Status Protection vs. Resistance


ClawsandEffect

 

Posted

I think I understand the difference between status protection and status resistance... protection keeps you from getting mezzed at all, and resistance reduces the duration of the mez. But is 100% resistance the same as protection? I'm thinking no, since I've seen posts where players with perma-AM are looking for mez protection.

So how does the math work for resistance? If I've got AM on (with 216.25% stun resistance) and I get stunned, how long does it last? And if it is 0 seconds or less, do my offensive toggles still fall?

Thanks.


 

Posted

Resistance (Mechanics)

Resistance to status effects follows a different formula:
SufferedDuration = AppliedDuration / (100% + TotalResistance)

So if you have 100% resistance, that means the duration would be divided by (100%+100%), in otherwords, divided by two. A ten second hold, for example, would be 10/(100%+100%) = 10/2 = 5 seconds.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

BTW, you can pull up the final duration without needing to do all the math by opening your Combat Attributes window (on the power tray, click Powers -> Combat Attributes or type /Toggle CombatNumbers). It'll be under Status Effect Resistance.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

Note that this X/1+% is how all reductions work in this game. So 100% recharge buff halves the recharge of a power, just like status resistance.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Note that this X/1+% is how all reductions work in this game. So 100% recharge buff halves the recharge of a power, just like status resistance.
Damage (and Debuff) Resistance, though, doesn't follow that pattern. 25% Dam Res to X type will reduce X type by 25%, likewise for 50% (take half), 75% (take quarter), and 100% (take none... assuming you didn't hit the cap, which any player would have).

Defense's formula is also different as well.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Also, as of I13, the status resistance cap is 10,000%, rather than the 100% it was previously. The behavior of status resistance hasn't changed, you're simply able to have more of it. (At 10,000% mez resistance, mezzes will last 0.9% of their original length.)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

*Sits down and waits for the inevitable argument about the unfairness that some characters get protection while others don't*

Popcorn anyone?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
*Sits down and waits for the inevitable argument about the unfairness that some characters get protection while others don't*

Popcorn anyone?
Sure, everything was fine until YOU brought it up....

You know, I REALLY hate the way that Melees get all that Protection and my squishies don't!!!


 

Posted

Quote:
Originally Posted by TheUnnamedOne View Post
Sure, everything was fine until YOU brought it up....

You know, I REALLY hate the way that Melees get all that Protection and my squishies don't!!!
I hate how you squishies flaunt all your time-mezed badges, while my meleer has none


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Also, as of I13, the status resistance cap is 10,000%, rather than the 100% it was previously. The behavior of status resistance hasn't changed, you're simply able to have more of it. (At 10,000% mez resistance, mezzes will last 0.9% of their original length.)
Really?? I completely missed that change; I'd thought that Accelerate Metabolism capped it out at 100% anyway, so no point in slotting the Aegis proc. Hmm. . .