Taunt component in Invincibility?


Hyperstrike

 

Posted

I used to be very familiar with Invulnerable but after a year off and not playing it for over a year before that coming back I noticed that Invincibility no longer accepts taunt enhancements. Does this mean the taunt aspect is gone now or that you just can't enhance it?


 

Posted

I appreciate the link but it only talks about the fact that you can no longer slot taunt enhancements into the power but says nothing about whether the power still has a taunt component or not. I like the taunt component personally and use it rather than take confront or taunt. I just want to make sure so I can make my power choices effectively.


 

Posted

It does have a taunt component and will accept generic Taunt IOs or SOs. It will NOT accept Taunt IO set enhancements, because damage procs from Taunt sets were being placed in the power and that was not intended by the devs.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Perfect! That was the info I was looking for. I knew you guys would have all the answers. TYVM from a returning player!


 

Posted

Quote:
Originally Posted by Vauluur View Post
It does have a taunt component and will accept generic Taunt IOs or SOs. It will NOT accept Taunt IO set enhancements, because damage procs from Taunt sets were being placed in the power and that was not intended by the devs.

Yeah. I miss this. Walk up to a group and just watch them start randomly spoinking psi damage.

"You know? there's something about that guy that just irks m*HEADSPLODY!*"



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Posted

yes, there is still a taun aspect.
I definitely gather losts of attention anytime I am anywhere near baddies and am running Invincibility.

Ya know, i am kind of surprised about the devs taking that ability away in that one instance because I still ahve some random defenders and trollers that run toggles that I have damage procs in and I'm sure that was not the "intended" use. One of them is choking cloud. Intended to hold baddies but I think I have 2 different procs in them that deal damage when they hit.


You'd think they would have swept that board clean on all types.


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Posted

Quote:
Originally Posted by Vauluur View Post
It does have a taunt component and will accept generic Taunt IOs or SOs. It will NOT accept Taunt IO set enhancements, because damage procs from Taunt sets were being placed in the power and that was not intended by the devs.
Quote:
Originally Posted by Ripjak View Post
Ya know, i am kind of surprised about the devs taking that ability away in that one instance because I still ahve some random defenders and trollers that run toggles that I have damage procs in and I'm sure that was not the "intended" use. One of them is choking cloud. Intended to hold baddies but I think I have 2 different procs in them that deal damage when they hit.
That doesn't sound right to me. As I understand it, the reason taunt sets were removed from taunt auras was because some procs would effect the Tanker as well as their targets. The one that really comes to mind is Triumphant Insult: Chance to Disorient. When it was slotted into (some?) taunt auras, it would proc on the Tanker, effectively reducing their stun protection.

I believe that was why they were removed, not because they allowed taunt auras to (minor) deal damage.


 

Posted

Quote:
Originally Posted by Sarrate View Post
That doesn't sound right to me. As I understand it, the reason taunt sets were removed from taunt auras was because some procs would effect the Tanker as well as their targets. The one that really comes to mind is Triumphant Insult: Chance to Disorient. When it was slotted into (some?) taunt auras, it would proc on the Tanker, effectively reducing their stun protection.

I believe that was why they were removed, not because they allowed taunt auras to (minor) deal damage.
If so, then why is Lightning Storm still allowed to use ST damage sets? The procs in those occasionally deal damage to the summoner don't they? Of course, I have no stormers myself so I'm basing that only on rumor.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
If so, then why is Lightning Storm still allowed to use ST damage sets? The procs in those occasionally deal damage to the summoner don't they? Of course, I have no stormers myself so I'm basing that only on rumor.
I don't have any idea. I've never played a Storm past lvl20 and I don't follow those ATs nearly as closely as I do melee.


 

Posted

Quote:
Originally Posted by Vauluur View Post
If so, then why is Lightning Storm still allowed to use ST damage sets? The procs in those occasionally deal damage to the summoner don't they? Of course, I have no stormers myself so I'm basing that only on rumor.
I remember things the way Sarrate does. They removed the taunt sets because some of the procs were hitting the tanker and had a chance to do it every ten seconds.

A damage proc in LS hitting the user is the same kind of bug, but only occurs on the cast of the power and not on the pet casting the power (technically it might, but the Lightning Storm taking damage is not really a problem).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Posted

Well then, I now dislike them being disabled more than before. From a design standpoint it was acceptable. Now I suppose I'll just have to live with the fact that they disabled taunt procs in auras because they were busy making Praetoria the center of the multiverse and didn't want to work on a bug.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
Well then, I now dislike them being disabled more than before. From a design standpoint it was acceptable. Now I suppose I'll just have to live with the fact that they disabled taunt procs in auras because they were busy making Praetoria the center of the multiverse and didn't want to work on a bug.
That's not a fair statement. It's not necessarily the case that they "didn't want to work on it" as opposed to a priority issue: "How much time would it take to fix X? In the time T it would take to fix X, what could we do in the mean time? Is fixing bug X worth not working on feature Y?"

For example, look how long it took to get Power Customization. It wasn't because they didn't want the feature, but because it would cost so much time/effort/money to do.

I don't know exactly how IOs work in the guts of the system, but I strongly suspect it's considerably more complicated than most would assume. It would mean fixing this bug would take more time than you'd expect. If you've never worked on a programming project before (no idea if you have or haven't), a "simple bug" can quite easily be the most insidious thing on the damned planet to fix.


 

Posted

It was accepting, at least on tanks, taunt IO sets long after it was "fixed". Its been at least a year and a half since I tried to slot a set in it though.