Mace Clobber isn't actually AOE?


Aett_Thorn

 

Posted

I took primary D stuff over attacks, but I took one that looked the best, further down, "Clobber". It says it is an AOE with 7 foot range and 5 targets max.

I have been unable to get it to hit two things, no matter how I face, or align them. I even had two lined up, one right behind the other, and still nothing. Even facing into a group of Rikti monkeys never hit more than one. I don't know how they define "7 feet", but it's clearly less than 3 feet, such that even a Rikti monkey right behind another, as close as possible, is too far away.


So is the description incorrect? I feel ripped off =D


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Posted

Clobber is a single target attack (and an awesome one at that). The radius you are seeing is the radius of the Gauntlet taunt effect.

Whirling Mace, Shatter, and Crowd Control are your AoE attacks.


 

Posted

Have you read the stats of your other tanker attacks? They all, technically, hit multiple targets, just not with damage. What you're hitting with is the power of Gauntlet, the Tanker inherent power.

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Gauntlet -- also referred to as "PunchVoke" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.


 

Posted

To be fair, the text confuses people, and we get this question every once in a while. A real-life friend of mine once asked me why his Tanker's AoEs were only hitting one enemy.


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Posted

It's definitely poorly worded. I wonder if it's an auto-generated description.

Even so, that it's gauntlet providing the AOE and not the fact it's the mace attack proper, and this could be called out separately in the description. Calling it an AOE attack when it's not actually an AOE attack ("taunt" is, by very definition of being fake massive damage, not an actual "attack").

As I've chosen powers and slotting for tankiness first over attacks, I wanted the best AOE swing possible with my one non-baby, non-taunt attack, to wiffle-bat down groups, and that seemed like Clobber, based on damage and the fact it's AOE was the same, apparently, as other attacks.



Technically, gauntlet isn't even a property of the attack itself, in theory. It's a property of tanker.


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Posted

Except that technically, Gauntlet is ONLY a property of attacks, and not anything to do with Tankers. "Gauntlet" doesn't exist, it's just a general property. In reality, it's coded into each power individually, and this is what you're seeing in the power descriptions. Granted, the description is confusing, but if a power takes melee damage sets, it's only single target. If it takes PBAoE sets, it's an AoE.

But Tankers have no true inherent power, just like Scrappers don't, or Controllers. Their "inherent" power is just coded into each attack.


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Want to have fun with the "AOE" aspect of all tanker attacks? Slot Kinetic Combat: Knockdown Bonus in every one of your ST attacks. It's incredible; every time you hit, one or more enemies will fall on his butt. GREAT mitigation.
If it's working like that, it's a bug. Procs on ST attacks should not be affecting the AoE part of the attacks, only the ST part.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
If it's working like that, it's a bug. Procs on ST attacks should not be affecting the AoE part of the attacks, only the ST part.
Well, I personally think it's awesome, bug or not. Since the attack itself has an AoE taunt component, it works. I think trying to fix that might involve making the ST damage and the taunt component completely separate. That might make things complicated as far as coding/gameplay goes.


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Posted

To help with this, though, people should always read what their attack does... it should point out if it's single target, ranged, an AOE of some sort, etc.


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Well, I personally think it's awesome, bug or not. Since the attack itself has an AoE taunt component, it works. I think trying to fix that might involve making the ST damage and the taunt component completely separate. That might make things complicated as far as coding/gameplay goes.
They should already be separate. When gauntlet was first introduced, there was a nifty bug that would allow single target attacks to hit all the taunted mobs. Was very nice with seismic smash... Fixed that long, long ago though.


 

Posted

Yeah, but *that* is a bug. A ST attack is only suppose to 'hit' one target. Having procs checked when the effect of their set is used, especially something like a taunt set's proc in Gauntlet's case, should have the chance to take effect versus every viable target.


 

Posted

Quote:
Originally Posted by Halon View Post
It's definitely poorly worded. I wonder if it's an auto-generated description.
That was, I believe, one of the reasons the devs resisted adding Real Powers descriptions for so long. There were others as well (nontrivial programming, Statesman didn't like it) but a big one was the confusion it would cause for a lot of people to try to interpret the rather cryptic power descriptions (try figuring out what some of the "pet summoning" powers like Transfusion do. . .).