What?


Chase_Arcanum

 

Posted

Can we get an in game computer system to now keep track of our rewards?

Influence
Infamy
Information
Salvage
Recipes
IO's
SO's
DO's
TO's
Merits
Hero Merits
Threads
Uncommons
Purples
PVP drops
Rares
Very Rare

Well, I guess we had to get rares eventually so we could be dupin em.

I am seriously for the first time in many years doubting whether I care to play this game any longer. These rewards "tables" are becoming ridiculous. How many types of rewards do you have to keep inventing?

The cheese is becoming far less tasty lately.


 

Posted

Let's get a computer system to track how many of these threads there are


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
Can we get an in game computer system to now keep track of our rewards?

Inf
Salvage
Recipes
Enhancements
Reward Merits
Alignment Merits
Threads
Uncommons
Rares
Very Rares
No need. I have simplified it. Influence, infamy and information are THE SAME THING! Very Rares and Purples are THE SAME THING
TO's, DO's, SO's and IO's are ENHANCEMENTS and therefore THE SAME THING!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

Misleading and incomplete. Corrections below

Quote:
Influence
Infamy
Information
There is just one of these to track. It is called different things from different perspectives, but it isn't 3 separate items.

Quote:
Salvage
Recipes
These each come in common, uncommon, rare, and very rare (for recipies). There's also event salvage (which you missed). There isn't much sense counting these and then counting 'rares' and 'uncommons' separately. heck, you counted 'purples' and 'very rare' twice already!

Quote:
IO's
SO's
DO's
TO's
1) IO's aren't loot rewards, they're craftables made from salvage and recipes combined. They don't belong on this list.

2) SO's DO's, and TO's are simply different degrees of a single item "Enhancements." If you're going to go through the lunacy of treating them differently, you might as well go all the way and itemize each KIND of IO (knockback, endurance reduction, damage, etc) and even its level.

Quote:
Merits
Hero Merits
You forgot "Vanguard Merits"

[/quote]
Threads
[/quote]

Shards, incarnate common salvage, incarnate uncommon salvage, notice of the well, etc... or we just easily lump all of these into "Incarnate Salvage."

Quote:
Uncommons
Purples
PVP drops
Rares
Very Rare
Most of these are noted above in salvage/recipes. I'll count PvP recipes separately since the do drop via a different system.


Quote:
I am seriously for the first time in many years doubting whether I care to play this game any longer. These rewards "tables" are becoming ridiculous. How many types of rewards do you have to keep inventing?

The cheese is becoming far less tasty lately.

Ok, so a better list would be
  • inf- whether influence, infamy, or info
  • salvage (common, uncommon, rare)
  • event salvage -- listed separate since they only drop during certain times/places
  • *base salvage -- listed separate since they no longer drops but exists as legacy junk in-game
  • recipes (common, uncommon, rare)
  • recipes (very rare) -listed separate since theysince it only drops from level 50 foes
  • recipes (PvP) -listed separate since they since they only drop from other players
  • Enhancements (TO/DO/DO)
  • Enhancements (Hamidon / Special) listed separate since they have special drop conditions/events
  • Architect Entertainment Tickets (you missed that one)
  • Inspirations (missed that one too)
  • Merits
  • Hero Merits / Villain Merits
  • Vanguard Merits (boy, you missed a bunch!-- see, there was no need to artifically inflate things by doublelisting above)
  • Incarnate Salvage (Ok, we could count each component differently, since they do drop from different incarnate events, but we could also count each item of salvage differently too... just makes sense just to lump the stuff that's used to craft incarnate items together, like other salvage)
  • Incarnate XP (again, could count each differently, as this is the xp for each unlock... but heck, this is essentially the same as easier to find/read "progress meter" for a badge. You're doing X until you unlock Y after all.... oh, but that reminds me...
  • BADGES- they are, after all, something you get for something you do-- a reward. Heck, want to really inflate this.... these all unlock differently, so we can count them as 'achievement, history, exploration, accolade, etc.
  • Prestige-- almost forgot it too


I'm still missing some obvious stuff, I'm sure.


...but enough of that.

I disagree with your conclusion.

Many of the additional rewards you mention are gated to alternate content where it makes sense to give out its own "point/reward" system- you're rewarding the user for participating in a particular activity, and you don't want that reward to lose value by making it too easily available to people that haven't earned it, simply because they have a surplus of another salvage handy. (There's some conversion available between some rewards, they're usually rather inefficient to discourage the practice, but give some flexibility in extreme circumstances of surplus/demand)

Some of the awards work just the opposite- making something that would otherwise be locked to a specific item (task force completion recipes) to those doing the TF-- while counting all TF's, long and short, at a common level. Applying merits to these (and story arcs) gave us enhanced flexibility.

The gating doesn't overwhelm new players because it IS gated- you learn that you get AE tickets by doing AE missions. If you're not ready to experience AE, you never need to worry about the tickets. Pretty much the same with Vanguard Merits. If your're interested in making a supergroup base, prestige will become relevant. If you're not... you can ignore em or even remain blissfully unaware of them.


 

Posted

Maybe there will be an out-of-game system for tracking inventory eventually!