Why not?


catwhowalksbyhimself

 

Posted

This is a thread asking many questions of "why not" regarding the Mission architect.

>Why not two weapons on a custom critter?
I can't be the only one who wants to have a soldier that can switch form a gun to a sword.

>Why not custom Giant monsters?
I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft.

>why not edit my maps?
Wouldn't we all like to have a bit more choice than "front, middle, back, any". Maybe make it like the SG base editor.

>Why not power customized critters?
I must've not recived the memo on why critters were left out of Power customization.

>Why not 1-54 on any Enemy)
I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission.

>Why not fully editable Standard Critters?
I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa.

>Why not Epic Critters?
Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters.


 

Posted

Also,

>Why not pools powers on Custom Critters?
I think a Milirary Critter sould have leadership, or a Black Ops wit stealth, im not talking every single pool power on a minion, but two pools minimun to diversify critters.


 

Posted

Questions we've all asked in many threads.

Short answer:

The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.

So yeah... Guess they think there aren't enough interested in AE to devote dev time. Sorry to seem so negative. It's just the way it is...


 

Posted

Thast sucks, oh well, thanks for the heads up.


 

Posted

Now, you gotta realize this is both a wishlist and i actually do want to know why...not


 

Posted

Quote:
Originally Posted by Ramification TM View Post
Questions we've all asked in many threads.
The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.
And what, pray tell, are you basing that notion on? All recent issues and many patches have included alterations to AE, including new AE content. Unless development suddenly stopped right after I19, it's still being worked on.


 

Posted

Quote:
Originally Posted by GS_Necro View Post
>Why not two weapons on a custom critter?
I can't be the only one who wants to have a soldier that can switch form a gun to a sword.
Probably because they're too stupid to deal with the redraw. Rikti got gun swords because people could take advantage of their stupid AI to make them easier. Giving custom critters the same disadvantage would require too much tweaking to the reward system, otherwise it would be exploitable.

Quote:
>Why not custom Giant monsters?
I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft.
Technical limitations. I doubt we'll ever get these.

Quote:
>why not edit my maps?
Wouldn't we all like to have a bit more choice than "front, middle, back, any".
Yes. Yes we would.
Quote:
Maybe make it like the SG base editor.
They would lag to hell, it would make the file sizes huge, too many possibilities for exploitable or just plain broken maps.

I have used the SG base editor extensively. I don't see how it, or anything remotely resembling it could be applied to Mission Architect. Any map editor we ever get would have to be a different animal entirely.

Quote:
>Why not power customized critters?
I must've not recived the memo on why critters were left out of Power customization.
It would make them take up more space. Even if you chose not to use power customization, they would take up more space since there would be a power customization entry in the architect file.

Quote:
>Why not 1-54 on any Enemy)
I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission.
Lower level enemies are too easy for higher level players. They have fewer powers, their powers do less damage, and they don't have all the debuffs, mezzes, and other stuff that higher level enemy groups have. This is why we have warnings for higher level critters appearing at a lower level than design intent. Higher level critters are just plain more dangerous.

Quote:
>Why not fully editable Standard Critters?
I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa.
I'd like that too. But last I checked, DisableParticleEffects still wasn't working, and there are some critters that can't even be colored.

Quote:
>Why not Epic Critters?
Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters.
Because there wasn't time add them. A better question is, why are they STILL left out, especially since the Doppelganger system accounts for widows at least.

Not sure how Doppelgangers are handled for squids and Arachnos soldiers since I don't have any....anybody know?


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Posted

Quote:
Originally Posted by Ramification TM View Post
The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.

So yeah... Guess they think there aren't enough interested in AE to devote dev time. Sorry to seem so negative. It's just the way it is...
Yeah, don't give this opinion as much weight as it gives itself. The devs aren't knocking themselves out over AE (that we know of), but they certainly haven't abandoned it by any means.


 

Posted

Quote:
Originally Posted by GS_Necro View Post
>why not edit my maps?
Wouldn't we all like to have a bit more choice than "front, middle, back, any". Maybe make it like the SG base editor.

for a couple of reasons, first, as mentioned already, the SG base system is a broke enough system as it is, it struggled to get raids working, it's definitely not designed for regular missions, the amount of code to ensure that missions didn't become broke would be just too much.

This leads to my second reason, all mission maps will contain suitable spawn locations, places to have glowies and AI pathing so NPCs can find their way around. It would be borderline impossibility to truly be able to create "custom" maps with the tech currently available. That's not to say it couldn't ever happen, but i seriously doubt that it would ever really be tried.

Quote:
Originally Posted by Ramification TM View Post
Questions we've all asked in many threads.

Short answer:

The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.

So yeah... Guess they think there aren't enough interest in AE to devote dev time. Sorry to seem so negative. It's just the way it is...
I don't think there was a lack of interest, more along the lines that AE was being used for the reasons the devs hoped it wouldn't, farming and PLing. The time that could have been spent getting some additional perks for AE was instead spent on plugging all the holes and exploits people where using to get vast amounts of experience and influence. The devs have made a wise choice to forget about AE and move onto endgame content.