Returning to CoH - looking for basic advice.


Aett_Thorn

 

Posted

Quote:
Originally Posted by galadiman View Post
I'd suggest avoiding the hardier AT's at first - scrappers/tanks/VEATs make the game seem too 'easy'; then when you move to a blaster or a controller, it suddenly seems like the game got harder. Squishier AT's also train you in 'active defense' - using cover/geography, training the enemies toward the tanker, and the Ever Popular RUN AWAYYYY! maneuver.
I have come to agree with this. In fact, I personally think a Corruptor or better yet a Defender are the best starting ATs for learning the game; you learn the value of buffs and debuffs; you learn which mobs have which mezzes and how painful mezz can be; you learn to appreciate what the squishy ATs bring to a team and at the same time you learn how much a Tanker can help you; and every other AT you play in the future will do more damage or be tougher, or both.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Kelraz View Post
after trying and being greatly disappointed with Champions Online and DCUO we've found our way back.
Same here. Those games gave me a new level of love for CoH.

Welcome back.


 

Posted

A couple of specific things you may not know about and not even know to look for them:

Leveling Pacts - you can make a pact with another character, and all XP earned is split between the two. If one is offline but the other is playing, the offline character will get XP. Great for keeping "duo" characters at the same level, especially if on person plays more than the other.

Super Sidekicking - You may remember sidekicking from before, where a higher-level character could sidekick a lower-level character. You may remember the "Your mentor/sidekick is too far away" messages, just as your sidekick drops and all the enemies are suddenly deep purple to you and you get wiped out. These are no more. Now, sidekicks are adjusted to one level below the level of the team leader (or the level of the team's selected task), and there is no 200-foot "tether" any more. These things make it MUCH easier to form a team, as you don't need to mess around with who is sidekicking who (i.e., The Mentor Shuffle), etc. Some highlights of the new system:

- No longer require a specific "Mentor" to sidekick you.
- When Exemplaring (i.e., dropping to a lower level to play on a team), you now gain XP.
- Also when Exemplaring, you have access to powers up to 5 levels above the Exemplared level. For example, if you Exemplar a level 30 character to level 15, you will still have access to powers up to level 20.


 

Posted

Quote:
Originally Posted by sleestack View Post
A couple of specific things you may not know about and not even know to look for them:

Leveling Pacts - you can make a pact with another character, and all XP earned is split between the two. If one is offline but the other is playing, the offline character will get XP. Great for keeping "duo" characters at the same level, especially if on person plays more than the other.

Super Sidekicking - You may remember sidekicking from before, where a higher-level character could sidekick a lower-level character. You may remember the "Your mentor/sidekick is too far away" messages, just as your sidekick drops and all the enemies are suddenly deep purple to you and you get wiped out. These are no more. Now, sidekicks are adjusted to one level below the level of the team leader (or the level of the team's selected task), and there is no 200-foot "tether" any more. These things make it MUCH easier to form a team, as you don't need to mess around with who is sidekicking who (i.e., The Mentor Shuffle), etc. Some highlights of the new system:

- No longer require a specific "Mentor" to sidekick you.
- When Exemplaring (i.e., dropping to a lower level to play on a team), you now gain XP.
- Also when Exemplaring, you have access to powers up to 5 levels above the Exemplared level. For example, if you Exemplar a level 30 character to level 15, you will still have access to powers up to level 20.
You are never set to the level of the tast (Except for Task/Strike forces and trials) - you are set to -1 (if below) or to (if above) the team leader, or holder of the active mission if that is a different person.

Just pointing that out small difference because a mission can be lower level than it's holder.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Major Deej View Post
aside from heavy instancing
A little off topic, but what is instancing? I keep seeing this term, but I don't know what it means.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Instead of a mission objective spawning in the open game world, a copy of the mission is created for each team doing it. In early MMOs a queue would form to take out the boss that spawned in one spot of the game world.

It would be like if everybody who ran a particular mission had to wait around for the Ghost Ship to appear in Talos and defeat ten Lost Souls for the mission to finish and award you some awesome loot. Soon there would be crowds of teams waiting around for the Ghost Ship to appear and descend upon it like locusts and then there would be a chance for some teams not be able to defeat enough Lost Souls and need to wait for the next spawning.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Makes sense. Thanks.


Global Name: Denver Nugget
Playing since i3 on 8 servers