Crushing Impact vs. Kinetic Combat
It depends on several factors. What are your build goals? Does your tank have trouble staying alive? Do your attack come back fast enough? Are you near the S/L soft cap?
Since the 2 sets offer very different bonuses, its dependent on what you want to get out of your build. (Or perhaps how much inf you have socked away)
Kinetic Combats are expensive for a reason, and that reason is S/L Def is awesome, and Kinetic Combats give tons of it! And with only four slots, meaning you don't have to sacrifice enhancement values to get it.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
They're totally different animals. Crushing Impact is a nice, cheap source of global recharge (along with nice health/accuracy bonuses and some pretty awesome enhancement values -- and heck, a little Psi RES at six slots for those who are serious about stacking it).
Kinetic Combat is, as already noted, the go-to set for Smash/Lethal DEF.
The latter is more valauble because: A.) Kinetic Combat is rarer simply by virtue of the fact that it stops dropping at level 35, and B) melee builds generally have an excess of powers that can take a 5% recharge bonus, and you're only allowed to stack five of those on a given build.
So let's say you're playing an Invulnerability Tanker. You have six powers that can take Resistance sets, at least two powers that can take DEF sets, at least two powers (Dull Pain and Health) that can take Heal sets, one power that can take a ToHit buff set, and at least two powers (Unstoppable and Stamina) that can take Endurance sets. All of the above, with the exception of the DEF powers, only offer 5% recharge bonuses (Impervious Skin, Doctored Wounds, Efficacy Adaptor, Red Fortune, Adjusted Targeting), unless you're willing to shell out for purples.
And then as a Tanker, you have a melee attack Secondary, which usually gives you another 6-7 powers that only offer the same, redundant 5% global recharge bonus (Single-target melee damage -- Crushing Impact, and Point-Blank AoE damage -- Obliteration). So you see, even if all you care about is global recharge, there quickly comes a point after which a melee character runs out of attractive (and/or affordable options) to further that goal.
To sum up my overly long ramble: It's not that Crushing Impact is bad; it's that CI occupies the powers in most melee builds where you're most likely better off going for a different bonus -- be it S/L DEF via Kinetic Combat, or melee/ranged DEF via Touch of Death or Mako's Bite, or even S/L RES via Gladiator's Strike.
But yeah, if all you're looking to do is improve a basic melee build on the cheap, Crushing Impact's a great set.
Thanks for the info all. I think I will look into slotting up Kinetic Combats than once I get some cash.
I'm sure there is varying ways of slotting these up. I've noticed that you really only need the bonus of up to 4 of the same set of Kinetic Combats for the Smashing/Lethal bonus. Than the last two slots are free.
Does anyone have suggestions on what to slot the 2 free slots? I'm thinking some kind of damage or recharge. Or both.
I have the Cardiac Alpha, so endurance isn't all that bad anymore.
Does anyone have suggestions on what to slot the 2 free slots? I'm thinking some kind of damage or recharge. Or both.
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Kinetic Combat only has one piece that offers accuracy enhancement. I usually go with the Acc/Dam/Rech pieces from two different sets, unless there is another IO that would work in it (like the Achille's Heel proc for example).
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I like to use either 2 mako's bite for enhancement value or 2 pounding slugfest for +regen depending on my build goals.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
While it's nice to add two slots to a KC set if you can, if you're short on slots (and I often am) using the Mako's Bite Acc/Dam/End/Rchg will give you decent enhancement values for all four attributes. Get a high level one, though, since with just one there's no set bonuses to worry about losing.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Accuracy.
Kinetic Combat only has one piece that offers accuracy enhancement. I usually go with the Acc/Dam/Rech pieces from two different sets, unless there is another IO that would work in it (like the Achille's Heel proc for example). |
I like to use either 2 mako's bite for enhancement value or 2 pounding slugfest for +regen depending on my build goals.
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Focused Smite has both of those -- Acc/Dam/Rech and Acc/End/Rech -- at better prices, if the levels you have still get you to the ED caps.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Specifically, KC at the higher levels will give 80-85% damage enhancement, so it only needs one more multi-aspect IO to hit the ED cap. I will slot a Mako's quad or, if that doesn't quite hit the cap because I used lower-than-max Kin Combats to save money, an Acc/Dmg/Rech Crushing Impact (for the higher Dmg enhancement value). Then the last slot needs acc and recharge most of all, and wouldn't turn down end reduction. Since there aren't any Acc/Rech melee IOs, go for Mako's Acc/End/Rech.
Focused Smite has both of those -- Acc/Dam/Rech and Acc/End/Rech -- at better prices, if the levels you have still get you to the ED caps. |
I'm definately looking for a cheaper set to fill in the 2 slots for each melee power versus using purples.
I'm going to look into Focused Smite and Mako's Bite enhancements that was suggested and see what will be most beneficial.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Hiya,
I currently have 4 sets of the Crushing Impact slotted on my lvl 50 Fire/SS Tanker. I love the global recharge.
But I keep hearing all the rage about slotting Kinetic Combat's in there for the Smashing/Lethal & Melee Defense.
I know Kinetic Combat's are expensive. But I'm wondering if it's really that important to have them slotted in there.
Do you prefer the global recharge or the smashing/melee defense?