Returning to CoH - looking for basic advice.
A couple of specific things you may not know about and not even know to look for them:
Leveling Pacts - you can make a pact with another character, and all XP earned is split between the two. If one is offline but the other is playing, the offline character will get XP. Great for keeping "duo" characters at the same level, especially if on person plays more than the other.
Super Sidekicking - You may remember sidekicking from before, where a higher-level character could sidekick a lower-level character. You may remember the "Your mentor/sidekick is too far away" messages, just as your sidekick drops and all the enemies are suddenly deep purple to you and you get wiped out. These are no more. Now, sidekicks are adjusted to one level below the level of the team leader (or the level of the team's selected task), and there is no 200-foot "tether" any more. These things make it MUCH easier to form a team, as you don't need to mess around with who is sidekicking who (i.e., The Mentor Shuffle), etc. Some highlights of the new system:
- No longer require a specific "Mentor" to sidekick you.
- When Exemplaring (i.e., dropping to a lower level to play on a team), you now gain XP.
- Also when Exemplaring, you have access to powers up to 5 levels above the Exemplared level. For example, if you Exemplar a level 30 character to level 15, you will still have access to powers up to level 20.
A couple of specific things you may not know about and not even know to look for them:
Leveling Pacts - you can make a pact with another character, and all XP earned is split between the two. If one is offline but the other is playing, the offline character will get XP. Great for keeping "duo" characters at the same level, especially if on person plays more than the other. Super Sidekicking - You may remember sidekicking from before, where a higher-level character could sidekick a lower-level character. You may remember the "Your mentor/sidekick is too far away" messages, just as your sidekick drops and all the enemies are suddenly deep purple to you and you get wiped out. These are no more. Now, sidekicks are adjusted to one level below the level of the team leader (or the level of the team's selected task), and there is no 200-foot "tether" any more. These things make it MUCH easier to form a team, as you don't need to mess around with who is sidekicking who (i.e., The Mentor Shuffle), etc. Some highlights of the new system: - No longer require a specific "Mentor" to sidekick you. - When Exemplaring (i.e., dropping to a lower level to play on a team), you now gain XP. - Also when Exemplaring, you have access to powers up to 5 levels above the Exemplared level. For example, if you Exemplar a level 30 character to level 15, you will still have access to powers up to level 20. |
Just pointing that out small difference because a mission can be lower level than it's holder.
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Instead of a mission objective spawning in the open game world, a copy of the mission is created for each team doing it. In early MMOs a queue would form to take out the boss that spawned in one spot of the game world.
It would be like if everybody who ran a particular mission had to wait around for the Ghost Ship to appear in Talos and defeat ten Lost Souls for the mission to finish and award you some awesome loot. Soon there would be crowds of teams waiting around for the Ghost Ship to appear and descend upon it like locusts and then there would be a chance for some teams not be able to defeat enough Lost Souls and need to wait for the next spawning.
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Makes sense. Thanks.
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