Suggestion for Assault/Defense AT


brophog02

 

Posted

I really want an Assault/Defense AT, so I decided to make a suggestion as to what one might look like.

AT name: Skirmisher

Primary: Assault

Secondary: Defense

Base health mod: 1.5 (1606.3)

Max health mod: 1.5 (2409.5)

Melee damage mod: 1.05

Ranged damage mod: 1.05

Melee Damage resist: .85

Range Damage resist: .65

Melee Defense buff: .85

Ranged defense buff: .65

Maxhp Buff: .100

Heal self: 160.635

Resist cap: 85%

Defense cap: 200.38

Regen cap: 2500

Recovery cap: 8.34

Damage cap: 500%

Inherent: Talented- Bonus to base damage and survivability and resist cap. Along the same vein as the Veat regen/recovery inherent. Already baked into base damage/defense/resist scale, and resist cap.

The basic Idea behind the skirmisher is a set that is good at most things but not the best at anything. ItÂ’s inherent is a bonus to its Base damage and survivability scales as well as the resist caps, however, they do not reach levels achievable by the specialized ATs. The Skirmisher will always be more survivable than a scrapper, but the scrapper will out damage the skirmisher. A tanker will always be better at survivability and aggro management though not damage. While a brute will find its base lower than the skirmisher, but will have the potential to exceed the skirmisher in both damage and survivability. Taunt effects would be removed from all powers that have them, and the Skirmisher would have no native way to manage aggro without dipping into the presence pool.

This AT would be available as either a hero, villain, or praetorian.

Epics would have a little of everything, some control, melee, range, utility, AoE. It wouldn't be intended to fill holes as much as other APPs are.

An example for Power mastery might look like:

T1: Boost range

T2: Laser Beam Eyes

T3: Energy Transfer

T4: Repulsion Bomb

T5: Surveillance

While Pyre mastery could look more like:

T1:Melt armor

T2:Char

T3:Bonfire

T4:Greater Fire Sword

T5: Rain of Fire


I have some concerns about Assault/Defense, but it's a combo i've always wanted and would like to consider possible.

Anyway, I'd like to know what people think.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Count me in as another who's wanted this combination. Ranged characters with defense are a little iffy, though. I know, assault sets aren't entirely ranged but you can build them that way. So there's going to be concerns over tankmage characters there, especially once you add IOs but the game isn't balanced around IOs, right? That and we already have the spiders, two of their power sets are almost entirely ranged and they have significant defenses.


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Posted

I think that it would be more interesting if it had weaker defenses, and was forced to kite as part of defense. Make it an AT that isn't really meant to be in melee, but rather near melee.

The inherent for an AT like that could be 'Rootless': no primary or secondary powers root you.


 

Posted

Quote:
Originally Posted by Rebel_Scum View Post
Ranged characters with defense are a little iffy, though.
That's not as much the issue with Assault/Defense as much as the powerset combos that would be possible if such an AT were allowed.

Off the top of my head, Psi/SR or EA or Ice would allow for softcap with the potental for capped regen/recovery. Less insane but still problematic, Fire/Fire would give the player Embrace of flame, and Firey embrace, for additional Damage scale of fire damage to each attack and 85-125% damage to fire for 30s. The percentage would depend if the AT gets the dominator, brute, or scrapper self damage mod. Also, mud pots and chilling embrace are powers shared between Assault and defense sets. So an Assault/Defense AT would require some modification to sets before it would become viable. That's what I think might make it a no-go. If it were as simple as set the mods and make powers available I think we would have already had it.

Quote:
Originally Posted by Cayenne View Post
I think that it would be more interesting if it had weaker defenses, and was forced to kite as part of defense. The inherent for an AT like that could be 'Rootless': no primary or secondary powers root you.
I don't think offensive powers will ever be Rootless, and blaster's are a good example of how "range as defense" is generally a bad idea. Also, I believe that non-offensive powers don't root as it is. I know healing flames, build up, firey embrace, and the non-offensive /FA toggles don't root. Flying, aka hover tanking, is available to all players and mimics the Rootless kiting without the loss of an actual inherent. Areas where there isn't enough room to hovertank are prohibitively small as to prevent the utility of running around for survival anyway. Areas where it would be effective, it is already possible to do, and would not be a benefit to the AT. Also, areas where it might not be possible, due to rooting, wouldn't be so much more effective as to be the boost to performance expected from an inherent. All in all, it doesn't seem to be an advantage to the AT as much as an annoyance, and not worth being the inherent.

Though it would be fun to fly around rapid-fire power bolting things without having to stop. It just seems to be more novelty than anything else.

That's just the PvE consideration. While it wouldn't do much for PvE, it would be the opposite for PvP. It would be absurdly unbalanced to prevent rooting for only one AT in PvP.

Quote:
Originally Posted by Cayenne View Post
Make it an AT that isn't really meant to be in melee, but rather near melee.
I think there are enough sets meant to be either ranged or either melee. Considering the variance of the assault sets, any new AT that uses the assault set should be interchangable between ranged/melee. That was the basic thought process when coming up with the AT. Good at about any type of combat without being the best at anything. Blasters outdamage, scrappers outdamage, brutes outdamage, tanks outlive, brutes outlive and the skirmisher isn't bad at any specific thing. It can take a hit, blast, or smash but it gets beat by those who are more specialist.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Dual Pistols/Super Reflexes for GREAT JUSTICE AND BULLET TIME!

Want. Now.
/Signed


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Dual Pistol Assault!


 

Posted

The tankmage forum is thataway --->


 

Posted

Quote:
Originally Posted by brophog02 View Post
The tankmage forum is thataway --->
I know where the scrapper forum is, you dont need to tell me.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by William_Valence View Post
I know where the scrapper/brute/SoA forums are, you don't need to tell me.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Dual Pistols/Super Reflexes for GREAT JUSTICE AND BULLET TIME!

Want. Now.
/Signed
/unsigned

We've beaten this horseflesh before and I doubt that we will ever see a new AT like this because it already arguably exists as an epic archetype and it would be difficult to balance without being similar to existing archetypes. That being said this thread has me thinking that a DP/EM blapper might be a whole lot of fun!


^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat