smoke is broken
Most procs will cause aggro, even in non-aggroing powers. It's WAI.
The only one off the top of my head I can think of that won't cause aggro is the contagious confusion proc (but not even 100% sure of that one).
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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The Chance for Placate in Fortunata Hypnosis does not cause aggro, assuming the Sleep power doesn't to begin with. It will sometime cause chatty NPCs to talk if it fires, but does not aggro.
Even this proc will aggro, but it doesn't happen every time. I've sat stealthed within a group(65 feet stealth) with World of Confusion, slotted with CC. For the most part, they attack each other--about 30 seconds in--they aggro on me.
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If you sit in the same spot with WoC off without being aggroed, then turn it on and they start aggroing you after a bit, definitely should report that, because that wouldn't be WAI.
Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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So your thread title should really be, "Smoke is working fine, but I chose to bork it."
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If WoC provides the final tic of damage that defeats one of the mobs the rest of the group will aggro onto you. If another enemy deals the final blow they won't. WoC's damage is flagged to not notify, but it seems defeating a mob will always notify other members of the spawn if they're close enough.
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This.
So your thread title should really be, "Smoke is working fine, but I chose to bork it."
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If you hadn't put the proc in the power, they wouldn't agro on you.
More to the point: WHY would you put that proc in Smoke?!
What good does a Chance for -Recharge proc do when you apply it to a mob that wouldn't be attacking you at all if the proc weren't there? By putting that proc in that power, all you have done is remove the best feature of the power in return for a useless proc.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I'm 100% sure that Contagious Confusion does NOT cause aggro when placed in Illusion's Deceive or Mind's Confuse. I use this proc a ton in all four of my level 50 Illusion controllers.
If you sit in the same spot with WoC off without being aggroed, then turn it on and they start aggroing you after a bit, definitely should report that, because that wouldn't be WAI.
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And to the OP: I learned the hard way that putting a damage-causing proc in a non-aggro power is a mistake, when I put the Malaise Chance for Damage proc in Deceive shortly after IO sets came out . . . It turned the No-Aggro power into an aggro power.
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One common use for Smoke is to debuff accuracy before the group attacks. It's a good pre-alpha. Being able to also add other debuffs to that effect is not a bad idea - except that the aggro screws it up if you are not also the one planning to take that alpha.
I play several fire controller, ( fire/rad, fire/kin, etc ) and I did a respec on one of them. I figure since Smoke doesn't aggro and I use it more than almost any other power I decided I would try putting an IO set on it. I would normally only put 2-3 slots there but I went with 6. ( don't worry I'm never doing that again )
I went with "Dark Watcher's Despair" http://cityofheroes.wikia.com/wiki/D...'s_Despair
Which one of the set is a "chance to cause Recharge Slow"
sounds awesome right?
If you smoke a typical crowd you've caused -Recharge on at least 1 on the group and since they are all tied they aggro on me and not just a little bit.
So now, my uber cool smoke has a 100% chance to aggro. I was on an ITF with a brute as our only tank and I could give him 15+ seconds to get aggro and smoke I wouldn't even have time to cast something else before I was dead.
I've decided I now have a 100% chance to aggro, it's either that or that was the worst Brute on the game (he seemed fine)