Mace Clobber isn't actually AOE?
Clobber is a single target attack (and an awesome one at that). The radius you are seeing is the radius of the Gauntlet taunt effect.
Whirling Mace, Shatter, and Crowd Control are your AoE attacks.
Have you read the stats of your other tanker attacks? They all, technically, hit multiple targets, just not with damage. What you're hitting with is the power of Gauntlet, the Tanker inherent power.
Originally Posted by Paragonwiki
Although many try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.
Gauntlet -- also referred to as "PunchVoke" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP. |
To be fair, the text confuses people, and we get this question every once in a while. A real-life friend of mine once asked me why his Tanker's AoEs were only hitting one enemy.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
It's definitely poorly worded. I wonder if it's an auto-generated description.
Even so, that it's gauntlet providing the AOE and not the fact it's the mace attack proper, and this could be called out separately in the description. Calling it an AOE attack when it's not actually an AOE attack ("taunt" is, by very definition of being fake massive damage, not an actual "attack").
As I've chosen powers and slotting for tankiness first over attacks, I wanted the best AOE swing possible with my one non-baby, non-taunt attack, to wiffle-bat down groups, and that seemed like Clobber, based on damage and the fact it's AOE was the same, apparently, as other attacks.
Technically, gauntlet isn't even a property of the attack itself, in theory. It's a property of tanker.
"Hey! You knocked generic cola all over your precious D20 books!"
ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"
Except that technically, Gauntlet is ONLY a property of attacks, and not anything to do with Tankers. "Gauntlet" doesn't exist, it's just a general property. In reality, it's coded into each power individually, and this is what you're seeing in the power descriptions. Granted, the description is confusing, but if a power takes melee damage sets, it's only single target. If it takes PBAoE sets, it's an AoE.
But Tankers have no true inherent power, just like Scrappers don't, or Controllers. Their "inherent" power is just coded into each attack.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Want to have fun with the "AOE" aspect of all tanker attacks? Slot Kinetic Combat: Knockdown Bonus in every one of your ST attacks. It's incredible; every time you hit, one or more enemies will fall on his butt. GREAT mitigation.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
To help with this, though, people should always read what their attack does... it should point out if it's single target, ranged, an AOE of some sort, etc.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Well, I personally think it's awesome, bug or not. Since the attack itself has an AoE taunt component, it works. I think trying to fix that might involve making the ST damage and the taunt component completely separate. That might make things complicated as far as coding/gameplay goes.
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Yeah, but *that* is a bug. A ST attack is only suppose to 'hit' one target. Having procs checked when the effect of their set is used, especially something like a taunt set's proc in Gauntlet's case, should have the chance to take effect versus every viable target.
I took primary D stuff over attacks, but I took one that looked the best, further down, "Clobber". It says it is an AOE with 7 foot range and 5 targets max.
I have been unable to get it to hit two things, no matter how I face, or align them. I even had two lined up, one right behind the other, and still nothing. Even facing into a group of Rikti monkeys never hit more than one. I don't know how they define "7 feet", but it's clearly less than 3 feet, such that even a Rikti monkey right behind another, as close as possible, is too far away.
So is the description incorrect? I feel ripped off =D
"Hey! You knocked generic cola all over your precious D20 books!"
ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"