:3 "Why you do that?"-Questions for RPers.
Why do you play a god?
Minor backtrack, I have one character, rarely played, who might be a goddess.
Her name is Glory. She's about level 12. When she does come out, people constantly ask me how I managed to get the name, to which the answer is simply that she was created the day after launch and never levelled.
Glory might have been a gooddess who was somehow destroyed. You can't destroy energy, so the energy went somewhere else, and made a cute little girl with wings who sometimes just knows who people she's never met are. An empath, she hates it when people are sad or angry, and does her best to cheer everyone up. She's basically a comedy character, though she had her little bits of pathos back when GG was a young RP meet.
I never really decided whether she really was a goddess, or something else. She thinks she might be, but she doesn't let it go to her head.
Oh, she was created as a dichotemy, an Emp/Dark Defender, she was the archetypal mother goddess figure, healing with one hand, destroying with the other. An angel with its wings dipped in blood.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Ravenswing brings up a good reminder for me with that!
Soaring Horizon might be classified as a god. She absorbs the powers of long forgotten and malevolent gods and redifines them into her own expanding Pantheon.
Though they're hardly all powerful. Heck you beat up a god in CoV and that one was fairly powerful, these are mainly the chump change.
Hmm...this thread has actually given me an idea now...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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"Why do you play a demon/devil?"
I don't play as any of the other archetypes asked, except one millionaire who is a Vegas card shark, making his confidence fun to play with.
I DO have one character that fits this role, however, that of a "devil." And, no, I don't mean a "minion of Hell" or some other religious trapping. I take this question to mean "Supreme Evil Being."
Most of my characters are neither heroes nor villains, just people trying to get by in this bizarre, ludicrous world. This is because I have a belief that nobody really believes themselves to be the bad guy. A few, however, fit into the tropes.
And in this case, my demon is the Fear Engine.
Originally, it followed a character pattern like my other secondary characters and I'd intended it to just be a thug. Over time, however, I altered it to be a reflection of a concept that recurred in some of my worst nightmares.
Now, as to WHY I play the character, it's so I can really and truly determine what the term "Evil" means to me. What the Fear Engine proves to me is that I feel Evil is unrelenting malevolence, for no truly understandable reason, as well as an all-consuming destruction of everything around it. The Fear Engine feeds on the lives it destroys and the torment it spreads. It is a monster, and is completely unconcerned with that fact.
So, then how does one justify a character like this? We're past the days where Saturday Morning cartoons define our concepts of morality. A character doesn't make sense anymore when they're trying to destroy the world, not unless they've completely gone bonkers. The Fear Engine isn't some madcap lunatic, though. It has purpose. Destroying the world is its purpose, so why does it feel this act, that should destroy it, too, is a proper course of action?
I won't delve further into its backstory, but I've figured these concepts out for myself through this character. It allows me to play the character and understand him, despite my belief that nobody truly believes they are the bad guy. Everybody has their reason and their logic; their way the things they do, no matter who they hurt, make sense to them and feel like the right thing to do.
Trying to understand that mentality is why I play this monster.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Since I'm far too ill this fine Saturday to use the day for anything constructive that requires more than ten minutes of concentration, here are two more questions for you all.
"Why do you play a god?"and [B]"Why do you play a demon/devil?" |
A)I never really play a god. I am not very interested in uber characters. Can't really help on that one.
B)Demons/devils are part of the game lore and magic. I like the "other worldly" feel to them you can get. A sense of evil with no reasoning behind it. They are not insane, their mommy didn't spank them too much, they didn't lose their family....(I think we need a support group for the villains that have lost their family so they went insane).....they are just evil incarnate, in my own rp that is.
Even then, he lost his fortune due to acts of theft, sabotage and industrial espionage that destroyed his corporation. All he has left is the engineering knowledge in his head and his wing vest contraption--oh, and a couple of expensive three piece suits. He's a poor man's Tony Stark. But really he's more like Hawkeye with wings.
This really hasn't occurred to me to try yet. I think it's mostly because I stay away from characters of magical origin.
And the few that I do have of magical origin are elementals, ghosts, undead, magicians or other supernatural creatures, not gods. I think this is because I'm afraid of getting some mythology wrong in my portrayal and background stories. And, as yet, my creativity hasn't taken me there; I'm not interested in making up new religious mythology and gods.
I'm more a science fiction fan, not so much a high fantasy one.
Again, I mostly don't.
Out of 40 or toons, I have one demon, a villian, the Infernal Legionary. He's not really a psychological, mess with your head and lead you into temptation type of demon. When temptation and subtly fail, the Kings of Hell resort to force. The Infernal Legions are that force. He's just a nameless demonic soldier that fights, dies and is reincorporated over and over and over again through the centuries. He just fights and fights and fights. It's all he knows or understands.
I really haven't developed his background that much and aside from him, I have no other demons.
I think this mostly because if I'm interested in mythology, I'm not really that interested in European, Western mythology. I'd rather do mythological creatures based around non-Western mythology.
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Now, if you were to ask me why I play so many aliens and robots, then we'd be getting somewhere.
"Civilization advances by extending the number of important operations which we can perform without thinking of them."
"Why do you play a god?" and "Why do you play a demon/devil?" |
Now, for Demons, I have a few I think, but my main one is Eternal Dread, a human-demon hybrid. For me, whenever someone says evil I imagine his skull-face. I RP as him because sometimes, I get sick of the normal day-to-day stuff or of goody-two-shoes heroes. I chose him to be a human-demon hybrid because, well, demons are evil. He just combines demonic evil with his own twisted human evil and combines them into some wicked form of ultra evil. Basically, when i've had enough of playing as the good guys, Eternal Dread is the first villain I look to.
On that note, Eternal Dread, whilst not a god or of godlike power, has some significantly powerful abilities. Namely, being able to tear the soul from an unsuspecting victim. As well, his power is such that he created his own pocket dimention out of literal nothing and has expanded it to be somewhat of a dimention of its own. He's the sort of powerful-but-not-godlike character with several very nasty tricks up his sleeve. The main one being that no one can follow him home, because no one knows where he lives or how to get there.
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
Namely, being able to tear the soul from an unsuspecting victim.
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a) Being able to rip the soul out of any victim that has one?
b) Being able to rip the soul out of any victim that has one, provided that they are unaware ED means them harm?
c) Being able to rip the soul out of any victim that has one, provided that they are unaware that ED is a demon?
d) Being able to rip the soul out of any victim that has one, provided that they are unaware of ED's soul-ripping ability?
e) There is one poor person somewhere in all of the realities that ED is able to rip the soul out of whenever he wants?
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
I have got to ask, because otherwise this will bug me. Does this mean
a) Being able to rip the soul out of any victim that has one? b) Being able to rip the soul out of any victim that has one, provided that they are unaware ED means them harm? c) Being able to rip the soul out of any victim that has one, provided that they are unaware that ED is a demon? d) Being able to rip the soul out of any victim that has one, provided that they are unaware of ED's soul-ripping ability? e) There is one poor person somewhere in all of the realities that ED is able to rip the soul out of whenever he wants? |
In answer to the questions, save D, yes. If they are alerted to his presence and capabilities, they would be spared a horrible insta-death. (Trying to work game mechanics with him here) His 'Placate' ability works by blinding an opponent to his presence: Whilst they know he's there, they aren't physically able to stop him. Though, an attack from this state is still potent, it wouldn't nearly be as deadly as the opening attack, had they survived it.
In terms of soulless creatures, it reverts to more of a attack of brute force and energy, but no less potent. Make no mistake, it is as much a physical attack as a spiritual one.
And as for D, it really depends on who he has set his sights on. This isn't a 'godmodelolkilleveryone' .. he's certainly got enough power to snuff out the life of anything from Joe Average to New Hero Off The Block, but experienced beings aren't something that he can give a nasty glance to and kill in one go. Considering each of his attacks are assaults on the spirit as well as the body, it could be a slow process or relativley fast process, though the souls of any victim applicable to have a soul remain more or less intact.
The 'soul-ripping ability' is a representation of Assassin Strike + Build Up, but IC'ly it's his way of removing a target quickly and effectivley, which can be stayed by a swift blow to his head. It takes concentration to vanquish a soul
Also, i've been awake an hour and haven't had anything to eat or drink, so if none of this makes sense, that's why
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
Sounds to me more like F) Able to rip the soul from anyone who's player is willing to let that happen to their character.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Thanks for the clarification, Shat, and yep, it does sound like F)
For my own "Why play a God?"
I have two "God" characters, one of whom is so disconnected from the source of his power while on Primal Earth that he's really nothing more than a powerful mortal, so he's very much a guy who remembers being a god, but isn't one in-game - this affects his behaviour and attitudes, and sometimes gets him in sticky situations because he can't do all of the godlike things he's used to being able to do.
The other is far more fun, for me, and has an extremely convoluted and confusing backstory (and seriously needs a character rename, actually), as s/he is an ascended being who really isn't used to being a god. (And since her ability to affect reality is so new and unknown to her, she really can't do very much.) Her story is all about exploring the confusion and disconnection caused by suddenly gaining a certain type of cosmic power (if severely restricted in her current incarnation). Her most common complaint is "why would anyone want this job?"
Ultimately, it all boils down to stories. Interesting characters to explore certain aspects of the human condition.
As for Demons/Devils/Angels, I have one toon who is a 'reformed' succubus. She was forcibly reformed by "God Number One" mentioned above, and cares deeply for him, but a few years as a "good guy" hasn't managed to erase over a thousand years of demonic activity. She's a lot of fun because she's very much about redemption and how it's hard to learn to be a good person when your entire existence has been about evil.
It all comes back to story, every single time: Do I have something interesting to explore with this character? If not, I won't play them much, or they'll be a bit-character who hardly ever sees the light of day (and since I play my main far more than any other toon, that means secondary characters hardly ever get a look in).
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
Because Ozymandias is just as interesting as Batman and Iron Man, that's why.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
Millionaire, yes I have one of those. Velvet Phantom, the money in her background is simply a means to an end. Allowed her to undergo the training needed to become the martial arts expert she is, and her few gadgets she uses in her war against crime. She is motivated by following a tradition, living up to a legend from the past, the Original Velvet Phantom. It is also an RP tool, as her alter ego of Tiffany Gates is a very public figure, on regular on the society page, so it makes it interested to juggle that with her costumed exploits.
I sometimes feel that level reflects experience, as every game I have played in, either PnP or MMO there is experience to gain and power to increase. Every hero, from Superman, Batman, Spiderman and Captain America they all started somewhere. They were all, that inexperienced hero at one point, trying to define who they were and who they would become. And I will admit I smirk behind the keyboard when I see a level 2 in Pocket D acting all tough as nails, like they are the most dangerous person you will ever meet.
Not a god, but the daughter of one and a mortal. Zeus, in his roman guise of Jupiter seduced Mighty Maiden's mother and she had a daughter. Mighty Maiden is a blast to play, she is electric melee/invulnerability scrapper and feels she is indestructible. She is kind of a super powered mall rat. Yes, she is somewhat influenced by the old Hercules/Xena series where the gods really didn't seem all powerful, she fits in as her mother is a Midnighter and of course there is Cimarora. She is honestly, not really very god/goddess like.
At the beginning of CoH, I managed to get the name Demoness, so yeah I got one of these as well. She, recently got re-rolled as a, yes you guessed it, a Demon Summoning Mastermind. I think I just have her because I have the name as I play her infrequently and she has almost no personality beyond being a demon.
The one toon I have that's a millionaire is ALSO a god. MidGaard was my answer to the age old question, "What if Bruce Wayne had found the hammer of Thor?" When I started him at level 1, I assumed he had just been in a terrible battle destroying his insane arch-enemy Utgaard, and as a result was suffering dimentia and a serious decline in power. So no all-powerfulness and no uber-richness until he could sort things out... at level 50. Was it all just a lesson in humility? If so, it worked; now he's haunted by the things he did (started him as a villain).
My main toon Kavik the Wolf Boy is kind of a god, but it's not a good thing. During the Coming Storm he was lost in the Shadow Shard while one of Rularuu's aspects was slain. As a werewolf with the potential for immortality Rularuu began slowly transforming Kavik into a replacement aspect. After years of this, realizing what he was becoming and the danger he now posed, he traveled back in time and merged with his 'present' self. Of course, every time he uses the powers of his future self, he is also helping Rularuu build a gateway back to the real world. The toon has a 'battle-worn' costume demonstrating the partial transformation, and I only RP him to be at Incarnate level when sporting this look, which is also when he tends to go into berserker rages and act very arrogant.
Dr Herbert is quite poor but quite arrogant, believing that as a healer he has the power to grant life (as opposed to combat powers which merely grant death), so he considers himself to be godlike. Of course he isn't, but as his life's ambition to 'cure' death has taken him from Arkham to Sharkhead to Paragon City, he has learned the potential value of science, technology, and magic in restoring life to the dead. His zombies are the result of alchemy (science), his Rise of the Phoenix was a magick learned from an eldritch god he now tries to avoid, and as for technology, he has tapped into the mediport systems used by both heroes and villains so he can teleport his allies to himself so he can heal their wounds on the spot. For a non-powered human to achieve all that, why wouldn't he consider himself godlike?