Fire/Kin up for review :)


Dark_Tower

 

Posted

Hey guys, thinking of doing a fire/kin troller - came up with this build.
It's fairly cheap and looks nice.

My aim was to get to very high survivability and super high recharge - additionally, I really don't like being on the ground, like ever :P I am a hover-a-holic.

I want this build to be much more team buff oriented than anything else; I am horrible at buffing, unless it's the only thing I am really focusing on, so fire/kin seemed to make a long of sense. Keep buffing the team (both with SB and SP/FS) and throwing enemy debuffs; occasionally cast a new set of imps and do damage if needed.

The build is at capped s/l and almost capped ranged; with a powerful heal, ideally he really shouldn't die, even if played quite carelessly.


Any comments are welcome.


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Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

well I like the build, its given me some ideas for my build.

The one thing I did change was I put an +acc in Fulcrum Shift just to be on the safe side


 

Posted

Added the Acc in fulcrum shift, removing the extra acc from transfusion (since transfusion is capped acc without the acc IO anyway).

Other comments people


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by slainsteel View Post
Anything? If it looks good, it would be nice to see affirmation
Your build does not fit the more or less cookie cutter build format for a Fire/Kin, that being a strong soloist built to take on +0/+1 x8 used for farming with a secondary role of team buffer/damage dealer with containment.

As such it’s hard to commit on your buffs/containment before damage. Most people that go this route go with Earth or one of the other stronger hold/damage mitigation sets, fire just lends itself so well to damage.

So with that in mind I’ll make a few commits but they will be slanted more towards buffing the damage side of your build. First I recognize that your using Boxing as a set bonus mule but I really think you could better use out of 5 slots placed elsewhere. The 6.25 recharge bonus could be made up for with a LotG global and a few more slots in hasten the more often you have +70% recharge up the better. Earth armor is generally considered the best for +defense unless you plan to spend a lot of time fighting enemy’s that do a lot of fire damage. Bonfire is considered a very situational power nice to have if you can use it to contain mobs in a corner but bad in a team if you drop it into the center of a group and scatter the mobs everywhere.

I’m only seeing one slot in Stamina, but you have transference with makes up for this but then I see you don’t have transference slotted for recharge which means it would be up as much as you need it to be, I would 6 slot this with the Efficacy Adaptor set and maybe consider a second or third slot for Stamina.

I see that you’ve taken Super Speed even though you’ve said you never like to be on the ground, I would drop this and pick up something else. Maybe Hot Feet which is one of your key damage dealing powers. Yes I know you want to be a team buffer but for fulcrum shift to be at its best you need to be in melee range of your targets so why not be doing damage too. FS gives a 20% damage buff for each target you hit plus a 40% buff from yourself as well.

Siphon Power and Siphon Speed both have a very high base accuracy and recharge quickly I would just slot them with a single recharge or if you really want the speed two recharges but save the third slot for something else.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

Quote:
Originally Posted by Dark_Tower View Post
Siphon Power and Siphon Speed both have a very high base accuracy and recharge quickly I would just slot them with a single recharge or if you really want the speed two recharges but save the third slot for something else.
I would greatly appreciate it if more people can comment on this statement here.
Does one not need any accuracy in Siphon Speed when facing +4s?


 

Posted

This is the build im currently running......hope it helps


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Heal/Recharge
Level 2: Fire Cages
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Smoke
  • (A) Discouraging Words - To Hit Debuff
  • (31) Discouraging Words - To Hit Debuff/Recharge
  • (34) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (9) HamiO:Enzyme Exposure
  • (40) Kismet - Accuracy +6%
Level 10: Super Speed
  • (A) Celerity - +Stealth
Level 12: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (13) Armageddon - Damage/Endurance
  • (13) Armageddon - Damage
  • (15) Armageddon - Damage/Recharge
  • (15) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 16: Flashfire
  • (A) Absolute Amazement - Endurance/Stun
  • (17) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
  • (50) Accuracy IO
Level 18: Cinders
  • (A) Unbreakable Constraint - Endurance/Hold
  • (21) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Hold/Recharge
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (25) Unbreakable Constraint - Accuracy/Recharge
Level 20: Super Jump
  • (A) Empty
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Resistance/Endurance
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
Level 28: Acrobatics
  • (A) Endurance Reduction IO
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) HamiO:Enzyme Exposure
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Soulbound Allegiance - Accuracy/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Ragnarok - Chance for Knockdown
  • (42) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) HamiO:Enzyme Exposure
  • (45) HamiO:Enzyme Exposure
Level 47: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage
  • (48) Crushing Impact - Damage/Endurance
  • (48) Crushing Impact - Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Recharge
Level 49: Speed Boost
  • (A) Recharge Reduction IO
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (3) Efficacy Adaptor - EndMod/Accuracy
  • (9) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge


 

Posted

Quote:
Originally Posted by milehigh77 View Post
I would greatly appreciate it if more people can comment on this statement here.
Does one not need any accuracy in Siphon Speed when facing +4s?
One would expect so, yes.

However, for farming (which I would guess, and I am stereotyping here, is what a large part of the fire/kin community uses them for) one doesn't usually go +4/x8. +0 or +1 is about as high as one usually gets when one is aiming for farming efficiency.

I do understand that the OP is not aiming for a farming build though.


Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker