Soft Cap EA part 2 (build)
The critical points for defense are at 20%, 32.5%, and 45%. Obviously, 45% is soft capped. At 32.5%, a small purple inspiration gets you to the soft cap. At 20%, a medium or 2 smalls gets you soft capped. Anything in between those is somewhat wasted. At 40%, you will likely use a small purple to cut incoming damage in HALF for the harder fights. That means all your defense from 32.5% to 40% is wasted because that much is now over the soft cap. That defense could have been global recharge instead, improving your survivability through healing more often.
Reaching 45% in every category seems very difficult, and may not be possible with the budget you are aiming for. You have several options. You can go for 45% S/L and E/N. That covers almost all damage. You could go for 32.5% in all categories and depend on a small purple to soft cap. You could also go for 32.5% positional defenses and be protected against toxic attacks and most psionic attacks. Any of those would be more efficient and give you room to put more global recharge in your build so you can heal more often.
The critical points for defense are at 20%, 32.5%, and 45%. Obviously, 45% is soft capped. At 32.5%, a small purple inspiration gets you to the soft cap. At 20%, a medium or 2 smalls gets you soft capped. Anything in between those is somewhat wasted. At 40%, you will likely use a small purple to cut incoming damage in HALF for the harder fights. That means all your defense from 32.5% to 40% is wasted because that much is now over the soft cap. That defense could have been global recharge instead, improving your survivability through healing more often.
Reaching 45% in every category seems very difficult, and may not be possible with the budget you are aiming for. You have several options. You can go for 45% S/L and E/N. That covers almost all damage. You could go for 32.5% in all categories and depend on a small purple to soft cap. You could also go for 32.5% positional defenses and be protected against toxic attacks and most psionic attacks. Any of those would be more efficient and give you room to put more global recharge in your build so you can heal more often. |
To the OP; you've used a ton of slots (and IMO wasted them) on 6-slotting your defense powers for an E/NE defense bonus that I don't think you need. Consequently, you've severely underslotted Energize and Power Sink, skipped Lightning Field, and underslotted all your ST attacks.
If this were my build, I'd drop either Maneuvers or Stealth and pick up Lightning Field for the AoE damage. I'd also use 4 LotG or GotA in the defense powers instead of RF. IMO, soft-capping S/L, getting E/NE/F/C to 30-35%, and making sure the rest of your powers were slotted well would give you a much more well-rounded build.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ok so here's a new build, had my number's wrong when I did this. Was thinking I needed atleast 35% + small purple for cap instead of the 32.5%. So I'm sure with having a bit more then what I'm needing in the defense I probably could use a few slots in better places. Unfortunally I seem to keep running out of time to work on the build and I usually enjoy playing around on mid's but I must say this build combo isn't being very pleasant to mess with. With that said any other suggestions or builds posted would be greatly appreciated. Also should I just consider more focus on getting certain defenses to soft cap instead of trying to get them all rounded out? How about the resistance does it look good where it stands? Another thought, instead of trying so hard on the defense should I aim for more recharge and just let the healing power play a bigger role? Thanks again for any and all help
I played around with your build and without adding any PvP IO's i was able to get you to softcap on S/L/E/NE, also got you some more recharge on energize. Even tho you dont really need energy defense its hard to get NE def without building up Eng. Best of luck with your Tank
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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
For some reason my other build didn't post with my last post. So going to try posting it again, it's a much cheaper build then the original not soft cap but within a small purple.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(42)
Level 1: Bash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(43), RctvArm-ResDam:40(43), RctvArm-EndRdx:40(43)
Level 4: Jawbreaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(9)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(45)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Boxing -- Acc-I:50(A)
Level 12: Energize -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(19), Numna-EndRdx/Rchg:50(25), Numna-Heal/EndRdx:50(50)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(15), RctvArm-EndRdx:40(19)
Level 16: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(17), DefBuff-I:50(48)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(23), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 22: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(37), GftotA-Def:40(37), GftotA-Def/Rchg:40(40)
Level 24: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(31), Zinger-Dam%:50(34)
Level 26: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(50), P'Shift-Acc/Rchg:50(50)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 30: Stealth -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(40), GftotA-Def:40(42), LkGmblr-Rchg+:50(42)
Level 32: Lightning Field -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 35: Shatter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 38: Crowd Control -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Salt Crystals -- LgcRps-Acc/Sleep:50(A), LgcRps-Acc/Rchg:50(46), LgcRps-EndRdx/Sleep:50(46), LgcRps-Acc/EndRdx:50(46)
Level 44: Quick Sand -- Slow-I:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Build Up -- HO:Membr(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
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Normally, I'd also recommend trying to soft-cap S/L/E/NE, but ELA is kind of a different case, IMO. Since ELA has capped resistance to energy damage and very high resistance to end drain (the main reasons you want E/NE defense in the first place) I would go for soft-capped S/L only. I think 32.5% should be fine for E/NE/F/C under the circumstances.
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OP: You don't need F/C defense because it is a rare damage type. You would be better off with 3 Eradication's in some of your PBAOE powers so you can reach 32.5% E/N. That would also free up your single-target melee attacks for more Kinetic Combat sets so you can reach 32.5% S/L. I prefer melee/ranged/AoE defense because it covers psionic and toxic damage, which can be a killer in certain situations. I posted a build in another ELA thread that reaches 32.5% positional defenses. Consider looking at it to help you with your character if you decide to switch your defense types.
ELA has almost capped S/L resistance. Does that mean he doesn't need S/L defense, too? Energy is the next most common damage type after S/L. Taking 1% damage is a lot less than taking 10% damage, and usually means the difference between living or dying when tanking Lord Recluse.
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The OP's build was, IMO, sub-par as posted because he had already made too many sacrifices to get S/L/E/NE/F/C as high as it was. I wanted to offer an alternative that would allow him to put together a more well-rounded build.
I think you've seen enough of my posts to know that I almost always recommend soft-capping S/L/E/NE if possible. So I don't know why you seem to be affronted by my suggestion that it's not as much of a priority for ELA because of the high energy and end drain resistance.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'm working on 2 tanks at the moment, and 1 of them is close to this. She's based on Thors child, only worried about smashing/leathal as most attacks have those components and I'm not worried about energy attacks.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Thunders Child: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(25)
Level 4: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 6: Static Shield -- EndRdx-I:50(A)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 10: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Rchg+:50(15)
Level 14: Fly -- EndRdx-I:50(A)
Level 16: Energize -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(19)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27)
Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Taunt/Rng:50(31)
Level 24: Kick -- Acc-I:50(A)
Level 26: Power Sink -- Mocking-Acc/Rchg:50(A), Mocking-Rchg:50(37), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(43), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod/Acc/Rchg:50(50)
Level 28: Whirling Mace -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(37)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(33)
Level 35: Shatter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 38: Crowd Control -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 41: Chilblain -- Acc-I:50(A)
Level 44: Shiver -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(45), CtlSpd-Acc/EndRdx:30(46), CtlSpd-Rng/Slow:30(46)
Level 47: Ice Storm -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(48), CtlSpd-Acc/EndRdx:30(48), CtlSpd-Rng/Slow:30(48)
Level 49: Ice Blast -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(50), Mael'Fry-Dmg/Rchg:35(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(31), Mrcl-Rcvry+:40(46)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/Acc:50(45)
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Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 33% Defense(Smashing)
- 33% Defense(Lethal)
- 4.875% Defense(Fire)
- 4.875% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 29.25% Defense(Melee)
- 4.875% Defense(Ranged)
- 3.938% Defense(AoE)
- 5.4% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(JumpSpeed)
- 4% Enhancement(JumpHeight)
- 32.5% Enhancement(RechargeTime)
- 4% Enhancement(RunSpeed)
- 4% Enhancement(Heal)
- 4% Enhancement(FlySpeed)
- 147.58 HP (7.875%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.75%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 3.5% (0.058 End/sec) Recovery
- 10% (0.782 HP/sec) Regeneration
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3% RunSpeed
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Well here's yet another rough draft of a build. Been switching things around while working on the build, so the powers may or maynot be picked in this order. Also this seems to be a cheaper build then the others and 1 small purple away from being soft cap when I need it. Let me know how this one stacks up against the others. It seems to be a more well rounded build, should I just start all over and aim for soft cap S/L, or is this one a good start? Thanks yet again.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 1: Bash -- Mako-Acc/Dmg:50(A), C'ngImp-Acc/Dmg:50(3), T'Death-Acc/Dmg:40(3), F'dSmite-Acc/Dmg:40(11)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(34), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 4: Jawbreaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(40)
Level 8: Grounded -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(42)
Level 10: Combat Jumping -- DefBuff-I:50(A)
Level 12: Energize -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(13), Mrcl-Rcvry+:40(13), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(15), Numna-Regen/Rcvry+:50(17)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(19)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Clobber -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(21), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(25), Mako-Dam%:50(27)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Def:50(23)
Level 24: Taunt -- Zinger-Dam%:50(A)
Level 26: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-Acc/Rchg:50(33), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(34)
Level 28: Whirling Mace -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(29), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 30: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit:50(43)
Level 32: Stealth -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33)
Level 35: Shatter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 38: Crowd Control -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42)
Level 44: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/Dmg/EndRdx:50(48), Sciroc-Dam%:50(48), Erad-%Dam:30(48), Oblit-%Dam:50(50), Armgdn-Dam%:50(50)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(50)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-End%:50(46)
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Currently I'm working on a EA/SS though I am going the S/L route, I think your last build is a good budget minded concept which I've revised in hopes of giving you additional ideas; not to be the final word by any means. I have a War Mace brute so I'm familiar with that set.
One comment on your build is to remember that half of Mids Stealth's defense value is suppressed in combat.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you want to keep Stealth in the build, you can drop 2 slots from Taunt and swap out Physical Perfection. If you want more offense from Crowd Control, you can slot 5x Obliteration plus a Force Feedback proc.
It's a matter of preference but I don't think you need to softcap this builds defenses to be effective. Having a good tray of inspirations will go a long way with this build. A Luck will put you just under soft cap; A Good Luck will give you decent cushion against defense debuffs.
So I finally got a chance to sit down for a bit and work on a build. It's not a great build by any means, but atleast a starting point. I did it not wanting any purples or PvP enhan. I pretty much stuck with building just for defense, whatever else I ended up with is just a bonus. Let me know what your opinions are on any changes I might should consider. Also thinking of going with the alpha for +rech. according to the build does that seem like the way to go or should I go with a different alpha? Thanks for your time and help!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(46)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(48)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 6: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), Aegis-ResDam/Rchg(19), Aegis-Psi/Status(50)
Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 12: Energize -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(33), RedFtn-EndRdx(40), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27)
Level 26: Power Sink -- EndMod-I(A), EndMod-I(50)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(45)
Level 30: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40)
Level 32: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34)
Level 35: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(45)
Level 41: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/EndRdx(42), LgcRps-Acc/Sleep/Rchg(42)
Level 44: Quick Sand -- Slow-I(A)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/Stun/Rchg(48)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)