New to Corruptors, thoughts on this build?
Definitely not an expert with dark miasma but I do know fearsome stare will serve you much better if slotted with to hit debuff. The fear should last long enough considering you have a high damage primary.
Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor
Definitely not an expert with dark miasma but I do know fearsome stare will serve you much better if slotted with to hit debuff. The fear should last long enough considering you have a high damage primary.
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2 Acc/Recharge/Fear, 2 -ToHit and a -ToHit/Recharge is a decent combo. If you've got space for the 6th slot I stick a Range in there.
I was pretty sure the Coralex Pet is regarded as pretty much useless. I'm aiming for the Dark APP instead, mostly for a Soul Drain which is up half the time (and a self-rez for spectacular time wipe recoveries).
Power Mastery also looks incredibly tempting for PBU (PBU > Fearsome Stare followed by Rain of Fire, Fireball and the cone. Yum)
I really, really enjoy my fire/dark. I have worked on my build a great deal over time, and I am happy with at this time. I really urge you to try for the defense cap in S/L, and beyond that, build for accuracy and recharge. I also have cardiac alpha to buff endred, damres, fear, and range. The most pleasant surprise (other than being able to run shadow fall, a shield, super speed, combat jumping, weave, darkest night, and tough, and spam all of the attacks and buffs I need without feeling much of a draw to my blue bar) is the 20% range bonus-- it is beautiful for blaze and fire breath.
I know I have purple sets and the build looks really expensive, but I don't have many purple sets slotted yet. The only set I actually have is Absolute Amazement in Howling Twilight, because that is one power I wanted up and maxed out as often as possible. Amazing on task/strike forces. The rest of them only affect a bit of accuracy and recharge, and really, I don't miss much as it is and I always have one of Blast, Blaze or Ball up at any given time in between casting tar patch/RoF, Twilight Grasp, Howling Twilight, FS or whatever else is needed.
Here is my build:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Father McKenzie: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(48)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46), Acc-I(48)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Posi-Dmg/EndRdx(3), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Knock%(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5), TmpRdns-EndRdx/Rchg/Slow(5)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(37)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36), Ragnrk-Dmg/Rchg(37)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-Rchg(15), AdjTgt-EndRdx/Rchg(36)
Level 14: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Stun(45), Amaze-Acc/Stun/Rchg(45), Amaze-ToHitDeb%(46), Amaze-EndRdx/Stun(48)
Level 16: Recall Friend -- Jnt-EndRdx(A)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(21)
Level 22: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def(31), Krma-ResKB(31), S'fstPrt-ResDam/Def+(36)
Level 24: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(25), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A)
Level 30: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 32: Kick -- FrcFbk-Rechg%(A)
Level 35: Tough -- S'fstPrt-ResKB(A)
Level 38: Dark Servant -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-ToHitDeb(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Teleport -- Jnt-Rng(A)
Level 47: Teleport Foe -- Acc-I(A)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-EndRdx/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(17), P'Shift-EndMod/Acc(29), P'Shift-EndMod/Rchg(33)
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Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin
Hi guys, thank you for the advice. I forgot to mention how much I love this game, and also how I love that concept of your character trumps everything else. That's certainly not the way it is in WoW.
Quaver: Thank you for the info on the -To Hit component. I didn't originally consider it because Mids doesn't have an amount listed for it, so I figured it might be low and not worth enhancing like Twilight Grasp's. I just went to City of Data and it is 15% so IOed makes it equal to Darkest Night.
Camifax: I also added that Range to Fearsome Stare. I took a look at the Dark APP pool as you recommended, and I really do love it. In fact, I desperately want all 5 powers! Which do I NOT take:
Oppressive Gloom: A stun that you don't have to activate for any minion that gets near you (think War Wolves and Strongmen that can't be slowed) and that also synergizes with Howling Twilight for bosses. The damage to you can be healed away by your Twilight Grasp. Any power I can leave on for low endurance and don't have to click on is a plus for me as my reaction times aren't always the fastest. Minus: Doesn't work on Lts. by itself.
Dark Consumption: Completely restore your endurance bar every 111 seconds. An endurance restore is an awesome thing. Minus: It's PBAOE
Dark Embrace: A resistance shield for Smashing, Lethal, Neg and Toxic, that's better than the shark one. Gotta take it, right? Minus: None
Soul Drain: Almost perma damage buff!!! Minus: PBAOE again, and you need a good number of enemies to get a high damage buff.
Soul Transfer: A Self-rez thats up every two mins+ and does a Mag 30 stun! Is that enough to stun Heroes and ArchVillains? After a team wipe you could self rez, stun your enemies as you do, and rez your team with Howling Twilight!! Minus: None.
Which power are you guys not taking?
Profanation: I would love to have better defense but I just can't seem to make it happen with all the other stuff I want for the toon. The Def shield would be nice, but like you, I didn't see anything else in that set I wanted, and now that I've looked at Dark, where I want all five, I can't not take it.
Hopefully all the other tricks I have in the sets will be enough.
PS Profanation: Love the Beatles reference in your character's name!!
After thinking about it for a bit, the power of the 5 I decided not to take is the damage buff one, mostly because of all its negatives. It's PBAOE and you really have to be surrounded by close to ten enemies to make the buff worthwhile, plus, since it only lasts thirty seconds, you have to think about renewing it a lot, and thus have to be surrounded by ten enemies in melee range A LOT. I really want this guy to be more ranged, who might zip in OCCASIONALLY to heal a friend or restore his endurance.
But I am curious about what you guys think. Here is my current build.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Hellspite: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Heal(23), Nictus-Acc/Heal(33)
Level 2: Tar Patch -- RechRdx-I(A), ImpSwft-Dam%(29)
Level 4: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(9), Posi-Dam%(27)
Level 6: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(27)
Level 8: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46)
Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(15), Range-I(25), Posi-Dam%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(15)
Level 16: Shadow Fall -- EndRdx-I(A), S'fstPrt-ResKB(17), Ksmt-ToHit+(17), S'fstPrt-ResDam/Def+(36), LkGmblr-Rchg+(36), LkGmblr-Def(42)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Range-I(19), Range-I(19), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(31)
Level 20: Fearsome Stare -- N'mare-Acc/Fear(A), DampS-ToHitDeb(21), DampS-ToHitDeb/Rchg(31), Cloud-%Dam(33), Abys-Dam%(43), Range-I(43)
Level 22: Aim -- RechRdx-I(A), Rec'dRet-Pcptn(48)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Oblit-Dmg/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(43), Oblit-%Dam(45)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Acc-I(A), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitDeb(39), Cloud-%Dam(39), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 41: Oppressive Gloom -- Rope-Acc/Stun(A), Dsrnt-I(42), Rope-Acc/Stun/Rchg(42)
Level 44: Dark Embrace -- ResDam-I(A), ResDam-I(45), TtmC'tng-ResDam/EndRdx(48)
Level 47: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(50)
Level 49: Soul Transfer -- RechRdx-I(A), Dsrnt-I(50), Dsrnt-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(45)
Here's a perma-hasten S/L soft-capped Fire/Dark. One application of Fearsome Stare will make you pretty much unhittable. Darkest Night sweetens the pot. You can easily switch out the Leaping pool for flight and move some stuff around to fit your concept/liking. This is my default "Fire/Dark" suggestion build :P maybe it can help you generate some ideas.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(27), Nictus-%Dam(40)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(29)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(7), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34)
Level 8: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(31)
Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(19), Decim-Acc/Dmg(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
Level 20: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(25), DarkWD-Rchg/EndRdx(25)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Howling Twilight -- Amaze-Stun(A), Amaze-EndRdx/Stun(27), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43)
Level 26: Aim -- RechRdx-I(A)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(33)
Level 35: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(43)
Level 38: Dark Servant -- Nictus-Acc/Heal(A), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Web Envelope -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Hi,
I'm new to Corruptors, and still pretty new to the game, I joined CoH this past Halloween. I created a Sonic/Storm corruptor, Rhapsody Blue, and got her to level ten this past weekend, but I think I am going to go with a Fire/Dark I just created named Hellspite instead. Both Fire and Dark sets are new to me, so thoughts on this build I created with Mids would be appreciated.
I tried to be true to each power, while still going for set bonuses for recharge and recovery. Lastly, I "threw away" a few slots (like two in the first power and one in the nuke, etc.) to get a bit more defense. It's by no means capped but every little bit helps I would think.
I took the Shark pool for the following:
1)Another aoe dmg power (with aoe immobilize) to chain with my fire AOEs.
2)Some S/L resistance to help my ranged defense
3)A boss pet, I read somewhere "always take the pet"
4)An emergency panic button in Hibernate, to make up for non maxed def
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Hellspite: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Heal-I(23), Heal-I(33)
Level 2: Tar Patch -- RechRdx-I(A), ImpSwft-Dam%(29)
Level 4: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Acc/Dmg(5), Posi-Dmg/EndRdx(9), Posi-Dam%(27)
Level 6: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(27)
Level 8: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46)
Level 10: Fire Breath -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(15), Range-I(25), Posi-Dam%(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(15)
Level 16: Shadow Fall -- EndRdx-I(A), S'fstPrt-ResKB(17), Ksmt-ToHit+(17), S'fstPrt-ResDam/Def+(36), LkGmblr-Rchg+(36), LkGmblr-Def(50)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Range-I(19), Range-I(19), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx(31)
Level 20: Fearsome Stare -- N'mare-Acc/Fear(A), Fear-I(21), Abys-Dam%(31), Cloud-%Dam(33)
Level 22: Aim -- RechRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Inferno -- Oblit-Dmg/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(43), Oblit-%Dam(45)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Acc-I(A), DarkWD-ToHitDeb/EndRdx(39), DarkWD-ToHitDeb(39), Cloud-%Dam(39), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40)
Level 41: School of Sharks -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Shark Skin -- ResDam-I(A), ResDam-I(45)
Level 47: Summon Coralax -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-+Res(Pets)(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(45)