survivability - as long as you're very on the ball with your click powers.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Has alot of people been using the hami things because when ii played year n half ago idk if people still used them
But yeahh ii guess that males alot of sence like using less slots but still getting what u need out if them and have those extra slots for other things to
Great stuff, Elegost & Werner!
I, like probably a few others, worked from one of the Iggy Katana builds to create my BS/Regen build. I don't have the build in place yet, but after trimming off some of Iggy's crazy expensive items, I think I can pull it off. The attack chain is Headsplitter > Hack > Parry > Disembowel > Hack, which isn't the highest damage chain but it works and it fits the defense-boosting Parry in nicely.
Good luck with whatever you choose and welcome back!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Arik Magnusson: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(25), Numna-Heal/EndRdx(46)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), Winter-ResSlow(43)
Level 8: Parry -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(48)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/EndRdx(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Build Up -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(27), Rec'dRet-Pcptn(46)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(43), Numna-Regen/Rcvry+(45)
Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), UndDef-Rchg/EndRdx(33)
Level 20: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), UndDef-Rchg/EndRdx(46)
Level 22: Super Speed -- HO:Micro(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36)
Level 30: Boxing -- Empty(A)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Cyto(45)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Vengeance -- HO:Membr(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
The model build I generally use is a splice between my katana/regen and Iggy's, naturally, with a heavy price cut. So yeah, right about the same.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Ok so ii pike streetlights set up so fr mostly because ii don't see alot of hamis and well ii haven't looked at it on mids just yet but I will tomorrow but the reason why I like streets so far is because he has normal sets with set bonus and that's what ii know..... Somewhat still kinda new to it so to add in HOs OMG so lost hahahaha But guess we shall have to see
And one BIG QUESTION ii tried asked on my fire//will brute but no one answered it is
Why does most builds now days have leadership!.? What do I gain from it !.????????
And one BIG QUESTION ii tried asked on my fire//will brute but no one answered it is
Why does most builds now days have leadership!.? What do I gain from it !.???????? |
Also, a lot of people are team players and want to buff the team, even if Scrappers aren't particularly known for that. Vengeance can be nice here. But I even have Vengeance on what was my almost-entirely-solo toon, simply as a spot to stick an IO (Shield Wall +3% resistance). Now if I could only remember to USE it now that I'm actually running team content.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Ohh Mkays ii thought leadership only buffs teammates and not urself
Well guess that makes sence to
Well if you could check out my fire//will brute idk yup to you doesn't matter
But gezzz seems like you know alot and ii really like all of your help
Ok so I like streetlights set up so far mostly because I don't see alot of hamis and well I haven't looked at it on mids just yet but I will tomorrow but the reason why I like streets so far is because he has normal sets with set bonus and that's what I know..... Somewhat still kinda new to it so to add in HOs OMG so lost hahahaha But guess we shall have to see
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Any HO modifying defense will lose ~4% bonus when swapped out for an equivalent IO. What's 4% mean? If you swap the HO in Maneuvers for a Luck of the Gambler Def/End IO, you lose 0.093% defense. In a peak performance, money-is-no-object build, that 0.093% can be meaningful, especially if there are several of them. Outside of that context, if you're okay being slightly less than perfect, then you're okay dropping down to the IO equivalent.
Looking at the numbers, I am definitely making that change for Arik's build. It also nets another 10% regeneration through set bonuses. Do the same thing with Weave and you pick up 15hp. That 15hp is meaningless once you get your accolades and perma-Dull Pain, but not meaningless before then.
The only HO I'm really attached to is the one in Vengeance. It helps to get the most out of that power and it has a large enough base benefit that a few percentage points do show up.
You know, I've seen a lot of mentioned of the Iggy/Val Blademaster BS/Regen build but never actually seen it. Can anyone give me a point to the right thread?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
You know, I've seen a lot of mentioned of the Iggy/Val Blademaster BS/Regen build but never actually seen it. Can anyone give me a point to the right thread?
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These days, it simply doesn't look all that impressive as a build, but it was great for its time.
It wouldn't surprise me if the extra slot was for the Gladiator's Armor. Was that available in I15? Perhaps Mids' hadn't been updated at the time if so. Otherwise, I'm not sure what it is.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
All right so ii thought I'd post this real quick for yeahh but when I get home from work tomorrow ima repost the new build ii made from what I've learned and seen and taken in it's still gonna be like crap I'd think but I think it will be a big improvement so In about 15-16 hours I'll post my new build
Just heading to bed then work 8 hours tomorrow morning so I'll post it when I get home
Thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (11) Endurance Reduction IO
- (A) Healing IO
- (5) Healing IO
- (7) Healing IO
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (A) Endurance Modification IO
- (13) Endurance Modification IO
- (13) Endurance Modification IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (21) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (A) Run Speed IO
- (A) Healing IO
- (43) Healing IO
- (45) Healing IO
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Damage/Endurance
- (36) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Modification IO
- (50) Endurance Modification IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Heal/Recharge
- (A) Adrenal Adjustment - EndMod
- (46) Adrenal Adjustment - EndMod/Recharge
- (46) Adrenal Adjustment - EndMod/Accuracy/Recharge
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 15.63% Defense(Smashing)
- 15.63% Defense(Lethal)
- 1.875% Defense(Fire)
- 1.875% Defense(Cold)
- 4.375% Defense(Energy)
- 4.375% Defense(Negative)
- 18.13% Defense(Melee)
- 6.875% Defense(Ranged)
- 3.75% Defense(AoE)
- 34% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 10% Enhancement(Heal)
- 10% FlySpeed
- 205.81 HP (15.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 11.55%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 44% (2.46 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Slash)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Hack)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Parry)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Reconstruction)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
(Disembowel)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Head Splitter)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Moment of Glory)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.559 HP/sec) Regeneration
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Health)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
(Stamina)
- 1% (0.017 End/sec) Recovery
- 15.06 HP (1.125%) HitPoints
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You mean the one Umbral created and Val Blademaster played? No idea about the thread, but I have several versions of it saved. I'm just not sure which is which. But I THINK this is the original, the one Val actually played when he soloed four AVs at once back in I think I15, no temps no insps.
These days, it simply doesn't look all that impressive as a build, but it was great for its time. It wouldn't surprise me if the extra slot was for the Gladiator's Armor. Was that available in I15? Perhaps Mids' hadn't been updated at the time if so. Otherwise, I'm not sure what it is. Code:
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"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
[the build Werner Posted]
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Miracle - +Recovery
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (13) Endurance Modification IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (19) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Doctored Wounds - Endurance/Recharge
- (21) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal
- (23) Doctored Wounds - Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (A) Absolute Amazement - Stun
- (29) Absolute Amazement - Stun/Recharge
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (31) Absolute Amazement - Endurance/Stun
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
- (33) Aegis - Resistance
- (33) Aegis - Psionic/Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
- (A) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (A) Jumping IO
- (A) Armageddon - Damage/Recharge
- (42) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
- (43) Armageddon - Chance for Fire Damage
- (A) Regenerative Tissue - +Regeneration
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Empty
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 0: LEGACY BUILD
Level 4: Ninja Run
~~
Calvin... as you said yourself, that build is very bad...
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
That build ii remade is still bad!!!!!!?????
Thanks Elegost!
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Could some one look at my new build I made on page one at the bottom And see if it still sucks or if ii improved alot I think I kinda did but idk if I got enough def or enough recharge
Someone check it out for me please
It still has a lot of room for improvement.
Global recharge is very so-so.
Reconstruction would be better with Doctored Wounds because it has better recharge than Numina's Convalescence. You would normally five-slot Doctored Wounds instead of six slot because the last set bonus isn't very good. You'd probably typically skip the endurance/recharge or the heal/endurance. I do like having a full Numina set, but I'd put it in Integration.
I'd take one of those recharges from Instant Healing and move it to Hasten. I'd tell you to pick up a third recharge in Hasten, but if you take the Spiritual Alpha (as I would suggest), that third slot does very little for you.
I'd sprinkle more Luck of the Gambler global recharges around. I think those are particularly good to get with alignment merits, though I've never done so. Just saying that the extra expense of them doesn't need to be a big barrier if you're willing to work for it.
If you're going to pick a hard-on-endurance power like Maneuvers, slot it better than the default slot.
I'd find room for the Kismet unique, but I guess it's not critical.
Stamina is giving you pointless set bonuses. It might be better to just put one or two endurance modifiers in there, maybe a Performance Shifter proc if you want to get fancy. Do trade one of the endurance modifiers for Performance Shifter in Physical Perfection. And I probably wouldn't bother with the second slot.
I might go with three miracles in Health to pick up the Miracle unique, but chances are you won't need it and it's expensive anyway. You probably don't need the extra regeneration either, so consider short-slotting Health to get slots to use elsewhere.
Use the Steadfast Protection unique in Resilience. It's not THAT expensive unless prices have climbed dramatically. It's cheaper than a lot of the other IOs you slotted. That would let you pull the Touch of Death set out of Disembowel. I'd replace it with a full set of Mako's Bite for the ranged defense.
Or get rid of those Kinetic Combat sets instead. Yeah, dump both of those. Probably dump Slash completely. Hmmm, if you add a Luck of the Gambler global recharge to Parry, you wouldn't need the Touch of Death set either. Lots of room for other bonuses now, plus another power. Maybe Slice with an Eradication set.
I wouldn't use Reactive Armor in Tough - too many slots for too little useful bonus. Consider Aegis instead.
Don't put Gaussian's in Build Up if you have a full set in Focused Accuracy. The whole point of Gaussian's is the defense bonuses for the 6th slot. You can only do that once, so consider simply slotting two or three recharges in Build Up (depending on if you're taking the Spiritual Alpha). The to-hit typically isn't important, and particularly so if you have Focused Accuracy and squeeze in a Kismet unique.
Moment of Glory wants more recharge.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Sweet that helps more and more
I thought this time ii had it haha but guess I was meh some what little bit better but I'll look at the info you gave me and then look at what I had and see how it improves it and learn from that
Thanks again
I'll be remaking the build to how u said and maybe still little bit of new idea and see if it is still good or not but thanks !!!
Ok sooo ii love this toon names Calvin- and hes a Broadsword // Regen but ii am still kinda knew to the whats good and not good thing.... ii need a little bit of help soooooo far this is what ii have on my build BUUTTT dont have the purples yet but saving up for them
I want a build that can some what farm is good for TFs and just idk just a all around toon that can do it all.....Tell me if ii did something wrong or dont need this and that and put this there and that there....Just need some help ii guess Thanks
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Calvin??: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Endurance
Level 1: Fast Healing- (A) Triage - Heal/Endurance
- (5) Triage - Heal/Recharge
- (11) Triage - Heal/Endurance/Recharge
Level 2: Hack- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Quick Recovery- (A) Adrenal Adjustment - EndMod
- (5) Adrenal Adjustment - EndMod/Recharge
- (7) Adrenal Adjustment - EndMod/Accuracy/Recharge
Level 6: Build Up- (A) Adjusted Targeting - To Hit Buff
- (7) Adjusted Targeting - To Hit Buff/Endurance
- (17) Adjusted Targeting - To Hit Buff/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 8: Slice- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
Level 10: Air Superiority- (A) Damage Increase IO
Level 12: Reconstruction- (A) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
- (27) Numina's Convalescence - Endurance/Recharge
- (29) Numina's Convalescence - Heal/Endurance/Recharge
- (29) Numina's Convalescence - Heal
- (31) Numina's Convalescence - +Regeneration/+Recovery
Level 14: Fly- (A) Flight Speed IO
Level 16: Integration- (A) Triage - Heal/Endurance
- (31) Triage - Heal/Recharge
- (31) Triage - Heal/Endurance/Recharge
Level 18: Kick- (A) Empty
Level 20: Resilience- (A) Steadfast Protection - Resistance/Endurance
- (33) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (33) Resist Damage IO
Level 22: Tough- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Endurance/Recharge
- (34) Impervium Armor - Resistance/Endurance/Recharge
- (36) Impervium Armor - Resistance
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
Level 26: Disembowel- (A) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
Level 28: Dull Pain- (A) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Endurance
Level 30: Hasten- (A) Recharge Reduction IO
Level 32: Head Splitter- (A) Armageddon - Damage
- (43) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Accuracy/Recharge
- (45) Armageddon - Damage/Endurance
- (45) Endurance Reduction IO
Level 35: Whirling Sword- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
Level 38: Revive- (A) Recharge Reduction IO
Level 41: Moment of Glory- (A) Recharge Reduction IO
Level 44: Focused Accuracy- (A) To Hit Buff IO
- (50) Endurance Reduction IO
Level 47: Physical Perfection- (A) Healing IO
- (48) Healing IO
- (48) Endurance Modification IO
- (50) Endurance Modification IO
Level 49: Recall Friend- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Triage - Heal/Endurance
- (21) Triage - Heal/Recharge
- (21) Triage - Heal/Endurance/Recharge
Level 2: Stamina