Sutter & Kal: i20's forgotten content


Arilou

 

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Originally Posted by Safeguard View Post
I admit, I didnt read this entire thread but are both these TFs Praetoria based or involve Praetoria?
The SF is not related to Preatoria.

The TF is related to Preatoria.


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Originally Posted by McNum View Post
Guided bombs. Very guided bombs.
No, they're just dumb iron bombs; the key is that they don't just drop them, they Fedex them to you to guarantee delivery.


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Originally Posted by IanTheM1 View Post
Unless I missed something, don't stand on the big glowing targets (well, I guess they don't look very much like targets, but they effectively are) and you'll be fine.
Which would work, if Airstrikes weren't occurring without a second of pause and if both Durays didn't constantly stand on an airstrike target. Those things have a longer range than they look like they might, so unless you have ranged attacks (and I don't), you spend most of the fight either dead or hanging back.

I suspect somehow locking down or killing Primal Duray quickly may make the encounter less painful, but I don't have a good head for team dynamics.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Did Sutter a couple of times, haven't run Kal yet.

Sutter is a very cool TF. Very cool maps, decent story, excellent fights. Very much a SAVE THE DAY! experience between saving the ships in the 1st mish, the AV fight with the adds pouring out of the portals, the tunnel fight vs IDF in the second mission and of course the collapsed Skyway freeway.

Love the AV fights. The Bomber Ghouls and the Durays, mostly. Those were two good fights requiring coordination, tactics and situational awareness. Not that much, but enough to require a little more attention and finesse than the usual bum-rushin', tank-n-spankin' snoozefests most AV fights are in this game. So yeah. Kudos on the fights, can we haz more like them?

I expected a bit more of the Temblor/Fusion duo, though. Maybe the teams I've run Sutter on so far have been very well equiped to deal with them, but all those two required on my runs was to say "stop shooting the Granite tank, hit the Blaster instead, ya muppets!" in chat. They have a couple of flashy moves, but they don't seem to do that much.

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I like the floating fortress map, though I wish it weren't over as quickly. Instead of diving into three different ships to disarm four bombs twice over, could we not have spent some more time on the actual rig, accomplishing non-repetitive objectives? I mean, sure, it's nice that we get to save both the Stout and the Cook and what was the name of the other ship? But it gets a bit redundant since they're essentially three ships of War Walkers and three hulls of Sky Raiders. I've never even seen much of the rig, and I'm the sort of guy who goes out to explore.
This'd be my only gripe about it the Sutton TF, yes. Would be much better if we spent more time battling the skyraiders on their floating fortress dealie and less clearing warwalkers off the ships. A Silver Mantis SF style phase where we clear off turrets/raiders, or sabotage some Skiffs before they take off and bomb the Navy ships, I dunno.


 

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Originally Posted by IanTheM1 View Post
The tip drops as soon as you roll a normal tip drop, from what I could tell. Lots of reports of getting both a normal tip and the special one (which has a special icon to boot, so it's hard to miss). This isn't a repeat of the Halloween tip mission, thankfully.

The tip mission itself can be a little rough, since it has an EB in it, but keep in mind like Katie Hannon and Ernesto Hess, only the leader needs to have completed the tip mission to start the TF.
Huh? There's no EB in that tip. Sure, they used the Blade Prince model, but he was scaled down to a lieutenant when I did it.


 

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Originally Posted by Neuronia View Post
Ran Cutter on a PuG on Victory the other day.

Was pretty fun but the last mission is a bit of a grind

*SPOILERS*

You go into Skyway City, eventually facing off against Duray and a clone Duray. The real Duray teleports to and fro, meanwhile you face off against Sky Raiders and, iirc, IDFs too. We got kinda confused after using the hopsital, trying to jetpack through the cracks in the highway instead of taking the sewer entrance...to the highway.

*SPOILERS*

Very visceral in the first part though, I'd certainly do it again, probably tonight with one my supergroups.



For Kal, you need to do a tip mission redside. The tip will say something about wizards (?) and send you on a few missions.

For Cutter, he's in Independence Port nearish the hospital area on a cruiser.
Not a clone. It's the primal and praetorian Duray's are working together.


 

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Originally Posted by Hydrofoil_Zero View Post
Not a clone. It's the primal and praetorian Duray's are working together.
The question was an explanation of Praetorian Duray's clones that start showing up after you defeat the original.

And as far as I know, the answer is in the Resistance Crusader arcs, where Duray comes back from the dead at the head of a corps of dead men who've all been brought back to live as sentient Ghouls.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Why is everyone saying there's a clone Durray? It was my understanding that the final AV's were Primal Durray and Praetorian Durray, since the whole story is that the two are working together.


 

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Originally Posted by catwhowalksbyhimself View Post
Why is everyone saying there's a clone Durray? It was my understanding that the final AV's were Primal Durray and Praetorian Durray, since the whole story is that the two are working together.
Both times I have run the admiral sutter TF we killed the preatorian duray first (mostly because he sat still longer thant he primal one) and during the fight with the primal a 'clone' of the praetorian duray shows up. Not sure why it does or if it would show up if you took out the primal duray first but you don't have to actually take the 'clone' out, just the two original AV's.


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As I recall, the Praetorian Duray clone is not an AV, either, just a boss.

For you story people, the Sutter TF is definitely Praetorian-related. The story pretty much boils down to, "We're at war with Praetoria, so fight off some of their attacks," but "simple" doesn't necessarily mean "bad." Personally, I found it refreshing.

The Kal SF deals with the Flames of Prometheus, from the CoH comic. Since Prometheus has been grandfathered into the endgame story (you can talk to the pompous windbag in Ouroboros), it could be said to be incarnate-related. Plus, the "temporary" (it lasts until you get rid of it) power you get from completing it can be converted into a Notice of the Well once you hit 50.

Other things I like (minor spoilers)-

Sutter:
- Making fun of Duray's hats.
- Trying to figure out who Harbinger is supposed to be the counterpart of.
- On a character with confusion powers, causing the ghouls to blow each other up.
- The fact that Paragon City authorities decide to hide the populace in the sewers. So THAT's why the sewer system is so elaborate.

Kal:
- It features lots of Blade Princes, one of my favorite enemies, in the first mission. Notably, they are all bosses rather than EB's.
- Finding out a lot more about Odysseus, another favorite character of mine.
- That the ranks of the three AV-class enemies in one mission are "Hero," "Rogue," and "Vigilante."
- Speculating on who the heck this Exorcist guy is. Best answer wins a prize.
- Being jealous of all the weird stuff in Odysseus's warehouse.
- Pointing out that sticking your fists inside the severed limbs of a god is, to use an internetism, pretty hardcore.
- A pie joke, which everyone loves.


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Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

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I love the Mortimer Kal SF. It's a lot of fun. There are only two real downside for me.

One, how short it is. It only took an hour the first time I ran it, even with everyone stopping to read all the text. Second run took 39 minutes and nobody was trying to rush it. I can easily see a speed run version taking under 30 minutes. The cut scenes would probably be the longest single part of the whole thing.

Two is hard to talk about without spoilering anything. It's the mob you face in the final mission that isn't the MM robots or Positron. I hate that guy; I really hate finding multiples of him in the last mission. Even destroying him wasn't enough to get me to stop grinding my teeth at his appearance. He's a terrible piece of crap writing in his first (non-Kal) appearance, why would they include him in more places?

Fortunately it's not enough for me to be down on the whole thing. Overall I think it's a great SF that could have been near perfect if it wasn't so short and they lost that one unfunny "joke" character.


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