Hami Raid Time


Bramphousian

 

Posted

It can be a wide range. I've been on raids that took less than 20 minutes, and I've been on raids that took a little more than an hour.

In my experience, the lion's share would be about 40ish minutes.




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Posted

To do the raid, about an hour. To set it up, about two


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by GATE-keeper View Post
To do the raid, about an hour. To set it up, about two
Depends on the server. Virtue raids start when the zone fills, which tends to be a bit before the listed start time, but they usually do 3 to 4 raids in a row (alternating between Hive 1 and Hive 2 for each raid), so it's not that bad if you miss the first run.


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Posted

Quote:
Originally Posted by GATE-keeper View Post
To do the raid, about an hour. To set it up, about two
Collecting enough people to start the first raid takes a bit, but after that, Virtue's back-to-back-to-back-to... raids blueside seem to take about 35 minutes each. The biggest variable is the monster hunt to draw Hamidon out of hiding: a short hunt might take less than five minutes (and leave everyone short of EoEs), while a long hunt might take 15 minutes or more.


 

Posted

We raid on guardian in about 15 minutes from enter of the jello to the end.


 

Posted

Quote:
Originally Posted by Sukothai View Post
What are the ideal teams for each Mito?
On Virtue, we try for a team of seven tanks/regen scrappers + one empath to hold yellow aggro and Hamidon aggro, although you can get away with four (one tank for Hamidon, and one for each pair of yellows). Blue spike is ideally at least one team of ranged attackers; if we can't muster that many, the raid takes down the greens before the blues. Yellow spike is at least one team of eight scrappers/brutes/stalkers/spare tanks. I'm not sure how many controllers/dominators/ice blasters are needed for the green phase.

If you're trying to get raids going in a group with no raiding history, I'd recommend having the full 50 people the zone can hold. Having more than enough people for each job makes things much easier.


 

Posted

Quote:
Originally Posted by Katie V View Post
On Virtue, we try for a team of seven tanks/regen scrappers + one empath to hold yellow aggro and Hamidon aggro, although you can get away with four (one tank for Hamidon, and one for each pair of yellows). Blue spike is ideally at least one team of ranged attackers; if we can't muster that many, the raid takes down the greens before the blues. Yellow spike is at least one team of eight scrappers/brutes/stalkers/spare tanks. I'm not sure how many controllers/dominators/ice blasters are needed for the green phase.
I believe conventional wisdom these days is to create slightly mixed teams. My understanding is that eac spawn has a chance to drop an Incarnate shard on anyone who is on a team that damages it. Mixed teams mean melee characters get a chance for drops from blue mitos, ranged characters get a chance for drops from yellow, etc.


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