New Controller project


Ace_of_Hearts

 

Posted

Hey folks!

I just got done IOing out my Ill/Rad...YAY PERMA PA! Whew that was rough and expensive. Anyways, I am looking for a new toon to roll up and play to 50. I recently got a Mind/FF to level 40 over Double XP weekend for specific purposes but I am looking for a more general play toon. The one stipulation is I am looking for a Mind Control/???. What would you all suggest as a secondary for this amazing primary?


 

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I just to lvl 50 on my Mind/Empathy/Psi controller very fun toon give it a try


 

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I've been playing a mind/cold. I felt like another cold character and had been wanting to try mind control, so figured I might as well combine them - two awesome sets together, what could go wrong?
She just hit 35 yesterday and getting sleet reconfirmed the amazingness of my decision.

Great all around support character. Sleet probably doesn't have the best synergy, breaking sleeps and ruining fear, but it does slow and knockdown and is just ridiculously awesome, so I think that it's worth it.


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My main is a mind/kin and at level 50 he's a really effective all round character - great at soloing large mobs (x8/+1 so far) and really effective in teams.

If he has a failing point he's not that good at soloing EB's - he struggles against many that my other toons just breeze through!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

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Thanks everyone for the replies! I was looking at a few things and what about Mind/Storm?

Any pitfalls here? Pros?

Thoughts? Thanks folks.


 

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I've never played a mind/storm but I suspect it would fall into the category of "chaos control" - which can be fun especially solo.

I was actually thinking of mind/trick arrow yesterday - mass hypnosis / mass confusion / mass domination / fear followed by disruption arrow followed by oil slick followed by some form of ignition would make a pretty safe and destructive combo. You could even chuck in a glue arrow to ensure maximum damage is done.

My experience of mind is that it has three great single target damage attacks and some great hard controls but really lacks anything in terms of AOE damage meaning that you can lock down large mobs and even take them out - but slowly. So a secondary that can do AOE damage (storm, trick arrow) should compliment it nicely.

What are you looking for? A team build? Solo?


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

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I have a Mind/Storm at about 39 . . . Both Mind and Storm are good, but there isn't a whole bunch of synergy between the sets. The best part is, of course, the debuff in Freezing Rain, but it disrupts the fear from Terrify. Freezing Rain also causes the foes confused by Mass Confusion to scatter and wakes foes slept from Mass Hypnosis. Mind has a group of 1-shot AoE controls all on timers (compared to the continual control in most other sets). As a result, sometimes I draw some aggro and Hurricane is quite useful to control that aggro. Mind has a drop off in damage just when other control sets are getting more damage from their pets, and Storm adds two damage-dealing pets at 35 and 38. However, you don't have any -Knockback to prevent Tornado from throwing foes everywhere and to prevent Lightning Storm from knockback. It is a very chaotic set.

Mind/TA is the other one worth considering. You get several types of control to fill in where Mind is missing: Immobilize, Slow, Knockdown and a second AoE Hold. Plus, Oil Slick Arrow adds that extra AoE damage you could really use. If you go this way, make sure you take the Tech or Magic Origin for a power to light the Oil Slick, and you'll want to consider the Fire or Primal APP set. I don't have a Mind/TA, but I do have an Ill/TA so I'm just guessing how good a Mind/TA might be.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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You might want to consider a Mind Dom too. I have a 26 Mind/Ment that's reasonably fun.


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Quote:
Originally Posted by MaHaBone23 View Post
You might want to consider a Mind Dom too. I have a 26 Mind/Ment that's reasonably fun.
This is the Controller forum! How dare you suggest anything other than a Controller!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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Quote:
Originally Posted by Local_Man View Post
Mind/TA is the other one worth considering. You get several types of control to fill in where Mind is missing: Immobilize, Slow, Knockdown and a second AoE Hold. Plus, Oil Slick Arrow adds that extra AoE damage you could really use. If you go this way, make sure you take the Tech or Magic Origin for a power to light the Oil Slick, and you'll want to consider the Fire or Primal APP set. I don't have a Mind/TA, but I do have an Ill/TA so I'm just guessing how good a Mind/TA might be.
I've played a Mind/TA, and it's the only character that I'd say had *too much* control. It didn't have enough other abilities, such as buffs and damage, to make a good solo character. It might be fine on a dedicated team, though.

I have a level 50 Mind/Rad, and I think that's a great combination. Accelerated Metabolism helps speed up Mind's long recharge powers, and once slotted Choking Cloud has a great synergy with Mind.


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Quote:
Originally Posted by Mortimer_NA View Post
Hey folks!

I just got done IOing out my Ill/Rad...YAY PERMA PA! Whew that was rough and expensive. Anyways, I am looking for a new toon to roll up and play to 50. I recently got a Mind/FF to level 40 over Double XP weekend for specific purposes but I am looking for a more general play toon. The one stipulation is I am looking for a Mind Control/???. What would you all suggest as a secondary for this amazing primary?
I'd suggest a Mind/TA. It's arguably the best controller in the game in terms of hard control and Oil Slick adds some much needed AoE damage. Oil Slick + Mass Confusion just melts entire groups.

There's a Shadow Shard mission that you get from a contact in RWZ. I can't remember the name of the mission, but it vs. Nemesis and has a robot Manticore in it. Manticore is on a platform with a fake nemesis and a large group of regular nemesis. Below the platform is another platform with 3 large groups of nemesis bots and soldiers.

My Mind/TA soloed that entire setup in nothing flat. Just devastated stuff. The only trick I used was she had ranged defense IO bonuses.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

Mind/TA huh? Well, it was on my mental list of sets to try out a while back. I noticed someone said it lacks in debuffs yet I noticed that there were at least 2 powers that debuffed resist and one that hit for 20% defense debuff base. Am I missing something? Well, I have a mind/ff(level 40) and a Mind/storm(level 10). I am gonna roll up a Mind/TA and see which one really strikes my fancy most. I really appreciate the feedback guys. I will let ya all know what I finally decide to focus on and then the build wars can begin. heh.


 

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Quote:
There's a Shadow Shard mission that you get from a contact in RWZ. I can't remember the name of the mission, but it vs. Nemesis and has a robot Manticore in it. Manticore is on a platform with a fake nemesis and a large group of regular nemesis. Below the platform is another platform with 3 large groups of nemesis bots and soldiers.
I know the mission you mean. Its one of Dark Watchers and its great fun if you have the right build. If you dont its suicide!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

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Quote:
Originally Posted by Mortimer_NA View Post
Mind/TA huh? Well, it was on my mental list of sets to try out a while back. I noticed someone said it lacks in debuffs yet I noticed that there were at least 2 powers that debuffed resist and one that hit for 20% defense debuff base. Am I missing something? Well, I have a mind/ff(level 40) and a Mind/storm(level 10). I am gonna roll up a Mind/TA and see which one really strikes my fancy most. I really appreciate the feedback guys. I will let ya all know what I finally decide to focus on and then the build wars can begin. heh.
Lacks Debuffs? Uh, TA has lots of debuffs. These numbers are before enhancement:
  • 15% -Resistance in Acid Arrow, and another 15% -Resistance in Disruption Arrow, for a total of 30%. (Cannot be enhanced.) That's the same as Freezing Rain in Storm and Sleet in Cold, and more than Enervating Field in Radiation.
  • There is 20% Defense Debuff in Acid Arrow and 25% Defense Debuff in Oil Slick Arrow.
  • There is a 20% Damage Debuff in Poison Gas Arrow. (Cannot be enhanced.)
  • There is a small but unresistable (and enhanceable) 5% ToHitDebuff in Flash Arrow.
  • 90% Perception Debuff in Flash Arrow. (Cannot be enhanced.)
  • Between Glue Arrow and Entangling Arrow, you can get 32% -Recharge. (Cannot be enhanced.)
  • 90% Runspeed debuff in Glue Arrow and 90% Runspeed debuff in Oil Slick Arrow.
  • EM Pulse Arrow has a 1000% Regen debuff. (Cannot be enhanced.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Mortimer_NA View Post
Mind/TA huh? Well, it was on my mental list of sets to try out a while back. I noticed someone said it lacks in debuffs yet I noticed that there were at least 2 powers that debuffed resist and one that hit for 20% defense debuff base. Am I missing something? Well, I have a mind/ff(level 40) and a Mind/storm(level 10). I am gonna roll up a Mind/TA and see which one really strikes my fancy most. I really appreciate the feedback guys. I will let ya all know what I finally decide to focus on and then the build wars can begin. heh.
As Local Man pointed out, TA has tons of debuffs.

If you do decide to go with TA don't forget to go with magic or tech origin so you can use the origin attack to light oil slick.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

Quote:
Originally Posted by magicj View Post
As Local Man pointed out, TA has tons of debuffs.

If you do decide to go with TA don't forget to go with magic or tech origin so you can use the origin attack to light oil slick.
magicj is back! Good to see you back on the forums. We've had a few minor differences in opinion here and there, but nobody knows the FF set like you do. We have had a few threads here and there where your knowledge was missed.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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My Mind/TA has been frustrating a lot of times but now she's one of my favorite characters. The very first levels are easy: Dominate/Mesmerize/Levitate + Confuse let you manage small group of foes very easily (and quickly compared to primaries whose attacks are DOT). Then you team and realize that, for the moment, your only AoE mez is a sleep. Useful in some situations but not a lot. And the TA powers you got are not that impressive, especially compared to Oil Slick Arrow and all its goodness (but you have to wait until lvl 35 for it and that can seem very long sometimes).

The last levels are great again because you have all your AoE mez, with IO-boosted recharge the most difficult becomes to choose between them ("OK so there's a group of mobs in front of me, what should I do? Use my AoE confuse? My first AoE hold? My second AoE hold?).

Primal is an appropriate APP because Power Boost enhances the duration of Total Domination, EMP Arrow (more hold = more containement = more damage) and Mass Confusion; Conserve Power makes you wonder if there really is a -Recovery in EMP because you can keep spamming Mesmerize/Dominate/Levitate without hurting your blue bar; finally Energy Torrent is a nice attack that can lighten your Oil Slick, as mentioned before.

In steamrolling teams you have so many tools at your disposal and so little time to use them before the mobs vanish that it can be tricky to know which ones to cast before it's too late (on paper TA has many debuffs but do you really think you can use all of them? not that they're all needed most of the time but it's not easy to pick the right ones). However, against mobs with high res. you'll be glad to have so many controls: Nemesis laugh at your Mass Confusion? Cycle between your two AoE holds. Carnies deflect your psy-typed controls? You still have the TA ones.

While soloing some AE missions with custom mobs and unexpected res. I was also glad to count on my slows and other effects I don't use most of the time.

I tried this combo because I was looking for a Mind/ controller and somebody called his Mind/TA "a swiss army knife", and that's actually a pretty good description.


 

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So I have decided on which powersets to level up next.

Can I get a drumroll please?.......No? well, um ok.

Well, I couldn't decide on just one so I actually rolled up 2 new toons.

Xi Nao Jientou: A Mind/TA controller.
AND
Rinjani: An Earth/Storm Controller.

I expect both will be highly educational and inspiring to play. Thank you for all your assistance, guys!


 

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Quote:
Originally Posted by Mortimer_NA View Post
So I have decided on which powersets to level up next.

Can I get a drumroll please?.......No? well, um ok.

Well, I couldn't decide on just one so I actually rolled up 2 new toons.

Xi Nao Jientou: A Mind/TA controller.
AND
Rinjani: An Earth/Storm Controller.

I expect both will be highly educational and inspiring to play. Thank you for all your assistance, guys!
Welcome to the first stages of "Altaholics Annonymous." Can't decide betweeen two possible characters? Roll them both!

You should have fun. Both will be great, but in different situations.

I was on my level 50 Earth/Storm on a Lady Grey TF last night. I named her "Ella M. Ental," so I had to go with the Fire APP to complete the whole "Earth, Wind & Fire" thing -- normally I would go with the Ice APP with that combo for Hibernate. She just recently hit 50, and I haven't even planned out her IO build yet -- she is still on mostly Common IOs and a few mixed set pieces here and there. Still, a heck of a lot of fun against huge groups of Rikti. Stalagmites+Stone Cages for this group, Earthquake + Freezing Rain + Quicksand for the next, Volcanic Gasses + Quicksand for the third. Hurricane for self protection or pushing foes into AoEs. Steamy Mist+Super Speed for stealthing. Lightning Storm and Tornado and Rocky adding damage. I was the only controller on the team, and as long as we stuck together, my Earth/Storm was enough.

Mind/TA should also be fun. As Ispahan said, the low levels on a mind controller is mainly single target-focused, with the Dom-Mez-Lev attack chain and Confuse to keep others out of the way. It is actually a very good controller to play solo in lower levels. Entangling Arrow is a nice way to keep confused foes from running away. Even better is Glue Arrow as a form of AoE control -- nice to have when your only AoE is a sleep. As you get your AoE debuff arrows, you will be picking up your AoE controls . . . Terrify is a key power. I would plan to skip Telekinesis in Mind. On the TA side, Flash Arrow is skippable if you have another form of invisibility, so you may want to consider taking Hasten/Superspeed and putting a Celerity Stealth in Super Speed. That Invisibility will let you get in just the right position for Terrify's cone without being seen. Some people skip Poison Gas Arrow -- I agree that it is not essential, but it is not exactly useless -- 50% chance of Sleep and a 20% reduction in Damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control