Any tips on Spines/Electric?


Auroxis

 

Posted

This conversation is going nowhere.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
This conversation is going nowhere.
Really? Honestly I would love to be proven wrong, but if you're gonna leave in the middle of it instead of replying that's a shame.

So to sum it all up, no matter how much offense you can fit in a DA build, Elec Armor can fit more of it, thanks to its greater pool of endurance and base recharge. The extra endurance lets you get away with more mitigation from IO's too, but it won't be enough to make it better than DA's mitigation. Hence DA has more survivability potential and Elec Armor has more offensive potential.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Hey Auroxis, did you ever run a character named Black-Op who sat in the Siren's Call hospital all the time?


 

Posted

Quote:
Originally Posted by John_Printemps View Post
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I just made this similar as possible build for Spines/Elec. I tried to stay as close as possible to the above Spines/DA build. It has more than sufficient levels of protection(softcapped), and more recharge and damage.

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I just made this similar as possible build for Spines/Elec. I tried to stay as close as possible to the above Spines/DA build. It has more than sufficient levels of protection(softcapped), and more recharge and damage.

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OH...now you want to present evidence...

Incidentally, you posted a Spines/DA build.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Whooops, lol. Fixed.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

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Just so I understand correctly. You've skipped both Impale and Ripper to make room for Assault? This build completely abandons single target damage for 10% more AoE damage?

That has nothing to do with Dark Armor vs Electric Armor, your build gimps Spines.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Just so I understand correctly. You've skipped both Impale and Ripper to make room for Assault? This build completely abandons single target damage for 10% more AoE damage?

That has nothing to do with Dark Armor vs Electric Armor, your build gimps Spines.
Could you please post a build for comparison?


 

Posted

Quote:
Originally Posted by Chuckles07 View Post
Could you please post a build for comparison?
A build with out Ripper and Impale...no, I'd never play it.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
A build with out Ripper and Impale...no, I'd never play it.
So you're unable to post a build that's better then that? From the way you've been talking, it should be easy.


 

Posted

Quote:
Originally Posted by Chuckles07 View Post
So you're unable to post a build that's better then that? From the way you've been talking, it should be easy.
I've made no claims regarding superiority of either Spines/Elec vs Spines/DA. Auroxis has made claims, the validity of which I doubt. Before any comparisons could be made, builds needed to be posted so we can all see what's actually being compared. That's all I've asked for in this discussion.

Going back and reviewing yours, Auroxis, and John_Printemps builds and I've concluded you are all nucking futs. You've all skipped Impale and Ripper. I can't post a comparison build because I'd never play a build without Impale and Ripper. If that's what's required to obtain these numbers, I can happily say no thanks.


Since it's been requested, here's the build I'm considering but I am not really happy with. Again, not really comparable.

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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

For the record, speaking straight to you, Desmodos, the build I originally posted was a personal build. One I designed to run with teams on cranked settings to be as survivable as possible given how easy it is for one Scrapper, doing loads of damage, to grab all the aggro in a heartbeat. Personally I hate Impale's animation and time, and I've never been much to care for Ripper, either. Knowing that I'd be teaming in situations where my burst AoE was more important than my (in my opinion) lack luster ability to take out individual targets, I focused the build in that fashion. Since the whole issue of "needing a build to go against" came up, I merely pulled the one that was convenient--in this case, my own. Is it possible to build something similar including Ripper and Impale? Definitely. In fact, you could easily replace Fire Blast/Fire Ball to do it and not cause any real alterations.

So yes, I could easily be ... uh, "crazy" if you will. The strange part is that no one else bothered to see that I'd done something so outlandish and tried to correct it


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Desmodos View Post
I've made no claims regarding superiority of either Spines/Elec vs Spines/DA. Auroxis has made claims, the validity of which I doubt. Before any comparisons could be made, builds needed to be posted so we can all see what's actually being compared. That's all I've asked for in this discussion.

Going back and reviewing yours, Auroxis, and John_Printemps builds and I've concluded you are all nucking futs. You've all skipped Impale and Ripper. I can't post a comparison build because I'd never play a build without Impale and Ripper. If that's what's required to obtain these numbers, I can happily say no thanks.


Since it's been requested, here's the build I'm considering but I am not really happy with. Again, not really comparable.

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:O I didn't skip them on my build! I'm not nucking futs! \o/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Desmodos View Post
Going back and reviewing yours, Auroxis, and John_Printemps builds and I've concluded you are all nucking futs. You've all skipped Impale and Ripper. I can't post a comparison build because I'd never play a build without Impale and Ripper. If that's what's required to obtain these numbers, I can happily say no thanks.
I never said this is how I would build a Spines/Elec, I just tried to stay as close as possible to JP's build so a comparison could be made. And like JP said you can include Impale and Ripper and the comparative numbers won't change.

This is why I didn't want to get into build wars on this subject, as builds are a personal thing with lots of variables, and it's hard to compare builds of different flavors.

Also, I took the build you posted and tried to make it as comparable as possible on Spines/Elec. Again, more recharge and damage.

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by John_Printemps View Post
For the record, speaking straight to you, Desmodos, the build I originally posted was a personal build.
large snip for sake of brevity

So yes, I could easily be ... uh, "crazy" if you will. The strange part is that no one else bothered to see that I'd done something so outlandish and tried to correct it
Oh, I didn't look at your build from the onset, as I knew I wouldn't like it. Not a dig against you, just recall us having a difference of opinions from prior discussions. Your character, your time, and you should play it as you see fit. I still say your nuts, but you play Dark Armor so it's a given.

Quote:
Originally Posted by Auroxis View Post
I never said this is how I would build a Spines/Elec, I just tried to stay as close as possible to JP's build so a comparison could be made. And like JP said you can include Impale and Ripper and the comparative numbers won't change.

This is why I didn't want to get into build wars on this subject, as builds are a personal thing with lots of variables, and it's hard to compare builds of different flavors.
Would have been nice had you stated so, but it retrospect I should have seen the build similarities. Serves me right for reading and posting in the forums between work and dinner.

The instant you claim /Electric Armor can out damage /Dark Armor you've essentially created a build war. Now we can make claims with out builds that will prove nothing, hence the first half of this discussion.

For the sake of comparing apples to apples you posted a comparable build, which is what I suggested. I just never got past the "I'd never play this" factor, for which I apologize.



Quote:
Also, I took the build you posted and tried to make it as comparable as possible on Spines/Elec. Again, more recharge and damage.
Thank you for this. Will save me time to compare a build that's slightly more sane. Just kidding John_Printemps Granted, I won't be attempting a comparison until after work...and some dinner.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Would have been nice had you stated so, but it retrospect I should have seen the build similarities. Serves me right for reading and posting in the forums between work and dinner.
I did actually state it, but it's not like you're the only one that made a fumble(I had JP's DA build posted twice for like 8 hours there?).


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Apologies for the late reply, busy weak with RL stuffs...

I should point out I hate all this maths stuff...gives me a massive headache. On that note, please double check my numbers as I often cross multiply when I should be dividing by zero.



To make apt comparisons, I've made some modifications to my build for to more closely match what Auroxis is getting at. Specifically, both builds need to have 15% damage bonus from sets and both builds need to have Musculature Radial Paragon slotted. While I still question the wisdom of building either Spines in this fashion, that's a separate debate.



For the sake of clarity, I am comparing the build Auroxis posted in response to my build and a my modified build.

Quote:
Originally Posted by Auroxis View Post
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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All of the Spines Powers are slotted identically as are the damage auras and Fire Ball. The means the DPA for each attack is identical. That means the damage output for a single target or AoE attack chain will be identical.

Using the following AoE attack chain:
Quote:
Throw Spines-->Spine Burst -->Fire Ball
The duration of this attack chain is 6.2048 s
Quote:
Throw Spines + Spine Burst + Fire Ball
1.848 + 3.168 + 1.1888 = 6.2048
Using Arcanatime settings in Mid's
The relevance of recharge is significant to extent that allows you to chain these attacks together continuously. With the aid of Hasten both builds achieve this. While Hasten is up, recharge contributes nothing to damage output. Recharge remains significant to the extent of Perm-hasten. Neither build achieves perma-hasten. Auroxis Spines/Elec build falls 7 seconds short. My Spines/DA build falls 10 seconds short. Advantage to Spines/Elec, but IMHO it's quite negligible.

The real crux of the issue, is how long can this attack chain be maintained.
Auroxis Spines/Elec build has a net EPS of 1.619. On that build, the cost of the attack chain is 4.15 EPS.

Quote:
Throw Spines + Spine Burst + Fire Ball
(8.523+6.75+10.5)/6.2048 =
25.773/6.2048 = -4.15 EPS
Assuming the attack chain is run continuously and Power Sink is never used, Auroxis Spines/Elec build will run out of endurance in ~44 seconds.
Quote:
-4.15 + 1.619 = -2.531
110/2.531 = 44 seconds.
On my Spines/DA build, the net EPS is 1.62. On this build, the cost of the AoE attack chain is 5.429 EPS.
Quote:
Throw Spines + Spine Burst + Fire Ball
(12.81 + 9.76 + 11.12)/6.2048 =
33.69/6.2048 = 5.429 EPS
Again, assuming the attack chain is run continuously and Dark Regeneration is never used, my Spines/DA build will run out of endurance in ~31 seconds.
Quote:
-5.429 + 1.62 = -3.81
118.55/3.81 = 31 seconds
In this area, Electric armor initially appears to have the advantage as it can maintain the AoE attack chain 13 seconds longer. The question becomes to what degree is the advantage significant? If you factor in Power Sink (assuming you have enough accuracy to reliably hit multiple targets) Spines/Elec should be able to sustain the attack chain indefinitely (not factoring Hasten downtime.) The issue will rest on the success of the Theft of the Essence: +10% endurance proc (20% chance.) On average, the proc will make the activation of Dark Regeneration free (assuming you had sufficient endurance to fire it in the first place.) On the spines/DA build I posted, DR has a recharge of 9 seconds, which gives you three chances to roll the dice and hope the proc hits enough targets to fill your end bar. This is by no means a guarantee, but at 20% per target, the very scenarios that lend to the AoE attack chain are ideal for firing off Dark Regeneration for endurance gain.


Conclusion: There is no significant advantage to damage output to Spines/Elec over Spines/Dark Armor. It is undoubtedly easier to manage endurance with Electric Armor and this will likely steer most players away from Cardiac Alpha slots (which is debatable.) Since Dark Armor requires endurance management, many players will initially gravitate towards the Cardiac Alpha slot (myself included.) That doesn't mean Dark Armor is required to utilize the Cardiac Alpha slot.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
The real crux of the issue, is how long can this attack chain be maintained.
Auroxis Spines/Elec build has a net EPS of 1.619. On that build, the cost of the attack chain is 4.15 EPS.


Assuming the attack chain is run continuously and Power Sink is never used, Auroxis Spines/Elec build will run out of endurance in ~44 seconds.


On my Spines/DA build, the net EPS is 1.62. On this build, the cost of the AoE attack chain is 5.429 EPS.

Again, assuming the attack chain is run continuously and Dark Regeneration is never used, my Spines/DA build will run out of endurance in ~31 seconds.


In this area, Electric armor initially appears to have the advantage as it can maintain the AoE attack chain 13 seconds longer. The question becomes to what degree is the advantage significant? If you factor in Power Sink (assuming you have enough accuracy to reliably hit multiple targets) Spines/Elec should be able to sustain the attack chain indefinitely (not factoring Hasten downtime.) The issue will rest on the success of the Theft of the Essence: +10% endurance proc (20% chance.) On average, the proc will make the activation of Dark Regeneration free (assuming you had sufficient endurance to fire it in the first place.) On the spines/DA build I posted, DR has a recharge of 9 seconds, which gives you three chances to roll the dice and hope the proc hits enough targets to fill your end bar. This is by no means a guarantee, but at 20% per target, the very scenarios that lend to the AoE attack chain are ideal for firing off Dark Regeneration for endurance gain.


Conclusion: There is no significant advantage to damage output to Spines/Elec over Spines/Dark Armor. It is undoubtedly easier to manage endurance with Electric Armor and this will likely steer most players away from Cardiac Alpha slots (which is debatable.) Since Dark Armor requires endurance management, many players will initially gravitate towards the Cardiac Alpha slot (myself included.) That doesn't mean Dark Armor is required to utilize the Cardiac Alpha slot.
Power Sink always hits, first off(unlike Dark Regen). The Elec can attack endlessly, so while you'll have to use a blue every 30 seconds(assuming continuous attacking), I'll use a red every 30 seconds. Secondly, I see you had to lower your S/L defense by about 6% compared to mine(matters against the common ranged S/L), which shows that you had to sacrifice survivability somewhere get closer to my offense. If I were to use an Impervium instead of a Reactive, I could keep the same recovery numbers I had before while getting the Core Musculature boost instead of the Radial one(Which I only took because you had the Cardiac Radial instead of Core in the first place, idk why).

I'll also repeat what I said earlier, the differences aren't significant. Elec and DA are closely matched, with Elec geared towards more offense and DA geared towards more survivability.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
I'll also repeat what I said earlier, the differences aren't significant. Elec and DA are closely matched, with Elec geared towards more offense and DA geared towards more survivability.
Gonna read this thread over, but I missed this part. That's not I or anyone else is responding too.

Quote:
Originally Posted by Auroxis View Post
/Elec is superior to /Dark in terms of damage. Both of them have a damage aura, but Elec Armor gives you extra recharge and endurance management.
This is the initial statement that triggered this line of discussion.



Quote:
Originally Posted by Auroxis View Post
Power Sink always hits, first off(unlike Dark Regen). The Elec can attack endlessly, so while you'll have to use a blue every 30 seconds(assuming continuous attacking), I'll use a red every 30 seconds. Secondly, I see you had to lower your S/L defense by about 6% compared to mine(matters against the common ranged S/L), which shows that you had to sacrifice survivability somewhere get closer to my offense. If I were to use an Impervium instead of a Reactive, I could keep the same recovery numbers I had before while getting the Core Musculature boost instead of the Radial one(Which I only took because you had the Cardiac Radial instead of Core in the first place, idk why).
This is where we have to agree to disagree.

I made no mention of skittles in my comparisons.

You claim Dark Armor is more survivable than Electric Armor. That means to be 'comparable' Dark Armor would not need as much defense. I would go so far as to argue you've chosen not to build Electric Armor to it's full survivability potential for the sake of greater damage. It's an acceptable choice for either Dark Armor or Electric Armor. As John_Printemps pointed out from the onset, it's simply the players choice.

Personally, I don't see any superiority for either build.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
You claim Dark Armor is more survivable than Electric Armor. That means to be 'comparable' Dark Armor would not need as much defense. I would go so far as to argue you've chosen not to build Electric Armor to it's full survivability potential for the sake of greater damage. It's an acceptable choice for either Dark Armor or Electric Armor. As John_Printemps pointed out from the onset, it's simply the players choice.

Personally, I don't see any superiority for either build.
Dark Armor starts with more defense, remember. Elec is already investing more in defense than DA is, with those builds.

Also, a DA built with a more offensive focus and an Elec built with a more defensive focus can be somewhat equal. I'm not arguing against that. In terms of potential, however...


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Dark Armor starts with more defense, remember. Elec is already investing more in defense than DA is, with those builds.
There is more to survivability than defense. At equal levels of defense, Dark Armor has the advantage in terms of survivability. That gap can be closed if Electric Armor focuses on +HP and regeneration. IMHO, that would be the wiser choice.

Quote:
Also, a DA built with a more offensive focus and an Elec built with a more defensive focus can be somewhat equal. I'm not arguing against that. In terms of potential, however...
The potential is equivalent. Neither has an outstanding advantage in either department. Nothing presented here suggests otherwise.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
There is more to survivability than defense. At equal levels of defense, Dark Armor has the advantage in terms of survivability. That gap can be closed if Electric Armor focuses on +HP and regeneration. IMHO, that would be the wiser choice.
Unless you're at the softcap, it's not a wiser choice. Especially on a scrapper. And even if you focus on HP and regeneration, the HP/Sec numbers won't come close to the numbers Dark Regen can equivalently give you.



Quote:
The potential is equivalent. Neither has an outstanding advantage in either department. Nothing presented here suggests otherwise.
I posted recharge, damage, endurance stability, etc. numbers that DA can't reach and stated Elec could come closer. You've yet to prove otherwise.

I've posted a build where Elec invests more in defense than DA does and still comes out ahead in terms of endurance, damage and recharge, but not in survivability.

You've posted a build where DA invested far less in defense than my build(12%ish) in order to come closer to my offensive numbers, and stated that while you can run out of endurance in 30 seconds and I won't ever run out of endurance, it doesn't mean anything.

The potential is not equivalent. The advantages are there, though they aren't outstanding.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post

I posted recharge, damage, endurance stability, etc. numbers that DA can't reach and stated Elec could come closer. You've yet to prove otherwise.


I've posted a build where Elec invests more in defense than DA does and still comes out ahead in terms of endurance, damage and recharge, but not in survivability.

You've posted a build where DA invested far less in defense than my build(12%ish) in order to come closer to my offensive numbers, and stated that while you can run out of endurance in 30 seconds and I won't ever run out of endurance, it doesn't mean anything.

The potential is not equivalent. The advantages are there, though they aren't outstanding.
Actually I did, rather clearly. You simply chose to ignore the facts presented.

If there is sufficient recharge, to sustain the attack chain, additional recharge is irrelevant to the attack chain. It would be relevant if you achieved perma-Hasten, which your build doesn't, at that point the differences aren't significant.

I did not state the build would run out of endurance. I set a condition for analysis that excluded both Dark Regeneration and Powersink, for the sake of comparing apples to apples. Neither Powersink nor Dark Regeneration is guaranteed. Both require hitting targets. In those scenarios, both builds are continuously sustainable.

Since minions won't be attacking the Spines/Dark Armor, the defense values are quite comparable, before factoring in Dark Regeneration.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Actually I did, rather clearly. You simply chose to ignore the facts presented.

If there is sufficient recharge, to sustain the attack chain, additional recharge is irrelevant to the attack chain. It would be relevant if you achieved perma-Hasten, which your build doesn't, at that point the differences aren't significant.
I still have hasten up sooner, and there is still a difference, significant or not.

Quote:
I did not state the build would run out of endurance. I set a condition for analysis that excluded both Dark Regeneration and Powersink, for the sake of comparing apples to apples. Neither Powersink nor Dark Regeneration is guaranteed. Both require hitting targets. In those scenarios, both builds are continuously sustainable.
Why won't you have targets around you to hit? I require 2-3 targets to fill my endurance bar, you require 10 targets to break even(and you can miss).

Quote:
Since minions won't be attacking the Spines/Dark Armor, the defense values are quite comparable, before factoring in Dark Regeneration.
Minions are not that big of a factor anyway. They will be dead, seeing as you're firing your AoE's first.

And yes, even with less defense than Elec, DA can be more survivable. Dark Regen is simply that awesome, and CoF's -ToHit contributes as well. Power Sink is nice, but it won't instantly drain the mob and it won't be up every mob.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Desmodos View Post
On average, the proc will make the activation of Dark Regeneration free (assuming you had sufficient endurance to fire it in the first place.)
That's only true is you assume more then eight targets every time you use it, which isn't very realistic.

Quote:
Originally Posted by Desmodos View Post
On the spines/DA build I posted, DR has a recharge of 9 seconds, which gives you three chances to roll the dice and hope the proc hits enough targets to fill your end bar.
And will also lower your overall dps.

Quote:
Originally Posted by Desmodos View Post
This is by no means a guarantee, but at 20% per target, the very scenarios that lend to the AoE attack chain are ideal for firing off Dark Regeneration for endurance gain.
And if you have to spend 5 seconds dispatching 3 lts, it will put you significantly behind on your endurance gain. In the downtime of hasten, you will be behind on your endurance gain.

Quote:
Originally Posted by Desmodos View Post
Conclusion: There is no significant advantage to damage output to Spines/Elec over Spines/Dark Armor. It is undoubtedly easier to manage endurance with Electric Armor and this will likely steer most players away from Cardiac Alpha slots (which is debatable.) Since Dark Armor requires endurance management, many players will initially gravitate towards the Cardiac Alpha slot (myself included.) That doesn't mean Dark Armor is required to utilize the Cardiac Alpha slot.
Dark armor doesn't handle endurance as well as electric armor, endurance is required to attack, therefore the set with better endurance will have an advantage in damage.