Why not?
Also,
>Why not pools powers on Custom Critters?
I think a Milirary Critter sould have leadership, or a Black Ops wit stealth, im not talking every single pool power on a minion, but two pools minimun to diversify critters.
Questions we've all asked in many threads.
Short answer:
The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.
So yeah... Guess they think there aren't enough interested in AE to devote dev time. Sorry to seem so negative. It's just the way it is...
Thast sucks, oh well, thanks for the heads up.
Now, you gotta realize this is both a wishlist and i actually do want to know why...not
>Why not two weapons on a custom critter?
I can't be the only one who wants to have a soldier that can switch form a gun to a sword. |
>Why not custom Giant monsters? I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft. |
>why not edit my maps? Wouldn't we all like to have a bit more choice than "front, middle, back, any". |
Maybe make it like the SG base editor. |
I have used the SG base editor extensively. I don't see how it, or anything remotely resembling it could be applied to Mission Architect. Any map editor we ever get would have to be a different animal entirely.
>Why not power customized critters? I must've not recived the memo on why critters were left out of Power customization. |
>Why not 1-54 on any Enemy) I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission. |
>Why not fully editable Standard Critters? I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa. |
>Why not Epic Critters? Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters. |
Not sure how Doppelgangers are handled for squids and Arachnos soldiers since I don't have any....anybody know?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs.
So yeah... Guess they think there aren't enough interested in AE to devote dev time. Sorry to seem so negative. It's just the way it is... |
>why not edit my maps?
Wouldn't we all like to have a bit more choice than "front, middle, back, any". Maybe make it like the SG base editor. |
for a couple of reasons, first, as mentioned already, the SG base system is a broke enough system as it is, it struggled to get raids working, it's definitely not designed for regular missions, the amount of code to ensure that missions didn't become broke would be just too much.
This leads to my second reason, all mission maps will contain suitable spawn locations, places to have glowies and AI pathing so NPCs can find their way around. It would be borderline impossibility to truly be able to create "custom" maps with the tech currently available. That's not to say it couldn't ever happen, but i seriously doubt that it would ever really be tried.
Questions we've all asked in many threads.
Short answer: The developers have abandoned developement on Mission Architect. The developers that are left will spend all their time on the incarnate stuff and booster packs. So yeah... Guess they think there aren't enough interest in AE to devote dev time. Sorry to seem so negative. It's just the way it is... |
This is a thread asking many questions of "why not" regarding the Mission architect.
>Why not two weapons on a custom critter?
I can't be the only one who wants to have a soldier that can switch form a gun to a sword.
>Why not custom Giant monsters?
I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft.
>why not edit my maps?
Wouldn't we all like to have a bit more choice than "front, middle, back, any". Maybe make it like the SG base editor.
>Why not power customized critters?
I must've not recived the memo on why critters were left out of Power customization.
>Why not 1-54 on any Enemy)
I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission.
>Why not fully editable Standard Critters?
I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa.
>Why not Epic Critters?
Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters.