greatest mob handling build?
I've always wanted to make a fire/storm controller. The two powersets compliment each other very well. Endurance usage is the downside of the set, building to the strengths of the set require a high recharge build, which makes endurance even more of a problem.
I always figured the Fire or Ice app would be the natural ways to go. Fire adds single target and aoe damage, and has consume. Ice has hibernate, and AoE damage with Ice Storm. I hadn't looked at the combo since GR though, and Leviathan Mastery works quite well too, hibernate and water sprout are excellent powers.
That's it, too the character creator!
I have to vote for Earth/Storm controller. It doesn't kill fast, but it can sure tie up, lock down, flip and flop a lot of spawns.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I've always wanted to make a fire/storm controller. The two powersets compliment each other very well. Endurance usage is the downside of the set, building to the strengths of the set require a high recharge build, which makes endurance even more of a problem.
I always figured the Fire or Ice app would be the natural ways to go. Fire adds single target and aoe damage, and has consume. Ice has hibernate, and AoE damage with Ice Storm. I hadn't looked at the combo since GR though, and Leviathan Mastery works quite well too, hibernate and water sprout are excellent powers. That's it, too the character creator! |
Willpower can be quite durable, but it almost completely lacks an aggro aura making it a poor choice for this.
|
Willpower
And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management?
Might I direct your attention to this?
Willpower And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management? |
No other taunt aura has such a short taunt duration.
Might I direct your attention to this?
Willpower And in Mids it claims to have a mag 3 taunt effect on the 10 targets it hits, this plus Taunt, so how is the a poor choice for aggro management? |
- Willpower - Rise to the Challenge - Mag 3 taunt, duration 1.25 seconds, tic rate 1 second
- Invulnerability - Invincibility - Mag 4 taunt, duration 17 seconds, tic rate 1 second
- Shield - Against All Odds - Mag 4 taunt, duration 17 seconds, tic rate 1 second
- Stone - Mud Pots - Mag 4 taunt, duration 13.86 seconds, tic rate 2 seconds
- Ice - Chilling Embrace - Mag 4 taunt, duration 13.6 seconds, tic rate 0.5 seconds (the most effective aggro getter in the game due to it's high tic rate)
- Fire - Blazing Aura - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
- Electric - Lightning Field - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
- Dark - Death Shroud - Mag 4 taunt, duration 13.6 seconds, tic rate 2 seconds
I've many times run my BS/Shield scrapper on teams with Willpower tankers, I've never seen one yet who could peel aggro away from my scrapper (Shield scrapper's aura has identical taunt numbers to the tanker version) or that could hold aggro from me if they got in first. If I'm on a team with a WP tanker I just assume I'll need to handle the tanking with my scrapper... I'm tough enough for most things and I'm going to have the aggro anyway.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Plant/Kin Controller
Fire/Rad Controller
Fire/Psi Dominator
With IO's the tornados can immob with thier stuns, lightning storm can take devastation proc for hold which can hit multiple targets. Hot Feet takes some good procs too.
I am sure many other classes do well with groups of mobs as well.