greatest mob handling build?


Auroxis

 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
Fire/Kin Controller
Plant/Kin Controller
Fire/Rad Controller
Fire/Psi Dominator
Fire/Storm/leviathan controller. With lots of haste and +end. Two tornados out, two lightning storms out, one water spout, spaming freezing rain, thunder clap, fire cages and flash fire. Not to mention hot feet.

With IO's the tornados can immob with thier stuns, lightning storm can take devastation proc for hold which can hit multiple targets. Hot Feet takes some good procs too.

I am sure many other classes do well with groups of mobs as well.


 

Posted

I've always wanted to make a fire/storm controller. The two powersets compliment each other very well. Endurance usage is the downside of the set, building to the strengths of the set require a high recharge build, which makes endurance even more of a problem.

I always figured the Fire or Ice app would be the natural ways to go. Fire adds single target and aoe damage, and has consume. Ice has hibernate, and AoE damage with Ice Storm. I hadn't looked at the combo since GR though, and Leviathan Mastery works quite well too, hibernate and water sprout are excellent powers.

That's it, too the character creator!


 

Posted

I have to vote for Earth/Storm controller. It doesn't kill fast, but it can sure tie up, lock down, flip and flop a lot of spawns.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Tannim222 View Post
I've always wanted to make a fire/storm controller. The two powersets compliment each other very well. Endurance usage is the downside of the set, building to the strengths of the set require a high recharge build, which makes endurance even more of a problem.

I always figured the Fire or Ice app would be the natural ways to go. Fire adds single target and aoe damage, and has consume. Ice has hibernate, and AoE damage with Ice Storm. I hadn't looked at the combo since GR though, and Leviathan Mastery works quite well too, hibernate and water sprout are excellent powers.

That's it, too the character creator!
I can post my working build if you like? I dont claim it as being perfect or best, it does however fit my play style and gets the job done. It is, of course a work in progress.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Willpower can be quite durable, but it almost completely lacks an aggro aura making it a poor choice for this.
Might I direct your attention to this?

Willpower

And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management?


 

Posted

Quote:
Originally Posted by Novawulfe View Post
Might I direct your attention to this?

Willpower

And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management?
The duration is a mere 1.25 seconds, taunt rate is every second. If the mob is away from the tank for more than a second or so for any reason (knockback, mob crowding, tank needing to punch that mob attacking a blaster while he's taunting more off the controller), the aggro from that taunt aura is lost.

No other taunt aura has such a short taunt duration.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
Might I direct your attention to this?

Willpower

And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management?
Willpower's "taunt" aura is a joke compared to every other tanker set. Let's look at the taunt aura of all the tanker sets:

  • Willpower - Rise to the Challenge - Mag 3 taunt, duration 1.25 seconds, tic rate 1 second
  • Invulnerability - Invincibility - Mag 4 taunt, duration 17 seconds, tic rate 1 second
  • Shield - Against All Odds - Mag 4 taunt, duration 17 seconds, tic rate 1 second
  • Stone - Mud Pots - Mag 4 taunt, duration 13.86 seconds, tic rate 2 seconds
  • Ice - Chilling Embrace - Mag 4 taunt, duration 13.6 seconds, tic rate 0.5 seconds (the most effective aggro getter in the game due to it's high tic rate)
  • Fire - Blazing Aura - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
  • Electric - Lightning Field - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
  • Dark - Death Shroud - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
The worst of the other tanker auras weigh in at Mag FOUR with a 13.6 second duration. Rise to the Challenge has a Mag THREE taunt with only a 1.25 second duration... if you're facing +2 mobs it won't even last until the aura tics again. That's why Willpower is unquestionably the absolute worst tanker for holding aggro. Yes, in experienced hands with a strong AOE secondary to do the heavy lifting aggro wise it can do the job but it's much worse at it than any other primary. Willpower can be quite durable, but it's terrible aggro abilities make it the worst possible tanker primary if you want to hold aggro.

I've many times run my BS/Shield scrapper on teams with Willpower tankers, I've never seen one yet who could peel aggro away from my scrapper (Shield scrapper's aura has identical taunt numbers to the tanker version) or that could hold aggro from me if they got in first. If I'm on a team with a WP tanker I just assume I'll need to handle the tanking with my scrapper... I'm tough enough for most things and I'm going to have the aggro anyway.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes