Lord Recluse - Tanker - Challenge
you know, you're probably better off with an IO'd scrapper with parry. You'd want enough native melee def to take yourself to the over-cap with two applications of parry, and you might want enough recharge to get yourself as close to 3 applications of parry as you can. You'll miss some times...
You'd still have to deal wth the channel gun, but his toxic damage is tied to his melee, so all you'd have to do is protect yourself from ranged or energy and end drain from a lucky hit
first guess? you could probably make the best go of it with BS/Invul or BS/Dark
Hell, you might even be able to go BS/Elec with tough, and just forget about dodging that channel gun. God knows you won't be worrying about the end drain if you're Ele.
If you're parrying a tower and thus dodging everything else, an IO'd accoladed Ele scrapper can probably survive that c-gun damage. Accuracy concerns notwithstanding, it could be a pretty cheap build.
I mention accuracy, because I'm not actually sure what it would take to make provoke reliably taunt LR.
It could be trivial or it could be flat out impossible without team buffs. I simply have no clue.
The cake is a lie! The cake is a lie!
SA/DM maybe?
Use Darkest Night on LR and park yourself on one of the tower to spam SL. EE and Taunt when needed.
See if some one could get e/n defense to 75 on this
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SA/DM maybe?
Use Darkest Night on LR and park yourself on one of the tower to spam SL. EE and Taunt when needed. See if some one could get e/n defense to 75 on this |
I've tanked LR unassisted with my Stone/Fire on numerous occasions and only used a couple of inspirations; I'm sure that DM would make up that gap. Heck, I tanked the tower buffed LR several times in issue 9 on SO's so I know damn well it can do it with IO bonuses.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
you know, you're probably better off with an IO'd scrapper with parry. You'd want enough native melee def to take yourself to the over-cap with two applications of parry, and you might want enough recharge to get yourself as close to 3 applications of parry as you can. You'll miss some times...
You'd still have to deal wth the channel gun, but his toxic damage is tied to his melee, so all you'd have to do is protect yourself from ranged or energy and end drain from a lucky hit first guess? you could probably make the best go of it with BS/Invul or BS/Dark Hell, you might even be able to go BS/Elec with tough, and just forget about dodging that channel gun. God knows you won't be worrying about the end drain if you're Ele. If you're parrying a tower and thus dodging everything else, an IO'd accoladed Ele scrapper can probably survive that c-gun damage. Accuracy concerns notwithstanding, it could be a pretty cheap build. I mention accuracy, because I'm not actually sure what it would take to make provoke reliably taunt LR. It could be trivial or it could be flat out impossible without team buffs. I simply have no clue. |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Paragon City Search And Rescue
The Mentor Project
Since you're talking about a scrapper, you should be using Confront (from a scrapper primary), rather than Provoke (from a Power Pool).
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haven't specced that power since about I-5 so... I'm a little rusty
That's my excuse anyway.
The cake is a lie! The cake is a lie!
I think a BS or Kat/Elec would do it hitting the gens and Scrappers confront is reliable. I tanked 2 lvl 54s with confront at the same time not losing any aggro, if I went to a 3rd AV I wouldn't of had enough taunt to recharge. When it comes to LR he is keepable with confront so no worries there. Leadership pool taunts are too mickey mouse.
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hmmn...
BROADSWORD FOR TANKS!
The cake is a lie! The cake is a lie!
It's a corner case, so I'm not sure how big a deal this is, but wouldn't it "feel" wrong if it were easier to build a scrapper to tank LR? especially if it could be done with a normalish build?
hmmn... BROADSWORD FOR TANKS! |
Now tankers are generally better at tanking the AV, or more than two, taking all the mobs, pets, taking secondary effects but initially they were there to halve what the team had to deal with, keep mobs in debuff areas, tight for aoes and now some with some powerful slotting will solo an AV, just not as quick as some scrappers might as scrappers should be more about leading in DPS than keeping aggro off of the team.
So no I won't find it odd. No scrapper would have to step in for my tanks but my scrappers have had to step in for other peoples. I will praise other people for their intentions rather than their successes. Everyone in my book should have the freedom to work things out for themselves. People can fail but it is how they fail that matters.
Work this out, 2006, Invuln tank, SO build. No fight pool, RV, Ghost Widow, Scirroco and Mako in melee for upto 12-15 mins, no outside help from other people and no interference from anyone or other npcs. No scrapper is going to compete with that as far as I can ever see.
Edit:2006
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I've only done it once. Ran the STF shortly after I finally gave in and respec'd into Taunt on my Icer. Throughout his career I refused to get it for him, though. So first time I hover taunted LR he shot me once while I was getting that initial taunt (popped Hoarfrost to counter) then just continued to spam taunt without him attacking at all. Eventually he started jumping on the little spires in his courtyard area, but never attacked me or my team. Similarly, a friend of mine who runs and Ice/SS tank does the same thing with a range-boosted taunt (about 100ft). It's safe, efficient, and dare I say, reliable.
I haven't taken part in any of the I20 content on test, but from what I've been reading, content is steering away from 'tank and spank'. New tactics are going to be developed by players in order to make up for not being able to stand directly toe to toe with foes. Hover taunting is a small example of this. It's all about adapting and trying something different. Typical 'tank and spank' sometimes becomes so mind numbing that I have to do something reckless to spice things up, like aggroing that nearby mob or another AV and bringing it to the mob/av the team's already fighting.
Whatever anyone's opinion of hover taunting, the theory behind it is sound, even if those executing it fail.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)