Originally Posted by Nalrok_AthZim
However, I also know how workflows usually work and when "custom" furry NPC's in the D show up in means they had a higher priority for the game's design team than longstanding bugs.
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Am I the only one......
...that thinks that with all the long standing bugs in this game....adding a few furry NPC's to the club 55 and Pocket D maps and fixing one veteran power bug is kinda a slap in the face?
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The question should be, does the NPC look good, or does it look like the Merit Vendors, when it comes to outfits?
BrandX Future Staff Fighter
The BrandX Collection
The question should be, does the NPC look good, or does it look like the Merit Vendors, when it comes to outfits?
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* I am terrible at jokes. I am so, so very sorry...
Then let me put this another way, to reply to both of you: Seeing stuff like the furry NPCs is disappointing when there are other things that could be worked on. I fully understand that the guy who makes NPCs isn't the guy who fixes bugs, hell, I hold a Bachelor's Degree from a school that emphasizes such things. However, I also know how workflows usually work and when "custom" furry NPC's in the D show up in means they had a higher priority for the game's design team than longstanding bugs.
And don't even get me started on how much **** needs to be done to the Mac client. |
Hey, they have to look better than just recycling mob models. I mean, first time I walked into the D I started pounding 1 and wondering why I couldn't hit that.
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I'll do you one better. I have two sgmates and a couple other friends who work in the video game industry. One of them works on an mmorpg. What you just said is just plain incorrect.
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I'll ask another question, since what I'm saying isn't viewed as satisfactory: Were these NPC's necessary?
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I worked on a small-scale MMO during my college days. Now while that doesn't compare to a major MMO these days, myself and the six other gents working on it made sure to fix bugs as soon as they came about. While what I said isn't incorrect I suppose it's just how P Studios does things. |
I'll ask another question, since what I'm saying isn't viewed as satisfactory: Were these NPC's necessary? |
No, the new NPCs weren't necessary. But from a business stand point, hey, "Look at the new shiny! Do you want it?" is a valid strategy. Money made from selling item packs can be reinvested into fixing those bugs, you know.
Suffice to say 'mistakes were made', then. But you can't very well blame the current staff for not immediately fixing years old problems, given the situation. (Now, fixing new problems, that should be expected.)
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I'll answer you with another question: Was Praetoria necessary? I mean, strictly speaking. Other than trying to sell an expansion pack, that is. Was it necessary to add several large, well designed areas and quite a few story arcs? Why not just a new tutorial area and leave it at that?
No, the new NPCs weren't necessary. But from a business stand point, hey, "Look at the new shiny! Do you want it?" is a valid strategy. Money made from selling item packs can be reinvested into fixing those bugs, you know. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
If that's the case I would much prefer to see content added for the players, not for marketing. |
Maybe OP just has something against furries? *shrug*
Either way, as others have stated, different departments work on different things.
Does it suck when the things you want done aren't and something else is? Yup.
But that doesn't mean they're not being worked on. You have to find the problem before you can make a solution, and the solution (or problem) can't break the game in other ways.
I would hate to be the guy looking through all the lines of code trying to find errors. I'd go cross-eyed!
| Home Server: Virtue |
Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
I would hate to be the guy looking through all the lines of code trying to find errors. I'd go cross-eyed!
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...Though every coder I've known has been a bit atypical, socially, at the least. And a few have been downright demented. (Though they were screwed up looooooooong before getting into computers.)
I'm rambling. Anyway. Cross-eyed. Yeah. Let's go with that.
Cross-eyed nothing. Coding requires a special kind of very analytical, very dedicated mind. I'm pretty sure most people would go a little insane trying.
...Though every coder I've known has been a bit atypical, socially, at the least. And a few have been downright demented. (Though they were screwed up looooooooong before getting into computers.) I'm rambling. Anyway. Cross-eyed. Yeah. Let's go with that. |
I've dabbled in html, javascript, visual basic and C++... yea... coding is a pain in the rear.
It's not something I have a mindset for. Though, on a small scale, if you gave me code with an error I could probably tell you what it was - not necessarily fix it or be able to recode from scratch, but I could say where it was.
And now you got me rambling... LOL
| Home Server: Virtue |
Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
If you have ever pulled on a loose thread on a shirt or pair of pants and pulled out half a seam or created a hole.....welcome to the world of trying to fix code bugs
Personally, as a programmer, I -hate- coding! Which raises the question...why do I code?
Because at that moment...that when you're done coding...and everything works like a beautiful symphony orchestra...and every little line of code does exactly what its meant to do and every line of code is put in with a purpose...
That feeling is just too beautiful! It really is! And that feelings lasts for about a total of 20 seconds before you go in to add something else, and then it breaks everything...
Most programmers I know, me included, don't program because we love the programming itself. We program because we love that 20 seconds that everything just works! The moment when you realize that you've created something out of, literally, nothing! xD
That probably says a lot about us being crazy! I'm also socially atypical and avoid most people, so there's that too!
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Because at that moment...that when you're done coding...and everything works like a beautiful symphony orchestra...and every little line of code does exactly what its meant to do and every line of code is put in with a purpose... That feeling is just too beautiful! It really is! And that feelings lasts for about a total of 20 seconds before you go in to add something else, and then it breaks everything... |
I have similar endeavors that carry that same effect.
One being old fashioned cel animation.
Now, drawing is certainly something that you can love doing more than pecking out code and all...
But when you're drawing 12 pictures for one second of animation time and spend hours and hours doing this... It changes things!
However... Seeing those still drawings COME TO LIFE... Wow.
Sometimes performances can even be this way. There is a lot of work behind rehearsing and getting things to the level that a near-perfectionist is happy with... but that moment of the actual performance... it's worth all of the trouble multiplied by an inordinate magnitude, hehe...
But yeah, manipulating seemingly mundane things over long periods of time... but then witnessing your creation coming to life and doing what you wanted it to on its own is a very powerful feeling!
Anyway, sorry... your post was well written and made think on the bliss you speak of!
As for the entire notion of this thread...
Bah... I promised myself today that I'd stay out of such things for a while, hehe...
and round up everyone that knows more than they do"-Dylan
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Most programmers I know, me included, don't program because we love the programming itself. We program because we love that 20 seconds that everything just works! The moment when you realize that you've created something out of, literally, nothing! xD |
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I can easily imagine this happening:
COH coder: Yes I did it I fixed the collision and spawn locations, no more hidden Mobs..
Everyone in the room 'Cheers'.
COH coder: Now I have to figure out why the player models fail to spawn on the Maps.
Mobs stuck in walls has been a problem literally since day one, seven years ago, and the game has seen at least three different dev teams during that time. Players have been complaining about it for all seven of those years. Safe to say there's a reason why over all that time it stll hasn't been fixed. I doubt we'll see it go away without, as Bright Shadow suggested, a total engine rewrite.
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Surely you all remember the confuse bug, right?
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Pretty much. 'Oh, well, this isn't attached to anything, we'll just pull this part that's not working out.....' *breaks six other systems* '..oops.'
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Mind you, I haven't taken out my sewing machine in something like two years...
Coding has its moments-- Douglas Coupland likened it to playing with Legos, and I don't disagree. There are immutable rules to the way things fit together, but given enough time and resources, you can pretty much create whatever you can imagine provided you can figure out how to make everything interlock. It's definitely a left-brain activity, but I like to think it also engages the right brain in that you're often called into coming up with novel solutions to what seems like intractable problems.
Debugging, however (which is technically what the OP is complaining about) is almost always a huge pain. Someone points out an error and you've got to go through hundreds, if not thousands of lines of code to trace it back to the source, providing you can even repeat the error in the first place (and there and hundreds upon hundreds of reasons someone may be experiencing a problem that you can't replicate). It's tedious, boring, soul crushing work that almost always ends up being a minor typo or otherwise stupid mistake.
But the rush of squashing that final bug is pretty rewarding, at least for about 30 seconds, until you have to move on to the next problem on the list.
I think that my programming background may be at the heart of why I identify with superheroes, or maybe vice-versa-- either way, once you've vanquished your most recent foe, you've got about 30 seconds of peace until the next crisis shows up.
Ascendant
Now, more than ever, Paragon City needs heroes. Do your part to save it.
I am a hacker who has to occasionally code. Writing stuff from scratch and watching it work, yeah, that can be fun, but the truly satisfying bit of my job is taking other people's code and bending, twisting, and rewriting it to make it do what I want ;7
A friend gave me the comment I used in my .sig for years, "Programmers weave a neat mesh of code with a goal in mind, you just jump in there with a pair of wire cutters and a soldering iron...."
You know what else is a slap in the face?
DOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!™