Specialized Soloist (Badging character) advice


Amy_Amp

 

Posted

I'm preparing to make a character that I will be highly invested in, that is, I'm preparing to finally make my badger. To do this would be much easier if I could take in content wherever I want it and whatever pace, so a solo artist is preferable. (I don't intend to just go back and get all my defeats at level 50(+1)) I've already got characters that can do that.

It needs to be both fun and self sufficient... I'm ruling out MM's. They aren't fun, it's like watching the game be played on TV.
As with that, I'm going to go ahead and rule out warshades also, I know they are incredible, especially later on, but the purples and blacks... I just can't get on that train knowing I'll never be allowed the customizability of other AT's to counter that.

I want it to excel at dispatching bosses (bosses give badges, and +(x)bosses are probably the single best source of experience when tackling hazard zones), and be able to have minimal downtime (waiting alone in an empty zone doesn't appeal to me.)

Candidates I've thought of so far...

MA or KM/Regen Scrapper (smashing means robots don't give me lethal trouble) and both provide some KD for regen to work without forcing redraw. Regen is a superb soloist set too, zero down time, a self rez, and I can gauge each of my battles according to recharge as I see fit (no team).

X/Nin Stalker, probably an exotic damage stalker I know would both be capable of stealthing missions, easy to push to soft cap with only 1 purple insp, and stalkers are perfect boss killers... right? Honestly I've never leveled a stalker past 12, I hardly ever see them, and the new buff only works on teams. Is Assassins Strike better for taking down bosses than scrappers with a higher survivability and raised crit chance?

I enjoy blasters and know they can do the damage to kill bosses best, but the rest of the spawn can be troublesome, and dying means waiting and waiting is lame.

I'd like it to kill quickly too, I know ill/rads are some of the best soloists out there, and tanks don't die, but they are SLOW... for the most part, if you know any highly damaging combo of another AT that fits the bill, I'm interested. I hear some good things about doms, and I know nothing of VEAT'S, so. All ears.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Super Strength / Willpower Brute with Fly.

/close thread.


@Celestial Lord and @Celestial Lord Too

 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Super Strength / Willpower Brute with Fly.

/close thread.
Really? I haven't played villains much, so I was of the idea that Brutes were somewhat more dependent than others on maintaining a fight (for fury), since I'll be searching out specific enemies I do expect a drop between each fight.

But then, I've heard something about a change to fury decreasing, and don't know by experience how large the gap is due to base damage modifiers between them and scraps (when fury isn't full).


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

The best character to make your badger is the one you actually want to play.

If that means you base them on background story (like my badgers), then you might end up giving yourself some headaches as you attempt to tackle certain content (like Super Reflexes on a Master TF run... you too can be a Scrapper that gets 1-shotted by a combination Smashing/Energy attack from Black Scorpion, or the DoT hold from Ghost Widow!), but that might just make the payoff even sweeter.

If you just want to bust out a Wolverine and say "I'm the best at what I do," then you need to figure out what job you want to do that you're okay with sticking with for thousands of hours of game time. You also need to realize that picking some ATs or powersets will make attaining certain badges easier or harder than others, like the healing badges.

You've already named a few good AT/powerset combinations above, but it boils down to what you want to play and what you'll stick with for the long haul.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

So, about those candidates you had thought of (do you want to build with invention sets for this character, by the way?):

Quote:
Originally Posted by Katten View Post
MA or KM/Regen Scrapper (smashing means robots don't give me lethal trouble) and both provide some KD for regen to work without forcing redraw. Regen is a superb soloist set too, zero down time, a self rez, and I can gauge each of my battles according to recharge as I see fit (no team).

X/Nin Stalker, probably an exotic damage stalker I know would both be capable of stealthing missions, easy to push to soft cap with only 1 purple insp, and stalkers are perfect boss killers... right? Honestly I've never leveled a stalker past 12, I hardly ever see them, and the new buff only works on teams. Is Assassins Strike better for taking down bosses than scrappers with a higher survivability and raised crit chance?

I enjoy blasters and know they can do the damage to kill bosses best, but the rest of the spawn can be troublesome, and dying means waiting and waiting is lame.

I'd like it to kill quickly too, I know ill/rads are some of the best soloists out there, and tanks don't die, but they are SLOW... for the most part, if you know any highly damaging combo of another AT that fits the bill, I'm interested. I hear some good things about doms, and I know nothing of VEAT'S, so. All ears.
About the scrappers... I've played a lot with Claws and Spines (both are great and bring lots of AoE and even range, which almost feels unfair in a scrapper, but they can be slooow against robots), DM (great ST exotic damage and a small but constant heal) and FM (no mitigation but nice damage). I've also helped with and watched my brother's MA scrapper and was VERY impressed with it. Crazy ST damage, mitigation in the form of stuns that quickly stack to neuter a boss (he skipped the big KB though), a single AoE that isn't bad damage (and can later be complimented by something like epic fireball) and is great mitigation with KD.

Not sure about Regen though... My Claws/Regen hit 50 without any headaches, all right, but she was probably my melee character that died the most on the way there, when I wasn't quick enough with strategic use of her KD/KB powers and regen clicks. Willpower also has extra endurance and is much more survivable (at least if you're not at the top of your game, or if there's network or server lag), to the point it might feel TOO easy. SR has no extra end, but is very survivable as well, easy to softcap even with minimal investment and has that tasty +rech/+speed (it's also much less tight a build now, with inherent fitness). Pairing that with DM for the heal (the to hit debuff is overkill in this case, but helps in the lower levels) is great, too. Elec has end stuff AND +rech/+speed, but can feel squishier without much investment... Fire is squishier but does insane damage nowadays and also comes with a handy (no longer crappy) end recovery tool. I like the other armors too, but they do tend to hog end...

Stalkers are indeed great at stealthing and assasinating bosses, and nin is one of the best armors for them (plus it's fun: unique and full of utility). DM adds survivability and does mad ST damage, most of it NE and some smashing (MA theoretically does more damage, but it's all smashing, so I get the feeling DM ends up ahead - midnight grasp alone is a beauty, a critical from it almost feels like a much quicker and only slightly less powerful AS, especially right after an AS and placate, poor bosses). DM and MA suck at AoE damage though. Apparently, an Elec stalker does ok ST damage (thanks to AS) and very good AoE, and it's energy... Because of the Stalker's burst damage style, you don't feel the end going away as much, unless you start to scrap a lot.

Blasters are pretty easy to softcap to ranged nowadays if you go for IOs and it's not even expensive (not like, say, a Permadom or other mad recharge builds). That makes them really tough and you can go for the no mitigation, crazy ST and AoE fire damage. If you don't want IO sets though, Energy/ Blasters do a ton of mitigation with KB, are fast and have a nice mix of ST and AoE, and Ice/ comes with decent control. Pair that with hover and something like /Mental or /devices (which is not bad at all solo) or maybe /ice, avoid too much melee and you really shouldn't die much. Purples are your friends against EBs, but I never really had to use them against bosses with my blasters (even mezing bosses, after the change that let me keep hovering and the new defiance letting me attack and knock them on their behinds even while I was mezed).

Doms (especially Perma) look real good to me, too, but I don't have much experience with them, sadly. And my VEAT is great, but being a Crab, she's more of an AoE death machine (and very team/pet friendly) than a ST specialist for taking down bosses fast. Widows and Banes, aside from their great team buffs, won't really pull ahead of scrappers or stalkers solo... Fortunatas I got no idea, honestly, they look dominator-ish to me, but that's it.

As for Tankers doing low damage... That depends. If I decide to use both BU and FE, my Fire/Fire can take a boss down about as fast as any of my scrappers or stalkers (actually faster against certain enemies). Using only one of those, he's only a bit slower, but he ALSO does very good AoE damage (New Burn is a thing of beauty). Things melt FAST and he feels pretty tough - and when he doesn't, he has a great self-heal, and even a self-rez (that I don't think I have ever used yet). Shields/ and /DM have good tools to increase a tanker's damage, as does /SS if you don't hate the crash like I do (despite having the vet attacks to use during it).

And Ill/Rads don't kill that slowly (guess it depends on what you call slow), with PA and Phantasm beating on a poor guy debuffed to the gills, plus containment for your attacks (which are not so puny once you get to the epic pools). Fire Control and Kinetics are other decent sources of damage for controllers... That said, I don't think I'd pick a controller for a badger unless I really loved them, and since you said you get bored with MMs, you probably won't love controllers all that much...

Quote:
Super Strength / Willpower Brute with Fly.
Fly is indeed nice for badging, but jet packs are so plentiful and cheap nowadays that if you'd rather have another travel power, you can still easily reach any of the badges hiding high up there. Brutes are indeed dependant on Fury (without it they do less damage than tanks), and on being attacked by a bunch of things to get it, not just attacking like a... brute. It's a bit easier to get decent fury nowadays and it goes down slower, but it's harder than before to get and keep the fury bar full. SS/ shines on Brutes with the high damage cap and reduces the need for fury a bit (but it still has the annoying crash). Willpower is, indeed, Willpower. (The only thing it's not great at is keeping aggro, or single really hard hitters with certain types of damage, I guess).

So... Huge post and I didn't really help you pick anything... But I guess the lesson here is you can pretty much pick something you like and that feels fun and there are powersets and builds in every AT that can make your badging easier. Maybe there is a difference in performance between a softcapped hovering Fire, Ice or Energy blaster, a Fire or DM/WP or Regen Scrapper, a /Fire Tanker or a /Nin stalker, but I doubt they're significant enough to make that much of a difference, even when you're hunting hundreds of specific things. The Stalker's stealth is an advantage in this case I guess (and I -love- how they play, even if they are squishy early on), but it's easily mimicked with a +Stealth IO and some other stealth power (like Super Speed, Cloaking Device or good ole Stealth)... As Chad said, go with what you will want to play.

Anyway... I hope this helps more than it confuses... Gah. Must be less verbose.


Playing CoH with Gestures

 

Posted

Quote:
Originally Posted by DrGamma View Post
...The exact answers to every question I asked...
Hey, far from confusing, I asked a huge question and expected it to take awhile for answers to accumulate. So, for saving me waiting until tomorrow to make this character thanks for taking the time to answer all of them.

There was an earlier post telling me to pick whatever I felt I could stand for a long time... which is true for a badging character, but not so true with the intention of soloing 1-50.

From what I'm seeing, DM/Nin Stalker's looking like it'll take the cake. High ST Damage, good armor, self heal, and Midnight Grasp, added to that, toying with the colors I've found bright green/blue make for a very interesting Dark Melee (so I can actually get high performance without thinking it's boring).I'm not at all worried about AoE potential, so that's okay. I may also try out the MA Scrap, because the new crit bonus and cobra strike damage look interesting, but not on the stalker due to the crappy AS animation.

Thanks for helping me rule out the VEATS, it was bugging me having something so alien to me drag any attention away, knowing stalkers are better at solo ST damage keeps me focused. I've got tons of AoE damage toons thanks to my altitis, and none of them keep me interested. I'll just use the power analyzer temp to take surveillance's place.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
The best character to make your badger is the one you actually want to play.
[/thread]

My highest level characters were the most fun ones. I average about 1 50 per year and and I have 40ish characters.

If a person has vet attacks, Ill/rad solos far from slow. It would only be slow 1-17 anyway. The only drawback for Ill/rad is if you need to go street sweeping for kill "x" of something.


 

Posted

If you want as many badges as possible solo, I'd go with an Ill/Rad Controller, a Rad/Sonic Defender (or maybe a Sonic/Rad Corruptor, though I like the Defender's higher debuff values), or a Bots/Traps Mastermind. The reason is simple... giant monsters give badges, and all three of those can solo most giant monsters with the right build. They also rock against AVs and can handle large spawns, in the event you feel like soloing TFs. Of course only the Bots/Traps can do it without an insanely expensive build, but perma-PA Ill/Rads are effectively unkillable and softcapped high recharge Rad/Sonics are almost as tough and deal a lot of damage (plus they debuff pretty much everything that can be debuffed).

If you don't mind asking for help on GMs and TFs, a Katana/Regen Scrapper is nice. You have to deal with redraw and robots can be annoying, but regen + softcapped melee (thanks to Divine Avalanche) = virtual immortality. And of course SS/Shield Brutes are massive damage monsters, especially with high recharge... having to build Fury is no big deal solo since jumping into a decent sized mob pretty much gives you half a bar just from their attacks.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by Katten View Post
From what I'm seeing, DM/Nin Stalker's looking like it'll take the cake. High ST Damage, good armor, self heal, and Midnight Grasp, added to that, toying with the colors I've found bright green/blue make for a very interesting Dark Melee (so I can actually get high performance without thinking it's boring).I'm not at all worried about AoE potential, so that's okay.
Glad it helped, then, and I hope you enjoy your choice! Do tell us if you do or don't, and beware of the squishiness of the low levels!

About DM... I forgot to mention earlier that, while it IS rarely resisted, some mobs do resist it A LOT. The most annoying that comes to mind are Banished Pantheon zombies, that have 50% resist to it (it's a pain) - but at least they're only minions. CoT spectral demons (including the annoying lt.) have 30%, but that never bugged me that much (they resist smash/lethal even worse). I don't think either is involved in any badges though (you only need to assassinate Spirit Masks for Banisher...)

And the reason I mentioned AoE was because of those boring badges like... the thousand rikti monkey ones and all those 333 croatoan critter badges come to mind. But I got some of those with my ST guys, often without actually trying for it (apparently, I have a deep subconscious hatred of redcaps, I always end up slaughtering hordes of them), so it shouldn't be too bad.


Playing CoH with Gestures

 

Posted

Quote:
Originally Posted by DrGamma View Post
About DM... I forgot to mention earlier that, while it IS rarely resisted, some mobs do resist it A LOT. ....

That's why we have the ghost slaying axe and,

Quote:
Originally Posted by DrGamma View Post
And the reason I mentioned AoE was because of those boring badges like... the thousand rikti monkey ones and all those 333 croatoan critter badges come to mind....
That's why I'll be getting Fireball in the APP.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

I have a 41 elec/elec stalker. I very much enjoy him. If you have a presence on infinity and want to do a few miss with me to get the feel send me a pm.

I do good satrong single target damage. I do awesome AOE damage. Without any extra resists from power pools etc I have capped energy 75% and 41% or so in most everything else. This is with only a couple set bonuses, being 41 I am a mix of SO's basic IO's and a little franken slotting to hold me to 50. With power surge up, Toxic is at 53%% Psi at 38% everything else is 75%

I have a self heal that is up fairly often.

I can stealth to the end or fight my way though rather quickly. If I am farming mob type X for a badge or whatever I can set the mission diff up and do just fine. I can solo and add real effective damage to a team.

I know there are many many workable classes for what your asking, I am putting in my vote for elec/elec or whatever defense set you like stalker.

Before the heal was added to electric armor I had to rely on call of the sandman procs in three of my attacks for healing. Now I have both.

Of course whatever fits your play style and you enjoy likely works best.


 

Posted

My blue-side main, Palrah, is my dedicated badge-monkey, and I've had pretty good luck with him... He's a WP/DB/Pyre tank with a solid, though not quite top-of-the-line, IO set build.

He does decent damage for a tank, and is still tough enough to handle most things on his own.

Stalkers also make excellent solo toons, though some EB/AV fights are tough with them. (Shivans and other temp powers usually solve that-)

As others have said upthread, though... Fly is your friend for exploration badges, and some form of stealth is also handy. (Pally has Invis, but even a stealth IO can be helpful.)


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

Just going by personal experience, my vote goes to Illu/Cold Controller with Fly for some of those pesky explorations.

Stealth to speed through story arcs you missed while leveling? Check.
Ability to solo GMs, AVs and such when a team isn't available? Check.
Easy to get in teams for Master of badges and the like? Check.

The only badges you might have a harder time getting than some builds are damage taken and healing done, but those aren't exactly easy badges with any AT/powerset setup.

Still, just liking a certain character trumps any other "criteria". There isn't any point in badging other than enjoyment, and if you don't enjoy the character you're badging with I'd call it a waste of time.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I would cast my vote for Elec/Fire/Fire scrapper. Lots of AoE for those grindy kill X badges, with decent ST damage for bosses. Fire is pretty tough, especially if you can cap to melee and/or S/L. Given that you may want to stealth and be sneaky and all, that's why I say go scrapper. Brutes may get better damage in the long run, but you have to keep fighting to keep that up, so downtime hurts your damage more, while a scrapper can just go in there and kill stuff.


 

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My badger has close to 850, he's a DM/SD scrapper.


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

I would actually suggest a VEAT, a Soldier. A Bane build is very good at soloing, has some built-in stealth, and has no trouble handling bosses (assuming a bit of investment in IOs). I've seen people say that "its what a stalker should have been".

Then you can switch to a Crab build for when you need a lot of AoEs (monkey badge), or want to join teams, since some badges are are hard if not impossible to get without a team (task force badges, etc.). A Crab is always welcome on a team.

The down side to a stalker for a badge character is that, fairly or unfairly, you may have to beg your way onto teams at points.

The down side to a Soldier is that levels 1-24 can be a bit tricky solo, its sort of like playing a lower damage blaster with a few defenses. Definitely consider the AoE Immob.


 

Posted

Quote:
Originally Posted by Katten View Post
I'm preparing to make a character that I will be highly invested in, that is, I'm preparing to finally make my badger. To do this would be much easier if I could take in content wherever I want it and whatever pace, so a solo artist is preferable.
...
It needs to be both fun and self sufficient.
Have I got the AT for you. I know what can fill this perfectly.

Quote:
Originally Posted by Katten View Post
I'm ruling out MM's.
Erm... or not. Well then, the next best thing is a ...

Quote:
Originally Posted by Katten View Post
As with that, I'm going to go ahead and rule out warshades also
Sonofa... You're crossing off all the good ones!



Ok, here's an oddball idea: Kin/DA scrapper. There's some amazing synergy between Kinetic Melee and Dark Armor. Power Siphon's buff enhances Death Shroud's damage for a long duration. The abundance of knockdown is great mitigation, as is the -damage for stacking on top of the resists. The stuns can stack with Oppressive Gloom. All in all, it's a very solid character, and there's other bonuses just for badging like the in set stealth. It may be a little heavier on endurance than you're used to, but with just the Theft of Essence +endurance proc, all that goes away.

The problem with using regen will be the +Max HP of dull pain. Damage taken doesn't count towards the badges until your health goes below the base number.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Have you considered anything Traps.

  1. All the Traps powers are fire and forget, so there is no worry of endurance drain toggles cause.
  2. Traps will allow you to obtain full Soft defense cap which is nothing to complain about. My Traps AR at T4 incarnate damage can handle 4/8 with no issues. Not that you will be encountering such situations badge hunting. But good to know it's possible if the situation arises.
  3. Super Speed and a Stealth Proc will give you stealth against everything except high perception mobs like Rikti Drones and Sniper NPC. Add a jet pack and you can fly with stealth on as well. All you need a purple inspiration to boost up your defenses during stealth runs because you cannot use FFG as it will give you away or it will get destroyed. Though it is a good distraction also since it has decent hit points. So its a good second use as Seeker Drones for distraction Or even placing into mobs to run into so it gets the aggro while your firing off an AOE attack. The recharge is fast on FFG So once its almost gone resummon as you will have aggro and your at Defense Cap.
  4. Your debuffs along with your DPS are enough to take out an AV let alone a EB. Many cannot do that because they lack the debuffs even if they have the DPS.
  5. I would consider anything with large number of AOE attacks. DP Traps corruptor seems interesting. DP has short range AOE attacks that go well with Traps and also have the choice of more debuffs when needed with swap ammo.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

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Hahaha, Dechs Kaison got a great laugh out of that one. And officially, though I've already begun my badger, Kin/DA just sounds tasty when you put it down like that, and I've never tried /DA out (nor did I know about the dull pain base damage thing) so that will have to be my next project. The colors would be great to play with too.

We'll see who takes over when it comes to straight up fun. (I've already reset my badging character once, at this point I am getting a very intimate sense of the location of all the exploration badges hero side.) Amazing what time THAT saves.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
Hahaha, Dechs Kaison got a great laugh out of that one. And officially, though I've already begun my badger, Kin/DA just sounds tasty when you put it down like that, and I've never tried /DA out (nor did I know about the dull pain base damage thing) so that will have to be my next project. The colors would be great to play with too.

We'll see who takes over when it comes to straight up fun. (I've already reset my badging character once, at this point I am getting a very intimate sense of the location of all the exploration badges hero side.) Amazing what time THAT saves.
Wait'll you get to the ones out in the Shard.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

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My DM/SR scrapper is defense capped too all positions and has permahasten. I also soloed every mission from every contact I got up the hero side of the tree and all the villain stuff available in Oroboros. While I had defeats here and there, I had absolutely no fear of EBs at any point of my toon's career and fought almost every signature character post-35 as an AV, though I did have to drop Malaise down to an EB. I couldn't dent the GM version of the Kronos Titan from Crimson's arc, but it couldn't kill me, either.

I made that toon to take a grand tour of the CoX content, but badges are shockingly easy to come by.


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

Quote:
Originally Posted by Bright View Post
Wait'll you get to the ones out in the Shard.
Vini, vidi, vici. The shards are my favorite zones in the game, getting the Lord of Storms was just another excuse to see how awesome the storm palace is again.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
Vini, vidi, vici. The shards are my favorite zones in the game, getting the Lord of Storms was just another excuse to see how awesome the storm palace is again.
Agreed... The Shard zones are gorgeous. (I'd already spent enough time just flying around out there with Palrah to have most of the maps filled in, even without the map-clearing vet power-) Those exploration badges were great fun to collect.

The text for some of the ones out Chantry-way tended towards the Terribly Depressing, though.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

Posted

My badger is a mastermind, but seeing as you don't want that, how about a Widow?

You can easily make a Fortunata with both near-blaster psy damage (plus reliable single target holds) and claws into one build. If you run up against psy resistant enemies, you can have a second Night Widow build with the higher claw and burst damage.

Both builds should function nearly as well as a /SR scrapper (lower hit points though) and if you happen to team with someone well you have great buffs too.

Both have a near Stalker level of stealth in their secondary, no need to dip into a pool power for stealthing a mish.