Elec/Ice/Cold Alpha Slot


Computer

 

Posted

Alphonse von Locke, my Elec/Ice Dom, is already at level 36, and I anticipate him being in his 40s by the end of the week. It's time for me to start thinking about what Alpha to pick for him, and the only one I can think to eliminate is Cardiac.

My plan for his build, if I can make it work, is to:
1. Make him permadom
2. Softcap Smashing/Lethal damage (He's in melee too much to focus on ranged defense, and with Frozen Armor it would be easier to softcap Smashing/Lethal than melee defense, which gives cover against many attacks at all ranges).
3. Increase his Damage/Endurance drain (far distant third)

Spiritual will reduce his recharge time, making it easier to go Permadom.

Neural increases his defense, which will bring me closer to that softcap.

Musculature will boost damage and endurance drain, which would be helpful, but is a distant priority.

If I had Mids, I'd make a build to try and figure this out, but I don't because Mac users can't use Mids.

My question to you mighty number wizards is this: If you were willing to spend infinity dollars, would all three goals be possible to meet without gimping my control, and if so which Alpha would add the most to the build?


Too many alts to list.

 

Posted

Quote:
My question to you mighty number wizards is this: If you were willing to spend infinity dollars, would all three goals be possible to meet without gimping my control, and if so which Alpha would add the most to the build?
Yes, and I think I would go with Musculature for an Electric/Ice personally. When building for Perma Dom you already build up quite a bit of recharge, making Spiritual slightly less useful. You might already know this, but it wasn't clear from what you said. The Spiritual alpha has no effect on Domination directly. Nerve would be my second choice due to the fact that it can affect quite a few things you have. Again though, I think you'll get the most bang for your buck out of Musculature though as it enhances some major attributes (namely Damage, and Endurance Modification).

Here is a build I have been playing with, perhaps you can get some use out of it:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(13)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 8: Conductive Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(50)
Level 10: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Static Field -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(15), LgcRps-Acc/Sleep/Rchg(15), LgcRps-Acc/Sleep(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(25)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(29), CoPers-Conf%(29)
Level 28: Chilling Embrace -- HO:Micro(A)
Level 30: Ice Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(33)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(37)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
Level 41: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(42), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(43)
Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45), GA-3defTpProc(46), S'fstPrt-ResDam/Def+(46)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 49: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(17)
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 19.44% Defense(Smashing)
  • 19.44% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.06% Defense(Melee)
  • 8.188% Defense(Ranged)
  • 6% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 95% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Sleep)
  • 171.68 HP (16.88%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 23% (0.384 End/sec) Recovery
  • 72% (3.057 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.875% Resistance(Negative)
Good Luck!


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Wow! This build is pretty much exactly what I was thinking about, though I was maybe considering Hoarfrost instead of Hibernation simply because I like to keep my toons moving (I haven't looked at the numbers for Hoarfrost to see if it's worth taking). I think this is certainly doable. Thanks!

Also, thanks for posting the text build rather than a data chunk. :P


Too many alts to list.

 

Posted

No problemo!

Personally I went for Hibernate because it is a guaranteed heal/end replenisher if you need it. Also it is nice to hide in incase your mezes don't work or need a second to recharge. Personally I love hoarfrost, but the heal can be replaced by hibernate, and the absolutely extreme amount of recharge needed to keep it permanent annoys me. Also you get less use out of the +hp portion with the more +hp accumulated (I think that build is at 1350ish).


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
No problemo!

Personally I went for Hibernate because it is a guaranteed heal/end replenisher if you need it. Also it is nice to hide in incase your mezes don't work or need a second to recharge. Personally I love hoarfrost, but the heal can be replaced by hibernate, and the absolutely extreme amount of recharge needed to keep it permanent annoys me. Also you get less use out of the +hp portion with the more +hp accumulated (I think that build is at 1350ish).
Only downside is you can't use sleet for a couple of minutes or so after you come out of hibernate (annoying bug). But yes, hibernate actually acts as a better "heal" than hoarfrost does since it is up so much more often.

Would 2nd musculature. Personally my goal is getting enough recharge bonuses that spiritual doesn't make a difference regarding permadom anyway, so that one wasn't a real consideration for me. Actually I'm going for permadom without hasten so it really doesn't help there for me.

And I'd rather have the nice extra damage then a couple more points of defense the other alpha would give.


 

Posted

My dom is five bars of experience to level 39. Leveling teams seem like they've been scarce these days. Anyway, I plan on hitting the grindstone hard later on tonight and hopefully climb up to level 41 before bed. I've got 3 Basilisk's Gazes already purchased. Looking at the price tags of some of those IOs made me realize that this is going to be an expensive build. I think I'll just focus on making domination permanent for the moment and work in the defense afterwards. According to my calculations, I'll be spending billions on it.


Too many alts to list.

 

Posted

Hrmm maybe my plant/fire dom should take the musclature route instead of spiritual.



 

Posted

DESPAIR! I only managed to get my Dom to lv 41 and the servers are already down for the addition of Issue 20! I swear, teaming was as dry as a bone on Virtue server. I only managed three TFs since I dedicated myself to grinding him to 50. >_<

Since I'm still leveling, I went ahead and grabbed Sleet first at level 41. It made for a mean addition to his existing powers, and keeps enemies bouncing around while Synaptic Overload is recharging, allowing me more precious time to stay safe while in melee range and attack/sap them while they're helpless.

I have a love/hate relationship with knock back in this game, but never more than when playing my Elec/Ice dom. It would be more accurate to say that I have a love/hate relationship with OTHER PEOPLE'S KNOCK BACK. Mine works just fine, but theirs messes up my careful plans. :P

For future reference to others who consider this build, the biggest drawback it has is the high endurance cost of Ice's ranged attacks. I highly recommend slotting them early for endurance. They fire off far faster than even the melee attacks in the set, and certainly quicker than most other ranged blasts, but their endurance cost really eats through the blue bar. I'm hoping that going for Permadom status will help ease my problems there.


Too many alts to list.

 

Posted

Quote:
Originally Posted by Computer View Post
Yes, and I think I would go with Musculature for an Electric/Ice personally. When building for Perma Dom you already build up quite a bit of recharge, making Spiritual slightly less useful. You might already know this, but it wasn't clear from what you said. The Spiritual alpha has no effect on Domination directly. Nerve would be my second choice due to the fact that it can affect quite a few things you have. Again though, I think you'll get the most bang for your buck out of Musculature though as it enhances some major attributes (namely Damage, and Endurance Modification).

Here is a build I have been playing with, perhaps you can get some use out of it:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(13)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 8: Conductive Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(50)
Level 10: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Static Field -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(15), LgcRps-Acc/Sleep/Rchg(15), LgcRps-Acc/Sleep(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(25)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(29), CoPers-Conf%(29)
Level 28: Chilling Embrace -- HO:Micro(A)
Level 30: Ice Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(33)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(37)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 38: Bitter Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
Level 41: Hibernate -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(42), Panac-Heal/Rchg(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(43)
Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(45), LkGmblr-Rchg+(45), GA-3defTpProc(46), S'fstPrt-ResDam/Def+(46)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 49: Sleet -- UndDef-Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Marshal
Level 0: Invader
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(17)
------------
Set Bonus Totals:
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 19.44% Defense(Smashing)
  • 19.44% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.06% Defense(Melee)
  • 8.188% Defense(Ranged)
  • 6% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 95% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 4% Enhancement(Sleep)
  • 171.68 HP (16.88%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 23% (0.384 End/sec) Recovery
  • 72% (3.057 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.875% Resistance(Negative)
Good Luck!
Just an FYI, slotting recharge into hibernate is moot because you can only use it every 120sec due to nophase. So in a perma dom build it's already going to recharge before nophase expires. So unless you really want set bonuses, you can take all the slots from hibernate and use them elsewhere (put a common heal IO in the base slot).


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Just an FYI, slotting recharge into hibernate is moot because you can only use it every 120sec due to nophase. So in a perma dom build it's already going to recharge before nophase expires. So unless you really want set bonuses, you can take all the slots from hibernate and use them elsewhere (put a common heal IO in the base slot).
I'm aware of that, the slotting was indeed for the set bonuses (Mmmm 7.5% recharge ).


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
I'm aware of that, the slotting was indeed for the set bonuses (Mmmm 7.5% recharge ).
Taking 3 of those slots and putting them in ice bolt, jolting chain, and ice blast and changing the sets to decimations will net 18.75% rech... for a lot cheaper.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Taking 3 of those slots and putting them in ice bolt, jolting chain, and ice blast and changing the sets to decimations will net 18.75% rech... for a lot cheaper.
Actually, that is where I took those three out from. If you remove those devastations you loose a significant amount of the +damage bonuses (Something Mr_Grumpums is building for). Also, considering how effortless it is to make billions in this game, I always build without cost in mind.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Computer View Post
Actually, that is where I took those three out from. If you remove those devastations you loose a significant amount of the +damage bonuses (Something Mr_Grumpums is building for). Also, considering how effortless it is to make billions in this game, I always build without cost in mind.
Just throwing out options. Admittedly, the extra recharge doesn't do too much for this particular build since most of /ice's powers are fast anyway. Hasten becomes perma but that's about it.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Just throwing out options. Admittedly, the extra recharge doesn't do too much for this particular build since most of /ice's powers are fast anyway. Hasten becomes perma but that's about it.
Oh I absolutely don't mind a cheaper build! With all the money I'm throwing into the new Incarnate things, and my bizarre inability to get purple drops (I've gotten 5 in the 68 months I've been playing this game), I seem to always be hovering at the edge of bankruptcy.

How DO people manage to get so much cash? Heck, if you don't want to tell all the forums, you can even PM me. I don't know the tricks, my AE farm is helping me earn cash, but not -that- kind of cash.


Too many alts to list.

 

Posted

A lot of it is just looking for crafted enhancements that are selling for a lot fairly frequently on the AH, then buying the recipe (which is usually cheaper), crafting that enhancement, and then selling it. You can also just run AE repeatedly for a lot of cheap tickets and buy your recipes/salvage that way. I'm a really bad farmer, but my Fire/Kin can usually crank out 1000+ tickets with about 20-25 minutes of work.


 

Posted

Currently shooting for the Permadom over the defense cap. I'm 47 merits from adding in the second LotG: Recharge, and I have another character who is 97 away. The build is working VERY well. I dropped out Tactics to get Fly, however.

The Tier1 Musculature Alpha is finished, and it's upped my damage considerably.


Too many alts to list.

 

Posted

I keep hearing this and that about musculature. Some say it ups your dmg by a significant amount others say it's equivalent to a small red inspiration due to diminishing returns. Could someone clear this up for me I'm ready to pull my hair out lol.



 

Posted

It's not easy to simplify how the musculature works for damage because of the unique way that dominators build for perma-dom.

Take a power like havoc-punch. I have it five slotted with crushing impact for the recharge bonus. It's Mid's damage increase is ~95%. The common and uncommon musculature slotting won't boost the damage that much, but it is noticeable.

Now if you have a power like Tesla Cage, my Elec/elec/cold dom has only four basilisk gazes in that for the the recharge bonus to get to permadom. There are NO slots for damage, yet this power in itself will do a modest ~60 points of damage, on a tight recharge. Each and every point of musculature boost will improve the damage from Tesla Cage. The boost to the pets, gremlins and voltaic sentinel, isn't bad either.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
It's not easy to simplify how the musculature works for damage because of the unique way that dominators build for perma-dom.

Take a power like havoc-punch. I have it five slotted with crushing impact for the recharge bonus. It's Mid's damage increase is ~95%. The common and uncommon musculature slotting won't boost the damage that much, but it is noticeable.

Now if you have a power like Tesla Cage, my Elec/elec/cold dom has only four basilisk gazes in that for the the recharge bonus to get to permadom. There are NO slots for damage, yet this power in itself will do a modest ~60 points of damage, on a tight recharge. Each and every point of musculature boost will improve the damage from Tesla Cage. The boost to the pets, gremlins and voltaic sentinel, isn't bad either.
Exactly! It BOOSTS damage on all powers that DEAL damage. While my secondary hasn't become a huge deal stronger, my Primary powers are dishing out more damage per application.

Since this is a character whose AoE damage is largely based on DoT (Love that Diamagnetic Interface Proc with my guy's defense powers), I see it work a lot with my AoE Immob. I only have 47% global recharge so far, so I don't have Ice Storm up every round and often continue the tried and true "Mez, walk into melee, sap their endurance, and cut them to ribbons one at a time" approach. Cages recharges fast, and now I spam it for damage as well as endurance drain. If I take out the Lt's first, the minions are usually dead or dying by the combination of the Gremlins and Cages.

Also, I had an incredibly easy time running through Warburg with this character. Not a single death, and I was able to get all three nukes faster than I ever have on a Scrapper. The only point of irritation came from a corridor full of Spiderlings near the entrance I used to the underground, but I threw the AoE confuse and Cages at them, popped Hibernate, and let my pets take over for a bit until they were taken down.

I plan on running a few RSF's sometime so that I can get comfortable enough with it to try for a Master run in a few weeks.

This is a fun Dom, but I guess I wouldn't call him a powerhouse of doom and destruction. I see my Mind/Fire Dom burning through missions far faster than my Elec/Ice, but I -like- the Elec/Ice just as much!


Too many alts to list.

 

Posted

Quote:
Originally Posted by Psylenz View Post
It's not easy to simplify how the musculature works for damage because of the unique way that dominators build for perma-dom.

Take a power like havoc-punch. I have it five slotted with crushing impact for the recharge bonus. It's Mid's damage increase is ~95%. The common and uncommon musculature slotting won't boost the damage that much, but it is noticeable.

Now if you have a power like Tesla Cage, my Elec/elec/cold dom has only four basilisk gazes in that for the the recharge bonus to get to permadom. There are NO slots for damage, yet this power in itself will do a modest ~60 points of damage, on a tight recharge. Each and every point of musculature boost will improve the damage from Tesla Cage. The boost to the pets, gremlins and voltaic sentinel, isn't bad either.
oh...Oh...my. This pleases us greatly....yesssss. I will have to take a look at mids! Thank you!



 

Posted

Did I just read correctly?...Musculature affects pet damage?, does this hold true for psuedo pets like carrion creepers?, or Maybe Phantom Army for trollers?


 

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Quote:
Originally Posted by Lord_Saigon View Post
Did I just read correctly?...Musculature affects pet damage?, does this hold true for psuedo pets like carrion creepers?, or Maybe Phantom Army for trollers?
If you can slot a power with a damage enhancement to increase damage, then musculature will boost the damage from that power, and yes, that is why controller/dominator primary powers benefit from added damage when mezz duration might not be as useful.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

My Elec/Ice/Cold Dominator is currently at Tier 2 Musculature and two Taskforces away from being Tier 3. I also have Ionic Judgment, Reactive Integration, the Supporting Seer Lore, and the Regeneration Rebirth Destiny at Tier 3. Diamagnetic Integration is at Tier 2, lacking only a rare to become Tier 3.

IO-wise, he's at 73.75% Global Recharge. That's "barely there" Permadom country. His S/L Defense is around, oh 28% at the moment because I was really focusing on the Recharge.

Reactive Integration along with all that recharge has made him into a Dominator with surprisingly crazy AoE damage. Sleet and Ice Storm, along with heavily spammed Electric Cages (Which I currently have 5-slotted with Gravitational Anchors), really make strong use of the 75% chance to activate Reactive's DoT, but the fast animating and recharging attacks from Icy Assault also deal improved damage. Unfortunately, it makes Static Field take a back seat unless I'm spamming powers to sap endurance, but the high recharge on Synaptic Charge and Jolting Chain (Yes, I still use Jolting Chain at level 50) keep enemies off their feet or attacking each other.

For teams that already have high damage (Teaming with a bunch of blasters, /kin corrupters, and SS Brutes) and would steamroll anyway, I swap Reactive out for Diamagnetic and step back into a more supporting role. After all, this toon can REALLY drain endurance, and the -ToHit debuff is quite nice for when enemies actually have enough endurance to throw out a couple of attacks.


Too many alts to list.

 

Posted

There are two features of jolting chain that I never get tired of: the end decrease in chain form can drain a lot of foes combined with the Gremlin's jolting chain, if you took those. The second thing is the knockdown. It's just yummy, but I started on a storm defender so I might be biased.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
There are two features of jolting chain that I never get tired of: the end decrease in chain form can drain a lot of foes combined with the Gremlin's jolting chain, if you took those. The second thing is the knockdown. It's just yummy, but I started on a storm defender so I might be biased.
Speaking of which I discovered a delicious little treat. I cannot check it currently due to me being over a friends house in another state but the IO...ugh what's the name of it...it's a kockback IO and it...AH! found it.

http://wiki.cohtitan.com/wiki/Force_...or_%2BRecharge

Force Feedback:Chance for recharge...would this IO be super mega awesome for Jolting Chain? I know it worked very well on my Elec brute and that was due to it checking for every enemy I hit with Thunder Strike (I think). In fact with jolting chain one could slot it with tons of tasty IO's no?