Wait...is Lambda Sector's rewards bugged?


Adeon Hawkwood

 

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I must have been lucky; I just ran my first Lambda with a PUG and we won.

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Originally Posted by SilverAgeFan View Post
Because of the level difference, long duration soft control seems better than hard control here.
I certainly found Confuse effective; War Walkers aren't especially resistant to it and do a good job of stomping their allies for you.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Aliana Blue View Post
Fear is awesome in Lambda. Very surprisingly effective considering my Dark/ defender isn't even alpha slotted yet.

As far as getting the crates/acids, with my fastest glowie acquisition run I was running my DM/Inv scrapper with a Spines scrapper and an Illusion controller - us three took most of the acids by having me charge in (I wouldn't say "tank" because it was too much for my scrapper to really tank, but good enough to take the alpha and their attention), the spines would come and start with the damage while the Ill/ would lay the ground support. We had time after that to go up and help hunt down the last couple of crates. Haven't failed to get all the destructibles my team was in charge of getting yet with that scrapper.

So what makes a difference, I think, is having strike teams with laser-guided focus on getting those destructibles and sticking together, and pushing hard. Don't be afraid of just getting a couple of people and doing it yourself, while harder than your usual content, you can still individually make great contribution towards the overall progress. If you plan beforehand and bring a full tray of your favourite survival inspirations specifically for this part, even you alone can make the final difference in getting all those objectives.
I will second this. Since I PuG almost exclusively, I've taken lead of all the Lambdas I land in regardless of star (always asking first, no one has ever turned down the opportunity to hand the star to someone else). At the split up phase, I always ask for volunteers, depending on League size. If it's 8, I ask for a brave partner. If it's 9 or 10, I ask for two extra pair of hands. We always go for the Pacification Grenades, because I trust that 6-8 people will be able to beat out 2-3, but sadly, that's never happened. My small team always finishes getting the grenades before the acids, so we end up helping them get the last few ones that are left, the last few Lambdas I've done, I always get those 3 Astral Merits.

What destroys most leagues are those people who refuse to listen to my advice of clearing 3-4 spots in their power trays for ease of temp power management. Without fail, every single time, there's always 2 or 3 portals left open when there shouldn't be (for example, getting 8 acids, but only 6 portals are closed). It's lead to most of my defeats. I mean, it's the first thing I mention after the Security Team and I stress it, so very much. But there's always someone who doesn't listen or refuses to cooperate.


 

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Originally Posted by Rikis View Post
What destroys most leagues are those people who refuse to listen to my advice of clearing 3-4 spots in their power trays for ease of temp power management. Without fail, every single time, there's always 2 or 3 portals left open when there shouldn't be (for example, getting 8 acids, but only 6 portals are closed). It's lead to most of my defeats. I mean, it's the first thing I mention after the Security Team and I stress it, so very much. But there's always someone who doesn't listen or refuses to cooperate.
Yeah, for some reason, telling people where to stand (BAF) is about six thousand times easier than getting people to check their temp powers. To be fair, though, the power-window interface is kind of a nightmare. You basically have to have space on your power bars for Lambda.

That said, once most people have the level shifts (and the high-DPS pets and huge stacking buffs that come with them) and Judgement nukes, it ought to be easy to beat Marauder even without using the Acid temps.


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Originally Posted by Snow Globe View Post
I don't intend to PUG either trial for the first few months or until I consider the server can actually PUG the trials.
gdfg
What I'm doing is playing through with a group, explaining how things can be done successfully, and helping get working tactics out to as many people as possible. Once a sufficient amount of players actually know how to do the trials, I'll start joining the LFG queue. Otherwise I'd be far less inclined to actually do them at all.
If anyone thinks that this post reflects me saying one thing and doing another, that is a completely false idea. I have always said that if you don't want to assemble a full league for a trial that you should expect to get additional people from the queue. Nearly every team different players have joined, and over the last 3 days I've never had the exact same team more than twice, so I'm not isolating myself at all. Most of the teams I've been on have had players join from broadcasting in Pocket D or over a global channel. A couple of the teams went from BAF to Lambda when a number of players dropped.

I've join premade groups. Those groups are almost always full (with more wanting in). In the groups that aren't full, I fully expect additional players from the queue. I will not kick the additions. I don't need to. Why? It is because I know the core group I join or make will know who I am and will actually listen to advice, because they know the source. No team that I've joined that has less players than the maximum has kicked an addition from the queue.

I expect a lot of Triumph will know how to do these trials soon and the players that just want to "jump in" will do so. They'll likely make a core group still and accept whatever adds come from the queue, but that is just smart play. The trials aren't overly difficult, as people have found out over the last week. I have a 100% Lambda success rate (about 10 runs), and around a 60% success rate for BAF (many more runs, but either prisoners or siege are the failure points).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Obitus View Post
That said, once most people have the level shifts (and the high-DPS pets and huge stacking buffs that come with them) and Judgement nukes, it ought to be easy to beat Marauder even without using the Acid temps.
I know. I was looking at the two additional badges required for the Master of Lambda accolade and got excited about giving that a whirl in due course.

Speaking of which, not sure I understand the Strong and Pretty badge (or something like that) for the BAF. You need to defeat the AV's with no ambushes standing? So it's just a matter of timing then?


 

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Originally Posted by SilverAgeFan View Post
Speaking of which, not sure I understand the Strong and Pretty badge (or something like that) for the BAF. You need to defeat the AV's with no ambushes standing? So it's just a matter of timing then?
Or having a team dedicated to Ambush wiping - position them at the reinforcement spawn point in the north of the map, and taking care of them as they appear.

I'm waiting on Incarnate Shifts, and a few more Judgement/Destiny Upgrades from people before I try this one!


 

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Yup the final phase most Union teams will play it like this.

Team 1: Seige.
Team 2: Nightstar.
Team 3: Reinforcement spawn point.

The spawn point is the Helipad building (the building by the Helipad obviously) so team 3 just sits there and smashes the reinforcements as they come out the doors, meaning team 1 and 2 are free to just concentrate on Seige and Nightstar.

Also there is a choke point for the Prisoner escapes, namely either side of the tennis court, if you position damage dealers on either side you can cut down quite a few of the prisoner escapes.

Not on my Watch is the only BAF badge I have left to earn now.

((Disclaimer: tactics not developed by me The three team stratergy was developed by Bullet Point)).


 

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Allow me to cry a little... let me tell you the story of the PuG Lambda I just led.

I'm on my Brute, who is 50(+3) with Lore and Destiny at t3, Judgement and Interface at t2. So we get in and someone immediately leaves, leaving us with 7 and the turnstile system does not fill us. So there we are merrily plopping along, laying a path of destruction through the Praetorian forces. After a more tedious than expected fight against the Security Team, I go into detail explaining what needs to happen. I go over the basics, have some room in your power tray for the temps, destroy the objects and move on, patrols pile up if you stay. I even go to the details, describing what the containment units look like so that they know what to hone in on. I sent all 6 of them after the acids while I alone went after the grenades.

Anyone care to guess at the outcome of the raid phase? Anyone? Did you think maybe 5 acids and 1 grenade? Perhaps 4 acids and 3 grenades? No, sadly, and I mean that to the full extent of the word, sadly no. We ended the raid phase with 7 pacification grenades and *2* acids. I trusted them when two of them told me they had expertise in the lab before. I was actually still fine, still had Demonic Aura and Elusive Mind for the last three weapon caches when we ran out of time.

Ugh.

To make it all the better, the turnstile finally adds two people, when we have 10 minutes left on Marauder and 5 portals still up.


 

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Originally Posted by Blood_Beret View Post
I agree, iXP comes quicker on Lambda because there are more mobs before the trial even begins.
Yeah...I've noticed this as well. I've joined and beat way more BAF and still haven't unlocked Lore slot even though I've already made enough pieces to get to tier 3 Lore. I've failed several Lamba and my Destiny slot in unlocked! lol


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Rikis View Post
Allow me to cry a little... let me tell you the story of the PuG Lambda I just led.

I'm on my Brute, who is 50(+3) with Lore and Destiny at t3, Judgement and Interface at t2. So we get in and someone immediately leaves, leaving us with 7 and the turnstile system does not fill us. So there we are merrily plopping along, laying a path of destruction through the Praetorian forces. After a more tedious than expected fight against the Security Team, I go into detail explaining what needs to happen. I go over the basics, have some room in your power tray for the temps, destroy the objects and move on, patrols pile up if you stay. I even go to the details, describing what the containment units look like so that they know what to hone in on. I sent all 6 of them after the acids while I alone went after the grenades.

Anyone care to guess at the outcome of the raid phase? Anyone? Did you think maybe 5 acids and 1 grenade? Perhaps 4 acids and 3 grenades? No, sadly, and I mean that to the full extent of the word, sadly no. We ended the raid phase with 7 pacification grenades and *2* acids. I trusted them when two of them told me they had expertise in the lab before. I was actually still fine, still had Demonic Aura and Elusive Mind for the last three weapon caches when we ran out of time.

Ugh.

To make it all the better, the turnstile finally adds two people, when we have 10 minutes left on Marauder and 5 portals still up.
I've failed so many Lamba and learned that getting 10 Acids is way more important than getting 10 Grenades because if you can get all the doors down, the ambushes are way less and you may have time to camp at the Weapon spawn point for Grenade later (as long as nobody aggro the main AV, which apparently is hard to do because SOMEBODY always aggro the AV...ugh!!).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.