AoE Def?


Adeon Hawkwood

 

Posted

How important is AoE Defense to ya? I'm here sweating my build trying to cap AoE D and I dont think I can do it on SD without sac'n to much Recharge.

So question is Like ranged and Melee D is AoE a Live or Die Defense?


 

Posted

Of the three positional defense types AoE is probably the least important for a melee character.

NPCs tend to have fewer AoE powers than ranged/melee and they tend to be on longer recharge timers than other powers. That being said you shouldn't neglect AoE defense entirely. I'd aim for at least 35% AoE defense even if you have to sacrifice some Ranged/Melee defense to do so.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Of the three positional defense types AoE is probably the least important for a melee character.

NPCs tend to have fewer AoE powers than ranged/melee and they tend to be on longer recharge timers than other powers. That being said you shouldn't neglect AoE defense entirely. I'd aim for at least 35% AoE defense even if you have to sacrifice some Ranged/Melee defense to do so.
Currently I'm at 40% AoE D, so I suppose I am good togo.


 

Posted

Quote:
Originally Posted by Jakarr View Post
Currently I'm at 40% AoE D, so I suppose I am good togo.
Don't be too complacent... I believe the difference between 40% and the cap cuts down on about 50% of attacks. If you are tapped out of ideas, you are tapped out; but I would go back to the drawing board and see if you can fit in some more defense somewhere. I personally might stop at 44% or so, but to stop at 40% isn't enough, IMO.

If you need help, you can always post your build somewhere here and there are people who love doing builds that can give some pointers.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

If that is a shield toon you may have too many slots of obliteration slotted
putting your mele def in the 50% range take em out and use scirocco's


 

Posted

Quote:
Originally Posted by magikwand View Post
Don't be too complacent... I believe the difference between 40% and the cap cuts down on about 50% of attacks. If you are tapped out of ideas, you are tapped out; but I would go back to the drawing board and see if you can fit in some more defense somewhere. I personally might stop at 44% or so, but to stop at 40% isn't enough, IMO.

If you need help, you can always post your build somewhere here and there are people who love doing builds that can give some pointers.
I'v got a thread over on the Scrapper Forums but here it is. Think I am 3 or 4% off on the ranged D.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Recharge
Level 4: Shadow Maul
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: True Grit
  • (A) Healing IO
Level 8: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 14: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (23) Stupefy - Chance of Knockback
  • (40) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Stun/Recharge
Level 16: Against All Odds
  • (A) Taunt Duration
Level 18: Dark Consumption
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Recharge
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 28: Grant Cover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Maneuvers
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 41: Gloom
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (43) Decimation - Accuracy/Damage/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Hover
  • (A) Karma - Knockback Protection
Level 49: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (50) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (50) Dark Watcher's Despair - Recharge/Endurance
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End


 

Posted

Quote:
Originally Posted by magikwand View Post
Don't be too complacent... I believe the difference between 40% and the cap cuts down on about 50% of attacks.
You can frame it as either a 50% cut (ZOMG!!1!) or another 5% (...whatever). Technically, 0% defense cuts down about 50% of attacks. 40% cuts another 40%, leaving 10% of potential attacks getting through. 45% leaves about 5% of potential attacks getting through. So, yes, 5% is half of 10%, but that's 50% of 10% of the total incoming attacks, not 50% of 100% of the total incoming attacks.

In related news, 99% of 30% of the people surveyed by 10% of our surveyors agree that you should be wary of percentages...

That said, more is better and I'd want to find that 5% if I had a real chance of regular aggro. As an SD, you will have a real chance of regular aggro. The average spawn probably won't have many AOEs and they won't be that damaging, so you likely wouldn't notice the difference in normal gaming. Where you would notice it is with the heavy-hitting AOEs used by AVs. When Reichsman winds up his murderous stunning AOE, you're going to wish you'd sprung for the 45% (or at least popped a purple).


 

Posted

Quote:
Originally Posted by Jakarr View Post
I'v got a thread over on the Scrapper Forums but here it is. Think I am 3 or 4% off on the ranged D.
You've got three unused slots. Use them for a 3 piece Aegis set in either Deflection or True Grit (depending on whether you want more S/L resistance or elemental resistance). Then replace the Obliteration set in either Dark Consumption or Soul Drain (I'd do Soul Drain since it has a higher end cost) with a Scirroco's Dervish Set. That get you softcapped to AoE for the loss of 5% Recharge.


 

Posted

Quote:
Originally Posted by Jakarr View Post
I'v got a thread over on the Scrapper Forums but here it is. Think I am 3 or 4% off on the ranged D.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!
Maybe try...
3-slotting Hover with BotZ
6-slotting Boxing with Razzle Dazzle
6-slotting Siphon Life with 5pcs Crushing Impact (no Acc/Dam) + 1pc Theft of Essence (Acc/End/Heal)
2-slotting Health with Miracle & Numina's Uniques
Even with Hover off, you'd be softcapped to all three positions. Shield Charge will proc against almost every spawn, so you'll get a nice recharge boost (8.33% effective global recharge per use per minute) that'll keep Hasten permanent. That's the good news.

The bad news is endurance. I wouldn't want you to invest in this build just to find out that it detoggles in 30 seconds. Cardiac alpha is one way to go, though it'd likely mean giving up on all-position softcap and perma-Hasten. It's what I ended up doing with my KM/SD Scrapper (softcapped Melee, small purp to softcap AOE & Ranged).

EDIT: removed the Force Feedback option for Shield Charge


 

Posted

Quote:
Originally Posted by streetlight View Post
Shield Charge will proc against almost every spawn, so you'll get a nice recharge boost (8.33% effective global recharge per use per minute) that'll keep Hasten permanent. That's the good news.
IIRC the FF proc will not work in Shield Charge because it is a psuedo-pet


 

Posted

Quote:
Originally Posted by tektronics View Post
IIRC the FF proc will not work in Shield Charge because it is a psuedo-pet
Someone else clued me into this, too. Apparently it procs for the pet (which doesn't last long enough to matter anyway) and not for the attacker.


 

Posted

It depends. If I am playing stalker or bane, I prefer having higher aoe defense than melee (range is the most important IMO) because if I am on a TF, I am never going to taunt the AV(s) so the only thing that would hit me hard is things like Foot Stomp (aoe), nukes and other aoe attacks.

And yeah, AoE defense is hard to cap. Aegis is the best set for it.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The FF proc will work on the player, but the problem is it only checks on the initial click and not for every target hit by the power. It acts like it would when its in a single target attack. So it works but its not going to be really worth the slot.


 

Posted

Maybe I haven't looked at Scrapper defense numbers recently enough, but I think that if you can't softcap to all three positions easily, you're doing something wrong.

Edit: Yeah... It's just been too long since I've looked at Scrapper numbers. lol

Although I did get close... >.>