GS_Necro

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  1. Quote:
    Originally Posted by Red Valkyrja View Post
    ToT'ing is up as well. Just have to remember that the doors you knock on have to be in a level appropriate area.
    Riiiiiiiiiiiiigggggggghhhhhhhttttttt, ironic that i test this ising a 32 in founder's falls (virtue) and a 50 win Cap au Diable (pinnacle). Thanks.
  2. Does "halloween event" also mean ToT.

    I noticed it works on Virtue but not on Pinnacle (i assume other servers as well)
  3. GS_Necro

    Why Not?

    Another way could be this...

    ...the XP bar at the top, which decides how much XP the Critter is worth at what level.

    ...We could limit to 95%+ Xp to that level.

    I.E.: is a minion got 95% at lv 32, then the minion is level limited 16-32 or something.
  4. GS_Necro

    Why Not?

    Well, i think it's still necicary to have one or two AT powers, but my biggest thing is no leadership, and less travel powers.

    I keep forgetting about the whole farming issue, I would think obviously limits need to be set on both sides of the spectrum, we can't have a minion with Full Fire Blast, Fire Melee, Fire Control, and Fire Armor, and then every single power pool in existance. But we also can have a lv 50 minion with Swift and Brawl.

    Brings me to another point, why can't we limit the levels on our Custom Critters, such as (in a fire-based group) Scortch, Flares, and Kick, but only go from lv 1-10.
  5. GS_Necro

    Why Not?

    These key limitations seemed a bit limiting (sorry for repetition) in the AE:
    a) A custom critter is only able to access two powersets, yet in the game critters, many possess powers from 3 or 4 sets.
    b) Custom critters are disallowed access to Power pools (including Epic), yet in game many NPCs have pool powers (not including flight), especially leadership and concealment.
    c) No brawl? Many NPCs have a simply brawl, zombies have their own zombie brawl.


    What I have done is compiled a list of all NPCs who have more than 2 powersets, and pools powers (no list for Epics, lost my patience).

    All this information comes from Paragonwiki.com, very little comes from me.

    Enemies with 2+ power sets (sorry for abbreviations, me=melee, ar=armor, b or bl=blast, c=control, man or mani=manipulation):

    -I excluded auto regeneration; all praetorian clockwork and vampyr have fast healing.
    -Some power sets have been assumed (i.e.: Clockwork plasma attacks can be considered energy attacks)
    - When there is a sub-NPC (see Vampyr) that means "the same goes for", same sets not same powers.
    *Praetorian:
    Neuron's Clockwork:
    L: Repair Companion: (plasma) energy b, Empathy, force field

    Powers Division:
    Riptide: Spines, Electric Ar, Electric C/Man.

    Praetorian Clockwork:
    Mender: Particle (energy) blast, Force Fields, Empathy

    Syndicate:
    Pyrokinecicist: Fire me, Fire B, Kinetics

    *Paragon/Isles:
    5th Column:
    L: Vampyr Adj: Dark blast, Darkl melee, Mind Control, (regen)
    -AV:Shadenfreude/Nosferatu
    -B:Vampyr Commandant
    AV: Reichsman: Super strength, Invulnerability, Mental Man., Electric Blast.
    Arachnoids:
    B: Super Arachnoid: Claws, (web) traps, Poison.
    EB: Biff: [^] Mind control
    -EB: Withershinds

    Cabal:
    L: Maven of Ministry: Electric Melee, Electric Blast, Storm Summoning
    B: Amy Johnson: Electric Blast, Empathy, Storm summon,
    Av: Mary Macgrubber: Storm Sum., Electric Blast, Electric Armor, Electric melee
    H: Katie's Ghost: Electric Blast, Electric Melee, Storm Sum.

    Carnival of Shadows: Super strength, War Mace, Invulnerability

    Cimorean Traitors:
    L:Centurion: Sonic Res., Broad Sword, Shield
    -B:Praefectus
    -AV: Romulus Agustus
    AV:Romulus Nictus: Umbral Blast, Sword, Shield, Sonic Res.

    Circle of Thorns:
    M: Possesed Scientist (Ice): Ice Melee (w/ blast), Ice control, Ice Armor
    -Ice Thorn Caster
    L: Poss. Sci. (earth): Force field, Earth C, Earth Melee
    L: Behemoth Overlord: Fiery Ar, Fiery B, Fir Me
    B: Agony Mage: Empathy, Gravity C, Kinetics
    B: Madness Mage: Mind C, Psi B, Empathy
    B: Behemoth Lord: Fire B, Fire M, Invul
    B; Behemoth Overlord: see L
    B: Hellfrost: Ice Ar, Ice Bl, Ice Me,
    EB: Baron Zoria: Dark Bl, Dark Miasma, Psi blast, Mind C, Earth C
    EB; Libri Vermus: Dark Blast, Dark Mias, Kinetics, Empathy
    EB: Senestrus: Dark B, Dark Miasma, Fire Bl, Fire Man/Fire C.
    Av: Archus: Psi Bl, Mind C, Dark Blast, Dark Mais, Empathy

    The Family:
    L: Marcone Underboss: Super strength, Assault rifle, Super Reflex
    -L: Underboss
    B: Marcone Consigliare: Grav C, Super strength, super reflex

    Freakshow:
    B:Blahpunk: Super strength, Regen, Sonic Bl, Sonic Res.,
    -Noisetank
    > All the Freedom phalanx except manticore

    Outcasts:
    B:Lead Scorcher: Fire Me, Fire Bl, Fire C
    EB: Frostfire: Fire A, Ice A, Fire B, Fire C, Fire Me, Ice Blast, Ice Man.

    PPD:
    L:PPD Psi-Lieutenant: Mind B, Mind C, Empathy

    Paragon Protectors:
    M+L: 7th generation Paragon Protector: Energy Me, Super strength, Regen, Energy Bl

    Rikti:
    EV/EB: the Honoree: Energy Me, Psi Bl, Mind C, Invul

    Rouge Isles Villains:
    EB/B: Shock treatment: Electric me, Electric BL, Electric AR

    Trolls:
    EB: Atta: Earth assa, Super strength, Invul

    Vindicators:
    H: Malaise: Illusion C, Kinetics, Dark BL
    H: Ms. Liberty: Martial arts, Invul, Electric assa,

    W.I.S.D.O.M:
    Foreshadow: Martial arts, Energy blast, Super Reflexes


    Enemies with Pool Powers(no ranks):
    *Concealment:
    -Arachnos:
    Bane spider scout: Hide (Invis)
    Night Widow: stealth
    >Ghosts: most ghosts possess Invisibility and/or ethereal (phase shift)
    Carnie, [Master] Illusionist: Phase Shift
    IDF, Mk-VI "Victoria": stealth
    Soldier of Rularuu, (all) wisps: Aversion (phase shift)

    *Fighting:
    Destroyer, Rocket Girl: Boxing
    -The Family (Mooks are same):
    Marcone Muscle: Boxing, Kick
    Marcone Buckshot: Kick
    Marcone Buckshot (30+): Boxing, Kick
    Marcone Gunner (30+): Boxing, Kick
    Button Man muscle: Boxing, kick
    Ajax: Punch (boxing), Kick
    Warrior bruiser: Boxing, Kick


    *Fitness: >all snakes: quick (swift)
    *Leadership:
    Cage Consortium Officer: Tactics
    Cage consortium Captain: assault, Maneuvers
    Dockworker Foreman: Assault
    Marcone Capo (10+): assault
    Emil Marcone: assault
    Back Alley brawler: assault
    Manicore: maneuvers
    Longbow officer: Leadership (assault + tactics)
    Luddite Crusader: tactics
    >all Nemesis lieutenants: Vengeance
    Nem. Auto.: Lieutenant Automation: Vengeance
    PPD, SWAT sergeant: Assault, Maneuvers
    PPD Captain: Maneuvers, Tactics
    RIP, Ripper: tactics
    RIP, Deadly Ripper: Maneuvers, assault
    Scrapyarder Foreman: assault
    Private security officer: tactics
    Private Security Captain: assault, Maneuvers
    Syndicate, Suit: Aura of empowerment (tactics)
    -Wu Yin
    [Elite] Resistance Officer: Leadership (Tactics)
    Resistance, Jackhammer: leadership (tactics)
    Resistance, Vagabond: leadership (tactics)


    *Medicine:
    Crey, Medic: Hypo (aid other + stimulant)
    Crey, Geneticist: Reanimate (Resuscitate)
    Freakshow, Meat Doctor: Air other, Resurrect freakshow (resuscitate)
    Mortificator: resurrect zombie (resuscitate)
    =Facemaker

    *Speed:
    Failed Experiment, (+improved) Type 53: Flurry of fists (flurry)
    Synapse: synaptic strike (flurry), Whirlwind
    Ghoul, Painted Ones: Flurry of fists (flurry)
    *Teleportation:
    W.I.S.D.O.M, Mirror Spirit: Teleport
    Rikti, Headman gunman: teleport
    Tsoo, Sorcerers: teleport
    Sky Raider, Porter: Teleport

    THis list is not onmiscent, I may have missed a few, but my point remains.
  6. Ok, i gotta ask, when it says 8pm -11pm EST, which i converted into 7pm-10pmCST, What happens If i can only show up at like 8pm CST.
  7. GS_Necro

    Why not?

    Now, you gotta realize this is both a wishlist and i actually do want to know why...not
  8. GS_Necro

    Why not?

    Thast sucks, oh well, thanks for the heads up.
  9. GS_Necro

    Why not?

    Also,

    >Why not pools powers on Custom Critters?
    I think a Milirary Critter sould have leadership, or a Black Ops wit stealth, im not talking every single pool power on a minion, but two pools minimun to diversify critters.
  10. GS_Necro

    Why not?

    This is a thread asking many questions of "why not" regarding the Mission architect.

    >Why not two weapons on a custom critter?
    I can't be the only one who wants to have a soldier that can switch form a gun to a sword.

    >Why not custom Giant monsters?
    I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft.

    >why not edit my maps?
    Wouldn't we all like to have a bit more choice than "front, middle, back, any". Maybe make it like the SG base editor.

    >Why not power customized critters?
    I must've not recived the memo on why critters were left out of Power customization.

    >Why not 1-54 on any Enemy)
    I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission.

    >Why not fully editable Standard Critters?
    I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa.

    >Why not Epic Critters?
    Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters.
  11. GS_Necro

    Level 20 Epics

    no, hero for the whole game.
  12. GS_Necro

    Level 20 Epics

    This may not be the right place for this issue, but i am unable to create a hero Epic charicter. I have a level 30 scrapper, and i cannot make an Epic.

    I tried, logging in and out of my Lv30, didn't work, freed a space on the server with the 30 still no luck.


    I've been dying to see the Epics, any help?
  13. GS_Necro

    Issue 13 Update

    ok about this Dual Builds, i i have the EVAT and i make one build Crab and another Bane, will i need to get the cape every time i switch buds or what

    another are you giving the Brutes and Tankers Broadswords or what, can't have shields with no sword.
  14. This is great and all but...

    IS THERE GOING TO BE A HOSPITAL
    (forgive me if this was already mentioned)
  15. Exetremely cool. BUT now all use 3-12 veters will miss out on another awesome vet award.