Fire/Storm
http://boards.cityofheroes.com/showthread.php?t=120420
Since you are asking for general advice on storm, this thread which is from i10 is still relavent for the usage of storm. just keep in mind any builds involved would need to be updated to take into account inherent fitness.
Storm is a fun and challenging powerset. It has a lot of tools for just about every situation, but a lot of those tools are situational. A good Stormie is a huge benefit to a team, while a bad Stormie can create a mess.
Fire/Storm is one of the highest endurance drain characters anywhere. So you will probably have to manage your powers with an eye towards the endurance costs at all times. You may want to play to get some Endurance and Recovery buffs early . . . use your other characters to help you earn the Numina and Miracle procs at low levels to buff your Recovery rate. Plan on slotting everything for EndRdx. You also may want to expect to use "frankenslotting" instead of SOs -- using Dam/End from two sets is better than using a Damage and an EndRdx SO.
On Storm powers:
Gale: This is the one power that most */Storm controllers wish they could skip, but can't. It has some minimal use in early levels. It has a 10% Accuracy penalty, pitiful damage. If you want to use it with regularity, it needs a minimum of 2 Accuracy. Personally, I put a single Acc in the default slot and only use it rarely as a "get out of my face" power.
O2 Boost: A wimpy single target heal that adds some other nice buffs: protection from Stun and Sleep, Endurance Drain and a perception buff. Nice to have for a team or to heal your pets, but one of the more skippable powers in the set.
Snow Storm: Slot it with 2 EndRdx and you're done. A ranged toggle AoE slow with a huge -Recharge and -Fly. Some folks skip it, but I really like it. In the late game, this is wonderful on the ITF. It's pretty good in the rest of the game, too, to slow bunches of foes to a crawl, and more importantly, substantially reduce their ability to attack. I think the playerbase underrates the effectiveness of Slow powers. Add Fire Cages and Snow Storm, and the foes can't move and can't shoot very often . . . pretty good control to me, and available very early.
Steamy Mist: Another power that does a lot of little things. Stealth, but it needs something else to be full invis like Super Speed or a Stealth IO. You can slot it for Defense OR Resistance, so it is a perfect place for either a Steadfast or Karma -Knockback. Resistance to 3 types of damage is decent, but you may want to slot for Defense if you are going for a defensive build. On teams, I have had Steamy Mist allow my team to turn corners and come up against a group of foes without aggroing them . . . very nice. (I take Steamy and Super Speed.)
Freezing Rain: The most important power in the Storm set, and another power that does a lot of stuff. Defense Debuff, Resistance Debuff, Slow and Knockdown, with a minimal amount of damage and an "afraid" component that makes foes want to run out of the Rain. Don't bother slotting for damage. You want 3 recharge as minimum slotting. Some people slot for Defense Debuff, but it is not really needed. The Achilles Heal -Resist proc is great here. Many people slot various damage procs here -- a nice luxury if you have slots to spare.
Hurricane: This is a tricky one to master. A PB AoE toggle that repels away foes and applies a significant ToHitDebuff. You want to slot it for EndRdx and ToHit Debuff. Hurricane is a great "panic button" power that can also be used strategically to push foes into corners or trap them in rooms. It also has a lot of strategic uses. A great way to deal with an Ambush is to turn on Hurricane and get around a corner -- As the foes turn the corner, they are debuffed by the ToHit Debuff and pushed away. With practice, you can learn to "herdicane" or run around groups to push them together -- I love Super Speed for that. This is an example of a good power that can be used badly -- Hurricane and Hot Feet do NOT go together unless there is a corner involved.
Thunderclap: It is a flashy PB AoE stun that is only Mag 2 -- it only will stun minions on its own. However, you have Flashfire! You can stack Flashfire's Mag 3 with Thunderclap's Mag 2 to stun bosses. This becomes a very powerful aspect of a Fire/Storm. Slot for 2 Acc, 2 Stun, 2 Recharge as standard SO slotting. By using Frankenslotting, you can combine Acc/Stun/Rech from several sets to reduce the slots to 5 or maybe 4. Thunderclap recharges pretty quickly, so it should be available every group.
Tornado: Many people underestimate the amount of damage that can be done by this pet. Over the time of its life, the damage really adds up -- if it focuses on one target. But 'Nado grenerally runs around the room, hitting and throwing every foe every which way. You can prevent the chaos with the 12 seconds of -Knockback in Fire Cages -- as long as you keep hitting Fire Cages every 12 seconds, you can keep foes from being tossed around. 'Nado is great for "panic button" moments, on AVs and on other things that can't be knocked back (Like the computer console in the ITF), and adds some stun. And by the way, it is one of the few "auto-hit" powers in the game, so it can take down foes that you can't otherwise hit like Paragon Protectors who just hit their MOG. Slot for Damage, Recharge and EndRdx.
Lightning Storm: Another pet, but this one is stationary while it fires out lightning bolts. Nice damage with knockback. Another advantage of Super Speed is being able to run in close to cast LS, then run back out. Slot for Damage, Recharge and EndRdx.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Thank you very much Local Man, u helped me lots. I got him to lvl 26 and im like, wow end hog, i dont like it lol, but now im going to give it another chance and take ur advice. Thanks again, and take care eh.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
If/when you get to incarnate you will probably have to pick Cardiac. Thats what I did with my Fire/Storm and I can still run low on end if I am pushing him. If you want to pimp him out alot of the storm powers can use procs, even nado.
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Local Man did a great job of explaining those storm powers and any synergies with Fire Control. I have leveled 2 fire/storms to 50 and am about to do it a third time (dont ask!).
True, its an end hog if you are pushing it. Let's not forget what you are getting for that increased end usage.
One of the top damaging primaries (if not #1) coupled with the top damaging secondary along with solid controls, very nice debuffs, and absolute mayhem if you want it.
I haven't PvP'd in a couple of years but it was a beast in base raids and zone PvP. Particularly Snow Storm.........slap that on em, drop the flyers, and watch them squirm.......very slowly as they try to get out of the freezing rain and away from Imps and the Nado! Good times!
Hiyas, this is my third controller ever made, my one controller is 50, my other is only lvl 32. My 50 is a Fire/Kin, and my 32 is a Earth/Cold. Now im going to try out a Fire/Storm. My Firekin was powerleveled from 1-50, and i didnt get a chance to play her til she was 50, and i honestly, didnt like her as much. Since im done with the whole powerleveling thing, its time to make a character which will come in handy. I know how Fire Control works, but this is my first Storm Character ever made. I need some input on this please, like what powers which can wait til later, or ones which should be taken right away, how to slot em with normal SOs for now, i dont put sets on my char's til 50, so im not worried bout asking sets yet. So any of you Storm experts could help out it be awesome.
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold