Shield/elec?
Shield is very easy to soft cap on a Tanker. Get your defenses slotted, including Weave and Combat Jumping. Slot a to-hit buff with Gaussian's and add a Steadfast Protection 3% defense IO. That should put you at the cap if you slotted your defense toggles with enough defense bonus and picked up Phalanx Fighting for the free 5% defense.
Add in Grant Cover and enough global recharge to get Active Defense on a 60-second recharge so you can keep it double-stacked. With just two Membranes in Active Defense, you will be at 95% defense debuff resistance.
The rest of your slotting can go to HP bonuses or more global recharge. Don't expect to get Shield Charge and Lightning Strike very far under 30 seconds or so.
Rumor is true for once. Here's what I am running for my shield/elec.
Fair warning the build price is prohibitive.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Static purple 130 w heal: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), GftotA-Run+(3), DefBuff-I(7)
Level 1: Charged Brawl -- Mocking-Taunt(A), Mocking-Taunt/Rchg(5), Mocking-Taunt/Rchg/Rng(9), Mocking-Acc/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), GftotA-Run+(3), DefBuff-I(7)
Level 4: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(43)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(36)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 14: Stimulant -- Empty(A)
Level 16: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(17), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(23), GSFC-Build%(33)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(46)
Level 28: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(33), Hectmb-Dam%(33)
Level 30: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
Level 35: Weave -- LkGmblr-Rchg+(A), DefBuff-I(43), GftotA-Run+(50)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), EndRdx-I(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Build%(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
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Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
The build posted above has some issues. They should have taken Hasten because that is a large chunk of your global recharge bonus. It is missing endurance reduction in the toggles. It is also missing True Grit. Enhancing True Grit, Deflection, and Tough's resistance bonus will help you survive longer.
The build posted above has some issues. They should have taken Hasten because that is a large chunk of your global recharge bonus. It is missing endurance reduction in the toggles. It is also missing True Grit. Enhancing True Grit, Deflection, and Tough's resistance bonus will help you survive longer.
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Here's my build for contrast, more of a bargain build, and not a lot of global recharge. However, it could be added easily enough by using LotG in the defense powers instead of GotA.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Faraday Shield: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(3), GftotA-Def/EndRdx/Rchg:40(3), GftotA-Def:40(5), ResDam-I:50(5), ResDam-I:50(19)
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(48)
Level 2: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(7), GftotA-Def/EndRdx/Rchg:40(7), GftotA-Def:40(9)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx/Rchg:50(21), M'Strk-Dmg/EndRdx:50(43), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(46)
Level 6: True Grit -- ResDam-I:50(A), ResDam-I:50(15), Numna-Heal:50(15), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(17)
Level 8: Havoc Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 18: Taunt -- RechRdx-I:50(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+:30(A), DefBuff-I:50(25)
Level 22: Aid Other -- RechRdx-I:20(A)
Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(34), Numna-EndRdx/Rchg:50(42), Numna-Heal/EndRdx/Rchg:50(46), Numna-Heal/EndRdx:50(50)
Level 26: Shield Charge -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dmg/Rchg:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40), M'Strk-Acc/Dmg/EndRdx:50(48)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(42), TtmC'tng-ResDam:50(42), S'fstPrt-ResDam/Def+:20(50)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 47: Grant Cover -- EndRdx-I:50(A)
Level 49: One with the Shield -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(21), Mrcl-Rcvry+:40(23)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(23), P'Shift-End%:50(25)
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Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 6.125% Defense(Smashing)
- 6.125% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 9.25% Defense(AoE)
- 5.4% Max End
- 10% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 10% FlySpeed
- 203.81 HP (10.88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 8.8%
- MezResist(Stun) 3.3%
- 8.5% (0.142 End/sec) Recovery
- 56% (4.381 HP/sec) Regeneration
- 9.39% Resistance(Fire)
- 1.89% Resistance(Cold)
- 6.25% Resistance(Negative)
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
k so I decided to roll a Fire/Shield brute....just to get a better feel of melee before I decide to tank it up.
So far, with the build I have, with hasten it'll have 142% global recharge.
I'm unsure of whether to take the grant cover skill or not, though.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
oh, also, What alpha should I plan on taking? I have enough recovery to never have end issues already....
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
oh, also, What alpha should I plan on taking? I have enough recovery to never have end issues already....
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But, if I may assume that you've slotted your toggles for defense only, think on this--if you get a end/resist alpha, your toggles will get the full benefit of the resist enhancement.
here is what I am running on my SD/ElecM tank. Ill be doing a post with this build and maybe a guide if I can get the time.
As you can see there no purples on this build, but there are a few spendy IO's. The whole build cost me around 300mil & took about a month to finish. But thats also using Hero Merits and Reward Merits for most for the spendy ones.The only thing I have problem tanking with this build is LR. Other than that its been a great fun filled time of people going OMG nice build.
I hope this helps. I have 40 lvl 50s (finally counted) and 6 years in this game and this by far is one of my most fun toons I have played.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiddle Faddle: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'dpty-Def/EndRdx(9), S'dpty-Def/EndRdx/Rchg(11)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- HO:Cyto(A)
Level 10: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 12: Phalanx Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Super Speed -- Clrty-Stlth(A)
Level 22: Build Up -- RechRdx-I(A)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(33)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(36)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 35: One with the Shield -- ResDam-I(A)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 41: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- RgnTis-Regen+(A), Numna-Heal/EndRdx(48), Numna-Heal(48), P'Shift-End%(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(37), Numna-Heal(37), Mrcl-Heal/EndRdx(39), Mrcl-Heal(39), Mrcl-Rcvry+(39)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
The build posted above has some issues. They should have taken Hasten because that is a large chunk of your global recharge bonus. It is missing endurance reduction in the toggles. It is also missing True Grit. Enhancing True Grit, Deflection, and Tough's resistance bonus will help you survive longer.
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I *hate* hasten. Its ugly and the crash does dirty things to my blue bar. With IOs being what they are I opt not to ever take it now. I have trouble imagining a situation where one "needs" more rech than I have in the build as it is.
I will grant that taking and slotting up all resist powers will make you tougher, but again it begs the question why. Very little in the game will get past softcap, tanker hp, aidself.
The few places you might encounter an actual threat you will almost certainly have team mates to assist you.
There was an early build, now lost, where I had softcap, 70ish rech, and a heal....without the use of purples. It was effective. It was much cheaper. But I found that this was far and away my favorite alt out of 38 50s and 5 1/2 years of play. With the amount of time I spent on him I figured why the hell not?
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
I will grant that taking and slotting up all resist powers will make you tougher, but again it begs the question why. Very little in the game will get past softcap, tanker hp, aidself. The few places you might encounter an actual threat you will almost certainly have team mates to assist you. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Couple things.
I *hate* hasten. Its ugly and the crash does dirty things to my blue bar. With IOs being what they are I opt not to ever take it now. I have trouble imagining a situation where one "needs" more rech than I have in the build as it is. I will grant that taking and slotting up all resist powers will make you tougher, but again it begs the question why. Very little in the game will get past softcap, tanker hp, aidself. The few places you might encounter an actual threat you will almost certainly have team mates to assist you. There was an early build, now lost, where I had softcap, 70ish rech, and a heal....without the use of purples. It was effective. It was much cheaper. But I found that this was far and away my favorite alt out of 38 50s and 5 1/2 years of play. With the amount of time I spent on him I figured why the hell not? |
The difference between 120% ish global recharge on your build and 180% for perma-Hasten is noticeable. It would result in a 23s recharge instead of a 28s recharge on Shield Charge and Lightning Rod.
By picking up Hasten and making your build more efficient, you can also spare more slots to enhance resistance. Even at the soft cap for defense, you WILL get hit. Streakbreaker gives critters an automatic hit that isn't very far into the fight. It generally happens all at once, so you have to be prepared to take a lot of damage at once. Enhancing resistance and True Grit's HP bonus ensures that the impact to your health bar will be minimal.
If you can tank Lord Recluse without dying while he is buffed by the towers, then I would say your build is fine. I have seen a Shield Tanker do it without assistance from the team or a dedicated healer, so I know it is possible.
My opinion is id go scrapper for this build. Its still easy to soft cap (as i have one) and the damage is that much more to make a scrapper than a tank. My cousins SC did half of what my SC did. He had a tank and i had the scrapper. Also, i'd go for as much rech as possible to have the 2 charges up as often as possible. Id take the recharge Alpha also. They since nerfed SC, but raised the damage on LR. My LR damage went from the 400 range to over 700 on the scrapper.
My opinion of the shield elec consists of 3 pros I think this build has the most to offer for.
1. Electricity does amazing dps. I will always be a fire fan but the elec is impressive that it can't go un noticed.
2. The status protection/resistances and debuff resistances on a shield tanker can be amazing. When looking at it from a tank perspective, this is one of the most important parts of the build. No one can do anything to you.
3. If you're slotting for defense(which is highly recommended since you have high defense debuff resistance) you truly can become super durable. Also you should take into consideration that 1 resistance = 2 defense so this is why it is very important.
Other than that you can't ask for more. You could go for a regen increase by going with the energy mastery pool and getting physical perfection and getting a good boost, especially since health is inherit now.
It's a fun tank class, the powers you get force you to be a tank and have aggro, you will feel like you can take on anything. Definitely one of the best tank builds in the game(IMO).
EDIT:
Also you can herd with this tank but shield charge is more beneficial. It acts like teleport, you click the power choose where you want to go, and then BAM your toon jumps to that spot knocking everything around him/her down. Then you nuke em with your AoEs. This tank build is fast and tough.
EDIT 2: lol oops, i see you went fire shield brute, thats good too, though, just replace what I said about elec with fire, I prefer fire over elec.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Hasten's crash is hurting your endurance bar because you lack endurance reduction in your toggles. It is only 15 endurance after 2 minutes, which is .125 end/s.
The difference between 120% ish global recharge on your build and 180% for perma-Hasten is noticeable. It would result in a 23s recharge instead of a 28s recharge on Shield Charge and Lightning Rod. By picking up Hasten and making your build more efficient, you can also spare more slots to enhance resistance. Even at the soft cap for defense, you WILL get hit. Streakbreaker gives critters an automatic hit that isn't very far into the fight. It generally happens all at once, so you have to be prepared to take a lot of damage at once. Enhancing resistance and True Grit's HP bonus ensures that the impact to your health bar will be minimal. If you can tank Lord Recluse without dying while he is buffed by the towers, then I would say your build is fine. I have seen a Shield Tanker do it without assistance from the team or a dedicated healer, so I know it is possible. |
Let me explain....
1.Hasten does not have a .125eps drain, it has a 15 end sap all at once. On a tank with the kind of massive aoe burst dmg that this build does, that is a key difference. Burst Dmg=Burst End Drain. The potential of a 15 end crash hitting during my primary aoe chain risks running dry. This did happen with my old build which was much closer to what you recommend. It does not happen now. Slotting end reduction in toggles is both less effective than slotting in attacks, and completely useless in the primary attack scenario I have mentioned.
2.Suffice it to say I don't need a lesson in how streakbreaker works. But your concern highlights a difference in playstyle. Many posters here tend to advocate the ability to solo tank every possible AV or situation unsupported. To me that is hogwash. Brutes and scrappers are made to solo, tanks exist as a melee AT to support a team. If heaven forbid, I join a team so useless they cannot or will not assist me, I have temp powers and *gasp* inspirations. Minions, lts, and bosses do not concern me. My aforementioned AOE attack chain will keep them flopping. Three of the four powers juggle, the forth has a purple KD proc. Again my view differs from many posters. Many seem to think that their green bar must never move. My only concern is that I not die before the spawn is defeated.
Having main tanked this build through every possible kind of content I can assure you streakbreaker does not allow enough damage through to require even a fraction of what I can repair via aidself.
3.A bit more on hasten and efficiency. A tank planning on doing a significant amount of damage (I have to assume that is the main reason to choose this particular primary) can best do so by leveraging their pbaoes. this is doubly true for a shielder with AAO.
You don't need to herd per se, but you do need to clump up the foes a bit to saturate your damage and get them nice and tight for your aoes. I have discovered from long experience that when soloing it tends to average 30 seconds per spawn. Counting travel time between, clumping, and of course defeating them. While it can be argued that the time is lessoned on a steam rolling team. I have never seen a steam roller team that didn't have a kin, or rad that was buffing my recharge. Given that experience, and the negatives of the power, I simply don't agree that 5 sec off my nuke recharge justifies the cost.
I just want to emphasize I am not calling you ignorant, or wrong. I am simply pointing out that there are many valid ways to play a tank, and probably many more valid ways to build one. You might also note that unlike the op, I was NOT requesting build advice Simply offering up what I found best for the way I play.
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
Hasten, in my own opinion, is more of an additional panic button or to be hit before a tough fight than something you should hit every time it's up. That being said it's very, very useful and I highly recommend it if you can spare the power slot. If you cannot fit it in, or just don't want it, it's skippable.
The only people you must run a three slotted Hasten are Stone Armour Tankers and Brutes because of the -Rech it their powers.
Also recommended for Kinetic Melee to get the best out of Power Siphon.
Hasten, in my own opinion, is more of an additional panic button or to be hit before a tough fight than something you should hit every time it's up. That being said it's very, very useful and I highly recommend it if you can spare the power slot. If you cannot fit it in, or just don't want it, it's skippable.
The only people you must run a three slotted Hasten are Stone Armour Tankers and Brutes because of the -Rech it their powers. Also recommended for Kinetic Melee to get the best out of Power Siphon. |
Perma-Hasten should not be a goal for every build. Some builds need other bonuses to perform well. In those builds, your usage of Hasten would be preferred.
I don't consider Hasten to be a panic button. In fact I consider it to be a damage multiplier. If all my attacks regenerate xx% faster, I get to fire more attacks in the same amount of time. The whole point is to do as much damage in the least amount of time possible, so why rely on it only for emergencies? It seems that if you take down the mobs quickly enough, you don't have a need to panic.
There ARE panic button type powers, but using hasten only as such would seem to be ingoring the opportunity to get more kills (and XP, inf, prestige, shards, drops, etc) in the same amount of time.
I've heard rumors that shield/electricity is a FANTASTIC tank build and I was wondering if I could get some of the pros and cons of it, and some general opinions.
Idealy if I make one, I'd want to slot it out, get lots of recharge, and maybe be able to spam shield charge/lightning rod.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue