Lord Recluse - Tanker - Challenge


Blue_Centurion

 

Posted

Hi:

I am looking to build a tanker specifically built to take on Lord Recluse with out the support of a healer and the use of inspirations. To make things more sporting, it can not be an Earth tank, they are ugly, and looks are important to me.

I don't have an issue with regards to cost, to IO the tank, but would prefer not to slot PvP or Purple IOs.

So the challenge, can you please post builds that can survive Lord Recluse in an STF, and not require the use of PvP/Purple IOs; do not require buffage or healing; no use of inspirations. and no earth tanks!

Hugs

Stormy


 

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*/*

taunt + hover


 

Posted

or just taunt and a jet pack. so it opens it up to ALL tankers with taunt... God I hope they fix that someday


 

Posted

But more to the OP's intended point: Yeah, you could build something with defenses that high, but you wouldn't want to play it. Also, in your criteria, you left off "Without temp powers/accolade/day job powers/etc"


 

Posted

Energy damage, right? with end drain in some hits?

my elec/ armor had success, but the defense wasn't super high, so I used purple inspirations, so that misses the mark. Not a particularly high end build tho... (did the hover route)

Can't remember if I ever tanked him dark/. I imagine that would do well, depending on slotting.

hmm...

It's the no healer bit that has me scratching my head.


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Posted

I tanked Recluse with my new Def softcap build on a Willpower tank about a week ago. Just used hover pack and taunt to keep him climbing that one tower until the team had the pylon thingys down. I actually pulled him to the floor and faced off against him center court while they worked on the last one. (Somebody said all the damage dealing pylons were down, not sure what they meant, but good team leader, i took his lead)

Anyways, he never touched me that i could tell. Maybe I got lucky.

To Ribic's point, this guy is a hoot to run. i use him for all TF and stuff. Good times.


 

Posted

And slapping a toggle on LR so he can't summon banes helps ALOT.

Thats how we beat him on the all Tanker STF. (Ring of Pain temp power is a 10min toggle, we used 2.) The tanker in LR's grill was a stoner.


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Posted

Quote:
Originally Posted by NetMinder View Post
And slapping a toggle on LR so he can't summon banes helps ALOT.

Thats how we beat him on the all Tanker STF. (Ring of Pain temp power is a 10min toggle, we used 2.) The tanker in LR's grill was a stoner.
I'm fairly certain that's no longer an issue. They turned of the bane summoning and changed him so he now uses that ranged channel gun power. Which also drains end.

Softcap would work once the blue tower is down (it's where the 25% to hit buff comes from) as long as you have a heal of some sort. Would need soft capped def to S/L and E/N - My Energy res capped Lect/Elec tank needed external heals when LR started using that channel gun on me. 400 dmg every 8 seconds or so hurts. a lot. Side Note: Grounded sucks. I have a -KB IO in grounded for those time I'm using T-Strink or Lightning Rod, and even with that and grounded Running LR still managed to knock me back with his channel gun.

Softcapped WP would be good, but if one was to actually try and go toe to toe with LR you would need 70% S/L/E/N def and a decent heal (aid self would work). Getting an Icer that high wouldn't be too hard, but would you want to play the resulting toon? I'll have to play with mids and see. Also note, you'll be susceptible to RNG hate. 2 shots in succession while the red tower is up will flatten you. One shot should be doable as you'll have Aid Self, hoarfrost and hibernate, but 2 in a row and you're most likely done.


 

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Quote:
Originally Posted by Dechs Kaison View Post
Any tank with hover and taunt.
Maybe the devs will deliberately leave this in, this what took too long to be noticed by people imo, but just so any team mix gets it done. "Need" is a dirty word and I hate seeing certain sets regarded as needed. Using Lord Recluses' limitations against him is putting brains over braun.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Quote:
Originally Posted by New Dawn View Post
Maybe the devs will deliberately leave this in, this what took too long to be noticed by people imo, but just so any team mix gets it done. "Need" is a dirty word and I hate seeing certain sets regarded as needed. Using Lord Recluses' limitations against him is putting brains over braun.
Honestly, if they haven't removed it yet then they have no intention of ever removing it. You can tank LR sans the hover method with any set. I've never seen one "needed" with the possible exception of simply ignorant pug leaders, which doesn't count, those guys are still asking for healers.


 

Posted

Well, if you're eliminating Stone and specifying no inspirations and no team buffs/heals then you're pretty well limited to exploiting AI bugs by hover taunting.

Surviving LR while the red & blue towers are up really needs four things:

  1. 75% defense to S/L/E while the Blue tower's up
  2. At LEAST 70% resist to S/L/E while the Red tower's up, and ideally a lot closer to 90%
  3. A large heal for when damage gets through the defense
  4. Some means of dealing with the large end drain of the Channelgun if it hits.
All of these can be handled with an Invuln and moderate inspiration use or equivalent team buffs, it can be handled - barring bad luck - with a Granite Armor/Rooted tanker without buffs or inspirations. With team buffs or the appropriate insp loadout most tankers should be able to handle it but without those? You'd be looking at something incredibly specialized in it's build that makes immense sacrifices to attain those objectives.

I just don't see it happening on anything but Stone armor without leveraging team buffs, inspirations or exploiting the AI. Even on Stone I tend to need the odd inspiration or two while the red & blue towers are up. All LR needs to do is land 2-3 attacks in close succession to drop ANYONE, even if you have 90% resistance to everything. If you get 75% defense that's not LIKELY to happen, but it can... and he throws attacks at a very rapid rate. He'll have roughly an 11% chance to hit you and he has several attacks that, with the red tower buffing him, will hit for well over 1,000 HP damage after 90% resistance. One of those drops you to yellow, two drops you to red and the third will kill you. It can happen faster than you can react with bad luck too.


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Posted

I'll go one further.

ANYTHING with Hover and the ability to grab aggro.

I've tanked him on a Fire/Fire/Flame blaster.

Now if you're looking for something that can just get up in his face and stay there? Well, just about any tank can do it with the help of inspies, both Purple to drive defenses up into the requisite 70-ish percent range, and oranges to boost resistance to help offset the occasional disasterously lucky shot.



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Posted

What the OP is asking for is mathematically impossible in the current state of the game. Even my capped S/L/E resistance Stone Tanker can't just stand there while Lord Recluse has 75% to-hit. I have to use purple inspirations to keep his hits from draining my endurance and health. I don't think it is possible to add 25% defense from set bonuses alone, and to two categories of defense.

Maybe when we get level shifted enough and get more incarnate abilities, it might be possible. I think just being level shifted to 60 and fighting Lord Recluse as a level 54 would make it possible for almost anyone to tank him.


 

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Quote:
Originally Posted by Ribic View Post
Honestly, if they haven't removed it yet then they have no intention of ever removing it. You can tank LR sans the hover method with any set. I've never seen one "needed" with the possible exception of simply ignorant pug leaders, which doesn't count, those guys are still asking for healers.
People maging out of range, exploiting the environment whilst no one else attacks lord recluse doesn't constitute tanking, you are only tanking if you keep aggro off of people attacking him, and then without taunt control your just tankmaging, all this stuff is 2006 to me.

No team needs a <insert AT here> we play and team through choice.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
People maging out of range, exploiting the environment whilst no one else attacks lord recluse doesn't constitute tanking, you are only tanking if you keep aggro off of people attacking him, and then without taunt control your just tankmaging, all this stuff is 2006 to me.

No team needs a <insert AT here> we play and team through choice.

I dunno. I think this is an unnecessarily split hair here.

Maybe some cream rinse...



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Posted

Quote:
Originally Posted by Hyperstrike View Post
I dunno. I think this is an unnecessarily split hair here.

Maybe some cream rinse...

I'd agree there; I define "tanking" in it's purest form as keeping the attention of an enemy on you instead of on someone else. By exploiting the range issue anyone can tank LR... where it gets tough is doing it without exploiting that.

Sure, this kind of tanking is vulnerable to loss of aggro but it meets the acid test of keeping attention on one person/item so that the rest of the team doesn't worry about it. I won't dispute that a tank is best at performing the task of tanking but in the final analysis whatever works is doing the job.


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Posted

If you're holding aggro without taking damage by keeping out of range of the mob, that sounds more like kiting than tanking.


 

Posted

Quote:
Originally Posted by Ribic View Post
I'm fairly certain that's no longer an issue. They turned of the bane summoning and changed him so he now uses that ranged channel gun power. Which also drains end.

Softcap would work once the blue tower is down (it's where the 25% to hit buff comes from) as long as you have a heal of some sort. Would need soft capped def to S/L and E/N - My Energy res capped Lect/Elec tank needed external heals when LR started using that channel gun on me. 400 dmg every 8 seconds or so hurts. a lot. Side Note: Grounded sucks. I have a -KB IO in grounded for those time I'm using T-Strink or Lightning Rod, and even with that and grounded Running LR still managed to knock me back with his channel gun.

Softcapped WP would be good, but if one was to actually try and go toe to toe with LR you would need 70% S/L/E/N def and a decent heal (aid self would work). Getting an Icer that high wouldn't be too hard, but would you want to play the resulting toon? I'll have to play with mids and see. Also note, you'll be susceptible to RNG hate. 2 shots in succession while the red tower is up will flatten you. One shot should be doable as you'll have Aid Self, hoarfrost and hibernate, but 2 in a row and you're most likely done.
with a few purples you don't need to do the coward method of hovertanking. My WP tanker is softcapped across all damage types (except psy). Chew a single med purple inspiration, stand toe to toe with him and wait for the team to take out the blue tower. once that's down you don't even need the purples anymore.

game over.


 

Posted

Wow:

Awesome advice and education, I have a lot of digesting to do :<)

Never tried the hovering, which all my tanks have by default, but seldom use. When you hover, my take is you float at a height just beyond melee range from Lord Recluse?

I don't think keeping aggroe would be an issue for me, since all my Tanks are equipped with fully slotted Taunts with Perfect Zingers.

I see now, where my weakness are in most of my tanks with regards to LR, for I seldom defense cap beyond 50%. So that is something I must work on to get to 75%. If I get my melee positional to 75% would that work? How about S/L to 75% iis that sufficient? Or am I missing something?

Hugs

Sue


 

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Quote:
Originally Posted by Stormfront_NA View Post
Wow:

Awesome advice and education, I have a lot of digesting to do :<)

Never tried the hovering, which all my tanks have by default, but seldom use. When you hover, my take is you float at a height just beyond melee range from Lord Recluse?
Yes, but beware. LR can jump REALLY far.

How far? Take a look.



Quote:
I don't think keeping aggroe would be an issue for me, since all my Tanks are equipped with fully slotted Taunts with Perfect Zingers.

I see now, where my weakness are in most of my tanks with regards to LR, for I seldom defense cap beyond 50%. So that is something I must work on to get to 75%. If I get my melee positional to 75% would that work? How about S/L to 75% iis that sufficient? Or am I missing something?

Hugs

Sue
You're going to want to get S/L and E/N (due to his channelgun attack) up that far. Or, alternatively, Melee and Ranged.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Wow:

Awesome advice and education, I have a lot of digesting to do :<)

Never tried the hovering, which all my tanks have by default, but seldom use. When you hover, my take is you float at a height just beyond melee range from Lord Recluse?

I don't think keeping aggroe would be an issue for me, since all my Tanks are equipped with fully slotted Taunts with Perfect Zingers.

I see now, where my weakness are in most of my tanks with regards to LR, for I seldom defense cap beyond 50%. So that is something I must work on to get to 75%. If I get my melee positional to 75% would that work? How about S/L to 75% iis that sufficient? Or am I missing something?

Hugs

Sue
Lets form one up Storm and give it a try sometime soon


Global@SteelDominator

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
So the challenge, can you please post builds that can survive Lord Recluse in an STF, and not require the use of PvP/Purple IOs; do not require buffage or healing; no use of inspirations. and no earth tanks!
Grav/FF or Grav/Sonic Controller, with Hami-Oed Cage.

Dimension shift the orange tower, Cage Recluse... *Cackle*


 

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Quote:
Originally Posted by Krogoth View Post
Grav/FF or Grav/Sonic Controller, with Hami-Oed Cage.

Dimension shift the orange tower, Cage Recluse... *Cackle*
Wow, what an interest concept...


It never occurred to me, one could affect a tower in such a manner. I must admit my awe at your concept.

Now taking the idea forth a bit, if we have 4 players that can do "affect self only" powers on the towers, technically that would bring Lord Recluse to normal, correct? And is so, then he could be defeated with out having to defeat the towers first, and that would be an awesome test!

I am so excited...

Sue


 

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Quote:
Originally Posted by Intrinsic View Post
If you're holding aggro without taking damage by keeping out of range of the mob, that sounds more like kiting than tanking.
Eh, tomAto, tomAHto. It comes down to the same thing; holding the attention of an enemy so that it doesn't affect the rest of the team. Controllers can do it with holds, immob, confuse etc; defenders can do it with toggle debuffs, soft controls and the like, blasters can do it by staying out of range... there's any number of ways to fix an enemy's attention on you and avoid the consequences.

From the team's perspective the problem enemy is otherwise occupied so they're free to do their jobs without that enemy interfering. At it's most basic that's what tanking is about.


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