how long to 50?(new to forums not to game)


Angryellow

 

Posted

It's all very well to say "It's the journey, not the destination." Once you've gotten to the destination, that is.

I remember my first 50 was a huge project. (Although at 572 hours in issue 4, that's not just my imagination.) I ran around Atlas giving money to anyone with my powerset combo. There was a parade, maybe. My second 50 was also kind of a big deal. Now it's like, "hey, grats on superding!" And then you do a death dive because debt means nothing to you, which used to be a more significant statement Back In The Day.

Good luck gettin' to 50 and hope you have fun all the way there!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Most of mine were pretty long times, around 400 hours just cause I like taking my time and having fun

notable though was my fire/fire in the glory days of burn (long ago) at 225 hours, all solo

then of course there was the dominator that went from 0 to 50 in about 5 hours killing rikti monkeys


 

Posted

ok new question. how many hours on average does it take to get from 31 to 50? the toon i have at 31 is a inv/ss tank that i team on 8 man teams all the time. and i want to make it clear in case there are any misconceptions. i am not trying to bum rush it to 50, i just want to know on average how long it takes. on average is the key word.


 

Posted

Quote:
Originally Posted by sleestack View Post
A better question than "How long to 50?" would be "How long to fun?" The answer to that is: as long as it takes to get past the login screen.
I don't know, I think the login screen is pretty fun too.


 

Posted

As you can see there's a pretty diverse bunch of answers. I've leveled 16 characters to 50 so far and the time's been pretty diverse.

My first, my namesake Inv/Stone tanker took roughly 250 hours back in issue 3; mostly tanking for large teams. That tends to rack up XP pretty quickly.

My latest, my Shield/Fire tanker Call Me Frank, took ~80 hours again mostly on large teams. In between those two I've had anything from 25 hours (special case involving some AE farming... bad monkey, no banana) to around 350 hours for a somewhat neglected controller. The early times aren't representative anymore... there used to be a black hole in the late 30's where leveling almost came to a halt. Now, on average, most characters should level 2-3 times as fast as they did a few years ago.

It also varies with player experience; a new player may take 400+ hours to reach 50 while a veteran may take the same character there in 100 hours or less.

Quote:
ok new question. how many hours on average does it take to get from 31 to 50? the toon i have at 31 is a inv/ss tank that i team on 8 man teams all the time. and i want to make it clear in case there are any misconceptions. i am not trying to bum rush it to 50, i just want to know on average how long it takes. on average is the key word.
If you're tanking for large, fast moving teams and get a reputation as a solid, competent tanker then I wouldn't be surprised to see you get a level every 2-3 hours most of the way from 30 on. If you're tanking TF's then things will probably be quicker... once you reach 35+ running an ITF should net you at least a level per run, probably more. Get on a Manticore TF now and you should finish it with at least one level, probably about a level and a half.

If you build it right that Inv/SS tanker should be getting really good by 30. By the time it matures with some IO investment you can have a character who's nearly unkillable; just short of a Granite armor tanker without the negatives. I imagine at this point you're on SO enhancements? Just by playing and selling your drops at Wentworths you should have enough inf to get really close to a soft capped build by the time you reach 40. The key, of course, is building it right. Even on straight SO's you can build a pretty dang tough tanker; adding appropriate IO bonuses to the mix can get you a nearly indestructible shield for your team.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

ty awsome. about my tank he is on so's and is almost unkillable but i tend to play him more like a scrapper on steroids. he is not a meatshield but is almost unkillable(i was on a team yesterday and after all but i died i saved the day by killing every critter in the area myself) oh and he has perma rage.


 

Posted

Quote:
Originally Posted by roborg View Post
ty awsome. about my tank he is on so's and is almost unkillable but i tend to play him more like a scrapper on steroids. he is not a meatshield but is almost unkillable(i was on a team yesterday and after all but i died i saved the day by killing every critter in the area myself) oh and he has perma rage.
I hate to say it, but in most cases you should have been able to prevent a team wipe; as you get more experience in tanking and managing aggro you'll start to look on any team member dying as a failure on your part (I know I feel that way when I'm tanking). Yes, sometimes you get teammates doing really stupid things (my SG has a saying, "you can't fix stupid, but you can speed boost it") and if they're off in another area there's nothing even the best tanker can do to save them. Work on managing aggro for the team... it's not easy to do but it is what teams recruit a tanker for.

When I'm tanking my first and foremost concern is keeping aggro away from the squishies on the team and clumping them nicely so that the team can AOE them into oblivion. I'm the first one into a group of baddies and move around a bit to gather them then hold them while the rest of the team unloads the pain. When the current group is nearly gone I'll go after the next group. I take it as a personal failure in my job if another teammate dies from mobs I'm supposed to have under control; that means I screwed up somehow.

Here's how I handle things:
First, I jump into the middle of the group of baddies or if they're spread a bit I make a quick (and I mean QUICK) circle around them and end up behind the group so that I'm looking at the baddies and the rest of the team is beyond them. Like this... Team -> Baddies -><- Me. This way the baddies are all looking at me and have their backs to the team while I can see all the mobs and the team so I know if I suddenly need to snag any extra mobs. If any of the mobs turn away from me to the rest of the team I see it instantly and can toss a taunt or ranged attack on that mob to recapture it's attention before it can kill anyone on the team. Only after I've established aggro do I start attacking and the whole time I'm fighting I'm also watching everything around me in case I need to shift targets or deal with another previously unaggroed group that the blaster's suddenly tossed a fireball into.

If you learn how to manage aggro while still contributing to the combat then you'll start having all the teams you could want... good tankers are scarce. Being a really good tanker isn't easy but it's rewarding and players will remember. Polish your skills and you'll find that nearly every time if you stay upright so will most everyone else. If the rest of the team dies then it will take MUCH longer to finish the group/room/mission. Keeping everyone alive will mean you're getting XP faster and moving through missions faster so it's actually a selfish playstyle if you look at it that way; keep your minions healthy so they'll kill the mobs faster.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Emgro View Post
According to my Vet badges, I've been playing at least 3 years. I have...

...one level 50.

So if you make a lot of alts, it can be a very long time. On the flip side, I have taken every AT to 20, and every one of the original hero powersets to 20 as well.
I'm pretty similar, 3+ years playing, 3 50's, loads (approx 40) between 20-35


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):