Ice/Fire tank


Breog

 

Posted

Are you looking for a leveling build or endgame build? Try throwing one together so you can get in any pool/travel powers to fit your taste and we can go from there.

Generally speaking, though, for Ice Armor you want to softcap (45%) S/L/E/Ne defense types (which isn't hard to do). After that you want to slot for +regen/+hp/+rech. Not necessarily in that order, but after defense those are the 3 attributes you want to focus on building for.

Some tips to help you softcap: get weave and combat jumping. grab a Steadfast Protection: res/+3 def IO and slot it into either Tough or Permafrost (if you take it). After those things, it's pretty trivial to finish softcapping with IO sets. By softcapping, I also mean without using Energy Absorption.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Are you looking for a leveling build or endgame build?
Basically, im making this build because im tired of farming with my Elec/Fire brute. I assumed that this build would be pretty good for it, good def and nice AoE dmg. I would have posted a build from mids, but the only thing is, i dont understand IOs, as in their set bonuses. I dont know what to slot in order to get what. Ive taken a look at the IOs and what all they give you a bonus on, but when i attempt, i just say f this and give up. I am bumming a build off basically, but its not because im lazy, its only because i have no idea how to make one to follow. Im going for SJ and SS (thats a given for the fact that its a farm build). I appreciate the feedback [:


http://www.youtube.com/watch?v=WApSApW8rKY
^NRG/Elec blaster PvP vid

 

Posted

Unless Im off, with just FA, GA, and Weaves Def slotted and tossing CJ + Man with basic Gambler mule... your already at 40% Def... Throw in a steadfast and your 2% away from soft cap.

So really... biulding for Defense on a Ice Tanker is EASY.

So as far as IO slotting goes... its VERY open to what ever you want. As opposed to many biulds that need certain slotting.

I'll see what I can come up with quickly for a cheap biuld.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Kamora View Post
I am bumming a build off basically, but its not because im lazy, its only because i have no idea how to make one to follow.
It's not a huge deal. The point was for you to a) get accustomed to using mids (practice makes perfect... or so they say) and b) to assemble power picks you would be happiest with, which we (the forumites) could help you optimize to get the most out of it. Didn't necessarily need for you to slot. Just power picks in any order. In addition, everyone builds differently. Since I no longer PvP (and can just make a 2nd build for it), I don't see the need to have travel powers as I have Ninja/Beast Run. Sure I'll take Hover/CJ, though. All that said, here's something I threw together in about 5 minutes. No purples, but it is still a fairly expensive build. The empty slot in Icicles is empty on purpose - the Gladiator -Res proc. At least that's what I'm working towards on my Ice/Ice tank.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal(9), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx(34)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(37)
Level 2: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(37)
Level 4: Combustion -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(11), Oblit-%Dam(34)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Chilling Embrace -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(46), Taunt-I(48)
Level 12: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Ksmt-ToHit+(48)
Level 16: Icicles -- M'Strk-Acc/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), M'Strk-Acc/Dmg(21), Empty(46)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(31)
Level 20: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(21), GSFC-ToHit/Rchg(33), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), P'Shift-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(39), P'Shift-EndMod(50)
Level 28: Fire Sword Circle -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(31), Oblit-%Dam(34)
Level 30: Permafrost -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 32: Hibernate -- Heal-I(A)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/Rchg(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx(42)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(45), DampS-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(43)
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 66% Enhancement(Accuracy)
  • 15% FlySpeed
  • 168.67 HP (9%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 3.5% (0.058 End/sec) Recovery
  • 62% (4.851 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 15% RunSpeed



Code:
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
It's not a huge deal. The point was for you to a) get accustomed to using mids (practice makes perfect... or so they say) and b) to assemble power picks you would be happiest with, which we (the forumites) could help you optimize to get the most out of it. Didn't necessarily need for you to slot. Just power picks in any order. In addition, everyone builds differently.
Ok, so im making a mock build now (not slotting IOs because i dont know what to slot and where to put slots) i have the power choices almost picked out, my one question is whether or not i should take icicles or taunt. Other than that i have everything picked and i would just like help on what IOs to slot and where to put slots. The reason being I would like you guys to move slots around is because as you all know, IOs have set bonuses based on how many of the set is placed into the power. I dont want to over slot and use more of a set that i dont need and i dont want to underslot and miss something very crucial for the build. If that makes sense? And normally thats what i do when i make a build, i screw it up haha. But here is the power choices with taunt over icicles.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor
  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (17) Empty
  • (36) Empty
  • (43) Empty
Level 1: Scorch
  • (A) Empty
  • (5) Empty
  • (7) Empty
  • (11) Empty
  • (36) Empty
Level 2: Hoarfrost
  • (A) Empty
  • (5) Empty
  • (9) Empty
  • (13) Empty
Level 4: Combustion
  • (A) Empty
  • (7) Empty
  • (9) Empty
  • (13) Empty
  • (46) Empty
Level 6: Wet Ice
  • (A) Empty
  • (11) Empty
Level 8: Chilling Embrace
  • (A) Empty
  • (15) Empty
Level 10: Combat Jumping
  • (A) Empty
Level 12: Super Jump
  • (A) Empty
Level 14: Hasten
  • (A) Empty
  • (15) Empty
  • (17) Empty
Level 16: Boxing
  • (A) Empty
Level 18: Glacial Armor
  • (A) Empty
  • (19) Empty
  • (19) Empty
  • (31) Empty
  • (34) Empty
  • (43) Empty
Level 20: Tough
  • (A) Empty
  • (21) Empty
  • (21) Empty
  • (31) Empty
  • (34) Empty
Level 22: Weave
  • (A) Empty
  • (23) Empty
  • (23) Empty
  • (25) Empty
  • (31) Empty
  • (42) Empty
Level 24: Build Up
  • (A) Empty
  • (25) Empty
  • (42) Empty
Level 26: Energy Absorption
  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (33) Empty
  • (34) Empty
Level 28: Fire Sword Circle
  • (A) Empty
  • (29) Empty
  • (29) Empty
  • (33) Empty
  • (33) Empty
Level 30: Permafrost
  • (A) Empty
  • (36) Empty
  • (37) Empty
  • (37) Empty
  • (46) Empty
Level 32: Hibernate
  • (A) Empty
Level 35: Incinerate
  • (A) Empty
  • (37) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
Level 38: Greater Fire Sword
  • (A) Empty
  • (40) Empty
  • (40) Empty
  • (40) Empty
  • (42) Empty
  • (43) Empty
Level 41: Char
  • (A) Empty
Level 44: Fire Blast
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
Level 47: Fire Ball
  • (A) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
  • (50) Empty
  • (50) Empty
Level 49: Taunt
  • (A) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty


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Have fun?


http://www.youtube.com/watch?v=WApSApW8rKY
^NRG/Elec blaster PvP vid

 

Posted

The number of slots you need in different powers will change somewhat depending on whether you're using sets or common IOs, but there are some general guidelines. I can see right away you're trying to put way too many slots in your armor toggles. Because of ED it is almost never worthwhile to put more than 4 slots in GA, FA, Tough, Weave, and most of all, not in Permafrost. With common IOs, you'll generally want to 6 slot all attacks, though you can get away with 5 if you're using sets. Here's a real quick common IO/SO build. (Boy, it's been a long time since I've done one of these!) I used level 50 common IOs because that's what Mid's is set to for me, but in many cases lower level IOs would be fine.

I dropped Permafrost for Icicles; IMO Icicles is a much better power. I would also take Taunt much earlier than you have here, and note that if you're not a 60-month vet you won't be able to take SJ until level 14 at the earliest. Note that I've used really basic attack slotting; if you like more accuracy you can drop one of the damages or the recharge for another accuracy.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- EndRdx-I:50(A), DefBuff-I:50(3), DefBuff-I:50(3), DefBuff-I:50(17)
Level 1: Scorch -- Acc-I:50(A), EndRdx-I:50(5), Dmg-I:50(7), Dmg-I:50(11), Dmg-I:50(15)
Level 2: Hoarfrost -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(9), RechRdx-I:50(13), RechRdx-I:50(36), RechRdx-I:50(43)
Level 4: Combustion -- Acc-I:50(A), EndRdx-I:50(7), RechRdx-I:50(9), Dmg-I:50(11), Dmg-I:50(13), Dmg-I:50(46)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Chilling Embrace -- EndRdx-I:50(A)
Level 10: Combat Jumping -- DefBuff-I:50(A)
Level 12: Super Jump -- Jump-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Glacial Armor -- EndRdx-I:50(A), DefBuff-I:50(19), DefBuff-I:50(19), DefBuff-I:50(31)
Level 20: Tough -- EndRdx-I:50(A), ResDam-I:50(21), ResDam-I:50(21), ResDam-I:50(31)
Level 22: Weave -- EndRdx-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23), DefBuff-I:50(25)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(42)
Level 26: Energy Absorption -- EndMod-I:50(A), EndMod-I:50(27), DefBuff-I:50(27), DefBuff-I:50(33), RechRdx-I:50(34), RechRdx-I:50(42)
Level 28: Fire Sword Circle -- Acc-I:50(A), EndRdx-I:50(29), RechRdx-I:50(29), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(36)
Level 30: Icicles -- Acc-I:50(A), EndRdx-I:50(36), EndRdx-I:50(37), Dmg-I:50(37), Dmg-I:50(46), Dmg-I:50(50)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Incinerate -- Acc-I:50(A), EndRdx-I:50(37), RechRdx-I:50(39), Dmg-I:50(39), Dmg-I:50(39), Dmg-I:50(50)
Level 38: Greater Fire Sword -- Acc-I:50(A), EndRdx-I:50(40), RechRdx-I:50(40), Dmg-I:50(40), Dmg-I:50(42), Dmg-I:50(43)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Acc-I:50(A), EndRdx-I:50(45), RechRdx-I:50(45), Dmg-I:50(45), Dmg-I:50(46)
Level 47: Fire Ball -- Acc-I:50(A), EndRdx-I:50(48), RechRdx-I:50(48), Dmg-I:50(48), Dmg-I:50(50)
Level 49: Taunt -- Range-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(34), Heal-I:50(43)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(34)
------------
Set Bonus Totals:

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'll have to play with the build a little bit more later as I'm doing some traveling this weekend. Thoughts regarding Taunt and Ice Armor from personal play experience: Taunt is unnecessary to holding aggro with Ice Armor as it has two taunt auras. I never had any problems leveling up my Icer and only recently (like 1.5 weeks ago) respec'd into Taunt for my level 49 power pick in order to taunt the STF. Now that I have it I do find it useful for general pulling and such. That said, tanking without taunt while using ice armor is a different playstyle, imo. A more active play style that requires to you to jump around alot (CJ is handy for this). Herding is a big part of it too as you try to clump mobs together in order to keep them within your auras, though some dislike the idea of herding.

Next... Permafrost. Yes, it is a power that can be skipped and never looked at again. However, combined with Wet Ice and Energy Absorption, you become 100% resistance to slow effects. And it's a great mule for a Steadfast: +def IO so you can slot Tough decently (though I didn't put any slots in Tough as I don't use it. It'll become a mule for the pvp +def IO).

Finally, a question I'm not sure about. Greater Fire Sword. I didn't include it in the build I posted earlier because I figured it shared the same stigma associated with it's animation time that Greater Ice Sword has. Anyone know if that's the case or not?


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Next... Permafrost. Yes, it is a power that can be skipped and never looked at again. However, combined with Wet Ice and Energy Absorption, you become 100% resistance to slow effects. And it's a great mule for a Steadfast: +def IO so you can slot Tough decently (though I didn't put any slots in Tough as I don't use it. It'll become a mule for the pvp +def IO).
Permafrost is an okay power if there's nothing else better to take, but in most of the Ice builds I've seen, there IS something better to take. Keep in mind that you can use the Winter's Gift unique to make up for the slow resist in PF, and that you can also slot the Steadfast +def in Hoarfrost if you'd prefer not to put it in Tough.

Quote:
Finally, a question I'm not sure about. Greater Fire Sword. I didn't include it in the build I posted earlier because I figured it shared the same stigma associated with it's animation time that Greater Ice Sword has. Anyone know if that's the case or not?
GFS has the same cast time, 2 seconds longer recharge, and something like *60%* more damage than GIS. (3.24 vs 1.96 base) So no, GFS does not have the same problem GIS does, and you should definitely take it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012