A petition to the devs to remove i13 nerfs.
What do you guys think stands in the way of removing the i13 PvP changes(other than a simple "devs don't care"), and what would be a valid way of dealing with that hurdle?
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there really is no chance of them removing the changes. why? because they don't give 2 ****s about pvp. they don't post here. they don't answer questions about pvp(im really waiting for someone to show up at pax and just not let up during a Q&A). they forced a half *** system and turned around and washed their hands of it.
and thats the big issue. they tried it and it didn't work. great, admit your failure, remove the changes, start over, no harm no foul. they won't do that. they won't talk about it.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Personally I'm not mad or frustrated at all. Personally I'm disappointed because every time I see someone complain about PvP, it's a poorly written, poorly interpreted, and poorly structured argument that comes off as the poster just being annoyed that they keep losing in the current PvP system, so they come here to rage about it and blame it on the developers. |
And yes I blame it on the developers. They were wrong and they still are. You can't refute that the changes make any sort of conceivable sense.
What did drive me was how the PvP community behaves in general. Just constant blaming and complaining and raging. Maybe my views are skewed. But this is what I see.
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And I come here and see this thread, and it fits the pattern quite nicely. "Hey guys let's start a petition! The developers are stupid and this game is gonna die if they don't fix PvP!!!!"
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From what little experience I had in PvP, to me, the issue was very quirky and arbitrary restrictions and mechanics that made very little sense from a gameplay perspective. For example, how is it that Flurry (the pool power) is stronger than the Tier-9 attacks of many melee-oriented characters? Why should healing be diminished? It defeats the purpose of recovery as a means of defense. And with the current system, most Archetypes that relied on stacked defenses and/or resistance values no longer get those because of diminishing returns. The name of the game is "Who can debuff faster?". |
I blame them. I blame them for everything wrong with PvP 2.0
Once again this dead horse is dragged out of it's hole into the sunshine.
I am not for or against pvp as I do not participate in it at all. I don't step into pvp zones to get the goodies there either. I pretty much just pretend it does not exist.
The reason I do this is because in the launch of the game it was one of the things that made it unique in that it was not based on pvp. Indeed, he who may not be named caved to the masses and duck-taped the pvp monstrosity to the game.
As I see it, you can't blame the current devs for failing to turn a donkey into a unicorn. They have tried to do the best they could with something that was never fully thought out and tested to begin with. You want to throw acusations and blame at someone, make sure it's the one thats responsible for the problem.
Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules. |
I really don't think many players thought pvp was a donkey to begin with. Some things, maybe many things needed adjusted.
It was fun at least powers functioned as they did in pve not just at "the core". Sure some AT's were stronger but let's face it tanks and scrappers are not primary buffers/debuffers/healers and defenders were not ment to go toe to toe. Times change adjustments need to be made but what we have now for a majority is not fun.
I really don't think many players thought pvp was a donkey to begin with. Some things, maybe many things needed adjusted.
It was fun at least powers functioned as they did in pve not just at "the core". Sure some AT's were stronger but let's face it tanks and scrappers are not primary buffers/debuffers/healers and defenders were not ment to go toe to toe. Times change adjustments need to be made but what we have now for a majority is not fun. |
I agree the limitations were fine. I did not go stalker hunting on my defender my powers did not suggest that it would be a good idea.
Is it an issue with post-i13 character builds getting hurt? Enhancements being stuck in bad builds?
Is it an imbalance issue? Is it how easily imbalance affects gameplay?
For example, how is it that Flurry (the pool power) is stronger than the Tier-9 attacks of many melee-oriented characters?
Why should healing be diminished? It defeats the purpose of recovery as a means of defense.
And with the current system, most Archetypes that relied on stacked defenses and/or resistance values no longer get those because of diminishing returns. The name of the game is "Who can debuff faster?".
While I see the incentive behind all these changes, I don't agree with them. And I don't blame the developers for them either.
Balancing something as big as PvP is no simple task. To make everyone happy, you need to reach a very, very fine line that makes the mechanics easy for new players to adapt to while at the same time giving the veterans the tools they need to really reach the top...regardless of archetype and/or powersets.
And that is easier said than done.